Suspicious, yet vocal and animated. They love to talk, laugh, and sing.


They generally hate the Mariners; many also despise the Nobility, and Nomad.

This group traditionally lives at the lowland shores or nearby woods, and foothills. Many are settled fishermen, farmers and herders in rural areas.  Others are ferrymen, river, and harbour tenders, or harvest resources in or connected to water.

Skjald Valgrif


Clothing & Decoration: Wool and hide tunics with leggings and rough over-coats, short cloaks, and fur.

Fears & Inabilities: Numerous superstitions, notably a fear of spirits.

Lifestyle: They live in extended families and reside in villages and fortified holds. They are gifted poets, and storytellers.

Marriage Pattern: Monogamous, but one must marry outside the family.

Religion: Superstitious rituals. Many are vaguely based on an interpretation of the “True Gods.” The clergy are both revered and feared.



Special Skills: Everyman: Driving, Herding, Horticulture, Hunting, Play Instrument, Poetic Improvisation, Singing, Tale Telling; Restricted: none.

Standard Hobby Skills: Acrobatics, Acting, Ambush, Animal Handling, Body Development, Brawling, Caving, Climbing, Foraging, Hiding, Jumping, Leather-crafting, Metal-crafting, Region Lore, Riding, Swimming, Tale Telling, Tracking, Weatherwatching.



Armor: None or soft leather.

Weapons: Broadsword, club, dagger, handaxe, javelin, short bow, spear.

Special Items: Their workmanship is rather crude, although it has aesthetic appeal to those with rustic tastes; it is usually of materials that do not long endure (bone, skin, tin, leather, yarn, wood).


Last Updated on 2022-10-07 by IoM-Christian