Dwarf

Appearance:

Build:

From muscular to stocky.

Height: (cm)

Females: 140-155

Males: 150-165

Weight: (kg)

Females: 70-85

Males: 75-100

Lifespan: (yr)

Females: 420-425

Males: 410-415

Skin:

Pale to golden to brown.

Hair:

Mostly brown, golden, yellow or white.

Eyes:

Any. 

Language:

  • REALMISH
  • NIMZAXIAN
  • WESTRIL
  • ILEISH
  • OL-DARIN
  • HIGH-ARLINIAN
  • VULARIAN
  • OST-ARLIAN
  • THA-ARLIAN
  • SOUTH-DARI
  • RIM-DARIN
  • EAST-DARIN
  • WEST-DARIN
  • UPPER-DARIN
  • MAARKISH
  • FINDONIAN
  • EAST-FJELLAS
  • WEST-FJELLAS
  • EAST-DALISH
  • WEST-DALISH
  • LOW-NALDAN
  • HIGH-NALDAN
  • NORTH-UTAR
  • SOUTH-UTAR
  • NORTH-SKOGISH
  • EAST-SKOGISH
  • UPPER-SKOGISH
  • SOUTH-SKOGISH
  • WEST-SKOGISH
  • CENTRAL-SKOGISH

Culture:

Legend

“Older than most, these short legged nuggets of living rock, are the core of legend.”

Skjald Ulrich

 

History

Long before the Wanderers crossed The Rim there where eleven Dwarven tribes. It’s known both from Dwarven, Ljost Alfar and Drakk Alfar lore that the Races interacted, mostly at grandfather Ühmrar's tribe at Ljostari where they even intermarried with the Drakk Alfar.

Some old lore hint at this being the origin of the Moss'ari tribe, but it’s a falsum for sure. Meanwhile others can only point out the multitude of differences between the three races. And when the Vular colonized, conquered and renamed Ljostari to Vula. It was with such brutality that the entire tribe and island ended up being swallowed when Ljostari sank and the volcano of Mt. Vula erupted. So it’s been impossible to prove the link.

Of the other ten Dwarven tribes, one more, that of grandfather Mulvû's, down in Darim. Married with the Archaic: Heidel. This is said to be Mulvû’s attempt to match Ühmrar in fame, accomplishment and might. Supposedly the origin of Izir.

The other nine Dwarven tribes as such kept from mixing their blood, except for extremely rare marriages out of their own and then mostly into other Dwarven tribes.

Skjald Vinotis

 

When the swarm it came… Dwarven lost their fame…

City, town, stronghold, and crevasse… empty of sound…

Mile by mile they lost their ground… ores… and joy…

Eventually cutting off… their Human girl and boy…

Skjald Kazumix

 

As the Wanderers swarmed the islands and began settling in their lands. Conflicts began to brew and erupt. And as generations passed Humans, due their breeding and short lifespan, outnumbered the long-lived Dwarfs. And they slowly lost their former homes, faith in the Wanderers, the half-breed children Moss'ari and Izir. A distancing that ignited another split down the indigenous older Races, Ljost Alfar and Drakk Alfar, began to shun Dwarfs. So, slowly tension built up and all 5 races became more and more secretive to the others. Eventually armed conflicts began to break out between the races, firing off a full scale war.

It ended with the Vornir releasing themselves from the wow of guardianship, leaving it up to the Gods and Boriac what should happen. The Gods gladly stepped in and started to scheme and plot to position themselves. But, as the Boriac stepped out of the Astral and the shadows of our World, attacking the Vular, Dwarfs and both Alfar Races. The Gods also threw themselves in at different sides. This resulted in a clash of such force, that Ljostari was consumed and sank into the The Deep Blue, being replaced by a volcano -said to forever burn their Souls.

Since the end of the War of Elves and Dwarfs all the five Races have also become remote to Humans, and the Vular never regained their former might.

Skjald El Mary

 

General Description: Short stocky people who tend to shun other races and its a rare occasion if a non-dwarf enters their domains.

Skjald Ulrich

 

Environment: They generally live in cities, towns, strongholds or laboratories carved out of solid rock. Rarely they do construct from rock elements and extremely seldom do they feel at ease in wood or similar thin or weak constructions.

Skjald El Mary

 

Organization:

The live in small tribes or families where a single male takes the leader role and is called father. Each major tribe has one single grandfather.

Skjald Yell'a'Beard

 

Special:

They have exceptional Mining and Crafting skills.

Skjald Sigurd

Last Updated on 2022-04-21 by IoM-Christian