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Moss'ari 1.07

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Moss'ari theme

 

ARMOUR

All models join their warbands in at least Helm, Pauldron, Cape and Loincloth. (ARMOUR 1)

Helm and Pauldron/Spaulders are made of wood and antlers.

Cape and Loincloth are made of plant fibres/strings/leaves/cloth.

Druid headwear is made of cloth/plant fibres and generally with Crystals equal their Maniupulator rank.

Greaves and  Armbands are Ironthorn, leather/bark/bone/antler.

Weapons are of Ironthorn, enchanted crystal, Ljosti Bronze, string

Shields are wood, leather, bark, Ljosti Bronze, string

*HELMETS will be as these;

 

*WEAPONS will be as these.

 

- - - - - - - - - - - - - - - - - - - - - - - - ARMY - - - - - - - - - - - - - - - - - - - - - - - -

1 General and 4 Core Units making up for at least 40% of Army total value. Rest as described below.

 

- - - - - - - - - - - - - - - - - - - - - - - - Command - - - - - - - - - - - - - - - - - - - - - - - -

1 Ceneral in 1 Unit of 1 (Gen)

MOVE CHARGE ATTACK STRENGTH REACH ARMOR HEALTH MORALE
8 9 1 0 0 1-2 2 9

Command Level: May buy up to Command Level 4.

Weapons: Any army weapon
May buy Shield

Mount either:

Unicorn

 MOVE  MORALE   ARMOUR  HEALTH
10 - 3 1

2 Combat Dice (1 Horn, r1 & 1 Hoof, r0)

Special Rule: Makes rider immune to Astral and Deep Blue Magic.

 

Ljostari Elk

 MOVE  MORALE   ARMOUR  HEALTH
9 - 2 1

2 Combat Dice (1 Antler, r1 & 1 Hoof, r0)

Special rule: model ignore forest movement penalties.

 

0-2 Generals Thorncapes in 0-1 Unit of 1-2 (Cmd)

MOVE CHARGE ATTACK STRENGTH REACH ARMOR HEALTH MORALE
8 9 1 0 0 1-2 1 9

Wield: As the general.

Mount: As the general.

Special Rule: Wound Soaker

 

0-2 Cacophonous Shielders in 1-2 units of 1 (Cmd)

MOVE CHARGE ATTACK STRENGTH REACH ARMOR HEALTH MORALE
8 9 1 0 0 1-2 1 8

 

0-2 Genus Weavers in 1-2 units of 1 (Cmd)

MOVE CHARGE ATTACK STRENGTH REACH ARMOR HEALTH MORALE
8 9 1 0 0 1-2 1 8

 

- - - - - - - - - - - - - - - - - - - - - - - - Core - - - - - - - - - - - - - - - - - - - - - - - -

Any CORE unit may buy 1 banner and/or 1 musician and/or 1 champion with Command level 1.

 

0-8 Swarm in 1-2 units of 1-8 (Cor)

MOVE CHARGE ATTACK STRENGTH REACH ARMOR HEALTH MORALE
8 9 1 0 0 1-2 1 8

Weapons: Scimitar/Cudgel/Whip/Khopesh/Flanged Mace, r0

May buy Shields

 

0-8 Shock in 1-2 units of 1-8 (Cor)

MOVE CHARGE ATTACK STRENGTH REACH ARMOR HEALTH MORALE
8 9 1 0 0 1-2 1 8

Weapons: 2H Falchion/Bludgeon/Glaive/Spear/2H Greataxe/Trifork, r1

 

0-8 Ghost Gust in 1-2 units of 1-8 (Cor)

MOVE CHARGE ATTACK STRENGTH REACH ARMOR HEALTH MORALE
8 9 1 0 0 1-2 1 8

Weapons: 2 Claws/Dagger & Sigil,r0

 

0-6 Silver Roots in 1-2 units of 1-6 (Cor)

MOVE CHARGE ATTACK STRENGTH REACH ARMOR HEALTH MORALE
7 9 1 0 0 1-3 1 8

Weapons: 2 Great Claws, r1

 

0-6 Breeze in 1-2 units of 1-6 (Aux)

MOVE CHARGE ATTACK STRENGTH REACH ARMOR HEALTH MORALE
8 9 1 0 0 1-2 1 8

Weapons: Sling, r6/Javelin, r8/Composite Bow, r10

 

0-6 Mounted in 1-2 units of 1-4 (Aux)

MOVE CHARGE ATTACK STRENGTH REACH ARMOR HEALTH MORALE
- 9 1 0 0 1-2 1 8

Weapons: Any army weapon

Mount: Ljostari Elk

 MOVE  MORALE   ARMOUR  HEALTH
9 - 2 1

Special rule: Ljostari Elk ignore forest movement penalties.

 

- - - - - - - - - - - - - - - - - - - - - - - - Auxiliary - - - - - - - - - - - - - - - - - - - - - - - - -

 

0-4 Stilt Screamers in 1-2 units of 1-2 (Aux)

MOVE CHARGE ATTACK STRENGTH REACH ARMOR HEALTH MORALE
8 9 1 0 0 1-2 1 8

Weapons: Great Claws, r1

 

0-2 Wicker-Walkers in 1-2 units of 1-2 (Aux)

MOVE CHARGE ATTACK STRENGTH REACH ARMOR HEALTH MORALE
9 9 1 0 0 1-3 1 8

Weapons: Claws, r0

 

- - - - - - - - - - - - - - - - - - - - - - - - Machines -- - - - - - - - - - - - - - - - - - - - - - - -

 

- - - - - - - - - - - - - - - - - - - - - - - - Support -- - - - - - - - - - - - - - - - - - - - - - - -

0-1 Druid in 1 Unit of 1 (Cmd)

MOVE CHARGE ATTACK STRENGTH REACH ARMOR HEALTH MORALE
8 9 1 0 0 1 1 8

Wield: Any melee weapon.

Can buy Mana Manipulator levels up to 6 @ 10 pts per level and chose any Colour of the Wheel.

 

- - - - - - - - - - - - - - - - - - - - - - - - Allies - - - - - - - - - - - - - - - - - - - - - - - -

Moss'ari may include 1 Archaic CORE Unit or Hero per Moss'ari CORE unit above the required 3..

HEROES: Anyone from Essence/Mentalism

Moss'ari 0.1

2021 jan 3: added elaborated army description/composition

General

 

Swarm

 

Spearwielder

 

Gust

 

Bow

 

Moss'Ari 0.2

Edited the army composition, added new units, elaborated on weapons/armour.

Wicker Walker

 

Musician

 

Banner

 

Druid

 

 

Moss'ari 0.3

Rewamped the army list description to match the others, altered as good as all Units Composition.

Moss'ari 0.4

Added a new Unit type: Silver Roots

 

Changed: Wicker Walkers to 0-4, in 1-2 Units and uped their move to 9"

Moss'ari 0.5

Removed Horse and Boar as mounts.

Moss'ari 0.6

Renamed Rim-Elk to Ljostari Elk.

 

Revised Elk

Also upped the unit amount and size, and removed their Shield option:

0-16 Mounted in 1-2 units of 1-8 (Aux)

Moss'Ari 0.7

I changed Special Unit Type name to Support.
Removed all images from Thread OP so the list stands more clear.
Altered some texts and added Health description for Units.
Changed Silver Roots Armour to range 1-3.
Changed Stilt Screamer Move to 8
Changed Wicker Walker Move to 8

Moss'Ari 0.8

Merged General into Command Section.

Altered Champion to only buy Command level up to 3.

Moss'Ari 0.9

Set a max limit for Druids.

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