Bebram

 

LOCATION

CLIMATES
LANGUAGES
  • NORTH-SKOGISH
  • EAST-SKOGISH
  • UPPER-SKOGISH
  • SOUTH-SKOGISH
  • WEST-SKOGISH
  • CENTRAL-SKOGISH
Human Races N-Erectus

 

Cultures
  • HIGHLANDER
  • JUNGLE
  • SWAMP
  • WALDER
Heroes

 

Hordes

 

Egral Rulers

 

Noble Families & Organisations

 

Other Nobility

 

Guilds

 

Public Organisations

 

Shadowy Organisations

 

Thieving Organisations

 

Human Characters

 

Drakk Alfar Characters

 

Coinage of note:

 

Capital:

 

Cities of note:

 

Towns of note:

 

Inns of note:

 

Taverns of note:

 

Rest Spots of note:

 

Bridges of note:

 

Ruins of note:

 

Shrines of note:

 

Raw Materails of note:

Legend

“Cradle, home, and crypt of The Realm… last of Empires…”

Skjald Yell'a'Beard

 

History

We have always wondered why Borji is as good as absent from the land of Bebram. On the other hand, the lack of Borji mega Cities has resulted in a large and strong Tatongōl population as well as several settlements of Moss'Ari and N-Erectus.

The vast lands lay untouched and unploughed up until around 800 Second Age when Humans began to multiply and spread out across the lands. This has resulted in some of the most fierce skirmishes and longest parleys between Settlers and Fautyr, as the latter in Bebram was the largest of the Other Races. Even today, after The Great Invasion, Fautyr upholds their ancient oath and, without compassion or regret, cleans the nature of any settlement cancer.

Skjald El Mary

 

Cartography

Skjald Sigurd

 

Organisation

The whole of Bebram is officially ruled by King. G'nakada Ka'on a Tatongol of impressive stature. But the de facto day-to-day rulings are conducted by every Tribe, Horde, Clan, settlement, and household.

Skjald Sejrik

 

Special

A great place for Excavators and Valgrif.

Skjald

Last Updated on 2024-04-11 by IoM-Christian