Forum

Forum breadcrumbs - You are here:ForumMiniature Wargame: RulesAbilities
Please or Register to create posts and topics.

Abilities

PreviousPage 6 of 7Next

Moving Shooter 0.0.1

The shooting unit may move and shoot in the same Round without any penalty.

Shieldbasher 0.0.1

Units with Shieldbasher, gains another attack if equipped with Shield.

Magic Immunity 0.0.1

Unit may buy Ancient Runes making them immune to Magic @ 5 pts per level rsistance.

Inspiring Presence

Units with this ability radiates its morale in a radius of 5 cm * the morale number, for friendly units to use.

Rank Mixer 0.0.1

Allow the ranks of a Units to wield weapons of the same range & strength, but different to the other ranks.

 

 

Cataphract 0.0.1

Allow purchase of Barding 4, which gives further strength to charge impact ( +1 AIM)

Magic Ward 0.0.1

Each factor in Magic Ward (x) adds +1 to armour save.

Battlefield Beacon 0.0.1

All with Line of Sight to the General use the General's Morale value for tests.

Battlefield Pillar (x) 0.0.1

Models within x cm are immune to morale tests.

Natural Armour (x) 0.0.1

The beings hide or fur gives it a natural non-move-reducing armour value of (x).

PreviousPage 6 of 7Next