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Abilities
Quote from IoM-Christian on 2026-08-24, 10:45Close Order 0.0.1
Units not already in, may form up: The unit closes its ranks to ensure that all members are in base-to-base contact.
Special Rule: The unit gains +1 to Morale and cannot be breached by charging forces.
Close Order 0.0.1
Units not already in, may form up: The unit closes its ranks to ensure that all members are in base-to-base contact.
Special Rule: The unit gains +1 to Morale and cannot be breached by charging forces.
Quote from IoM-Christian on 2026-08-24, 20:02Elite 0.0.1
Unit gains +1 AIM, and may buy +1 armour class.
Cost: +15 point for unit.
Unit may buy magic alloy weapons for an adittional 2 point for each model in the unit.
Special rule: May reroll any 1's rolled in the first combat round.
Elite 0.0.1
Unit gains +1 AIM, and may buy +1 armour class.
Cost: +15 point for unit.
Unit may buy magic alloy weapons for an adittional 2 point for each model in the unit.
Special rule: May reroll any 1's rolled in the first combat round.
Quote from IoM-Christian on 2026-08-26, 10:03Spirit Drain 0.0.1
On a roll of 6 (– number of unit members), this special attack completely ignores the opponent's armour.
Spirit Drain 0.0.1
On a roll of 6 (– number of unit members), this special attack completely ignores the opponent's armour.
Quote from IoM-Christian on 2026-08-26, 10:09Aura Drain 0.0.1
- The unit emits a suffocating mist with a radius in cm equal to its size.
- The unit gains +1 protection per unit member against all missile weapons due to the mist's blend.
Aura Drain 0.0.1
- The unit emits a suffocating mist with a radius in cm equal to its size.
- The unit gains +1 protection per unit member against all missile weapons due to the mist's blend.
Quote from IoM-Christian on 2026-08-26, 10:30Dire Cry 0.0.1
The unit emits a screaming dirge cry with a range of 5 cm * unit size, forcing the target to lose 1 attack in its next activation unless it passes a morale roll.
Dire Cry 0.0.1
The unit emits a screaming dirge cry with a range of 5 cm * unit size, forcing the target to lose 1 attack in its next activation unless it passes a morale roll.
Quote from IoM-Christian on 2026-10-12, 10:55Phalanx Wall 0.0.1
If they did not move this turn, they gain +1 protection against melee attacks.
Phalanx Wall 0.0.1
If they did not move this turn, they gain +1 protection against melee attacks.
Quote from IoM-Christian on 2026-10-12, 10:58Bounchy Line 0.0.1
Enemy units suffer -1 to AIM when charging. Cannot be pushed, knocked back, or displaced by abilities.
Bounchy Line 0.0.1
Enemy units suffer -1 to AIM when charging. Cannot be pushed, knocked back, or displaced by abilities.
Quote from IoM-Christian on 2026-10-25, 07:34Spore-fog 0.0.1
Engaged enemies suffers -1 AIM
Spore-fog 0.0.1
Engaged enemies suffers -1 AIM
Quote from IoM-Christian on 2026-10-25, 07:35Assassin 0.0.1
1D6A attacks at 1 model.
Assassin 0.0.1
1D6A attacks at 1 model.
Quote from IoM-Christian on 2026-10-25, 07:36Boosted 0.0.1
The unit they join gain Boosted (+1 AIM)
Boosted 0.0.1
The unit they join gain Boosted (+1 AIM)
