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Abilities

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Close Order 0.0.1

Units not already in, may form up: The unit closes its ranks to ensure that all members are in base-to-base contact.
Special Rule: The unit gains +1 to Morale and cannot be breached by charging forces.

Elite 0.0.1

Unit gains +1 AIM, and may buy +1 armour class.

Cost: +15 point for unit.

Unit may buy magic alloy weapons for an adittional 2 point for each model in the unit.

Special rule: May reroll any 1's rolled in the first combat round.

Spirit Drain 0.0.1

On a roll of 6 (– number of unit members), this special attack completely ignores the opponent's armour.

Aura Drain 0.0.1

  • The unit emits a suffocating mist with a radius in cm equal to its size.
  • The unit gains +1 protection per unit member against all missile weapons due to the mist's blend.

Dire Cry 0.0.1

The unit emits a screaming dirge cry with a range of 5 cm * unit size, forcing the target to lose 1 attack in its next activation unless it passes a morale roll.

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