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Bases 0.5.1

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IoM can be played using 4, 6, and 8 sided, as well as round Bases. Any shape works as long as they have a clear indication of their models front-facing, and players agree in advance.

  • 20 mm (square) = Infantry - small
  • 30 mm (square) = Infantry - medium
  • 40 mm (square) = Infantry - large | Monster - small
  • 60 mm (square) = Machine / Monster - huge
  • 20*40 mm (rectangular) = Cavalry
  • 25*50 mm (rectangular) = Beast
  • 40*60 mm (rectangular) = Monster - large
  • 40*80 mm (rectangular) = Chariot
  • 50 mm (round) = Divine Object

 

MODELS SHARING A BASE

Even though a model is an entity standing on its own base, there’s some cases however, where several models share a base.

MOUNTS

Cavalry models usually consist of a mount and a rider. For which we use the mount Move, Die, Health, and Range, if any, and riders Range, Die, Health and Morale. If the rider is slain, both models on the base are considered slain and handled accordingly.

Beasts and Monsters can be used as mount, and we then use the Beast/Monster Move, Die, Health, and Range if any, and riders Range, Die, Health and Morale. If the rider is slain Beasts Break, and Monsters Rampage.

In some cases, beasts, or monsters, have more than 1 Health. In such situations the rider is hit on 5+.

CHARIOT

Several models able to deliver their own attacks fill these bases, but are treated as one model. But when you attack it, you can hit either hull, pulling ones, or crew:

1-2 Pulling models

3-5 Hull model

6 Crew models

If either is slain, the other remain in place.

WAR MACHINES

Several crew models often operate these bulks of destruction. If engaged in melee you hit either hull or crew

1- 4 Hull model

5+ Crew models

If either is slain, the other remain in place.

 

Base sides.

If already engaged at the front opponents might attack from base sides, giving them +1 AIM. If enemies attack from the rear, they gain +2 AIM.

Bases 0.0.1

Added images instead of links.

Bases 0.1.0

Removed the Model/Unit facings

Bases 0.1.1

Elaborated on base description and their influence on measuring.

Bases 0.2.0

Updated images to have new corrected corners.

Bases 0.2.1

Added a 40*60mm base.

Adjusted and elaborated Base decriptions

Bases 0.3.0

To simplify the system, and introduce easier compability with other systems, the octagonal base layout are changed into four sided squares.

Bases 0.4.0

Added Divine Object 60mm round bases.

Altered 20mm and 40mm infantry descriptions.

Added this: Round bases have no flank/rear unless they are in rallied close formation.

Bases 0.4.1

Altered Monster to the following

  • 40*40 = Monster - small
  • 40*60mm = Monster - large
  • 60*60mm = Machine / Monster - huge

Bases 0.4.2

Added 30mm = medium infantry

Added 25*50mm = beast mount

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