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Bases 0.6.0
Quote from IoM-Christian on 2026-03-17, 14:58Bases 0.5.0
To accomodate the new AIM bonus for side/rear attacks. Bases have been changed to rectangular shapes, for all but Divine Objects.
Bases 0.5.0
To accomodate the new AIM bonus for side/rear attacks. Bases have been changed to rectangular shapes, for all but Divine Objects.
Quote from IoM-Christian on 2026-04-01, 23:15Bases 0.5.1
Edited introduction text to this: IoM can be played using 4, 6, and 8 sided, as well as round Bases. Any shape works as long as they have a clear indication of their models front-facing, and players agree in advance.
Bases 0.5.1
Edited introduction text to this: IoM can be played using 4, 6, and 8 sided, as well as round Bases. Any shape works as long as they have a clear indication of their models front-facing, and players agree in advance.
Quote from IoM-Christian on 2026-08-24, 08:30Bases 0.6.0
Refined the size range and made labelling clearer.
- 20 mm (square) = Infantry - small
- 25 mm (square) = Infantry - medium
- 30 mm (square) = Infantry - large
- 40 mm (square) = Infantry - huge
- 50 mm (square) = Infantry - gargantuan
- 60 mm (square) = Infantry - colossal
- 20*40 mm (rectangular) = Beast (small)
- 25*50 mm (rectangular) = Cavalry
- 30*50 mm (rectangular) = Beast (large)
- 40*60 mm (rectangular) = Monster
- 50*60 mm (rectangular) = Machine
- 50*80 mm (rectangular) = Chariot
- 50 mm (round) = Divine Object
Bases 0.6.0
Refined the size range and made labelling clearer.
- 20 mm (square) = Infantry - small
- 25 mm (square) = Infantry - medium
- 30 mm (square) = Infantry - large
- 40 mm (square) = Infantry - huge
- 50 mm (square) = Infantry - gargantuan
- 60 mm (square) = Infantry - colossal
- 20*40 mm (rectangular) = Beast (small)
- 25*50 mm (rectangular) = Cavalry
- 30*50 mm (rectangular) = Beast (large)
- 40*60 mm (rectangular) = Monster
- 50*60 mm (rectangular) = Machine
- 50*80 mm (rectangular) = Chariot
- 50 mm (round) = Divine Object
