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Dice - Morale 0.2.0
Quote from IoM-Christian on 2022-08-29, 14:17IoM use a 12-sided Die for Morale tests.
To pass a Morale test a Unit must roll equal to or lower than it's Morale Value.
Rolling a 1 is a natural success regardless of mofifiers.
Units failing a morale test are given a [Broken] marker at once.
IoM use a 12-sided Die for Morale tests.
To pass a Morale test a Unit must roll equal to or lower than it's Morale Value.
Rolling a 1 is a natural success regardless of mofifiers.
Units failing a morale test are given a [Broken] marker at once.
Quote from IoM-Christian on 2025-06-21, 12:36Morale 0.1.0
To pass a Morale test a Unit must roll equal to or lower than it's Morale Value.
Units failing a morale test are given a [Broken] marker at once.
If due to an attack the unit is forced to flee a distance equal to its move away from the cause.
If due to some other effect fleeing is towards its own deployment edge.
Morale 0.1.0
To pass a Morale test a Unit must roll equal to or lower than it's Morale Value.
Units failing a morale test are given a [Broken] marker at once.
If due to an attack the unit is forced to flee a distance equal to its move away from the cause.
If due to some other effect fleeing is towards its own deployment edge.
Quote from IoM-Christian on 2026-03-17, 15:09Morale 0.2.0
Rolling a 1 is a natural success, regardless any modifiers.
Morale 0.2.0
Rolling a 1 is a natural success, regardless any modifiers.
