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Dice - Morale 0.2.0

IoM use a 12-sided Die for Morale tests.

To pass a Morale test a Unit must roll equal to or lower than it's Morale Value.

Rolling a 1 is a natural success regardless of mofifiers.

Units failing a morale test are given a [Broken] marker at once.

Morale 0.1.0

To pass a Morale test a Unit must roll equal to or lower than it's Morale Value.

Units failing a morale test are given a [Broken] marker at once.

If due to an attack the unit is forced to flee a distance equal to its move away from the cause.

If due to some other effect fleeing is towards its own deployment edge.

 

 

Morale 0.2.0

Rolling a 1 is a natural success, regardless any modifiers.