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Rimzir 1.3.1
Quote from IoM-Christian on 2025-05-12, 21:05Rimzir 1.1.4
Updated all unit movements.
Raised Great Goat health to 2.
Rimzir 1.1.4
Updated all unit movements.
Raised Great Goat health to 2.
Quote from IoM-Christian on 2025-05-15, 12:11Rimzir 1.2.0
Added the new stats bar for all units
Added horse mount for general
Added point cost for Beastmasters creatures
Edited stats bar for Totems
Edited Barding / hide description for Mammoth
Added costs and charging damage for War Chariot
Rimzir 1.2.0
Added the new stats bar for all units
Added horse mount for general
Added point cost for Beastmasters creatures
Edited stats bar for Totems
Edited Barding / hide description for Mammoth
Added costs and charging damage for War Chariot
Quote from IoM-Christian on 2025-06-20, 23:55Rimzir 1.3.0
Added the SKIRMISH leader rules to core units to the list.
Core Units may buy a Banner, a Musician, and a Champion with Command Level 1-3, for 10 points per level
If a champion is opted as SKIRMISH leader, it gains Inspirator (D6A)
Rimzir 1.3.0
Added the SKIRMISH leader rules to core units to the list.
Core Units may buy a Banner, a Musician, and a Champion with Command Level 1-3, for 10 points per level
If a champion is opted as SKIRMISH leader, it gains Inspirator (D6A)
Quote from IoM-Christian on 2026-01-29, 13:32Rimzir 1.3.1
Reduced horse barding to 0-2
due the new beastmaster/beast rule I gave Bear, Dire wolf, and Feral Hound morale 7.
Ulfwherenar had their armour lowered to 2, and gained morale 8.
Urwherenar had their armour lowered to 3, and gained morale 8.
Machine crews had armour adjusted to 1-3.
warmammoth had it health raised to 3.
Rimzir 1.3.1
Reduced horse barding to 0-2
due the new beastmaster/beast rule I gave Bear, Dire wolf, and Feral Hound morale 7.
Ulfwherenar had their armour lowered to 2, and gained morale 8.
Urwherenar had their armour lowered to 3, and gained morale 8.
Machine crews had armour adjusted to 1-3.
warmammoth had it health raised to 3.
