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Mammutan 0.0.3
Quote from IoM-Christian on 2023-06-05, 21:01Mammutan cause DREAD and have an internal +2 Weapon Strength bonus as well as +1" Weapon Reach due their size.
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Army Special: 1 General and 5 Core Units making up at least 75% of Army total value.
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1 General in 1 Unit of 1 Model (Cmd)
MOVE MORALE ARMOUR HEALTH 6 9 1-4 4 Wield: Any Weapon
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0-6 Stomper in 1-3 Units of 1-3 Models (Cor)
Massive even for Mammutans, these prefer to use their iron spiked footgear and gloves to charge and trample right through enemies.
MOVE MORALE ARMOUR HEALTH 6 8 1-3 3 Wield: 2 spiked gloves, r1, s2
Special Rule: Trample (If they manage to inflict enough wounds to remove as many foes as would clear a hole through all ranks. They may move 2D6 to end behind the foes.)
0-6 Smasher in 1-3 Units of 1-3 Models (Cor)
Armoured towers of destruction, these prefer to engage units in melee and slowly crush every single foe.
MOVE MORALE ARMOUR HEALTH 6 8 3-5 3 Wield: Any 2H Weapon or dual wielding 2 1H weapons.
0-6 Northsnouts in 1-3 Units of 1-3 (Cor)
Swiftlegged Mammutan form the Northern regions, often attacking with spears in a swift hit and run.
MOVE MORALE ARMOUR HEALTH 7 7 1-2 3 Wield: Spear, r3, s2, Any Weapon
0-6 Southsnouts in 1-3 Units of 1-3 (Cor)
These thick-furred mountains of muscle and bone, prefer to team up to engage large amount of foes.
MOVE MORALE ARMOUR HEALTH 6 8 1-5 4 Wield: Any Weapon
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0-2 Tinkers in 1-2 Units of 1 (Aux)
MOVE MORALE ARMOUR HEALTH 6 6 1-2 3 Wield: Throwing Grenades, r5, s1
0-2 Beasthandlers in 1-2 Units of 1 (Aux)
MOVE MORALE ARMOUR HEALTH 7 7 1-2 3 Wield: Throwing Grenades, r5, s1
May buy 1-3 of the following Beasts
0-3 Feral Hound in 1 Unit of 1-3
MOVE MORALE ARMOUR HEALTH 7 - 1 1 0-3 Mastered Wolf in 1 Unit of 1-3
MOVE MORALE ARMOUR HEALTH 9 - 0 1
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0-2 Crusher Cart in 1-2 Units of 1 (Mac)
MOVE MORALE ARMOUR HEALTH 6 9 5 3
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0-3 Fylgia-seeker in 1-3 Units of 1 (Sup)
MOVE MORALE ARMOUR HEALTH 6 9 1-2 3 Wield: Staff
May buy Mana Manipulator Disruption levels up to 8 @ 20 point per level.
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Pigryn
Mammutan cause DREAD and have an internal +2 Weapon Strength bonus as well as +1" Weapon Reach due their size.
- - - - - - - - - - - - - - - - - - - - - - - - ARMY - - - - - - - - - - - - - - - - - - - - - - - -
Army Special: 1 General and 5 Core Units making up at least 75% of Army total value.
- - - - - - - - - - - - - - - - - - - - - - - - Command - - - - - - - - - - - - - - - - - - - - - - - -
1 General in 1 Unit of 1 Model (Cmd)
MOVE | MORALE | ARMOUR | HEALTH |
6 | 9 | 1-4 | 4 |
Wield: Any Weapon
- - - - - - - - - - - - - - - - - - - - - - - - Core - - - - - - - - - - - - - - - - - - - - - - - -
0-6 Stomper in 1-3 Units of 1-3 Models (Cor)
Massive even for Mammutans, these prefer to use their iron spiked footgear and gloves to charge and trample right through enemies.
MOVE | MORALE | ARMOUR | HEALTH |
6 | 8 | 1-3 | 3 |
Wield: 2 spiked gloves, r1, s2
Special Rule: Trample (If they manage to inflict enough wounds to remove as many foes as would clear a hole through all ranks. They may move 2D6 to end behind the foes.)
0-6 Smasher in 1-3 Units of 1-3 Models (Cor)
Armoured towers of destruction, these prefer to engage units in melee and slowly crush every single foe.
MOVE | MORALE | ARMOUR | HEALTH |
6 | 8 | 3-5 | 3 |
Wield: Any 2H Weapon or dual wielding 2 1H weapons.
0-6 Northsnouts in 1-3 Units of 1-3 (Cor)
Swiftlegged Mammutan form the Northern regions, often attacking with spears in a swift hit and run.
MOVE | MORALE | ARMOUR | HEALTH |
7 | 7 | 1-2 | 3 |
Wield: Spear, r3, s2, Any Weapon
0-6 Southsnouts in 1-3 Units of 1-3 (Cor)
These thick-furred mountains of muscle and bone, prefer to team up to engage large amount of foes.
MOVE | MORALE | ARMOUR | HEALTH |
6 | 8 | 1-5 | 4 |
Wield: Any Weapon
- - - - - - - - - - - - - - - - - - - - - - - - Auxiliary - - - - - - - - - - - - - - - - - - - - - - - -
0-2 Tinkers in 1-2 Units of 1 (Aux)
MOVE | MORALE | ARMOUR | HEALTH |
6 | 6 | 1-2 | 3 |
Wield: Throwing Grenades, r5, s1
0-2 Beasthandlers in 1-2 Units of 1 (Aux)
MOVE | MORALE | ARMOUR | HEALTH |
7 | 7 | 1-2 | 3 |
Wield: Throwing Grenades, r5, s1
May buy 1-3 of the following Beasts
0-3 Feral Hound in 1 Unit of 1-3
MOVE | MORALE | ARMOUR | HEALTH |
7 | - | 1 | 1 |
0-3 Mastered Wolf in 1 Unit of 1-3
MOVE | MORALE | ARMOUR | HEALTH |
9 | - | 0 | 1 |
- - - - - - - - - - - - - - - - - - - - - - - - Machines - - - - - - - - - - - - - - - - - - - - - - - -
0-2 Crusher Cart in 1-2 Units of 1 (Mac)
MOVE | MORALE | ARMOUR | HEALTH |
6 | 9 | 5 | 3 |
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0-3 Fylgia-seeker in 1-3 Units of 1 (Sup)
MOVE | MORALE | ARMOUR | HEALTH |
6 | 9 | 1-2 | 3 |
Wield: Staff
May buy Mana Manipulator Disruption levels up to 8 @ 20 point per level.
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Pigryn
Quote from IoM-Christian on 2023-06-06, 17:26Mammutan 0.02
Gave all Army DREAD.
Raised Model and Unit maximums as well as Unit Sizes.
Added Crusher Cart.
Mammutan 0.02
Gave all Army DREAD.
Raised Model and Unit maximums as well as Unit Sizes.
Added Crusher Cart.
Quote from IoM-Christian on 2023-06-09, 19:15Mammutan 0.03
Altered the Mana Manipulators to be dispelling Fylgia hunters.
Mammutan 0.03
Altered the Mana Manipulators to be dispelling Fylgia hunters.