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■ Gaji-Kulat 0.2.1

Gaji-Kulat Theme

 

The Gaji-Kulat, a triple culture mix due to them occupying the enitre length of Armelien, from Ragdim in the north, across Ocila, down to Uestu.

  • The Sunlands - Ragdim - Hairless - Big-eared: Spiritualism, agility, and "Living Temple" aesthetics.
  • The Midlands - Ocila - Hairy/tufty - Mid-eared: Discipline, heavy armor, and "Gold & Iron" aesthetics.
  • The Shadowlands - Uestu - Furred/wolly - Small-earedRage, quickness, and "Natures Fury" aesthetics.

- - - - - - - - - - - - - - - - - - - - - - - - ARMY - - - - - - - - - - - - - - - - - - - - - - - -

Army composition: 1 General and 5 Core Units making up at least 50% of Army total value. Max 20% on Allies.

Gaji-Kulat are mounted on 50*50mm square bases and they cause DREAD

Bulldoze: When Gaji-Kulat charge, enemy models reached in base-to-base takes 1D3 S3 hits for each model in the charging unit. Skirmishers halve the rolled amount.

Trembling Ground: Any army unit of 3+ models cause foes, within (unit size * 5 cm), to take a morale test to avoid being "suppressed" by the literal earthquake caused by their heavy movement.

They are subject to the 'Fylgia Discord'.

  • When a fylgin possessed model comes into line of sight the Gaji-Kulat must pass a Morale test or move towards it.
  • If coming within charge distance of a fylgin possessed model the Gaji-Kulat must pass a Morale test or charge it.
  • When a fylgin unit is destroyed in melee the Gaji-Kulat unit must pass a Morale test or enter Sealing Stompin.

- - - - - - - - - - - - - - - - - - - - - - - - Command - - - - - - - - - - - - - - - - - - - - - - - -

As they steer a Gaji-Kulat force in a direction or at strategic goals. Generals alow all units their own tactics and operations, bestowing Flankforce on all units that has Line of sight to them.

 

* General of The Imperial Hordes in 1 Unit of 1 Model (Cmd) at 75 point

Large and impressive example of their lot. Adorned in intricate wood-carved armor and floral garlands.

 

MOVE ATTACK STRENGTH REACH ARMOR HEALTH MORALE
14 3 5 2 0-4 5 9

Wield: Any melee weapon but prefer a massive ritual "Kris" dagger or a ceremonial polearm.

 

0-2 Guards of The Imperial Generals in 1 Unit of 1-2 Model (Cmd) at 71 point + 51 point per extra model

Despite their herd origins the elevation to becoming a generals guard often makes them dress and equip as their general.

 

MOVE ATTACK STRENGTH REACH ARMOR HEALTH MORALE
12 3 3 2 1-4 3 -

Wield: As General

Special Rule: Wound Soaker

 

0-1 Battle Standard Bearer in 1 Unit of 1 Model (Cmd)at 71 point

The elevation to becoming a battle standard bearer makes them go full in on attire and apparel.

 

MOVE ATTACK STRENGTH REACH ARMOR HEALTH MORALE
12 3 3 2 1-4 3 -

Wield: Any melee weapon.

Special Rule: Units with line of sight to the BSB may reroll their Flankforce

 

0-1 Battle Instrument Bearer in 1 Unit of 1 Model (Cmd) at 71 point

Despite their origins the elevation to becoming a battle standard bearer makes them go full in on attire and apparel. They use massive hanging bronze gongs to signal maneuvers across battlefields.

 

MOVE ATTACK STRENGTH REACH ARMOR HEALTH MORALE
12 3 3 2 1-4 3 -

Wield: Any melee weapon.

Special Rule: Units with line of sight to the BIB gains Flankforce+1

 

- - - - - - - - - - - - - - - - - - - - - - - - Core - - - - - - - - - - - - - - - - - - - - - - - -

0-8 Imperial Temple Phalanx in 1-2 Units of 1-4 Models (Cor) at 66 point + 58 point per extra model

They are the living bastion of their homeland's sacred sites. Defensive phalanx specialists who exploit their high health and bulk to lock down zones, acting as an immovable anchor for the rest of the army.These guards are armoured warriors in lighter "Batik" style wraps and lacquered wood, heavy cloth/fur, heavier "Batik" style wraps, leather straps, and lacquered bronze/iron armour.

 

MOVE ATTACK STRENGTH REACH ARMOR HEALTH MORALE
12 3 3 2 1-4 4 8

Wield: one-handed macuahuitl-style mace-like cleavers/maces | 2-handed mallets/heavy macuahuitl-style clubs | 2-handed macuahuitl-style halberds/cleavers | 2-handed Pike, S1, R4

May wear a large shield-like greave.

Special Rule: Cannot be pushed, moved, or displaced by enemy impact hits or abilities. If charged frontally, attackers lose their charge bonus.

 

0-8 Imperial Juggernauts in 1-2 Unit of 1-4 Models (Cor) at 66 point + 58 point per extra model

Shock troops focused on absolute momentum. Preferring to use iron-spiked greaves, footgear, greaves, knuckles, and gloves to smash and punch holes through enemy battlelines, trampling right through enemies.

 

MOVE ATTACK STRENGTH REACH ARMOR HEALTH MORALE
12 3 4 2 1-5 4 8

Wield: 2 spiked gloves

Special Rule: When they charge, enemy models reached in base-to-base contact are pushed back D3 CM, breaking tight defensive formations.

 

0-8 Stomp & Thumpers in 1-4 Units of 1-4 Models (Cor) at 69 point + 61 point per extra model

These units are even for Gaji-Kulat massive mountains of muscle and fury and highly aggressive, feral frontline units of raging line-eaters preferring to use iron-spiked greaves, footgear, greaves, knuckles, and gloves to smash and trample right through enemies. Are an odd contradiction to their otherwise dignifying behaviour as they feed on taking damage and pass into "Nature's Fury"

 

MOVE ATTACK STRENGTH REACH ARMOR HEALTH MORALE
13 3 3 2 0-4 5 8

Wield: 2 spiked gloves, r1, s2

Special Rule: Blood-Vitalised Ground-Slam: May stomp the earth, automatically inflicting shock attacks on all enemy models within a range equal to the unit's original health pool. For every X wound they have caused, they gain +1 cm to this range.

 

- - - - - - - - - - - - - - - - - - - - - - - - Auxiliary - - - - - - - - - - - - - - - - - - - - - - - -

0-4 Sunland Sweepers in 1-2 Units of 1-2 (Aux) at 59 point + 51 point per extra model

Tall long-tusked ones which have specialised in using their exceptionally long tusks in a tusk-sweeping attack which they may utilise instead of striking or grappling with their bare hands.

 

MOVE ATTACK STRENGTH REACH ARMOR HEALTH MORALE
13 3 3 2 0-2 3 8

Wield: unarmed

Special Rule: Tusk-Sweep can hit every model within range once. If they manage to inflict wounds enough to remove foes, a 50 mm gap is cleared. They may move 2D6 cm extra in the direction of their charge.

 

0-2 Midland Tree-Topplers in 1-2 Units of 1-2 (Aux)  at 69 point + 51 point per extra model

Younger, slightly smaller Gaji-Kulat who often runs in advance of larger contingents.

 

MOVE ATTACK STRENGTH REACH ARMOR HEALTH MORALE
13 3 3 2 0-2 3 8

Wield: bare hands.

Special Rule: Scouts

 

0-2 Shadowlands Brahmin Beast-Binders in 1-2 Units of 1 (Aux) at 64 point

At times draped in tiger skins and prayer beads, capable of "possessing" the animals in the army to boost their stats

 

MOVE ATTACK STRENGTH REACH ARMOR HEALTH MORALE
13 3 3 2 0-2 4 8

Wield:

May buy 1-3 of the following Beasts

0-3 Feral Steppe-Hounds in 1 Unit of 1-3

Giant, lean hunting hounds used to harass the enemy’s flanks while the "slow" Gaji-Kulat march forward.

 MOVE  MORALE   ARMOUR  HEALTH
7 - 1 1

0-3 Forest Wolfs in 1 Unit of 1-3

Giant, lean hunting wolves used to harass the enemy’s flanks while the "slow" Gaji-Kulat march forward.

 MOVE  MORALE   ARMOUR  HEALTH
9 - 0 1

 

- - - - - - - - - - - - - - - - - - - - - - - - Machines - - - - - - - - - - - - - - - - - - - - - - - -

0-2 Sunlands Tusk-Ballistae in 1-2 Units of 1-2 (Mac) at 91 point

A mobile northern artillery unit where a Gaji-Kulat carries a heavy bolt-thrower mounted directly onto its shoulder-harness.

MOVE ATTACK STRENGTH REACH ARMOR HEALTH MORALE
13 3 3 2 1-3 4 8

The engine.

MOVE ATTACK STRENGTH RANGE ARMOR HEALTH MORALE
-4 1 5 50 3 3 8

Special Rule: If fired, a Order Activation Token must be spent on reloading.

 

0-2 Shadowlands Crusher Cart in 1-2 Units of 1 (Mac) at 92 point

A single operator which attacks by rolling its cart into foes, and only use its own attacks if charged in sides/rear.

 

MOVE ATTACK STRENGTH REACH ARMOR HEALTH MORALE
12 3 3 2 1-3 4 8

The engine delivers 2D3 attacks when impacting enemies as a result of a charge.

 MOVE  STRENGTH   ARMOUR  HEALTH
-4 4 5 3

Special Rule: Trample (If it manage to inflict wounds enough to remove foes so a 50 mm gap is cleared. It may move 2D6 cm extra in the direction of the charge.)

- - - - - - - - - - - - - - - - - - - - - - - - Support - - - - - - - - - - - - - - - - - - - - - - - -

Mana Manipulators Disruption levels can be bought up to 8 at 10 point per level.

0-1 High-Priest  Avatar in 1 Unit of 1 (Sup) at 64 point

A magic-user focused on buffs, wearing various apparrel.

MOVE ATTACK STRENGTH REACH ARMOR HEALTH MORALE
13 3 3 2 0-3 4 9

Wield: staff topped with a burning brazier.

 

- - - - - - - - - - - - - - - - - - - - - - - - Allies - - - - - - - - - - - - - - - - - - - - - - - -

Anurai, Pigryn, Sproblin, and Ye'Til.

Human "Satrapy" Levies. Regular-sized humans acting as "chaff" or skirmishers, looking tiny next to their giant overlords.

Gaji-Kulat 0.02

Gave all Army DREAD.

Raised Model and Unit maximums as well as Unit Sizes.

Added Crusher Cart.

Gaji-Kulat 0.03

Altered the Mana Manipulators to be dispelling Fylgia hunters.

Gaji-Kulat 0.0.4

Changed the race name to Gaji-Kulat.

Gave the army a trembling ground feature.

lowered the gen/core requirement

Split them into two themes, to resemble the vast differences in north/south cultures.

Altered amount of core, auxiliary,suppor , and allies.

Gaji-Kulat 0.0.5

Added some unit descriptions. Gave all reach 2. Edited "Trembling Ground" so its unit size beased. Changed unit instruments to horns. Reduced their pikes to r4. Revised Ballista.

Gaji-Kulat 0.1.0

Changed their base size from 40 to 50mm.

Added percentage for Allies.

Added Trample to the Shadowlands Crusher Cart.

Gaji-Kulat 0.2.0

I changed Special Rules for Genreals, Battle Standard Bearer, and Battle Instrument Bearer regarding Flankforce

As units might have Flankforce ability from their General, I removed unit champions.

Added Trembling Ground to any unit.

Merged the three general types and the three mana manipulator types.

Merged the three temple guards units into one unit and raised its size to 8.

Removed the grenades from Sunlands Tree-Topplers.

Temple Guard and Imperial Phalanx was merged into Imperial Temple Phalanx, and rules was revised.

Smash-Stomper renamed to Stomp & Thumpers

Sunland Sweepers and moved from Auxiliary to Core. Their unit and size limits raised, and rules was revised.

Added base point costs to unit profiles

Gaji-Kulat 0.2.1

Beginning to paint the first Gaji-Kulat sculpted and printed, their massive husk is mindbreaking - even T'Aurs looks small compared, so I decided to give the entire army the Bulldoze ability. It was also reworded slightly.

Bulldoze: When Gaji-Kulat charge, enemy models reached in base-to-base takes 1D3 S3 hits for each model in the charging unit. Skirmishers halve the rolled amount. On contact opponents are pushed back D3 CM, breaking tight defensive formations.