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Abilities

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DREAD 0.04

DREAD cause Morale rolls to be taken with a -1 modifier.

Units causing DREAD can only be Charged if a Morale test is passed.

If Charged by a DREAD causing Unit, a Morale test must be passed to fight back.

 

TERROR 0.04

TERROR cause Morale rolls to be taken with a -2 modifier.

Units causing TERROR can only be Charged if a Morale test is passed.

If Charged by a TERROR causing Unit, a Morale test must be passed to fight back.

Healing 0.03

Units with Healing may in any of its activations attempt to heal all Wounds inflicted upon a friendly Unit. An amount of D6 equal to of Wounds suffered is rolled with 'The Life Die' and each Unmodified roll of 6 is a Heal.

Sharpshooter 0.03

Add +1D6CM to shooting range and allows targeting any models in line of sight, regardless their cover or proximity to other models.

Wardancer 0.03

Models with Wardancer may prevent a foe fighting back in melee, if the foes base size is similar or smaller than the Wardancers.

Skirmisher 0.03

Skirmisher Units ignore Difficult terrain.

Ambush 0.04

Units to be deployed using the Ambush rule must be declared before any Unit Cards are placed. Starting with the player that lost initiative, Army Cards are deployed as usual, but without the Ambushing units.

Starting in Game Turn 2, immediately after moving units with Random Movement, roll a Morale dice for each of the Ambushing Units. A Unit passing its Morale Test, enters from any Board Edge by placing their Bases in contact with the Board Edge.

Ambushers are subject to the following rules and restrictions:

• They can't have March Move Orders when arriving.

• They count as having moved upon arrival.

• They count as lost if they haven't entered the Battlefield before the end of the game.

• They may be joined by Ambushing Characters prior Deployment and only one dice is rolled for the Combined Unit.

• Their Abilities, Special Items, etc. don’t work while off the board.

Ancient Charging Roar 0.03

Subtract 1 from the targets Morale roll for each Model in the Charging Unit.

Cannibalism 0.03

If a Unit with Cannibalism killed at least 1 foe in melee, it must pass a Morale test to avoid being rooted at the corpse(s).

Firestarter 0.03

The Unit place a Fire Template at one of its edges and move it 1D6A CM in the Wind Direction.

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