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Abilities
Quote from IoM-Christian on 2023-06-02, 21:16RAMPAGE 0.03
The Unit moves 2D6CM in a random direction and if it comes in contact with ANY other Unit it will engage this as a foe in melee.
RAMPAGE 0.03
The Unit moves 2D6CM in a random direction and if it comes in contact with ANY other Unit it will engage this as a foe in melee.
Quote from IoM-Christian on 2023-06-02, 21:19Gravecalling 0.03
If the General is slain each Unit without Champions rolls for Gravecalling. On 1 its removed it, on 2+ it may continue to act generating its own The Deep Blue Drop.
Gravecalling 0.03
If the General is slain each Unit without Champions rolls for Gravecalling. On 1 its removed it, on 2+ it may continue to act generating its own The Deep Blue Drop.
Quote from IoM-Christian on 2023-06-02, 21:20Arisen Embrace 0.03
Arisen Generals may turn casualties into new Zombie Units. These can only be activated by the General, unless they are soaked up by a Zombie Unit of similiar type with a Champion that pass by in Base-to-Base contact.
Arisen Embrace 0.03
Arisen Generals may turn casualties into new Zombie Units. These can only be activated by the General, unless they are soaked up by a Zombie Unit of similiar type with a Champion that pass by in Base-to-Base contact.
Quote from IoM-Christian on 2023-06-02, 21:22Rot Dust 0.03
Any Wound inflicted creates a cloud of Rot Dust, causing a Wound on the melee attacker on a D6 roll of 6.
Rot Dust 0.03
Any Wound inflicted creates a cloud of Rot Dust, causing a Wound on the melee attacker on a D6 roll of 6.
Quote from IoM-Christian on 2023-06-02, 21:25Deep Blue Mist 0.03
Any Wound inflicted creates a cloud of Deep Blue Mist, causing a Wound on the melee attacker on a D6 roll of 6.
Deep Blue Mist 0.03
Any Wound inflicted creates a cloud of Deep Blue Mist, causing a Wound on the melee attacker on a D6 roll of 6.
Quote from IoM-Christian on 2023-06-02, 21:26Immune to Psycology 0.03
Ignore all Morale tests.
Immune to Psycology 0.03
Ignore all Morale tests.
Quote from IoM-Christian on 2023-06-02, 21:30Marksman 0.03
Allow them to target Units behind similar sized Bases.
Marksman 0.03
Allow them to target Units behind similar sized Bases.
Quote from IoM-Christian on 2023-06-02, 21:32Assassins Disguise 0.03
Allow Models to hide within similar base sized Core Units. When revealed the emerging Model cause FEAR.
Assassins Disguise 0.03
Allow Models to hide within similar base sized Core Units. When revealed the emerging Model cause FEAR.
Quote from IoM-Christian on 2023-06-02, 21:36Spotter 0.03
A target Spotter allowing a lobbing warmachine to fire directly at a foe without line of sight, if the Spotter can see both Warmachine and target.
Spotter 0.03
A target Spotter allowing a lobbing warmachine to fire directly at a foe without line of sight, if the Spotter can see both Warmachine and target.
Quote from IoM-Christian on 2023-06-07, 10:20Dual Wield 0.01
A Unit Dual wielding gains +1 Attack Die.
Dual Wielding prevents the use of 2 Hand Weapons and Shield.
Dual Wield 0.01
A Unit Dual wielding gains +1 Attack Die.
Dual Wielding prevents the use of 2 Hand Weapons and Shield.