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T’Aurs 1.0.14

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T'Aurs 0.11

Lowered Wildhoof Armour from 0-5, to 0-3.

Gave Wildhoof Units Skirmish.

T'Aurs 0.12

Renamed army Musician, Banner and Totem Units. Lowered their Armour from 0-4 to 0-3. Edited descriptions and added special rules.

Gave Chieftains a Command Level of 1.

Allowed Wildhoofs a wider range of weapons.

T'Aurs 0.13

Removed Chariot from Engines.

Added Chariot as mounting option for General.

Altered Generals Guards description.

T'Aurs 0.14

Renamed Lighthoof to Shorthoof and reduced Move to 6".

Reduced Surefoot Move to 6".

Reduced Wildhoof Move to 6" and lowered Armour from 0-3 to 0-2.

Reduced Feral Hound Move to 7".

Renamed Generals Guard to Guardhoof.

T'Aurs 0.15

Removed Chariot from General & Guardhoofs.

Lowered Packhoof from 1-4 to 1-2.

T'Aurs 0.16

Lowered Wildhoof from 0-24 in 0-3 Units to 0-16 in 0-2 Units.

Removed Ancestral Bones armour.

Changed Hunthoof Unit amount from 1 to 1-2.

T'Aurs 0.17

Lowered move of the Totem bearer.

Added another Core Unit type, Greathoof, based on the Totem bearer buffalos.

Added Hyperlinks to Unit Abilities listed in Rules::Abilities.

T'Aurs 1.0

Gave all T'Aurs Fear.

T’Aurs 1.11

Updated Model and Unit amount, Unit size and their Moves to the new Skirmish standard.

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