Forum

Please or Register to create posts and topics.

T’Aurs 1.3.2

PreviousPage 3 of 3

T'Aurs 1.12

Altered Totems so they match the rest of Divine Objects.

T’Aurs 1.13

Raised Generals maximum Command Level from 4 to 5.

Moved Battle Totem from Command to Support and raised maximum Amount from 1 to 5.

T’Aurs 1.14

Resized most units.

T'Aurs 1.1.0

All core and most auxiliary units had their max models increased.

Core units can now wield all melee weapons.

Core units can have 1 unit as Veterans.

Core unit Carnyx blowers no longer cause the redundant fear, but cause dread.

Several units had their move, charge, and strength stats changed.

Some Units had abilities added or altered.

Battle Banner and Horn effects altered.

T'Aurs 1.1.1

Added stats and rules to the Totem Bearer.

T'Aurs 1.2.0

Added the new stats bar for all units

Generals command level upped from 5 to 6

Chieftains command level 1 removed, and they can instead be Inspirators

Removed Shorthoofs shield and skirmisher costs as its equal for all models

Removed Surehoof, Bighoof, and Greathoofs shield costs as its equal for all models

Made Wildhoofs Ancient Runes into a common ability; Magic Immunity

Battle Totem range are now measured like all other Divine Objects

T'Aurs 1.2.1

Raised Champions Command level from 1, to 1-3 @ 10 pts per level.

T'Aurs 1.3.0

Added the SKIRMISH rules.

Core Units may buy a Champion with Command Level 1-3, for 10 points per level

 If a champion is opted as SKIRMISH leader, it gains Inspirator (D6A)

T'Aurs 1.3.1

Altered unit names to include the T'Aur suptype.

Altered Totem Bearer description and rule texts, to better reflect that their totem handling.

Altered unit armour allowances, so that only Wildhoofs may have 0, and Jafarabadi Greathoof may have 5.

T'Aurs 1.3.2

Generals guard gained morale 9.

Greathoof unit, and Totem bearers had movement raised to 12.

Due the new beastmaster/beast rule I gave feral hounds morale 7.

PreviousPage 3 of 3