Forum

Please or Register to create posts and topics.

Tatongōl 1.3.0

PreviousPage 4 of 4

Added Hyperlinks to Unit Abilities listed in Rules::Abilities.

Tatongōl 1.16

Updated Model and Unit amount, Unit size and their Moves to the new Skirmish standard.

Tatongôl 1.17

Altered Platform and Stairs so they match the rest of Divine Objects.

Tatongôl 1.18

Added Generals Command Points rule.

 

 

Tatongôl 1.19

Raised Generals maximum Command Level from 6 to 8.

Moved Dream Shaman and Black Hat Dancers from Support to Auxiliary.

Moved Flokil's Heavinly Stairs and Forsatos Feasting Platform from Command to Support.

Tatongōl 1.0.20

Allowed guards to mount similar to their general.

Upped the maximum amount of Models in most Units, to make it a more populative yet still controllable army.

Tatongōl 1.1.0

Instead of creating Tatongol Divine Objects for each of the gods, I decided to keep it at stairs and platforms. Thus, I altered the possible maximum number of each type.

Tatongöl 1.1.1

Adjusted all movement/charges

Tatongöl 1.2.0

Added the new stats bar for all units

Added mount stats

Edited costs for Hunting Hawks

Edited Machine reaches

Edited Bolt Thrower damage distribution, and casualty impact on move

Edited Stone Thrower refiring limitation rule from Round to Phase

Edited Battering Ram casualty impact on move

Lowered Transport Carts from 18 to 13 points each

Tatongöl 1.3.0

Raised Core Units Champion Command Level from 1, to 1-3 for 10 points each.

If one is opted as SKIRMISH leader, it gains Inspirator (D6A)

 

PreviousPage 4 of 4