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Tatongōl 1.3.0
Quote from IoM-Christian on 2023-06-07, 11:23Added Hyperlinks to Unit Abilities listed in Rules::Abilities.
Added Hyperlinks to Unit Abilities listed in Rules::Abilities.
Quote from IoM-Christian on 2023-06-13, 14:40Tatongōl 1.16
Updated Model and Unit amount, Unit size and their Moves to the new Skirmish standard.
Tatongōl 1.16
Updated Model and Unit amount, Unit size and their Moves to the new Skirmish standard.
Quote from IoM-Christian on 2023-06-22, 22:21Tatongôl 1.17
Altered Platform and Stairs so they match the rest of Divine Objects.
Tatongôl 1.17
Altered Platform and Stairs so they match the rest of Divine Objects.
Quote from IoM-Christian on 2023-07-12, 09:24Tatongôl 1.18
Added Generals Command Points rule.
Tatongôl 1.18
Added Generals Command Points rule.
Quote from IoM-Christian on 2023-07-12, 17:24Tatongôl 1.19
Raised Generals maximum Command Level from 6 to 8.
Moved Dream Shaman and Black Hat Dancers from Support to Auxiliary.
Moved Flokil's Heavinly Stairs and Forsatos Feasting Platform from Command to Support.
Tatongôl 1.19
Raised Generals maximum Command Level from 6 to 8.
Moved Dream Shaman and Black Hat Dancers from Support to Auxiliary.
Moved Flokil's Heavinly Stairs and Forsatos Feasting Platform from Command to Support.
Quote from IoM-Christian on 2025-01-07, 20:19Tatongōl 1.0.20
Allowed guards to mount similar to their general.
Upped the maximum amount of Models in most Units, to make it a more populative yet still controllable army.
Tatongōl 1.0.20
Allowed guards to mount similar to their general.
Upped the maximum amount of Models in most Units, to make it a more populative yet still controllable army.
Quote from IoM-Christian on 2025-02-10, 20:11Tatongōl 1.1.0
Instead of creating Tatongol Divine Objects for each of the gods, I decided to keep it at stairs and platforms. Thus, I altered the possible maximum number of each type.
Tatongōl 1.1.0
Instead of creating Tatongol Divine Objects for each of the gods, I decided to keep it at stairs and platforms. Thus, I altered the possible maximum number of each type.
Quote from IoM-Christian on 2025-05-12, 21:24Tatongöl 1.1.1
Adjusted all movement/charges
Tatongöl 1.1.1
Adjusted all movement/charges
Quote from IoM-Christian on 2025-05-15, 11:35Tatongöl 1.2.0
Added the new stats bar for all units
Added mount stats
Edited costs for Hunting Hawks
Edited Machine reaches
Edited Bolt Thrower damage distribution, and casualty impact on move
Edited Stone Thrower refiring limitation rule from Round to Phase
Edited Battering Ram casualty impact on move
Lowered Transport Carts from 18 to 13 points each
Tatongöl 1.2.0
Added the new stats bar for all units
Added mount stats
Edited costs for Hunting Hawks
Edited Machine reaches
Edited Bolt Thrower damage distribution, and casualty impact on move
Edited Stone Thrower refiring limitation rule from Round to Phase
Edited Battering Ram casualty impact on move
Lowered Transport Carts from 18 to 13 points each
Quote from IoM-Christian on 2025-06-19, 23:21Tatongöl 1.3.0
Raised Core Units Champion Command Level from 1, to 1-3 for 10 points each.
If one is opted as SKIRMISH leader, it gains Inspirator (D6A)
Tatongöl 1.3.0
Raised Core Units Champion Command Level from 1, to 1-3 for 10 points each.
If one is opted as SKIRMISH leader, it gains Inspirator (D6A)
