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Arisen 1.0.17

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Arisen 1.11

All Arisen cause Terror.

Arisen 1.12

Updated Model and Unit amount, Unit size and their Moves to the new Skirmish standard.

Arisen 1.13

Added the following 'shrines rule'

Arisen Aura

The Arisen don't use the normal Divine Objects but their Command Shrines are powered by the amount of Deep Blue Drops. Each adding 4" to the Objects Range at the start of the turn

Arisen 1.14

Lowered Generals maximum Mana Manipulator from 6 to 5.

Specified its only opponent casualties that can be raised as new Zombie units.

Rewrote some of the Arisen general rules for better clarification.

Moved Shrines from Command to Support.

Arisen 1.15

Removed "All Arisen cause Terror", as those effects are given by playing 'Deep Blue Cards'.

Arisen 1.16

Altered Aura to:

The Arisen don't use Divine Objects, but have their own Command Shrines with ranges depending on the amount of Deep Blue Drops.

Arisen 1.17

Removed Draugr.

Removed Zombies as buyable unit. They can now only occur as foes slain during the battle.

Removed health on skeleton and ghost mounts.

Mummy slowed and stronger, now moved to Command as sort of elite troops.

Ghouls gained a 'Fleshfeaster' ability.

Added Wraiths and Weights.

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