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Arisen 1.9.0
Quote from IoM-Christian on 2023-06-09, 17:19Arisen 1.12
All Arisen cause Terror.
Arisen 1.12
All Arisen cause Terror.
Quote from IoM-Christian on 2023-06-13, 15:48Arisen 1.13
Updated Model and Unit amount, Unit size and their Moves to the new Skirmish standard.
Arisen 1.13
Updated Model and Unit amount, Unit size and their Moves to the new Skirmish standard.
Quote from IoM-Christian on 2023-07-12, 08:47Arisen 1.14
Added the following 'shrines rule'
The Arisen don't use the normal Divine Objects but their Command Shrines are powered by the amount of Deep Blue Drops. Each adding 4" to the Objects Range at the start of the turn
Arisen 1.14
Added the following 'shrines rule'
The Arisen don't use the normal Divine Objects but their Command Shrines are powered by the amount of Deep Blue Drops. Each adding 4" to the Objects Range at the start of the turn
Quote from IoM-Christian on 2023-07-14, 07:15Arisen 1.15
Lowered Generals maximum Mana Manipulator from 6 to 5.
Specified its only opponent casualties that can be raised as new Zombie units.
Rewrote some of the Arisen general rules for better clarification.
Moved Shrines from Command to Support.
Arisen 1.15
Lowered Generals maximum Mana Manipulator from 6 to 5.
Specified its only opponent casualties that can be raised as new Zombie units.
Rewrote some of the Arisen general rules for better clarification.
Moved Shrines from Command to Support.
Quote from IoM-Christian on 2024-02-27, 21:52Arisen 1.16
Removed "All Arisen cause Terror", as those effects are given by playing 'Deep Blue Cards'.
Arisen 1.16
Removed "All Arisen cause Terror", as those effects are given by playing 'Deep Blue Cards'.
Quote from IoM-Christian on 2024-03-21, 19:15Arisen 1.17
Altered Aura to:
The Arisen don't use Divine Objects, but have their own Command Shrines with ranges depending on the amount of Deep Blue Drops.
Arisen 1.17
Altered Aura to:
The Arisen don't use Divine Objects, but have their own Command Shrines with ranges depending on the amount of Deep Blue Drops.
Quote from IoM-Christian on 2024-03-27, 14:59Arisen 1.18
Removed Draugr.
Removed Zombies as buyable unit. They can now only occur as foes slain during the battle.
Removed health on skeleton and ghost mounts.
Mummy slowed and stronger, now moved to Command as sort of elite troops.
Ghouls gained a 'Fleshfeaster' ability.
Added Wraiths and Weights.
Arisen 1.18
Removed Draugr.
Removed Zombies as buyable unit. They can now only occur as foes slain during the battle.
Removed health on skeleton and ghost mounts.
Mummy slowed and stronger, now moved to Command as sort of elite troops.
Ghouls gained a 'Fleshfeaster' ability.
Added Wraiths and Weights.
Quote from IoM-Christian on 2024-12-12, 18:59Arisen 1.19
Added Skeleton Barrel Band unit.
Arisen 1.19
Added Skeleton Barrel Band unit.
Quote from IoM-Christian on 2024-12-14, 21:23Arisen 1.1.0
Gave Mummy General 1 Strength and Rot.
Added Stallion to Lich general and its guards.
Moved Mummy unit from Command to Core.
Corrected Wight spelling.
Arisen 1.1.0
Gave Mummy General 1 Strength and Rot.
Added Stallion to Lich general and its guards.
Moved Mummy unit from Command to Core.
Corrected Wight spelling.
Quote from IoM-Christian on 2024-12-27, 21:42Arisen 1.1.1
As Wraiths should resemble powerful mana manipulators ending as wraiths due to Lich rituals gone awry. They are now far stronger, but only a few can be added to the army.
Arisen 1.1.1
As Wraiths should resemble powerful mana manipulators ending as wraiths due to Lich rituals gone awry. They are now far stronger, but only a few can be added to the army.