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Ughuz 0.2.0

Ughuz theme

Originating from Borji and Tatongols they evolved into a force of their own, specifically focusing on their mastery of Explosive Powder.

 

- - - - - - - - - - - - - - - - - - - - - - - - ARMY - - - - - - - - - - - - - - - - - - - - - - - -

Their General, either a Sultan or Vizier and 4 Core Units, must make up at least 40% of the army total value. Furthermore the army must consist of at least 50% Cavalry.

The Ughuz are the "foremost wielders" of explosive powder and have "Stoicheian Fervour". So their gunpowder weapons (Handguns, Cannons, etc.) May reroll the first natural 1.

Stoicheian’s Breath Engines are inspired by lost technology and these experimental, high-risk/high-reward flamethrowers.

Units within 20 CM * Horsetail Tugs are immune to Morale effects.

Ughuz infantry use 25*25mm bases.

 

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0-1 Sultan General in 1 Unit of 1 model (Cmd) 

The supreme leader elected from the 42 tribes to unite the Ughuz.

MOVE ATTACK STRENGTH REACH ARMOR HEALTH MORALE
9 1 0 0 1-4 2 9

A Sultan may buy up to 4 Horsetail tugs at 10 points per tug.

 

0-1 Grand Vizier General in 1 unit of 1 model (Cmd)

At times a supreme tactician takes the reins of their armies instead of a Sultan.

MOVE ATTACK STRENGTH REACH ARMOR HEALTH MORALE
9 1 0 0 2-4 2 9

Vizier may buy up to 3 Horsetail tugs at 10 points per tug.

Special rule : Allow one unit to "Vanguard".

 

Generals may wield: Scimitar (Kilij) | Composite Bow, r25

Generals may mount: Horse

MOVE ATTACK STRENGTH REACH BARDING HEALTH
20 0 0 0 0-3 0

Generals may mount: Akhal-Teke (Celestial Horse)

MOVE ATTACK STRENGTH REACH BARDING HEALTH
20 0 0 0 0-2 +1

 

0-2 Ashina Guard in 1 unit of 1-2 models

Elite warriors, often from the General’s own clan, sworn to protect the leadership.

MOVE ATTACK STRENGTH REACH ARMOR HEALTH MORALE
9 1 0 0 1-4 1 -

Equip and mount as general.

Special Rule: Wound Soaker

 

0-1 Army Battle Standard Bearer in 1 unit of 1 model

The Great Tugh is the spiritual heart of the army, a massive horsetail standard representing the 42 tribes.

MOVE ATTACK STRENGTH REACH ARMOR HEALTH MORALE
9 1 0 0 1-4 1 9

wield: Scimitar (Kilij)

10 point per horsetail tug.

May mount: Akhal-Teke

MOVE ATTACK STRENGTH REACH BARDING HEALTH
20 0 0 0 0-2 +1

Special Rule: Aura of the Ancestors (Friendly units within horsetail tug distance may re-roll a failed Morale tests).

 

0-2 Army Battle Instrument Bearer in 1-2 units of 1 model

Mehteran musicians whose rhythmic drums and horns drive the Ughuz into a combat frenzy.

MOVE ATTACK STRENGTH REACH ARMOR HEALTH MORALE
9 1 0 0 1-4 1 9

wield: Scimitar (Kilij)

May mount: Akhal-Teke

MOVE ATTACK STRENGTH REACH BARDING HEALTH
20 0 0 0 0-2 +1

Special Rule: Echo of the Steppe (+1D3 to Charge distances for all friendly Cavalry units within 30 CM).

 

0-2 Sanjak Subcommanders in 1-2 units of 1 model (Cmd) 

Wield: Scimitar (Kilij)

Special Rule: Have 1 Command Point that they can use on to a Unit joined, or pass to a unit within 10 CM.

MOVE ATTACK STRENGTH REACH ARMOR HEALTH MORALE
9 1 0 0 1-4 1 9

May mount: Horse

MOVE ATTACK STRENGTH REACH BARDING HEALTH
20 0 0 0 0-3 0

May mount: Akhal-Teke

MOVE ATTACK STRENGTH REACH BARDING HEALTH
20 0 0 0 0-2 +1

May buy a "Celestial Banner," which also grants a 6+ Ward Save (magical protection) against ranged attacks.

 

0-2 Alay Subcommanders in 1-2 Units of 1 (Cmd) 

MOVE ATTACK STRENGTH REACH ARMOR HEALTH MORALE
9 1 0 0 1-4 1 9

Wield: Scimitar (Kilij)

May mount: Horse

MOVE ATTACK STRENGTH REACH BARDING HEALTH
20 0 0 0 0-3 0

May mount: Akhal-Teke

MOVE ATTACK STRENGTH REACH BARDING HEALTH
20 0 0 0 0-2 +1

May buy a "Celestial Banner," which also grants a 6+ Ward Save (magical protection) against ranged attacks.

Special Rule: They have 1 Horsetail Tug making Units within 20 CM immune to Morale effects.

 

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Special Rules:

All core units may buy Beys (Leaders) with 1 cmd point. Banner with 1 Horsetail Tug giving the Unit +1 to Morale. And instrument adding 1D3 cm to units charge.

Cavalry Units may FEIGN RETREAT (Can retreat from a charge and automatically rally).

 

0-6 Solak Guard in 1 Unit of 1-6 (Core)

If a Sultan is General this unit can be fielded.

MOVE ATTACK STRENGTH REACH ARMOR HEALTH MORALE
9 1 0 0 1-3 1 9

Wield: 1 Long Axe, r1 | 2H Halberd, s1, r2

May mount: Horse

MOVE ATTACK STRENGTH REACH BARDING HEALTH
20 0 0 0 0-3 0

 

0-12 Siphai in 1-2 Units (alti bölük) of 3-8 (Core)

Timariot enfiefed Anatolian Knight retinues in heavy chainmail or plated mail and turban or hats (börk, white felt cap, or high black pipe.) providing their heavy shock force. 

MOVE ATTACK STRENGTH REACH ARMOR HEALTH MORALE
9 1 0 0 3-5 1 8

Wield: Composite bows, r20 |Swords |Bozdogan, r1| Sesper mace, s1 |Aydogan, |Jeber, |Sagir Axe, r1, s1 |Lance, r2|Kilij, | Javelin, r15

Mount: Horse

MOVE ATTACK STRENGTH REACH BARDING HEALTH
20 0 0 0 0-3 0

May mount: Turkomen Warhorse (+1 Strength on the charge).

MOVE ATTACK STRENGTH REACH BARDING HEALTH
20 1 0 0 0-3 0

Special Rule: Can Gallop Shoot with Bows/Javelins "Master of the Saddle": All cavalry units can pivot 90 degrees for free at the start of their movement, representing the superior "Windhorse" or Akhal-Teke stock.

Units may buy Lances

1 unit may be Hussars

1 unit may be Elite

 

0-12 Janissars in 1-2 Units of 3-8 (Core)

The professional standing infantry, uniquely uniformed and highly disciplined. Proud, beards and goatee moustaches, turban/hats (börk, white felt cap, or high black pipe.)

MOVE ATTACK STRENGTH REACH ARMOR HEALTH MORALE
9 1 0 0 1-4 1 8

May wield: Heavy Long Handgun (Explosive Powder), Crossbow, Yaiagan Sword. Sling, Crossbow, Javelin, Sword (yaiagan), Composite bow, Heavy long handgun, axe, scimitar (kilij)

Units may be ELITE at points

1 Unit may be Siege Miners/Sappers, giving them a special rule to deploy anywhere on the board (Ambush) to represent tunneling.

2 units may be "High Black Hat" Company: These units are a symbol of Ughuz solidarity. Their elite infantry Core—steadfast, well-armored, and gaining a bonus when fighting near cavalry units

1 Unit may be Trench Gunners

1 unit may be "Hand-Weavers" as a small unit upgrade that adds a magical attack to the unit's shooting phase.

Janissaries may buy a Bektasi Dervish Chaplain and be Kapikulu +1 Morale

 

0-12 Safavids in 1-2 Units of 3-8 (Core) 

MOVE ATTACK STRENGTH REACH ARMOR HEALTH MORALE
9 1 0 0 1-4 1 8

Wield: Sword, Lance, Bow

Mount: Horse

MOVE ATTACK STRENGTH REACH BARDING HEALTH
20 0 0 0 0-3 0

 

0-12 Reiters in 1-2 Units of 3-8 models (Core) (Süvari Toru Neferi) 

MOVE ATTACK STRENGTH REACH ARMOR HEALTH MORALE
9 1 0 0 1-4 1 8

Wield:

Mount: Horse

MOVE ATTACK STRENGTH REACH BARDING HEALTH
20 0 0 0 0-3 0

 

0-12 Akinji in 1-3 units of 3-6 models

Light horsemen with no armor but high movement. They use the "Lasso" to "Snare" enemies, reducing their Movement or Initiative.

MOVE ATTACK STRENGTH REACH ARMOR HEALTH MORALE
9 1 0 0 1 1 8

Horse

MOVE ATTACK STRENGTH REACH BARDING HEALTH
20 0 0 0 0-1 0

S

Special rule: Skirmish Cavalry

 

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0-12 Azab in 1-2 Units of 3-6 (AUX)

These light infantry are the

MOVE ATTACK STRENGTH REACH ARMOR HEALTH MORALE
9 1 0 0 1-2 1 8

Wield: Composite Bow, Sword

May be Deniz (Mariners) and can cross water as Skirmishers, or Kale (Castleguard) +1 Morale

1 Unit may become Bashi-Bazouk @ 50pts

Special Rule:

May buy Horse

MOVE ATTACK STRENGTH REACH BARDING HEALTH
20 0 0 0 0-2 0

 

0-8 Deli in 1-2 Units of 3-8 (Aux) 

MOVE ATTACK STRENGTH REACH ARMOR HEALTH MORALE
9 1 0 0 1-3 1 8

The Assult Group

Wield: Composite bow, Lance

Horse

MOVE ATTACK STRENGTH REACH BARDING HEALTH
20 0 0 0 0-2 0

May be Elite with +1 Morale

 

0-12 Bedouins in 1-2 Units of 3-6 (Aux)

MOVE ATTACK STRENGTH REACH ARMOR HEALTH MORALE
9 1 0 0 1-2 1 9

Perry Miniatures

Wield: Spear, Sword.

Horse

MOVE ATTACK STRENGTH REACH BARDING HEALTH
20 0 0 0 0-2 0

 

0-8 Akincis Raiders in 1-2 Units of 3-6 (Aux)

MOVE ATTACK STRENGTH REACH ARMOR HEALTH MORALE
9 1 0 0 1-4 1 9

Horse

MOVE ATTACK STRENGTH REACH BARDING HEALTH
20 0 0 0 0-2 0

Wield: Composite bow, Lasso (Snakes targets, reducing their MOVE by half).

May be Scirmish Scouts +1 Move, and elite Yürüks +1 Moral

 

0-12 Gönüllüyan Militia in 1-2 Units of 3-6 (Aux)

MOVE ATTACK STRENGTH REACH ARMOR HEALTH MORALE
9 1 0 0 1-2 1 7

Wield:

 

0-12 Akritoi in 1-2 Units of 1-6 (Aux) 

These are frontier guards and soldier-farmers who protected the Ughuz Empire eastern borders

MOVE ATTACK STRENGTH REACH ARMOR HEALTH MORALE
9 1 0 0 2-4 1 8

May buy: Vanguard, guerrilla, Skirmisher, Ambush.

 

0-12 Yayas in 1-2 Units of 1-6 (Aux)

These regular infantry are often deployed to hold battlefield key-points.

MOVE ATTACK STRENGTH REACH ARMOR HEALTH MORALE
9 1 0 0 2-4 1 8

MAy buy: Veteran, Vanguard

Special rule: if protecting Road/Bridge they gain +1 Morale

 

0-12 Orbey Müsellem in 1-2 Units of 1-6 (Aux)

These mounted Pioneers often deployed to clear terrain to ease the main armys advance.

MOVE ATTACK STRENGTH REACH ARMOR HEALTH MORALE
9 1 0 0 1-4 1 8

Mounted on horse

MOVE ATTACK STRENGTH REACH BARDING HEALTH
20 0 0 0 0-2 0

Weld: Composite bow, Scimitar

May buy: Vanguard.

Special Rule: May bridge across a river, or stabilise difficult terrain.

 

0-12 Humbaracı in 1-2 Units of 1-6 (Aux)

Grenade lobbing units.

MOVE ATTACK STRENGTH REACH ARMOR HEALTH MORALE
9 1 0 0 2-4 1 8

Wield throwing Grenades, r10, s0.

Special Rule: Targets are set aflame and if not dead, spreading fear as it move using Scatter die. For each round aflame increase S by +1.

 

0-1 Oturak Veteran Unit in 1 Unit of 1 model (Aux)

crew

MOVE ATTACK STRENGTH REACH ARMOR HEALTH MORALE
9 1 0 0 2-4 1 8

Veteran

Special rule: This unit may grow beyond its starting size as wounded friendly units added if saved by Hospital/Surgeon

 

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0-3 Iron Rain Ribault in 1-3 units of 1-3 models at 

A multi-barreled organ gun firing smaller explosive shells. Excellent at clearing enemy skirmishers who try to harass your cavalry.

crew

MOVE ATTACK STRENGTH REACH ARMOR HEALTH MORALE
9 1 0 0 1-3 1 8

 

0-1 Topçu Sahi (Great Cannon) in 1 unit of 1 model at 

Massive siege engines utilizing the Ughuz's advanced explosive powder.

crew

MOVE ATTACK STRENGTH REACH ARMOR HEALTH MORALE
9 1 0 0 1-3 1 8

Special Rule: Stoicheian’s Fervour (Experimental powder—re-roll one "Misfire" die per game).

 

0-1 Topçu Ballymez Bombard in 1 unit of 1 model at 

crew

MOVE ATTACK STRENGTH REACH ARMOR HEALTH MORALE
9 1 0 0 1-3 1 8

 

0-3 Abus Cannon in 1-3 Units of 1-3 models (Mac)

crew

MOVE ATTACK STRENGTH REACH ARMOR HEALTH MORALE
9 1 0 0 1-3 1 8

 

0-4 Tabur Arabalari War Wagon in 1 Unit of 1-4 models (Mac)

Crew of 8

MOVE ATTACK STRENGTH REACH ARMOR HEALTH MORALE
9 1 0 0 1-3 1 8

Wield:

Hull:

Steed:

MOVE ATTACK STRENGTH REACH BARDING HEALTH
20 0 0 0 0 0

 

- - - - - - - - - - - - - - - - - - - - - - - - Support -- - - - - - - - - - - - - - - - - - - - - - - -

This section is an attempt to make Ughuz quite unique with hospitals and crop fields.

 

0-1 Astral Sage / Mana Manipulator

MOVE ATTACK STRENGTH REACH ARMOR HEALTH MORALE
9 1 0 0 1-3 1 9

 Replace or supplement the generic shaman with an Astral Sage like Ryhanis . Ability: "Astravel Connection" – Can teleport a friendly unit a short distance once per game, representing their mastery of magical routes.

May mount horse

MOVE ATTACK STRENGTH REACH BARDING HEALTH
20 0 0 0 0-2 0

 

0-3 Djebedi Supply in 1-3 Units of 1 (Sup)

MOVE ATTACK STRENGTH REACH ARMOR HEALTH MORALE
9 1 0 0 1-3 1 8

Only if the Sultan is with the Army.

Special Rule: Add +1 Combat Die each round to the Armys Pool per Core Unit.

 

0-1 Mobile Hospital in 1 Unit of 1 model (Sup)

crew

MOVE ATTACK STRENGTH REACH ARMOR HEALTH MORALE
9 1 0 0 1-2 1 8

Special rule: The hospital prevents casualties from becoming Arisen. Revieved Models must be placed in the Zaviyes Hospice Camp

 

0-2 Surgeons in 1 Unit of 1-2 models (Sup)

crew

MOVE ATTACK STRENGTH REACH ARMOR HEALTH MORALE
9 1 0 0 1-2 1 8

Special Rule: Must be with Mobile Hospital. Can prevent models from becoming casualties and instead join the Oturak Veteran Unit.

 

0-4 Ogpu Khalci in 1 Unit of 1-4 (Sup)

MOVE ATTACK STRENGTH REACH ARMOR HEALTH MORALE
9 1 0 0 1-3 1 8

 

0-* Alaz Tribesmen in 1-* units of 1 model (Sup)

The Alaz of the 42 tribes, delivers a "Master Blacksmith" upgrade to a unit, giving them armor-piercing weapons.

MOVE ATTACK STRENGTH REACH ARMOR HEALTH MORALE
9 1 0 0 1-2 1 8

Special Rule: +1 AIM

 

0-4 Bagage Wagons in 1 Unit of 1-4 (Sup)

Crew

MOVE ATTACK STRENGTH REACH ARMOR HEALTH MORALE
9 1 0 0 1-2 1 8

Hull

Pulled by; Ox, Buffalo, Mule, Horse, Camel

MOVE ATTACK STRENGTH REACH BARDING HEALTH
20 0 0 0 0-1 0

May he upgraded to Celestial Supply Wagons. Providing a re-roll to "Misfire" results for all gunpowder weapons within 30 CM, representing the Ughuz's vast reserves of gunpowder.

 

0-4 Fortification in 1-4 Units of 1-4 (Sup)

 

0-4 Trenches in 1-4 Units of 1-4 (Sup)

 

0-4 Crop Fields 1-4 Units of 1-4 (Sup)

Field of Crops.

Special Rules:  Prebattle deploy Add +1 Combat Die to friendly Units within 30 CM.

 

0-2 Funeral Sites in 1-2 units of 1 model (Sup)

Wooden monuments and stone figures that inspire the Ughuz to defend their ancestral lands.

 

Special Rule: prebattle deploy (full table). Veneration (+1 Morale to all friendly units within 45CM). "Veneration of the Dead": If a unit is within 45 CM of a Funeral Site , they gain "Stubborn" and will not flee, as they are defending the graves of their ancestors.

 

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Some good theme thoughts here...

Turkic Confederations of the Dark Ages

Bedouin Cavalry

Azabs (Azap)

Early 15th century Ottoman Empire

Various minis

 

Ughuz 0.02

Made changes to as good as all Units in the list.

Ughuz 0.03

Elaboraded and changed as good as half the army list.

Ughuz 0.04

Altered several Units amount and min/max.

Ughuz 0.05

Added Grenadiers.

Ughuz 0.1.0

Revised the entire list, taking it a gargantuan leap towards completion.

Ughuz 0.1.0

Defined Ughuz infantry base sizes.

Ughuz 0.2.0

Revised the entire army and made it a 'tribe/clan' setup.

Amongst things...

Moved Akritoi, Yayas, Müsellem, Grenadiers, Oturak to Auxiliary
Moved Alaz from Allies to Support

Deleted Road Engineers, Mehteran
Deleted Arisen and Drakk Alfar from Allies