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Ughuz 0.1.0

Ughuz theme

Originating from Borji and Tatongols they evolved into a force of their own. This Ughuz army list is constructed from the rich cultural and historical details of their background lore, specifically focusing on their mastery of Explosive Powder and their nomadic heritage.

 

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Their General (Sultan or Vizier) and 4 Core Units, must make up at least 40% of the army total value. Furthermore the army must be at least 50% Cavalry.

The Ughuz are the "foremost wielders" of explosive powder and have "Stoicheian Fervour": Gunpowder weapons (Handguns, Cannons) do not explode on a natural 1. Instead, they just fail to fire, reflecting superior Ughuz engineering.

Stoicheian’s Breath Engines are inspired by lost technology. These are experimental, high-risk/high-reward flamethrowers or steam-powered rams.

 

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0-1 Gök-Sultan General in 1 Unit of 1 model (Cmd) 

The supreme leader elected from the 42 tribes to unite the Ughuz.

MOVE ATTACK STRENGTH REACH ARMOR HEALTH MORALE
9 1 0 0 1-4 2 9

0-1 Grand Vizier General in 1 unit of 1 model (Cmd)

At times a supreme tactician takes the reins of their armies instead of a Sultan.

special rule : Allow one unit to "Vanguard", or offering a free "Feign Retreat" move per turn.

MOVE ATTACK STRENGTH REACH ARMOR HEALTH MORALE
9 1 0 0 2-4 2 9

 

Generals may wield: Scimitar (Kilij), Composite Bow.

Generals may mount: Horse

MOVE ATTACK STRENGTH REACH BARDING HEALTH
20 0 0 0 0-3 0

Generals may mount: Akhal-Teke (Celestial Horse)

MOVE ATTACK STRENGTH REACH BARDING HEALTH
20 0 0 0 0-2 +1

Sultan may buy up to 4 Horsetail tugs. Vizier may buy up to 3 Horsetail tugs at 10 points per tug.

Special Rule: Units within 20 CM * Horsetail Tugs are immune to Morale effects.

 

0-2 The Ashina Guard (Generals Guard) in 1 unit of 1-2 models

Elite warriors, often from the Sultan’s own clan, sworn to protect the leadership.

MOVE ATTACK STRENGTH REACH ARMOR HEALTH MORALE
9 1 0 0 1-4 1 -

Equip and mount as general.

Special Rule: Wound Soaker

 

0-1 The Great Tugh Army Banner Standard Bearer in 1 unit of 1 model

The spiritual heart of the army, a massive horsetail standard representing the 42 tribes.

MOVE ATTACK STRENGTH REACH ARMOR HEALTH MORALE
9 1 0 0 1-4 1 9

May mount: Akhal-Teke

MOVE ATTACK STRENGTH REACH BARDING HEALTH
20 0 0 0 0-2 +1

Special Rule: Aura of the Ancestors (Friendly units within 30 CM may re-roll failed Morale tests).

 

0-2 Mehteran Army Instrument Bearer in 1-2 units of 1 model

Military musicians whose rhythmic drums and horns drive the Ughuz into a combat frenzy.

MOVE ATTACK STRENGTH REACH ARMOR HEALTH MORALE
9 1 0 0 1-4 1 9

May mount: Akhal-Teke

MOVE ATTACK STRENGTH REACH BARDING HEALTH
20 0 0 0 0-2 +1

Special Rule: Rhythm of the Steppe (Grants +1 to Charge distances for all friendly Cavalry units within 30 CM).

 

0-2 Sanjak Subcommanders in 1-2 units of 1 model (Cmd) 

Wield:

Special Rule: Have 1 Command Point that they can use on to a Unit joined, or pass to a unit within 10 CM.

MOVE ATTACK STRENGTH REACH ARMOR HEALTH MORALE
9 1 0 0 1-4 1 9

May mount: Horse

MOVE ATTACK STRENGTH REACH BARDING HEALTH
20 0 0 0 0-3 0

S

May mount: Akhal-Teke

MOVE ATTACK STRENGTH REACH BARDING HEALTH
20 0 0 0 0-2 +1

May buy a "Celestial Banner," which also grants a 6+ Ward Save (magical protection) against ranged attacks.

 

0-2 Alay Subcommanders in 1-2 Units of 1 (Cmd) 

MOVE ATTACK STRENGTH REACH ARMOR HEALTH MORALE
9 1 0 0 1-4 1 9

Wield:

May mount: Horse

MOVE ATTACK STRENGTH REACH BARDING HEALTH
20 0 0 0 0-3 0

May mount: Akhal-Teke

MOVE ATTACK STRENGTH REACH BARDING HEALTH
20 0 0 0 0-2 +1

May buy a "Celestial Banner," which also grants a 6+ Ward Save (magical protection) against ranged attacks.

Special Rule: They have 1 Horsetail Tug making Units within 20 CM immune to Morale effects.

 

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Special Rules:

All Units may buy Beys (Leaders) with 1 Horsetail Tug making the Unit immune to Morale effects.

Cavalry Units may FEIGN RETREAT at points

 

0-12 Siphai Lancers in 1-2 units of 3-6 models

Elite "Timariot" knights providing the heavy shock force of the Ughuz.

MOVE ATTACK STRENGTH REACH ARMOR HEALTH MORALE
9 1 0 0 1-4 1 8

May mount: Turkomen Warhorse (+1 Strength on the charge).

MOVE ATTACK STRENGTH REACH BARDING HEALTH
20 1 0 0 0-3 0

Special Rule: Feign Retreat (Can retreat from a charge and automatically rally).

 

0-12 Janissars in 1-3 Units of 4-8 (Core)

The professional standing infantry, uniquely uniformed and highly disciplined. Proud, beards and goatee moustaches, turban/hats (börk, white felt cap, or high black pipe.)

MOVE ATTACK STRENGTH REACH ARMOR HEALTH MORALE
9 1 0 0 1-4 1 8

May wield: Heavy Long Handgun (Explosive Powder), Crossbow, Yaiagan Sword. Sling, Crossbow, Javelin, Sword (yaiagan), Composite bow, Heavy long handgun, axe, scimitar (kilij)

Units may be ELITE at points

1 Unit may be Siege Miners/Sappers, giving them a special rule to deploy anywhere on the board (Ambush) to represent tunneling.

2 units may be "High Black Hat" Company: These units are a symbol of Ughuz solidarity. Their elite infantry Core—steadfast, well-armored, and gaining a bonus when fighting near cavalry units

1 Unit may be Trench Gunners

1 unit may be "Hand-Weavers" as a small unit upgrade that adds a magical attack to the unit's shooting phase.

Janissaries may buy a Bektasi Dervish Chaplain and be Kapikulu +1 Morale

 

0-12 Siphai in 1-3 Units (alti bölük) of 2-6 (Core)

(Timariot enfiefed Anatolian Knight retinues) (turban/hats (börk, white felt cap, or high black pipe.))

MOVE ATTACK STRENGTH REACH ARMOR HEALTH MORALE
9 1 0 0 1-4 1 8

Wield: Composite bows, Swords, Bozdogan, Sesper mace, Aydogan, Jeber, Sagir Axe, Lance, Kilij, javelins

Mount: Horse

MOVE ATTACK STRENGTH REACH BARDING HEALTH
20 0 0 0 0-3 0

Special Rule: Can Gallop Shoot with Bows/Javelins "Master of the Saddle": All cavalry units can pivot 90 degrees for free at the start of their movement, representing the superior "Windhorse" or Akhal-Teke stock.

1 Unit may buy Lances

1 unit may be hussars

 

0-8 Safavids in 1-2 Units of 1-6 (Core) 

MOVE ATTACK STRENGTH REACH ARMOR HEALTH MORALE
9 1 0 0 1-4 1 8

Wield: Sword, Lance, Bow

Mount: Horse

MOVE ATTACK STRENGTH REACH BARDING HEALTH
20 0 0 0 0-3 0

 

0-8 Reiters in 1-2 Units of 1-6 models (Core) (Süvari Toru Neferi) 

MOVE ATTACK STRENGTH REACH ARMOR HEALTH MORALE
9 1 0 0 1-4 1 8

Wield:

Mount: Horse

MOVE ATTACK STRENGTH REACH BARDING HEALTH
20 0 0 0 0-3 0

 

0-8 Akinji in 1-2 units of 1-6 models

Light horsemen with no armor but high movement. They use the "Lasso" to "Snare" enemies, reducing their Movement or Initiative.

MOVE ATTACK STRENGTH REACH ARMOR HEALTH MORALE
9 1 0 0 1 1 8

Horse

MOVE ATTACK STRENGTH REACH BARDING HEALTH
20 0 0 0 0-1 0

S

Special rule: Skirmish Cavalry

 

0-8 Azab in 1-2 Units of 1-6 (Core)

These light infa try are the

MOVE ATTACK STRENGTH REACH ARMOR HEALTH MORALE
9 1 0 0 1-2 1 8

Wield: Composite Bow, Sword

May be Deniz (Mariners) and can cross water as Skirmishers, or Kale (Castleguard) +1 Morale

1 Unit may become Bashi-Bazouk @ 50pts

Special Rule:

May buy Horse

MOVE ATTACK STRENGTH REACH BARDING HEALTH
20 0 0 0 0-2 0

 

0-4 Sultans Solak Guard in 1 Unit of 1-4 (Core)

MOVE ATTACK STRENGTH REACH ARMOR HEALTH MORALE
9 1 0 0 1-3 1 9

Only if a Sultan is General

Wield: Long Axe, Halberd

May mount: Horse

MOVE ATTACK STRENGTH REACH BARDING HEALTH
20 0 0 0 0-3 0

 

- - - - - - - - - - - - - - - - - - - - - - - - Auxiliary - - - - - - - - - - - - - - - - - - - - - - - - -

0-8 Deli in 1-2 Units of 1-6 (Aux) (Light)

MOVE ATTACK STRENGTH REACH ARMOR HEALTH MORALE
9 1 0 0 1-3 1 8

The Assult Group

Wield: Composite bow, Lance

Horse

MOVE ATTACK STRENGTH REACH BARDING HEALTH
20 0 0 0 0-2 0

May be Elite with +1 Morale

 

0-8 Bedouins in 1-2 Units of 1-6 (Aux)

MOVE ATTACK STRENGTH REACH ARMOR HEALTH MORALE
9 1 0 0 1-2 1 9

Perry Miniatures

Wield: Spear, Sword.

Horse

MOVE ATTACK STRENGTH REACH BARDING HEALTH
20 0 0 0 0-2 0

 

0-8 Ghazis / Akincis Raiders in 1-2 Units of 1-6 (Aux)

MOVE ATTACK STRENGTH REACH ARMOR HEALTH MORALE
9 1 0 0 1-4 1 9

Horse

MOVE ATTACK STRENGTH REACH BARDING HEALTH
20 0 0 0 0-2 0

Wield: Composite bow, Lasso (Snakes targets, reducing their MOVE by half).

May be Scirmish Scouts +1 Move, and elite Yürüks +1 Moral

 

0-8 Gönüllüyan Militia in 1-2 Units of 4-8 (Aux)

MOVE ATTACK STRENGTH REACH ARMOR HEALTH MORALE
9 1 0 0 1-2 1 7

Wield:

 

- - - - - - - - - - - - - - - - - - - - - - - - Machines -- - - - - - - - - - - - - - - - - - - - - - - -

0-2 Iron Rain Ribault in 1-2 units of 1-2 models at 

A multi-barreled organ gun firing smaller explosive shells. Excellent at clearing enemy skirmishers who try to harass your cavalry.

crew

MOVE ATTACK STRENGTH REACH ARMOR HEALTH MORALE
9 1 0 0 1-3 1 8

 

0-4 Topçu Sahi (Great Cannon)

Massive siege engines utilizing the Ughuz's advanced explosive powder.

crew

MOVE ATTACK STRENGTH REACH ARMOR HEALTH MORALE
9 1 0 0 1-3 1 8

Special Rule: Stoicheian’s Fervour (Experimental powder—re-roll one "Misfire" die per game).

 

0-2 Topçu Ballymez Bombard in 1 Unit of 1-2 models (Mac)

crew

MOVE ATTACK STRENGTH REACH ARMOR HEALTH MORALE
9 1 0 0 1-3 1 8

 

0-6 Abus Cannon in 1-2 Units of 1-4 models (Mac)

crew

MOVE ATTACK STRENGTH REACH ARMOR HEALTH MORALE
9 1 0 0 1-3 1 8

 

0-4 Tabur Arabalari War Wagon in 1 Unit of 1-4 models (Mac)

Crew of 8

MOVE ATTACK STRENGTH REACH ARMOR HEALTH MORALE
9 1 0 0 1-3 1 8

Wield:

Hull:

Steed:

MOVE ATTACK STRENGTH REACH BARDING HEALTH
20 0 0 0 0 0

 

- - - - - - - - - - - - - - - - - - - - - - - - Support -- - - - - - - - - - - - - - - - - - - - - - - -

This section is an attempt to make Ughuz quite unique with hospitals and crop fields.

 

0-1 Astral Sage / Mana Manipulator

MOVE ATTACK STRENGTH REACH ARMOR HEALTH MORALE
9 1 0 0 1-3 1 9

 Replace or supplement the generic shaman with an Astral Sage like Ryhanis . Ability: "Astravel Connection" – Can teleport a friendly unit a short distance once per game, representing their mastery of magical routes.

May mount horse

MOVE ATTACK STRENGTH REACH BARDING HEALTH
20 0 0 0 0-2 0

 

0-8 Grenadiers in 1-2 Units of 1-4 (Sup)

Wield throwing Grenades, r5, s0. If hit and surviving, target is set aflame and must move using Scatter die, spreading Fear. For each round aflamed s increase by +1.

MOVE ATTACK STRENGTH REACH ARMOR HEALTH MORALE
9 1 0 0 2-4 1 8

 

0-4 Djebedi Supply in 1-2 Units of 1-4 (Sup)

MOVE ATTACK STRENGTH REACH ARMOR HEALTH MORALE
9 1 0 0 1-3 1 8

Only if the Sultan is with the Army.

Special Rule: Add +1 Combat Die to the Armys Pool per Core Unit.

 

0-1 Mobile Hospital in 1 Unit of 1 model (Sup)

crew

MOVE ATTACK STRENGTH REACH ARMOR HEALTH MORALE
9 1 0 0 1-2 1 8

Special rule: The hospital prevents casualties from becoming Arisen. Revieved Models must be placed in the Zaviyes Hospice Camp

 

0-2 Surgeons in 1 Unit of 1-2 models (Sup)

crew

MOVE ATTACK STRENGTH REACH ARMOR HEALTH MORALE
9 1 0 0 1-2 1 8

Special Rule: Must be with Mobile Hospital. Can prevent models from becoming casualties and instead join the Oturak Veteran Unit.

 

0-1 Oturak Veteran Unit in 1 Unit of 1 model (Sup)

crew

MOVE ATTACK STRENGTH REACH ARMOR HEALTH MORALE
9 1 0 0 2-4 1 8

 

0-6 Road Engineers in 1 Unit of 1-6 (Sup)

MOVE ATTACK STRENGTH REACH ARMOR HEALTH MORALE
9 1 0 0 1-3 1 8

 

0-4 Ogpu Khalci in 1 Unit of 1-4 (Sup)

MOVE ATTACK STRENGTH REACH ARMOR HEALTH MORALE
9 1 0 0 1-3 1 8

 

0-8 Mehteran in 1 Unit of 1-8 (Sup)

MOVE ATTACK STRENGTH REACH ARMOR HEALTH MORALE
9 1 0 0 1-4 1 8

 

0-4 Bagage Wagons in 1 Unit of 1-4 (Sup)

Crew

MOVE ATTACK STRENGTH REACH ARMOR HEALTH MORALE
9 1 0 0 1-2 1 8

Hull

Pulled by; Ox, Buffalo, Mule, Horse, Camel

MOVE ATTACK STRENGTH REACH BARDING HEALTH
20 0 0 0 0-1 0

May he upgraded to Celestial Supply Wagons. Providing a re-roll to "Misfire" results for all gunpowder weapons within 30 CM, representing the Ughuz's vast reserves of gunpowder.

 

0-4 Fortification in 1-4 Units of 1-4 (Sup)

 

0-4 Trenches in 1-4 Units of 1-4 (Sup)

 

0-4 Crop Fields 1-4 Units of 1-4 (Sup)

Field of Crops.

Special Rules:  Prebattle deploy Add +1 Combat Die to friendly Units within 30 CM.

 

0-2 Funeral Sites in 1-2 units of 1 model.

Wooden monuments and stone figures that inspire the Ughuz to defend their ancestral lands.

 

Special Rule: prebattle deploy (full table). Veneration (+1 Morale to all friendly units within 45CM). "Veneration of the Dead": If a unit is within 45 CM of a Funeral Site , they gain "Stubborn" and will not flee, as they are defending the graves of their ancestors.

 

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Reflect the "Subject Peoples" and specific tribal specialties.

0-8 Zizyr’s Arisen in 1 unit of 2-8 models

Special psychological warfare support if led by a "vampiric" or "dark" commander like Zaraq the Shadowblade , and could include ethereal "Arisen" ghosts from the Cursed Mausoleum.

MOVE ATTACK STRENGTH REACH ARMOR HEALTH MORALE
8 1 0 0 0-5 1 9

 

0-8 Drakk Alfar in 1 unit of 2-8 models

 A unit of scouts or skirmishers who provide "Void Weaving" support.

MOVE ATTACK STRENGTH REACH ARMOR HEALTH MORALE
10 1 0 0 1-4 1 9

 

0-8 Vassal Tribesmen in 1-8 units of 1-2 models

The 42 "Vassal" Tribes, delivers specific support. For example, the Alaz Tribe provide a "Master Blacksmith" upgrade to a unit, giving them armor-piercing weapons.

MOVE ATTACK STRENGTH REACH ARMOR HEALTH MORALE
9 1 0 0 1-2 1 8

 

0-12 Ortagui Müsellem in 1-3 Units of 1-6 (All)

MOVE ATTACK STRENGTH REACH ARMOR HEALTH MORALE
9 1 0 0 1-4 1 8

May buy Horse

MOVE ATTACK STRENGTH REACH BARDING HEALTH
20 0 0 0 0-2 0

Weld: Composite bow, Scimitar

 

0-12 Yayas in 1-3 Units of 1-6 (All) 

MOVE ATTACK STRENGTH REACH ARMOR HEALTH MORALE
9 1 0 0 2-4 1 8

Special rule: if protecting Road/Bridge they gain +1 Morale

 

0-12 Akritoi in 1-3 Units of 1-6 (All) 

MOVE ATTACK STRENGTH REACH ARMOR HEALTH MORALE
9 1 0 0 2-4 1 8

 

0-1 Drakk Alfar Void-Weavers

Elven allies who share secrets of the Void and Astral magic with the Ughuz.

MOVE ATTACK STRENGTH REACH ARMOR HEALTH MORALE
9 1 0 0 2-4 1 9

Special Rule: Mana Manipulation (Can provide a magical shield to one Ughuz unit, granting +1 ARMOR against ranged attacks).

Some good theme thoughts here...

Turkic Confederations of the Dark Ages

Bedouin Cavalry

Azabs (Azap)

Early 15th century Ottoman Empire

Various minis

 

Ughuz 0.02

Made changes to as good as all Units in the list.

Ughuz 0.03

Elaboraded and changed as good as half the army list.

Ughuz 0.04

Altered several Units amount and min/max.

Ughuz 0.05

Added Grenadiers.

Ughuz 0.1.0

Revised the entire list, taking it a gargantuan leap towards completion.