Forum
Ughuz 0.2.0
Quote from IoM-Christian on 2022-09-29, 08:13Originating from Borji and Tatongols they evolved into a force of their own, specifically focusing on their mastery of Explosive Powder.
- - - - - - - - - - - - - - - - - - - - - - - - ARMY - - - - - - - - - - - - - - - - - - - - - - - -
Their General, either a Sultan or Vizier and 4 Core Units, must make up at least 40% of the army total value. Furthermore the army must consist of at least 50% Cavalry.
The Ughuz are the "foremost wielders" of explosive powder and have "Stoicheian Fervour". So their gunpowder weapons (Handguns, Cannons, etc.) May reroll the first natural 1.
Stoicheian’s Breath Engines are inspired by lost technology and these experimental, high-risk/high-reward flamethrowers.
Units within 20 CM * Horsetail Tugs are immune to Morale effects.
Ughuz infantry use 25*25mm bases.
- - - - - - - - - - - - - - - - - - - - - - - - Command - - - - - - - - - - - - - - - - - - - - - - - -
0-1 Sultan General in 1 Unit of 1 model (Cmd)
The supreme leader elected from the 42 tribes to unite the Ughuz.
MOVE ATTACK STRENGTH REACH ARMOR HEALTH MORALE 9 1 0 0 1-4 2 9 A Sultan may buy up to 4 Horsetail tugs at 10 points per tug.
0-1 Grand Vizier General in 1 unit of 1 model (Cmd)
At times a supreme tactician takes the reins of their armies instead of a Sultan.
MOVE ATTACK STRENGTH REACH ARMOR HEALTH MORALE 9 1 0 0 2-4 2 9 Vizier may buy up to 3 Horsetail tugs at 10 points per tug.
Special rule : Allow one unit to "Vanguard".
Generals may wield: Scimitar (Kilij) | Composite Bow, r25
Generals may mount: Horse
MOVE ATTACK STRENGTH REACH BARDING HEALTH 20 0 0 0 0-3 0 Generals may mount: Akhal-Teke (Celestial Horse)
MOVE ATTACK STRENGTH REACH BARDING HEALTH 20 0 0 0 0-2 +1
0-2 Ashina Guard in 1 unit of 1-2 models
Elite warriors, often from the General’s own clan, sworn to protect the leadership.
MOVE ATTACK STRENGTH REACH ARMOR HEALTH MORALE 9 1 0 0 1-4 1 - Equip and mount as general.
Special Rule: Wound Soaker
0-1 Army Battle Standard Bearer in 1 unit of 1 model
The Great Tugh is the spiritual heart of the army, a massive horsetail standard representing the 42 tribes.
MOVE ATTACK STRENGTH REACH ARMOR HEALTH MORALE 9 1 0 0 1-4 1 9 wield: Scimitar (Kilij)
10 point per horsetail tug.
May mount: Akhal-Teke
MOVE ATTACK STRENGTH REACH BARDING HEALTH 20 0 0 0 0-2 +1 Special Rule: Aura of the Ancestors (Friendly units within horsetail tug distance may re-roll a failed Morale tests).
0-2 Army Battle Instrument Bearer in 1-2 units of 1 model
Mehteran musicians whose rhythmic drums and horns drive the Ughuz into a combat frenzy.
MOVE ATTACK STRENGTH REACH ARMOR HEALTH MORALE 9 1 0 0 1-4 1 9 wield: Scimitar (Kilij)
May mount: Akhal-Teke
MOVE ATTACK STRENGTH REACH BARDING HEALTH 20 0 0 0 0-2 +1 Special Rule: Echo of the Steppe (+1D3 to Charge distances for all friendly Cavalry units within 30 CM).
0-2 Sanjak Subcommanders in 1-2 units of 1 model (Cmd)
Wield: Scimitar (Kilij)
Special Rule: Have 1 Command Point that they can use on to a Unit joined, or pass to a unit within 10 CM.
MOVE ATTACK STRENGTH REACH ARMOR HEALTH MORALE 9 1 0 0 1-4 1 9 May mount: Horse
MOVE ATTACK STRENGTH REACH BARDING HEALTH 20 0 0 0 0-3 0 May mount: Akhal-Teke
MOVE ATTACK STRENGTH REACH BARDING HEALTH 20 0 0 0 0-2 +1 May buy a "Celestial Banner," which also grants a 6+ Ward Save (magical protection) against ranged attacks.
0-2 Alay Subcommanders in 1-2 Units of 1 (Cmd)
MOVE ATTACK STRENGTH REACH ARMOR HEALTH MORALE 9 1 0 0 1-4 1 9 Wield: Scimitar (Kilij)
May mount: Horse
MOVE ATTACK STRENGTH REACH BARDING HEALTH 20 0 0 0 0-3 0 May mount: Akhal-Teke
MOVE ATTACK STRENGTH REACH BARDING HEALTH 20 0 0 0 0-2 +1 May buy a "Celestial Banner," which also grants a 6+ Ward Save (magical protection) against ranged attacks.
Special Rule: They have 1 Horsetail Tug making Units within 20 CM immune to Morale effects.
- - - - - - - - - - - - - - - - - - - - - - - - Core - - - - - - - - - - - - - - - - - - - - - - - -
Special Rules:
All core units may buy Beys (Leaders) with 1 cmd point. Banner with 1 Horsetail Tug giving the Unit +1 to Morale. And instrument adding 1D3 cm to units charge.
Cavalry Units may FEIGN RETREAT (Can retreat from a charge and automatically rally).
0-6 Solak Guard in 1 Unit of 1-6 (Core)
If a Sultan is General this unit can be fielded.
MOVE ATTACK STRENGTH REACH ARMOR HEALTH MORALE 9 1 0 0 1-3 1 9 Wield: 1 Long Axe, r1 | 2H Halberd, s1, r2
May mount: Horse
MOVE ATTACK STRENGTH REACH BARDING HEALTH 20 0 0 0 0-3 0
0-12 Siphai in 1-2 Units (alti bölük) of 3-8 (Core)
Timariot enfiefed Anatolian Knight retinues in heavy chainmail or plated mail and turban or hats (börk, white felt cap, or high black pipe.) providing their heavy shock force.
MOVE ATTACK STRENGTH REACH ARMOR HEALTH MORALE 9 1 0 0 3-5 1 8 Wield: Composite bows, r20 |Swords |Bozdogan, r1| Sesper mace, s1 |Aydogan, |Jeber, |Sagir Axe, r1, s1 |Lance, r2|Kilij, | Javelin, r15
Mount: Horse
MOVE ATTACK STRENGTH REACH BARDING HEALTH 20 0 0 0 0-3 0 May mount: Turkomen Warhorse (+1 Strength on the charge).
MOVE ATTACK STRENGTH REACH BARDING HEALTH 20 1 0 0 0-3 0 Special Rule: Can Gallop Shoot with Bows/Javelins "Master of the Saddle": All cavalry units can pivot 90 degrees for free at the start of their movement, representing the superior "Windhorse" or Akhal-Teke stock.
Units may buy Lances
1 unit may be Hussars
1 unit may be Elite
0-12 Janissars in 1-2 Units of 3-8 (Core)
The professional standing infantry, uniquely uniformed and highly disciplined. Proud, beards and goatee moustaches, turban/hats (börk, white felt cap, or high black pipe.)
MOVE ATTACK STRENGTH REACH ARMOR HEALTH MORALE 9 1 0 0 1-4 1 8 May wield: Heavy Long Handgun (Explosive Powder), Crossbow, Yaiagan Sword. Sling, Crossbow, Javelin, Sword (yaiagan), Composite bow, Heavy long handgun, axe, scimitar (kilij)
Units may be ELITE at points
1 Unit may be Siege Miners/Sappers, giving them a special rule to deploy anywhere on the board (Ambush) to represent tunneling.
2 units may be "High Black Hat" Company: These units are a symbol of Ughuz solidarity. Their elite infantry Core—steadfast, well-armored, and gaining a bonus when fighting near cavalry units
1 Unit may be Trench Gunners
1 unit may be "Hand-Weavers" as a small unit upgrade that adds a magical attack to the unit's shooting phase.
Janissaries may buy a Bektasi Dervish Chaplain and be Kapikulu +1 Morale
0-12 Safavids in 1-2 Units of 3-8 (Core)
MOVE ATTACK STRENGTH REACH ARMOR HEALTH MORALE 9 1 0 0 1-4 1 8 Wield: Sword, Lance, Bow
Mount: Horse
MOVE ATTACK STRENGTH REACH BARDING HEALTH 20 0 0 0 0-3 0
0-12 Reiters in 1-2 Units of 3-8 models (Core) (Süvari Toru Neferi)
MOVE ATTACK STRENGTH REACH ARMOR HEALTH MORALE 9 1 0 0 1-4 1 8 Wield:
Mount: Horse
MOVE ATTACK STRENGTH REACH BARDING HEALTH 20 0 0 0 0-3 0
0-12 Akinji in 1-3 units of 3-6 models
Light horsemen with no armor but high movement. They use the "Lasso" to "Snare" enemies, reducing their Movement or Initiative.
MOVE ATTACK STRENGTH REACH ARMOR HEALTH MORALE 9 1 0 0 1 1 8 Horse
MOVE ATTACK STRENGTH REACH BARDING HEALTH 20 0 0 0 0-1 0 S
Special rule: Skirmish Cavalry
- - - - - - - - - - - - - - - - - - - - - - - - Auxiliary - - - - - - - - - - - - - - - - - - - - - - - - -
0-12 Azab in 1-2 Units of 3-6 (AUX)
These light infantry are the
MOVE ATTACK STRENGTH REACH ARMOR HEALTH MORALE 9 1 0 0 1-2 1 8 Wield: Composite Bow, Sword
May be Deniz (Mariners) and can cross water as Skirmishers, or Kale (Castleguard) +1 Morale
1 Unit may become Bashi-Bazouk @ 50pts
Special Rule:
May buy Horse
MOVE ATTACK STRENGTH REACH BARDING HEALTH 20 0 0 0 0-2 0
0-8 Deli in 1-2 Units of 3-8 (Aux)
MOVE ATTACK STRENGTH REACH ARMOR HEALTH MORALE 9 1 0 0 1-3 1 8 Wield: Composite bow, Lance
Horse
MOVE ATTACK STRENGTH REACH BARDING HEALTH 20 0 0 0 0-2 0 May be Elite with +1 Morale
0-12 Bedouins in 1-2 Units of 3-6 (Aux)
MOVE ATTACK STRENGTH REACH ARMOR HEALTH MORALE 9 1 0 0 1-2 1 9 Perry Miniatures
Wield: Spear, Sword.
Horse
MOVE ATTACK STRENGTH REACH BARDING HEALTH 20 0 0 0 0-2 0
0-8 Akincis Raiders in 1-2 Units of 3-6 (Aux)
MOVE ATTACK STRENGTH REACH ARMOR HEALTH MORALE 9 1 0 0 1-4 1 9 Horse
MOVE ATTACK STRENGTH REACH BARDING HEALTH 20 0 0 0 0-2 0 Wield: Composite bow, Lasso (Snakes targets, reducing their MOVE by half).
May be Scirmish Scouts +1 Move, and elite Yürüks +1 Moral
0-12 Gönüllüyan Militia in 1-2 Units of 3-6 (Aux)
MOVE ATTACK STRENGTH REACH ARMOR HEALTH MORALE 9 1 0 0 1-2 1 7 Wield:
0-12 Akritoi in 1-2 Units of 1-6 (Aux)
These are frontier guards and soldier-farmers who protected the Ughuz Empire eastern borders
MOVE ATTACK STRENGTH REACH ARMOR HEALTH MORALE 9 1 0 0 2-4 1 8 May buy: Vanguard, guerrilla, Skirmisher, Ambush.
0-12 Yayas in 1-2 Units of 1-6 (Aux)
These regular infantry are often deployed to hold battlefield key-points.
MOVE ATTACK STRENGTH REACH ARMOR HEALTH MORALE 9 1 0 0 2-4 1 8 MAy buy: Veteran, Vanguard
Special rule: if protecting Road/Bridge they gain +1 Morale
0-12 Orbey Müsellem in 1-2 Units of 1-6 (Aux)
These mounted Pioneers often deployed to clear terrain to ease the main armys advance.
MOVE ATTACK STRENGTH REACH ARMOR HEALTH MORALE 9 1 0 0 1-4 1 8 Mounted on horse
MOVE ATTACK STRENGTH REACH BARDING HEALTH 20 0 0 0 0-2 0 Weld: Composite bow, Scimitar
May buy: Vanguard.
Special Rule: May bridge across a river, or stabilise difficult terrain.
0-12 Humbaracı in 1-2 Units of 1-6 (Aux)
Grenade lobbing units.
MOVE ATTACK STRENGTH REACH ARMOR HEALTH MORALE 9 1 0 0 2-4 1 8 Wield throwing Grenades, r10, s0.
Special Rule: Targets are set aflame and if not dead, spreading fear as it move using Scatter die. For each round aflame increase S by +1.
0-1 Oturak Veteran Unit in 1 Unit of 1 model (Aux)
crew
MOVE ATTACK STRENGTH REACH ARMOR HEALTH MORALE 9 1 0 0 2-4 1 8 Veteran
Special rule: This unit may grow beyond its starting size as wounded friendly units added if saved by Hospital/Surgeon
- - - - - - - - - - - - - - - - - - - - - - - - Machines -- - - - - - - - - - - - - - - - - - - - - - - -
0-3 Iron Rain Ribault in 1-3 units of 1-3 models at
A multi-barreled organ gun firing smaller explosive shells. Excellent at clearing enemy skirmishers who try to harass your cavalry.
crew
MOVE ATTACK STRENGTH REACH ARMOR HEALTH MORALE 9 1 0 0 1-3 1 8
0-1 Topçu Sahi (Great Cannon) in 1 unit of 1 model at
Massive siege engines utilizing the Ughuz's advanced explosive powder.
crew
MOVE ATTACK STRENGTH REACH ARMOR HEALTH MORALE 9 1 0 0 1-3 1 8 Special Rule: Stoicheian’s Fervour (Experimental powder—re-roll one "Misfire" die per game).
0-1 Topçu Ballymez Bombard in 1 unit of 1 model at
crew
MOVE ATTACK STRENGTH REACH ARMOR HEALTH MORALE 9 1 0 0 1-3 1 8
0-3 Abus Cannon in 1-3 Units of 1-3 models (Mac)
crew
MOVE ATTACK STRENGTH REACH ARMOR HEALTH MORALE 9 1 0 0 1-3 1 8
0-4 Tabur Arabalari War Wagon in 1 Unit of 1-4 models (Mac)
Crew of 8
MOVE ATTACK STRENGTH REACH ARMOR HEALTH MORALE 9 1 0 0 1-3 1 8 Wield:
Hull:
Steed:
MOVE ATTACK STRENGTH REACH BARDING HEALTH 20 0 0 0 0 0
- - - - - - - - - - - - - - - - - - - - - - - - Support -- - - - - - - - - - - - - - - - - - - - - - - -
This section is an attempt to make Ughuz quite unique with hospitals and crop fields.
0-1 Astral Sage / Mana Manipulator
MOVE ATTACK STRENGTH REACH ARMOR HEALTH MORALE 9 1 0 0 1-3 1 9 Replace or supplement the generic shaman with an Astral Sage like Ryhanis . Ability: "Astravel Connection" – Can teleport a friendly unit a short distance once per game, representing their mastery of magical routes.
May mount horse
MOVE ATTACK STRENGTH REACH BARDING HEALTH 20 0 0 0 0-2 0
0-3 Djebedi Supply in 1-3 Units of 1 (Sup)
MOVE ATTACK STRENGTH REACH ARMOR HEALTH MORALE 9 1 0 0 1-3 1 8 Only if the Sultan is with the Army.
Special Rule: Add +1 Combat Die each round to the Armys Pool per Core Unit.
0-1 Mobile Hospital in 1 Unit of 1 model (Sup)
crew
MOVE ATTACK STRENGTH REACH ARMOR HEALTH MORALE 9 1 0 0 1-2 1 8 Special rule: The hospital prevents casualties from becoming Arisen. Revieved Models must be placed in the Zaviyes Hospice Camp
0-2 Surgeons in 1 Unit of 1-2 models (Sup)
crew
MOVE ATTACK STRENGTH REACH ARMOR HEALTH MORALE 9 1 0 0 1-2 1 8 Special Rule: Must be with Mobile Hospital. Can prevent models from becoming casualties and instead join the Oturak Veteran Unit.
0-4 Ogpu Khalci in 1 Unit of 1-4 (Sup)
MOVE ATTACK STRENGTH REACH ARMOR HEALTH MORALE 9 1 0 0 1-3 1 8
0-* Alaz Tribesmen in 1-* units of 1 model (Sup)
The Alaz of the 42 tribes, delivers a "Master Blacksmith" upgrade to a unit, giving them armor-piercing weapons.
MOVE ATTACK STRENGTH REACH ARMOR HEALTH MORALE 9 1 0 0 1-2 1 8 Special Rule: +1 AIM
0-4 Bagage Wagons in 1 Unit of 1-4 (Sup)
Crew
MOVE ATTACK STRENGTH REACH ARMOR HEALTH MORALE 9 1 0 0 1-2 1 8 Hull
Pulled by; Ox, Buffalo, Mule, Horse, Camel
MOVE ATTACK STRENGTH REACH BARDING HEALTH 20 0 0 0 0-1 0 May he upgraded to Celestial Supply Wagons. Providing a re-roll to "Misfire" results for all gunpowder weapons within 30 CM, representing the Ughuz's vast reserves of gunpowder.
0-4 Fortification in 1-4 Units of 1-4 (Sup)
0-4 Trenches in 1-4 Units of 1-4 (Sup)
0-4 Crop Fields 1-4 Units of 1-4 (Sup)
Field of Crops.
Special Rules: Prebattle deploy Add +1 Combat Die to friendly Units within 30 CM.
0-2 Funeral Sites in 1-2 units of 1 model (Sup)
Wooden monuments and stone figures that inspire the Ughuz to defend their ancestral lands.
Special Rule: prebattle deploy (full table). Veneration (+1 Morale to all friendly units within 45CM). "Veneration of the Dead": If a unit is within 45 CM of a Funeral Site , they gain "Stubborn" and will not flee, as they are defending the graves of their ancestors.
- - - - - - - - - - - - - - - - - - - - - - - - Allies - - - - - - - - - - - - - - - - - - - - - - - -
Originating from Borji and Tatongols they evolved into a force of their own, specifically focusing on their mastery of Explosive Powder.
- - - - - - - - - - - - - - - - - - - - - - - - ARMY - - - - - - - - - - - - - - - - - - - - - - - -
Their General, either a Sultan or Vizier and 4 Core Units, must make up at least 40% of the army total value. Furthermore the army must consist of at least 50% Cavalry.
The Ughuz are the "foremost wielders" of explosive powder and have "Stoicheian Fervour". So their gunpowder weapons (Handguns, Cannons, etc.) May reroll the first natural 1.
Stoicheian’s Breath Engines are inspired by lost technology and these experimental, high-risk/high-reward flamethrowers.
Units within 20 CM * Horsetail Tugs are immune to Morale effects.
Ughuz infantry use 25*25mm bases.
- - - - - - - - - - - - - - - - - - - - - - - - Command - - - - - - - - - - - - - - - - - - - - - - - -
0-1 Sultan General in 1 Unit of 1 model (Cmd)
The supreme leader elected from the 42 tribes to unite the Ughuz.
| MOVE | ATTACK | STRENGTH | REACH | ARMOR | HEALTH | MORALE |
| 9 | 1 | 0 | 0 | 1-4 | 2 | 9 |
A Sultan may buy up to 4 Horsetail tugs at 10 points per tug.
0-1 Grand Vizier General in 1 unit of 1 model (Cmd)
At times a supreme tactician takes the reins of their armies instead of a Sultan.
| MOVE | ATTACK | STRENGTH | REACH | ARMOR | HEALTH | MORALE |
| 9 | 1 | 0 | 0 | 2-4 | 2 | 9 |
Vizier may buy up to 3 Horsetail tugs at 10 points per tug.
Special rule : Allow one unit to "Vanguard".
Generals may wield: Scimitar (Kilij) | Composite Bow, r25
Generals may mount: Horse
| MOVE | ATTACK | STRENGTH | REACH | BARDING | HEALTH |
| 20 | 0 | 0 | 0 | 0-3 | 0 |
Generals may mount: Akhal-Teke (Celestial Horse)
| MOVE | ATTACK | STRENGTH | REACH | BARDING | HEALTH |
| 20 | 0 | 0 | 0 | 0-2 | +1 |
0-2 Ashina Guard in 1 unit of 1-2 models
Elite warriors, often from the General’s own clan, sworn to protect the leadership.
| MOVE | ATTACK | STRENGTH | REACH | ARMOR | HEALTH | MORALE |
| 9 | 1 | 0 | 0 | 1-4 | 1 | - |
Equip and mount as general.
Special Rule: Wound Soaker
0-1 Army Battle Standard Bearer in 1 unit of 1 model
The Great Tugh is the spiritual heart of the army, a massive horsetail standard representing the 42 tribes.
| MOVE | ATTACK | STRENGTH | REACH | ARMOR | HEALTH | MORALE |
| 9 | 1 | 0 | 0 | 1-4 | 1 | 9 |
wield: Scimitar (Kilij)
10 point per horsetail tug.
May mount: Akhal-Teke
| MOVE | ATTACK | STRENGTH | REACH | BARDING | HEALTH |
| 20 | 0 | 0 | 0 | 0-2 | +1 |
Special Rule: Aura of the Ancestors (Friendly units within horsetail tug distance may re-roll a failed Morale tests).
0-2 Army Battle Instrument Bearer in 1-2 units of 1 model
Mehteran musicians whose rhythmic drums and horns drive the Ughuz into a combat frenzy.
| MOVE | ATTACK | STRENGTH | REACH | ARMOR | HEALTH | MORALE |
| 9 | 1 | 0 | 0 | 1-4 | 1 | 9 |
wield: Scimitar (Kilij)
May mount: Akhal-Teke
| MOVE | ATTACK | STRENGTH | REACH | BARDING | HEALTH |
| 20 | 0 | 0 | 0 | 0-2 | +1 |
Special Rule: Echo of the Steppe (+1D3 to Charge distances for all friendly Cavalry units within 30 CM).
0-2 Sanjak Subcommanders in 1-2 units of 1 model (Cmd)

Wield: Scimitar (Kilij)
Special Rule: Have 1 Command Point that they can use on to a Unit joined, or pass to a unit within 10 CM.
| MOVE | ATTACK | STRENGTH | REACH | ARMOR | HEALTH | MORALE |
| 9 | 1 | 0 | 0 | 1-4 | 1 | 9 |
May mount: Horse
| MOVE | ATTACK | STRENGTH | REACH | BARDING | HEALTH |
| 20 | 0 | 0 | 0 | 0-3 | 0 |
May mount: Akhal-Teke
| MOVE | ATTACK | STRENGTH | REACH | BARDING | HEALTH |
| 20 | 0 | 0 | 0 | 0-2 | +1 |
May buy a "Celestial Banner," which also grants a 6+ Ward Save (magical protection) against ranged attacks.
0-2 Alay Subcommanders in 1-2 Units of 1 (Cmd)
| MOVE | ATTACK | STRENGTH | REACH | ARMOR | HEALTH | MORALE |
| 9 | 1 | 0 | 0 | 1-4 | 1 | 9 |
Wield: Scimitar (Kilij)
May mount: Horse
| MOVE | ATTACK | STRENGTH | REACH | BARDING | HEALTH |
| 20 | 0 | 0 | 0 | 0-3 | 0 |
May mount: Akhal-Teke
| MOVE | ATTACK | STRENGTH | REACH | BARDING | HEALTH |
| 20 | 0 | 0 | 0 | 0-2 | +1 |
May buy a "Celestial Banner," which also grants a 6+ Ward Save (magical protection) against ranged attacks.
Special Rule: They have 1 Horsetail Tug making Units within 20 CM immune to Morale effects.
- - - - - - - - - - - - - - - - - - - - - - - - Core - - - - - - - - - - - - - - - - - - - - - - - -
Special Rules:
All core units may buy Beys (Leaders) with 1 cmd point. Banner with 1 Horsetail Tug giving the Unit +1 to Morale. And instrument adding 1D3 cm to units charge.
Cavalry Units may FEIGN RETREAT (Can retreat from a charge and automatically rally).
0-6 Solak Guard in 1 Unit of 1-6 (Core)
If a Sultan is General this unit can be fielded.

| MOVE | ATTACK | STRENGTH | REACH | ARMOR | HEALTH | MORALE |
| 9 | 1 | 0 | 0 | 1-3 | 1 | 9 |
Wield: 1 Long Axe, r1 | 2H Halberd, s1, r2
May mount: Horse
| MOVE | ATTACK | STRENGTH | REACH | BARDING | HEALTH |
| 20 | 0 | 0 | 0 | 0-3 | 0 |
0-12 Siphai in 1-2 Units (alti bölük) of 3-8 (Core)
Timariot enfiefed Anatolian Knight retinues in heavy chainmail or plated mail and turban or hats (börk, white felt cap, or high black pipe.) providing their heavy shock force.

| MOVE | ATTACK | STRENGTH | REACH | ARMOR | HEALTH | MORALE |
| 9 | 1 | 0 | 0 | 3-5 | 1 | 8 |
Wield: Composite bows, r20 |Swords |Bozdogan, r1| Sesper mace, s1 |Aydogan, |Jeber, |Sagir Axe, r1, s1 |Lance, r2|Kilij, | Javelin, r15
Mount: Horse
| MOVE | ATTACK | STRENGTH | REACH | BARDING | HEALTH |
| 20 | 0 | 0 | 0 | 0-3 | 0 |
May mount: Turkomen Warhorse (+1 Strength on the charge).
| MOVE | ATTACK | STRENGTH | REACH | BARDING | HEALTH |
| 20 | 1 | 0 | 0 | 0-3 | 0 |
Special Rule: Can Gallop Shoot with Bows/Javelins "Master of the Saddle": All cavalry units can pivot 90 degrees for free at the start of their movement, representing the superior "Windhorse" or Akhal-Teke stock.
Units may buy Lances
1 unit may be Hussars
1 unit may be Elite
0-12 Janissars in 1-2 Units of 3-8 (Core)
The professional standing infantry, uniquely uniformed and highly disciplined. Proud, beards and goatee moustaches, turban/hats (börk, white felt cap, or high black pipe.)

| MOVE | ATTACK | STRENGTH | REACH | ARMOR | HEALTH | MORALE |
| 9 | 1 | 0 | 0 | 1-4 | 1 | 8 |
May wield: Heavy Long Handgun (Explosive Powder), Crossbow, Yaiagan Sword. Sling, Crossbow, Javelin, Sword (yaiagan), Composite bow, Heavy long handgun, axe, scimitar (kilij)
Units may be ELITE at points
1 Unit may be Siege Miners/Sappers, giving them a special rule to deploy anywhere on the board (Ambush) to represent tunneling.
2 units may be "High Black Hat" Company: These units are a symbol of Ughuz solidarity. Their elite infantry Core—steadfast, well-armored, and gaining a bonus when fighting near cavalry units
1 Unit may be Trench Gunners
1 unit may be "Hand-Weavers" as a small unit upgrade that adds a magical attack to the unit's shooting phase.
Janissaries may buy a Bektasi Dervish Chaplain and be Kapikulu +1 Morale
0-12 Safavids in 1-2 Units of 3-8 (Core)
| MOVE | ATTACK | STRENGTH | REACH | ARMOR | HEALTH | MORALE |
| 9 | 1 | 0 | 0 | 1-4 | 1 | 8 |
Wield: Sword, Lance, Bow
Mount: Horse
| MOVE | ATTACK | STRENGTH | REACH | BARDING | HEALTH |
| 20 | 0 | 0 | 0 | 0-3 | 0 |
0-12 Reiters in 1-2 Units of 3-8 models (Core) (Süvari Toru Neferi)
| MOVE | ATTACK | STRENGTH | REACH | ARMOR | HEALTH | MORALE |
| 9 | 1 | 0 | 0 | 1-4 | 1 | 8 |
Wield:
Mount: Horse
| MOVE | ATTACK | STRENGTH | REACH | BARDING | HEALTH |
| 20 | 0 | 0 | 0 | 0-3 | 0 |
0-12 Akinji in 1-3 units of 3-6 models
Light horsemen with no armor but high movement. They use the "Lasso" to "Snare" enemies, reducing their Movement or Initiative.
| MOVE | ATTACK | STRENGTH | REACH | ARMOR | HEALTH | MORALE |
| 9 | 1 | 0 | 0 | 1 | 1 | 8 |
Horse
| MOVE | ATTACK | STRENGTH | REACH | BARDING | HEALTH |
| 20 | 0 | 0 | 0 | 0-1 | 0 |
S
Special rule: Skirmish Cavalry
- - - - - - - - - - - - - - - - - - - - - - - - Auxiliary - - - - - - - - - - - - - - - - - - - - - - - - -
0-12 Azab in 1-2 Units of 3-6 (AUX)
These light infantry are the

| MOVE | ATTACK | STRENGTH | REACH | ARMOR | HEALTH | MORALE |
| 9 | 1 | 0 | 0 | 1-2 | 1 | 8 |
Wield: Composite Bow, Sword
May be Deniz (Mariners) and can cross water as Skirmishers, or Kale (Castleguard) +1 Morale
1 Unit may become Bashi-Bazouk @ 50pts
Special Rule:
May buy Horse
| MOVE | ATTACK | STRENGTH | REACH | BARDING | HEALTH |
| 20 | 0 | 0 | 0 | 0-2 | 0 |
0-8 Deli in 1-2 Units of 3-8 (Aux)

| MOVE | ATTACK | STRENGTH | REACH | ARMOR | HEALTH | MORALE |
| 9 | 1 | 0 | 0 | 1-3 | 1 | 8 |
Wield: Composite bow, Lance
Horse
| MOVE | ATTACK | STRENGTH | REACH | BARDING | HEALTH |
| 20 | 0 | 0 | 0 | 0-2 | 0 |
May be Elite with +1 Morale
0-12 Bedouins in 1-2 Units of 3-6 (Aux)
| MOVE | ATTACK | STRENGTH | REACH | ARMOR | HEALTH | MORALE |
| 9 | 1 | 0 | 0 | 1-2 | 1 | 9 |
Perry Miniatures
Wield: Spear, Sword.
Horse
| MOVE | ATTACK | STRENGTH | REACH | BARDING | HEALTH |
| 20 | 0 | 0 | 0 | 0-2 | 0 |
0-8 Akincis Raiders in 1-2 Units of 3-6 (Aux)
| MOVE | ATTACK | STRENGTH | REACH | ARMOR | HEALTH | MORALE |
| 9 | 1 | 0 | 0 | 1-4 | 1 | 9 |
Horse
| MOVE | ATTACK | STRENGTH | REACH | BARDING | HEALTH |
| 20 | 0 | 0 | 0 | 0-2 | 0 |
Wield: Composite bow, Lasso (Snakes targets, reducing their MOVE by half).
May be Scirmish Scouts +1 Move, and elite Yürüks +1 Moral
0-12 Gönüllüyan Militia in 1-2 Units of 3-6 (Aux)
| MOVE | ATTACK | STRENGTH | REACH | ARMOR | HEALTH | MORALE |
| 9 | 1 | 0 | 0 | 1-2 | 1 | 7 |
Wield:
0-12 Akritoi in 1-2 Units of 1-6 (Aux)
These are frontier guards and soldier-farmers who protected the Ughuz Empire eastern borders
| MOVE | ATTACK | STRENGTH | REACH | ARMOR | HEALTH | MORALE |
| 9 | 1 | 0 | 0 | 2-4 | 1 | 8 |
May buy: Vanguard, guerrilla, Skirmisher, Ambush.
0-12 Yayas in 1-2 Units of 1-6 (Aux)
These regular infantry are often deployed to hold battlefield key-points.
| MOVE | ATTACK | STRENGTH | REACH | ARMOR | HEALTH | MORALE |
| 9 | 1 | 0 | 0 | 2-4 | 1 | 8 |
MAy buy: Veteran, Vanguard
Special rule: if protecting Road/Bridge they gain +1 Morale
0-12 Orbey Müsellem in 1-2 Units of 1-6 (Aux)
These mounted Pioneers often deployed to clear terrain to ease the main armys advance.
| MOVE | ATTACK | STRENGTH | REACH | ARMOR | HEALTH | MORALE |
| 9 | 1 | 0 | 0 | 1-4 | 1 | 8 |
Mounted on horse
| MOVE | ATTACK | STRENGTH | REACH | BARDING | HEALTH |
| 20 | 0 | 0 | 0 | 0-2 | 0 |
Weld: Composite bow, Scimitar
May buy: Vanguard.
Special Rule: May bridge across a river, or stabilise difficult terrain.
0-12 Humbaracı in 1-2 Units of 1-6 (Aux)
Grenade lobbing units.
| MOVE | ATTACK | STRENGTH | REACH | ARMOR | HEALTH | MORALE |
| 9 | 1 | 0 | 0 | 2-4 | 1 | 8 |
Wield throwing Grenades, r10, s0.
Special Rule: Targets are set aflame and if not dead, spreading fear as it move using Scatter die. For each round aflame increase S by +1.
0-1 Oturak Veteran Unit in 1 Unit of 1 model (Aux)
crew
| MOVE | ATTACK | STRENGTH | REACH | ARMOR | HEALTH | MORALE |
| 9 | 1 | 0 | 0 | 2-4 | 1 | 8 |
Veteran
Special rule: This unit may grow beyond its starting size as wounded friendly units added if saved by Hospital/Surgeon
- - - - - - - - - - - - - - - - - - - - - - - - Machines -- - - - - - - - - - - - - - - - - - - - - - - -
0-3 Iron Rain Ribault in 1-3 units of 1-3 models at
A multi-barreled organ gun firing smaller explosive shells. Excellent at clearing enemy skirmishers who try to harass your cavalry.
crew
| MOVE | ATTACK | STRENGTH | REACH | ARMOR | HEALTH | MORALE |
| 9 | 1 | 0 | 0 | 1-3 | 1 | 8 |
0-1 Topçu Sahi (Great Cannon) in 1 unit of 1 model at
Massive siege engines utilizing the Ughuz's advanced explosive powder.
crew
| MOVE | ATTACK | STRENGTH | REACH | ARMOR | HEALTH | MORALE |
| 9 | 1 | 0 | 0 | 1-3 | 1 | 8 |
Special Rule: Stoicheian’s Fervour (Experimental powder—re-roll one "Misfire" die per game).
0-1 Topçu Ballymez Bombard in 1 unit of 1 model at

crew
| MOVE | ATTACK | STRENGTH | REACH | ARMOR | HEALTH | MORALE |
| 9 | 1 | 0 | 0 | 1-3 | 1 | 8 |
0-3 Abus Cannon in 1-3 Units of 1-3 models (Mac)
crew
| MOVE | ATTACK | STRENGTH | REACH | ARMOR | HEALTH | MORALE |
| 9 | 1 | 0 | 0 | 1-3 | 1 | 8 |
0-4 Tabur Arabalari War Wagon in 1 Unit of 1-4 models (Mac)

Crew of 8
| MOVE | ATTACK | STRENGTH | REACH | ARMOR | HEALTH | MORALE |
| 9 | 1 | 0 | 0 | 1-3 | 1 | 8 |
Wield:
Hull:
Steed:
| MOVE | ATTACK | STRENGTH | REACH | BARDING | HEALTH |
| 20 | 0 | 0 | 0 | 0 | 0 |
- - - - - - - - - - - - - - - - - - - - - - - - Support -- - - - - - - - - - - - - - - - - - - - - - - -
This section is an attempt to make Ughuz quite unique with hospitals and crop fields.
0-1 Astral Sage / Mana Manipulator
| MOVE | ATTACK | STRENGTH | REACH | ARMOR | HEALTH | MORALE |
| 9 | 1 | 0 | 0 | 1-3 | 1 | 9 |
Replace or supplement the generic shaman with an Astral Sage like Ryhanis . Ability: "Astravel Connection" – Can teleport a friendly unit a short distance once per game, representing their mastery of magical routes.
May mount horse
| MOVE | ATTACK | STRENGTH | REACH | BARDING | HEALTH |
| 20 | 0 | 0 | 0 | 0-2 | 0 |
0-3 Djebedi Supply in 1-3 Units of 1 (Sup)

| MOVE | ATTACK | STRENGTH | REACH | ARMOR | HEALTH | MORALE |
| 9 | 1 | 0 | 0 | 1-3 | 1 | 8 |
Only if the Sultan is with the Army.
Special Rule: Add +1 Combat Die each round to the Armys Pool per Core Unit.
0-1 Mobile Hospital in 1 Unit of 1 model (Sup)
crew
| MOVE | ATTACK | STRENGTH | REACH | ARMOR | HEALTH | MORALE |
| 9 | 1 | 0 | 0 | 1-2 | 1 | 8 |
Special rule: The hospital prevents casualties from becoming Arisen. Revieved Models must be placed in the Zaviyes Hospice Camp
0-2 Surgeons in 1 Unit of 1-2 models (Sup)
crew
| MOVE | ATTACK | STRENGTH | REACH | ARMOR | HEALTH | MORALE |
| 9 | 1 | 0 | 0 | 1-2 | 1 | 8 |
Special Rule: Must be with Mobile Hospital. Can prevent models from becoming casualties and instead join the Oturak Veteran Unit.
0-4 Ogpu Khalci in 1 Unit of 1-4 (Sup)
| MOVE | ATTACK | STRENGTH | REACH | ARMOR | HEALTH | MORALE |
| 9 | 1 | 0 | 0 | 1-3 | 1 | 8 |
0-* Alaz Tribesmen in 1-* units of 1 model (Sup)
The Alaz of the 42 tribes, delivers a "Master Blacksmith" upgrade to a unit, giving them armor-piercing weapons.
| MOVE | ATTACK | STRENGTH | REACH | ARMOR | HEALTH | MORALE |
| 9 | 1 | 0 | 0 | 1-2 | 1 | 8 |
Special Rule: +1 AIM
0-4 Bagage Wagons in 1 Unit of 1-4 (Sup)
Crew
| MOVE | ATTACK | STRENGTH | REACH | ARMOR | HEALTH | MORALE |
| 9 | 1 | 0 | 0 | 1-2 | 1 | 8 |
Hull
Pulled by; Ox, Buffalo, Mule, Horse, Camel
| MOVE | ATTACK | STRENGTH | REACH | BARDING | HEALTH |
| 20 | 0 | 0 | 0 | 0-1 | 0 |
May he upgraded to Celestial Supply Wagons. Providing a re-roll to "Misfire" results for all gunpowder weapons within 30 CM, representing the Ughuz's vast reserves of gunpowder.
0-4 Fortification in 1-4 Units of 1-4 (Sup)
0-4 Trenches in 1-4 Units of 1-4 (Sup)
0-4 Crop Fields 1-4 Units of 1-4 (Sup)
Field of Crops.
Special Rules: Prebattle deploy Add +1 Combat Die to friendly Units within 30 CM.
0-2 Funeral Sites in 1-2 units of 1 model (Sup)
Wooden monuments and stone figures that inspire the Ughuz to defend their ancestral lands.
Special Rule: prebattle deploy (full table). Veneration (+1 Morale to all friendly units within 45CM). "Veneration of the Dead": If a unit is within 45 CM of a Funeral Site , they gain "Stubborn" and will not flee, as they are defending the graves of their ancestors.
- - - - - - - - - - - - - - - - - - - - - - - - Allies - - - - - - - - - - - - - - - - - - - - - - - -
Quote from IoM-Christian on 2022-09-29, 18:14Some good theme thoughts here...
Turkic Confederations of the Dark Ages
Early 15th century Ottoman Empire
Some good theme thoughts here...
Turkic Confederations of the Dark Ages
Early 15th century Ottoman Empire
Quote from IoM-Christian on 2022-10-01, 10:00Ughuz 0.02
Made changes to as good as all Units in the list.
Ughuz 0.02
Made changes to as good as all Units in the list.
Quote from IoM-Christian on 2022-10-02, 19:30Ughuz 0.03
Elaboraded and changed as good as half the army list.
Ughuz 0.03
Elaboraded and changed as good as half the army list.
Quote from IoM-Christian on 2022-10-09, 19:27Ughuz 0.04
Altered several Units amount and min/max.
Ughuz 0.04
Altered several Units amount and min/max.
Quote from IoM-Christian on 2023-03-20, 15:19Ughuz 0.05
Added Grenadiers.
Ughuz 0.05
Added Grenadiers.
Quote from IoM-Christian on 2026-03-24, 14:39Ughuz 0.1.0
Revised the entire list, taking it a gargantuan leap towards completion.
Ughuz 0.1.0
Revised the entire list, taking it a gargantuan leap towards completion.
Quote from IoM-Christian on 2026-08-25, 19:36Ughuz 0.1.0
Defined Ughuz infantry base sizes.
Ughuz 0.1.0
Defined Ughuz infantry base sizes.
Quote from IoM-Christian on 2026-10-01, 13:29Ughuz 0.2.0
Revised the entire army and made it a 'tribe/clan' setup.
Amongst things...
Moved Akritoi, Yayas, Müsellem, Grenadiers, Oturak to Auxiliary
Moved Alaz from Allies to SupportDeleted Road Engineers, Mehteran
Deleted Arisen and Drakk Alfar from Allies
Ughuz 0.2.0
Revised the entire army and made it a 'tribe/clan' setup.
Amongst things...
Moved Akritoi, Yayas, Müsellem, Grenadiers, Oturak to Auxiliary
Moved Alaz from Allies to Support
Deleted Road Engineers, Mehteran
Deleted Arisen and Drakk Alfar from Allies
