This group mostly lives in the hills and highlands of Darin, but are also encountered along the Rim or in high mountain areas of the Realm. Many are hunters or fishers, some are farmers and herders. A few are shamans, seers, a spirit talker.
Clothing & Decoration: Crude hide and fur tunics with leggings and rough over-coats, short cloaks, and hats.
Fears & Inabilities: Numerous superstitions, notably a fear of spirits.
Lifestyle: Hunters and gatherers who live in small families and reside in farmsteads. Extremely gifted storytellers.
Marriage Pattern: Monogamous, but one must marry outside the family.
Religion: Devoted to the “True Gods.” Oral traditions are crucial to the keeping of histories and law.
Demeanour: Vocal and animated. They love to talk, laugh, and sing.
Prejudices: They generally hate the Mariners; many also despise Nomad, and Highlanders.
Special Skills: Everyman: Driving, Herding, Horticulture, Hunting, Play Instrument, Poetic Improvisation, Singing, Tale Telling; Restricted: none.
Standard Hobby Skills: Acrobatics, Acting, Ambush, Animal Handling, Caving, Climbing, Foraging, Hiding, History, Jumping, Leather-crafting, Metal-crafting, Region Lore, Riding, Scaling, Stalking, Swimming, Tracking, Weatherwatching
Armor: None or soft leather.
Weapons: Broadsword, club, dagger, handaxe, javelin, short bow, spear.
Special Items: Their workmanship is rather crude, although it has aesthetic appeal to those with rustic tastes; it is usually of materials that do not long endure (bone, skin, tin, leather, yarn, wood).