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Movement 1.2.0

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Movement 0.04

Unit Models may not MOVE within 1" of ENEMY Unit Models.

Unit Models always turn facing at their CENTRE, and then MOVE. So non retangular BASES (cavalry, chariots, etc.) use facing BASE-WIDTH to see if they can pass.

If passing within weapon reach of ENEMY on HOLD Thier ATTACKS may be resolved.

Movement 0.05

To allow for more varied troops, the system are changed from INCH to CM.

Movement 1.2.0

Removed Actions from this thread to avoid redundant information.

Removed 'Dispersed' and instead added that effect to Skirmishers

Movement 1.2.1

Edited approaching distance from 2 to 5 cm.

Elaborated on [HOLD] action.

Elaborated on reach.

Movement 1.3.0

We decided to go back to Armour inflicting on Movement instead of Charge. Unit movement is thus reduced by 1CM for each Armour, Shield, and Barding value.

The distance models must keep to enemies when moving, is changed from a generic 5CM to foes melee reach.

Units may spend any or all their Actions moving. (A 3 action unit may move up to 3 times)

Another unit battlefield movement action is [MARCH], which are changed  so the Unit can travel up to 3 * [MOVE] across Normal Terrain. UNITS may not [MARCH] across Difficult Terrain..

Movement 1.1.3

Transfreered  armour movement penalties to ths thread.

Movement 1.2.0.

Each armour factor reduce Unit move 1 CM. Thus mounts take both their own and riders physical Protection into consideration.

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