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Archaic 1.0.17
Quote from IoM-Christian on 2019-11-06, 10:04The Archaic are oldest of all humans, with no known mixing with non-human races and are very tough and resilient towards magic. Their armies are generally a mixture of various Archaic sub-races; Denisov, Neander, Heidel, Herto, Egaster, Roden, Floren, Ubag, Antesse, Garectus, Naledi, Erectus and Missing-Links. Only a few of these are able to lead them in warfare, but they all play their part when defending their Neolithic settlements or trotting off to war.
- - - - - - - - - - - - - - - - - - - - - - - - ARMY - - - - - - - - - - - - - - - - - - - - - - - -
Army Special: All Units are Skirmisher and use their Generals Morale value for tests if they have Line of Sight.
1 General and 4 Core Units making up for at least 35% of Army total value.
- - - - - - - - - - - - - - - - - - - - - - - - Command - - - - - - - - - - - - - - - - - - - - - - - -
1 General in 1 Unit of 1 (Gen)
MOVE CHARGE ATTACK STRENGTH REACH ARMOR HEALTH MORALE 6 7 1 0 0 1-3 2 10 Command Level: May buy up to Command Level 8.
Special Rule: Makes models within 8" immune to Morale failure.
Wield either: 1 long spear / 1 2H club / 1 Great hammer / 2 1H clubs
Mount either:
Mammoth
MOVE MORALE ARMOUR HEALTH 7 - 3 2 3 Combat Dice (2 Tusks & 1 stomp)
May buy Ancient Charging Roar for 10 point.
Woolly Rhino
MOVE MORALE ARMOUR HEALTH 8 - 4 2 Ljostari Elk
MOVE MORALE ARMOUR HEALTH 9 - 1-3 2
0-1 Brute Biggie General Guard in 1 unit of 1 (Cmd)
These rather large brutes must join the General.
MOVE CHARGE ATTACK STRENGTH REACH ARMOR HEALTH MORALE 6 7 1 0 0 1-3 2 - Wield either: Must equip as General
Mount: Must mount as General
Special Rule: Wound Soaker
0-2 Battle Weaver in 1-2 units of 1 (Cmd)
MOVE CHARGE ATTACK STRENGTH REACH ARMOR HEALTH MORALE 6 7 1 0 0 1-3 2 8 Wield: 1 club.
Special Rule: Allow for 1 free 8" Order passing per Turn.
0-2 Battle Howler in 1-2 units (Cmd)
MOVE CHARGE ATTACK STRENGTH REACH ARMOR HEALTH MORALE 6 7 1 0 0 1-3 2 8 Wield: 1 1H weapon.
Special Rule: Instrument allow models within 8" to Reorder without spending an Order.
- - - - - - - - - - - - - - - - - - - - - - - - Core - - - - - - - - - - - - - - - - - - - - - - - -
Special Rule: @ 25-point, a Core Unit can buy FEAR causing tattoos. (must be visible to opponent)
0-4 Netters in 1-2 units of 2-4 (Cor)
MOVE CHARGE ATTACK STRENGTH REACH ARMOR HEALTH MORALE 6 7 1 0 0 1-2 2 8 Wield: Net & Rock
0-6 Jaw of Earth in 1-2 units of 1-6 (Cor)
MOVE CHARGE ATTACK STRENGTH REACH ARMOR HEALTH MORALE 6 7 1 1 0 1-2 2 8 Wield: 2 2h Clubs / 2h Tree-trunk, Large Rocks
Special: Cannibalism
0-6 Hunters in 1-2 units of 2-4 (Cor)
MOVE CHARGE ATTACK STRENGTH REACH ARMOR HEALTH MORALE 6 7 1 1 0 1-2 2 8 Wield: Bow / Javelin
0-6 Haze-Spinners in 1-2 units of 1-6 (Cor)
MOVE CHARGE ATTACK STRENGTH REACH ARMOR HEALTH MORALE 6 7 1 1 0 0-1 2 8 Wield: Hand Weapons
Special Rules: Enemy units must take a LD test before charging them. Can Mesmerize
0-6 Out-flankers in 1-2 units of 1-6 (Cor)
MOVE CHARGE ATTACK STRENGTH REACH ARMOR HEALTH MORALE 6 7 1 1 0 1-2 2 8 Wield: Spear / 1H Mammoth fang / Throwing rocks / Javelin
0-6 Archaic Fists in 1-2 units of 1-6 (Cor)
MOVE CHARGE ATTACK STRENGTH REACH ARMOR HEALTH MORALE 6 7 1 1 0 1-3 2 8 Wield: 1 2H Stone Axe / 1 Long spear / 2 1H clubs / Axes / Spiked clubs / Spear
0-6 Forestflock in 1-2 units of 1-6 (Cor)
MOVE CHARGE ATTACK STRENGTH REACH ARMOR HEALTH MORALE 6 7 1 1 0 1 2 8 Wield: Throwing rocks / 1H club
Special Rule: Ignore Woodlands movement penalty
0-4 Ljostari-Elk Riders in 1 unit of 1-4 (Cor)
MOVE MORALE ARMOUR HEALTH - 7 1-3 2 Wield either: 1 long spear / 1 2H club / 1 Great hammer / 2 1H clubs
MOVE MORALE ARMOUR HEALTH 9 - 2 1 It has 2 attack die
0-2 Trappers in 1 unit of 1-2 (Cor)
MOVE CHARGE ATTACK STRENGTH REACH ARMOR HEALTH MORALE 5 7 1 1 0 1-2 1 7 Special rule: ignore difficult terrain.
- - - - - - - - - - - - - - - - - - - - - - - - Auxiliary - - - - - - - - - - - - - - - - - - - - - - - - -
0-2 Firestarter in 1-2 Units of 1 (Aux)
MOVE CHARGE ATTACK STRENGTH REACH ARMOR HEALTH MORALE 6 7 1 1 0 1-2 2 8 Special rule: Can create spreading fires (Fire-template) causing FEAR.
0-1 Ancestorian in 1 unit of 1 (Aux)
MOVE CHARGE ATTACK STRENGTH REACH ARMOR HEALTH MORALE 6 7 1 1 0 1-3 2 7 Special Rule: Each handle a group of 1-6 Missing Links.
MOVE MORALE ARMOUR HEALTH 7 - 2 1
0-1 Fangclaw in 1 unit of 1 (Aux)
MOVE CHARGE ATTACK STRENGTH REACH ARMOR HEALTH MORALE 6 7 1 1 0 1-3 2 7 Special rule: Each handle a group of 1-3 Sabre-tooth Tigers. Cause Fear
MOVE MORALE ARMOUR HEALTH 8 - 2 2
0-1 Beak-Squeakers in 1 unit of 1 (Aux)
MOVE CHARGE ATTACK STRENGTH REACH ARMOR HEALTH MORALE 6 7 1 1 0 1-3 2 7 Each handle a group of 1-2 Big-Beaks.
MOVE MORALE ARMOUR HEALTH 9 - 1 1 Special rule: Big-Beaks. Cause Fear
0-1 Twisted Twin in 1 units of 1 (Aux)
GARECTUS
Each Garectus is controlled by it Ubag twin, who is carried by their mother.
MOVE CHARGE ATTACK STRENGTH REACH ARMOR HEALTH MORALE 7 9 1 1 0 2 3 - UBAG & MOTHER
MOVE CHARGE ATTACK STRENGTH REACH ARMOR HEALTH MORALE 6 - 1 1 0 1 1 9 Special Rules: Garectus cause Fear. If the Ubag carrying mother dies, the Garectus Rampage
0-4 Beast Riders in 1-2 units of 1-4 (Aux)
MOVE CHARGE ATTACK STRENGTH REACH ARMOR HEALTH MORALE - - 1 1 0 1-3 2 8 Wield either: 1 long spear / 1 2H club / 1 Great hammer
Mammoth Mount:
MOVE MORALE ARMOUR HEALTH 7 - 3 2 Special Rule: causes Fear. 2 Combat Dice.
May buy Ability; Ancient Charging Roar, for 10 pts.
Wholly Rhino Mount
MOVE MORALE ARMOUR HEALTH 8 - 4 2 Special Rule: causes FEAR. They have 1 attack die each
Big Beak Mount
Wield either: 1 spear / 2 1H clubs
MOVE MORALE ARMOUR HEALTH 9 - 1 1 Special rule: It has 1 attack die
- - - - - - - - - - - - - - - - - - - - - - - - Machines -- - - - - - - - - - - - - - - - - - - - - - - -
- - - - - - - - - - - - - - - - - - - - - - - - Support -- - - - - - - - - - - - - - - - - - - - - - - -
0-1 Shaman in 1 unit of 1 (Sup)
MOVE CHARGE ATTACK STRENGTH REACH ARMOR HEALTH MORALE 6 7 1 1 0 1-2 2 9 May buy Healer Levels up to 8, @ 5 points per Level.
Special Rule: Healing allows a revieving roll for models who reached 0 Health, within 8" +1" per level bought..
0-8 Parent of Tribes Totem in 1-8 Units of 1 (Sup)
The Archaics faith are to the Divine Realms, thus can they only pick Greater Gods Totems.
MOVE CHARGE ATTACK STRENGTH REACH ARMOR HEALTH MORALE - - - - D6A * HEALTH 4 5 - Special Rule: Prebattle Deployment (Deployment Zone).
- - - - - - - - - - - - - - - - - - - - - - - - Allies - - - - - - - - - - - - - - - - - - - - - - - -
Heroes Max 1 Hero at game start per Weaver. (from the realms of: Cyan, Green, Yellow)
Other Races: Maximum 5% of total army cost from Ogryl, Utarik, Moss'ari, Izir, Utarik, Clovincaz, Findograa, Tatongol, Markian, Darim, Ortagui, N'aldan, Common, and Realmar.
The Archaic are oldest of all humans, with no known mixing with non-human races and are very tough and resilient towards magic. Their armies are generally a mixture of various Archaic sub-races; Denisov, Neander, Heidel, Herto, Egaster, Roden, Floren, Ubag, Antesse, Garectus, Naledi, Erectus and Missing-Links. Only a few of these are able to lead them in warfare, but they all play their part when defending their Neolithic settlements or trotting off to war.
- - - - - - - - - - - - - - - - - - - - - - - - ARMY - - - - - - - - - - - - - - - - - - - - - - - -
Army Special: All Units are Skirmisher and use their Generals Morale value for tests if they have Line of Sight.
1 General and 4 Core Units making up for at least 35% of Army total value.
- - - - - - - - - - - - - - - - - - - - - - - - Command - - - - - - - - - - - - - - - - - - - - - - - -
1 General in 1 Unit of 1 (Gen)
MOVE | CHARGE | ATTACK | STRENGTH | REACH | ARMOR | HEALTH | MORALE |
6 | 7 | 1 | 0 | 0 | 1-3 | 2 | 10 |
Command Level: May buy up to Command Level 8.
Special Rule: Makes models within 8" immune to Morale failure.
Wield either: 1 long spear / 1 2H club / 1 Great hammer / 2 1H clubs
Mount either:
Mammoth
MOVE | MORALE | ARMOUR | HEALTH |
7 | - | 3 | 2 |
3 Combat Dice (2 Tusks & 1 stomp)
May buy Ancient Charging Roar for 10 point.
Woolly Rhino
MOVE | MORALE | ARMOUR | HEALTH |
8 | - | 4 | 2 |
Ljostari Elk
MOVE | MORALE | ARMOUR | HEALTH |
9 | - | 1-3 | 2 |
0-1 Brute Biggie General Guard in 1 unit of 1 (Cmd)
These rather large brutes must join the General.
MOVE | CHARGE | ATTACK | STRENGTH | REACH | ARMOR | HEALTH | MORALE |
6 | 7 | 1 | 0 | 0 | 1-3 | 2 | - |
Wield either: Must equip as General
Mount: Must mount as General
Special Rule: Wound Soaker
0-2 Battle Weaver in 1-2 units of 1 (Cmd)
MOVE | CHARGE | ATTACK | STRENGTH | REACH | ARMOR | HEALTH | MORALE |
6 | 7 | 1 | 0 | 0 | 1-3 | 2 | 8 |
Wield: 1 club.
Special Rule: Allow for 1 free 8" Order passing per Turn.
0-2 Battle Howler in 1-2 units (Cmd)
MOVE | CHARGE | ATTACK | STRENGTH | REACH | ARMOR | HEALTH | MORALE |
6 | 7 | 1 | 0 | 0 | 1-3 | 2 | 8 |
Wield: 1 1H weapon.
Special Rule: Instrument allow models within 8" to Reorder without spending an Order.
- - - - - - - - - - - - - - - - - - - - - - - - Core - - - - - - - - - - - - - - - - - - - - - - - -
Special Rule: @ 25-point, a Core Unit can buy FEAR causing tattoos. (must be visible to opponent)
0-4 Netters in 1-2 units of 2-4 (Cor)
MOVE | CHARGE | ATTACK | STRENGTH | REACH | ARMOR | HEALTH | MORALE |
6 | 7 | 1 | 0 | 0 | 1-2 | 2 | 8 |
Wield: Net & Rock
0-6 Jaw of Earth in 1-2 units of 1-6 (Cor)
MOVE | CHARGE | ATTACK | STRENGTH | REACH | ARMOR | HEALTH | MORALE |
6 | 7 | 1 | 1 | 0 | 1-2 | 2 | 8 |
Wield: 2 2h Clubs / 2h Tree-trunk, Large Rocks
Special: Cannibalism
0-6 Hunters in 1-2 units of 2-4 (Cor)
MOVE | CHARGE | ATTACK | STRENGTH | REACH | ARMOR | HEALTH | MORALE |
6 | 7 | 1 | 1 | 0 | 1-2 | 2 | 8 |
Wield: Bow / Javelin
0-6 Haze-Spinners in 1-2 units of 1-6 (Cor)
MOVE | CHARGE | ATTACK | STRENGTH | REACH | ARMOR | HEALTH | MORALE |
6 | 7 | 1 | 1 | 0 | 0-1 | 2 | 8 |
Wield: Hand Weapons
Special Rules: Enemy units must take a LD test before charging them. Can Mesmerize
0-6 Out-flankers in 1-2 units of 1-6 (Cor)
MOVE | CHARGE | ATTACK | STRENGTH | REACH | ARMOR | HEALTH | MORALE |
6 | 7 | 1 | 1 | 0 | 1-2 | 2 | 8 |
Wield: Spear / 1H Mammoth fang / Throwing rocks / Javelin
0-6 Archaic Fists in 1-2 units of 1-6 (Cor)
MOVE | CHARGE | ATTACK | STRENGTH | REACH | ARMOR | HEALTH | MORALE |
6 | 7 | 1 | 1 | 0 | 1-3 | 2 | 8 |
Wield: 1 2H Stone Axe / 1 Long spear / 2 1H clubs / Axes / Spiked clubs / Spear
0-6 Forestflock in 1-2 units of 1-6 (Cor)
MOVE | CHARGE | ATTACK | STRENGTH | REACH | ARMOR | HEALTH | MORALE |
6 | 7 | 1 | 1 | 0 | 1 | 2 | 8 |
Wield: Throwing rocks / 1H club
Special Rule: Ignore Woodlands movement penalty
0-4 Ljostari-Elk Riders in 1 unit of 1-4 (Cor)
MOVE | MORALE | ARMOUR | HEALTH |
- | 7 | 1-3 | 2 |
Wield either: 1 long spear / 1 2H club / 1 Great hammer / 2 1H clubs
MOVE | MORALE | ARMOUR | HEALTH |
9 | - | 2 | 1 |
It has 2 attack die
0-2 Trappers in 1 unit of 1-2 (Cor)
MOVE | CHARGE | ATTACK | STRENGTH | REACH | ARMOR | HEALTH | MORALE |
5 | 7 | 1 | 1 | 0 | 1-2 | 1 | 7 |
Special rule: ignore difficult terrain.
- - - - - - - - - - - - - - - - - - - - - - - - Auxiliary - - - - - - - - - - - - - - - - - - - - - - - - -
0-2 Firestarter in 1-2 Units of 1 (Aux)
MOVE | CHARGE | ATTACK | STRENGTH | REACH | ARMOR | HEALTH | MORALE |
6 | 7 | 1 | 1 | 0 | 1-2 | 2 | 8 |
Special rule: Can create spreading fires (Fire-template) causing FEAR.
0-1 Ancestorian in 1 unit of 1 (Aux)
MOVE | CHARGE | ATTACK | STRENGTH | REACH | ARMOR | HEALTH | MORALE |
6 | 7 | 1 | 1 | 0 | 1-3 | 2 | 7 |
Special Rule: Each handle a group of 1-6 Missing Links.
MOVE | MORALE | ARMOUR | HEALTH |
7 | - | 2 | 1 |
0-1 Fangclaw in 1 unit of 1 (Aux)
MOVE | CHARGE | ATTACK | STRENGTH | REACH | ARMOR | HEALTH | MORALE |
6 | 7 | 1 | 1 | 0 | 1-3 | 2 | 7 |
Special rule: Each handle a group of 1-3 Sabre-tooth Tigers. Cause Fear
MOVE | MORALE | ARMOUR | HEALTH |
8 | - | 2 | 2 |
0-1 Beak-Squeakers in 1 unit of 1 (Aux)
MOVE | CHARGE | ATTACK | STRENGTH | REACH | ARMOR | HEALTH | MORALE |
6 | 7 | 1 | 1 | 0 | 1-3 | 2 | 7 |
Each handle a group of 1-2 Big-Beaks.
MOVE | MORALE | ARMOUR | HEALTH |
9 | - | 1 | 1 |
Special rule: Big-Beaks. Cause Fear
0-1 Twisted Twin in 1 units of 1 (Aux)
GARECTUS
Each Garectus is controlled by it Ubag twin, who is carried by their mother.
MOVE | CHARGE | ATTACK | STRENGTH | REACH | ARMOR | HEALTH | MORALE |
7 | 9 | 1 | 1 | 0 | 2 | 3 | - |
UBAG & MOTHER
MOVE | CHARGE | ATTACK | STRENGTH | REACH | ARMOR | HEALTH | MORALE |
6 | - | 1 | 1 | 0 | 1 | 1 | 9 |
Special Rules: Garectus cause Fear. If the Ubag carrying mother dies, the Garectus Rampage
0-4 Beast Riders in 1-2 units of 1-4 (Aux)
MOVE | CHARGE | ATTACK | STRENGTH | REACH | ARMOR | HEALTH | MORALE |
- | - | 1 | 1 | 0 | 1-3 | 2 | 8 |
Wield either: 1 long spear / 1 2H club / 1 Great hammer
Mammoth Mount:
MOVE | MORALE | ARMOUR | HEALTH |
7 | - | 3 | 2 |
Special Rule: causes Fear. 2 Combat Dice.
May buy Ability; Ancient Charging Roar, for 10 pts.
Wholly Rhino Mount
MOVE | MORALE | ARMOUR | HEALTH |
8 | - | 4 | 2 |
Special Rule: causes FEAR. They have 1 attack die each
Big Beak Mount
Wield either: 1 spear / 2 1H clubs
MOVE | MORALE | ARMOUR | HEALTH |
9 | - | 1 | 1 |
Special rule: It has 1 attack die
- - - - - - - - - - - - - - - - - - - - - - - - Machines -- - - - - - - - - - - - - - - - - - - - - - - -
- - - - - - - - - - - - - - - - - - - - - - - - Support -- - - - - - - - - - - - - - - - - - - - - - - -
0-1 Shaman in 1 unit of 1 (Sup)
MOVE | CHARGE | ATTACK | STRENGTH | REACH | ARMOR | HEALTH | MORALE |
6 | 7 | 1 | 1 | 0 | 1-2 | 2 | 9 |
May buy Healer Levels up to 8, @ 5 points per Level.
Special Rule: Healing allows a revieving roll for models who reached 0 Health, within 8" +1" per level bought..
0-8 Parent of Tribes Totem in 1-8 Units of 1 (Sup)
The Archaics faith are to the Divine Realms, thus can they only pick Greater Gods Totems.
MOVE | CHARGE | ATTACK | STRENGTH | REACH | ARMOR | HEALTH | MORALE |
- | - | - | - | D6A * HEALTH | 4 | 5 | - |
Special Rule: Prebattle Deployment (Deployment Zone).
- - - - - - - - - - - - - - - - - - - - - - - - Allies - - - - - - - - - - - - - - - - - - - - - - - -
Heroes Max 1 Hero at game start per Weaver. (from the realms of: Cyan, Green, Yellow)
Other Races: Maximum 5% of total army cost from Ogryl, Utarik, Moss'ari, Izir, Utarik, Clovincaz, Findograa, Tatongol, Markian, Darim, Ortagui, N'aldan, Common, and Realmar.
Quote from IoM-Christian on 2019-11-16, 16:15Archaic 0.01
Their armies generally consist of a mixture of the various sub-tribes of Archaic, be that close to modern humans known as Cromagi, the stronger and less subtle Neander, or the most rough and supposingly original of all -the Heibeger. At times they also include pre Heibeger creatures called Missing Links, the most rough and oldest of humankind. Which can only participate in strategic and tactical warfare, if controlled by brighter individuals.
The Archaic lot are the oldest of the Human races and unlike those with known lineage back to other races, their origin is shrouded in the mists of world dawn. They are very resilient towards magic and extremely strong and generally tend to themselves in tribes of 20-50 individuals, especially shunning any of the greater races.
The leaders and units are from these three 'contingents'.
contingent Heibeger [short & rough]
contingent Neander [large & muscular]
contingent Cromagi [tall & slim]
1 General, 4 Core and any amount of Command, Auxiliary, Special, Machines, Allies and Heroes as per Unit/Size limitations below.
Armour cost 1 point per Armour value.
Weapon cost 3 Point + 1 point per inch Range.
- - - - - - - - - - - - General - - - - - - - - - - - -
1 Chieftain in 1 Unit of 1 (any contingent)
Move 6, Morale 8, Die 1/2
Wield either: 1 long spear, r1 / 1 2H club, r1 / 1 Great hammer, r1 / 2 1H clubs, r0
Mount either: Mammoth/ Wolly Rhino / Ljostari Elk
Armour: 1-3
Special Rule: Makes models within 8" immune to Morale failure.
- - - - - - - - - - - - Command - - - - - - - - - - - -
0-4 Battle Weaver in 1-4 units of 1 (any contingent)
Move 6, Morale 9, Die 1
Wield: 1 club, r0.
Armour: 1-3
Special Rule: Carries a Battle Banner making models within 8" immune to Morale failure, and allow for Order passing.
0-4 Battle Howler in 1-4 units (any contingent)
Move 6, Morale 9, Die 1
Wield: 1 sword(katana), r0.
Armour: 1-3
Special Rule: Instrument allow models within 8" to Reorder without spending an Order.
- - - - - - - - - - - - Core - - - - - - - - - - - -
0-16 Ripper in 1-4 units of 4-8 (contingent Heibeger)
Each carry random hand weapon(s)
0-16 Whackers in 1-2 units of 8-16 (contingent Neander)
Each carry 2 one-hand wooden shafted stone headed axes.
0-16 Pokers in 1 unit of 1-16 (contingent Cromagi)
Each carry a huge spear.
0-8 Mamoties’ (10 pts) in 1-4 units (contingent Heibeger)
Each wield a mammoth fang.
Very heavy fur/skin armour?
0-8 Crushers in 1-2 units of 1-6 (contingent Neander)
Each carry a thick tree trunk.
0-8 Smashers in 1 unit of 1-8 (contingent Cromagi)
Each hold 1 two-handed wooden shafted stone head hammer.
0-8 Throwers in 1-4 units of 1-4 (contingent Heibeger)
Each carry hand sized rocks.
0-8 Lobbers in 1-2 units of 1-4 (contingent Neander)
Each hold large head/chest sized rocks.
0-8 Shooter in 1 unit of 1-8 (contingent Cromagi)
Each wield a bow.
0-8 Catcher in 1-2 units of 1-8 -cause FEAR (contingent Heibeger)
Each carry a 1 hand throwing net and a hand sized rock.
0-8 Haze-spinners in 1 unit of 1-8 – cause MESMERIZE (contingent Neander)
Enemy units within 16" must take a LD test before charging them.
- - - - - - - - - - - - Auxiliary - - - - - - - - - - - -
0-8 Firestarter in 1 unit of 1-8 – cause FEAR (contingent Cromagi)
Enemy units within 16" must take a LD test before charging them.
0-4 Shaman + 5 pts per level) in units of 1 (contingent Neander)
Healer that allow models who died within 8" (+1" per level) a roll with the 'life die'.
0-2 Ancestorian (30 pts) in 1-2 units of 1-2 (contingent Heibeger)
Each handle a group of 4 Missing Links.
0-2 Fangclaw (30 pts) in 1 unit of 1-2 (contingent Neander)
Each handle 2 Sabre-tooth Tigers.
0-2 Lil'Put (30 pts) in 1-2 units of 1 – cause FEAR (contingent Cromagi)
Each handle a Mountain Giant.
0-2 Mammoth Rider in 1-2 units of 1 – cause FEAR (contingent Heibeger)
0-4 Rhino Rider in 1-2 units of 1-4 – cause FEAR (contingent Neander)
0-6 Megaloceros Rider in 1 unit of 1-6 – cause FEAR (contingent Cromagi)
- - - - - - - - - - - - Allies - - - - - - - - - - - -
Heroes (50 pts) Max 1 Hero at game start per Weaver. (from the realms of: Cyan, Green, Yellow)
Other Races: Maximum 5% of total army cost from Ogryl, Utarik, Moss'ari, Izir, Utarik, Clovincaz, Findograa, Tatongol, Markian, Darim, Ortagui, N'aldan, Common, and Realmar.
Archaic 0.01
Their armies generally consist of a mixture of the various sub-tribes of Archaic, be that close to modern humans known as Cromagi, the stronger and less subtle Neander, or the most rough and supposingly original of all -the Heibeger. At times they also include pre Heibeger creatures called Missing Links, the most rough and oldest of humankind. Which can only participate in strategic and tactical warfare, if controlled by brighter individuals.
The Archaic lot are the oldest of the Human races and unlike those with known lineage back to other races, their origin is shrouded in the mists of world dawn. They are very resilient towards magic and extremely strong and generally tend to themselves in tribes of 20-50 individuals, especially shunning any of the greater races.
The leaders and units are from these three 'contingents'.
contingent Heibeger [short & rough]
contingent Neander [large & muscular]
contingent Cromagi [tall & slim]
1 General, 4 Core and any amount of Command, Auxiliary, Special, Machines, Allies and Heroes as per Unit/Size limitations below.
Armour cost 1 point per Armour value.
Weapon cost 3 Point + 1 point per inch Range.
- - - - - - - - - - - - General - - - - - - - - - - - -
1 Chieftain in 1 Unit of 1 (any contingent)
Move 6, Morale 8, Die 1/2
Wield either: 1 long spear, r1 / 1 2H club, r1 / 1 Great hammer, r1 / 2 1H clubs, r0
Mount either: Mammoth/ Wolly Rhino / Ljostari Elk
Armour: 1-3
Special Rule: Makes models within 8" immune to Morale failure.
- - - - - - - - - - - - Command - - - - - - - - - - - -
0-4 Battle Weaver in 1-4 units of 1 (any contingent)
Move 6, Morale 9, Die 1
Wield: 1 club, r0.
Armour: 1-3
Special Rule: Carries a Battle Banner making models within 8" immune to Morale failure, and allow for Order passing.
0-4 Battle Howler in 1-4 units (any contingent)
Move 6, Morale 9, Die 1
Wield: 1 sword(katana), r0.
Armour: 1-3
Special Rule: Instrument allow models within 8" to Reorder without spending an Order.
- - - - - - - - - - - - Core - - - - - - - - - - - -
0-16 Ripper in 1-4 units of 4-8 (contingent Heibeger)
Each carry random hand weapon(s)
0-16 Whackers in 1-2 units of 8-16 (contingent Neander)
Each carry 2 one-hand wooden shafted stone headed axes.
0-16 Pokers in 1 unit of 1-16 (contingent Cromagi)
Each carry a huge spear.
0-8 Mamoties’ (10 pts) in 1-4 units (contingent Heibeger)
Each wield a mammoth fang.
Very heavy fur/skin armour?
0-8 Crushers in 1-2 units of 1-6 (contingent Neander)
Each carry a thick tree trunk.
0-8 Smashers in 1 unit of 1-8 (contingent Cromagi)
Each hold 1 two-handed wooden shafted stone head hammer.
0-8 Throwers in 1-4 units of 1-4 (contingent Heibeger)
Each carry hand sized rocks.
0-8 Lobbers in 1-2 units of 1-4 (contingent Neander)
Each hold large head/chest sized rocks.
0-8 Shooter in 1 unit of 1-8 (contingent Cromagi)
Each wield a bow.
0-8 Catcher in 1-2 units of 1-8 -cause FEAR (contingent Heibeger)
Each carry a 1 hand throwing net and a hand sized rock.
0-8 Haze-spinners in 1 unit of 1-8 – cause MESMERIZE (contingent Neander)
Enemy units within 16" must take a LD test before charging them.
- - - - - - - - - - - - Auxiliary - - - - - - - - - - - -
0-8 Firestarter in 1 unit of 1-8 – cause FEAR (contingent Cromagi)
Enemy units within 16" must take a LD test before charging them.
0-4 Shaman + 5 pts per level) in units of 1 (contingent Neander)
Healer that allow models who died within 8" (+1" per level) a roll with the 'life die'.
0-2 Ancestorian (30 pts) in 1-2 units of 1-2 (contingent Heibeger)
Each handle a group of 4 Missing Links.
0-2 Fangclaw (30 pts) in 1 unit of 1-2 (contingent Neander)
Each handle 2 Sabre-tooth Tigers.
0-2 Lil'Put (30 pts) in 1-2 units of 1 – cause FEAR (contingent Cromagi)
Each handle a Mountain Giant.
0-2 Mammoth Rider in 1-2 units of 1 – cause FEAR (contingent Heibeger)
0-4 Rhino Rider in 1-2 units of 1-4 – cause FEAR (contingent Neander)
0-6 Megaloceros Rider in 1 unit of 1-6 – cause FEAR (contingent Cromagi)
- - - - - - - - - - - - Allies - - - - - - - - - - - -
Heroes (50 pts) Max 1 Hero at game start per Weaver. (from the realms of: Cyan, Green, Yellow)
Other Races: Maximum 5% of total army cost from Ogryl, Utarik, Moss'ari, Izir, Utarik, Clovincaz, Findograa, Tatongol, Markian, Darim, Ortagui, N'aldan, Common, and Realmar.
Quote from IoM-Christian on 2019-11-17, 09:40Archaic 0.02
Altered the catapult into a trebuchet with a crew of 5, range battlefield and cost 50 pts.
Archaic 0.02
Altered the catapult into a trebuchet with a crew of 5, range battlefield and cost 50 pts.
Quote from IoM-Christian on 2019-11-26, 13:46Archaic 0.03
Altered the nace name to Archaic, made Neander one of 3 race contingents.
Adjusted many unit type point costs and amount in some.
Added a couple of new unit types and altered some others -and threw artillery engines out.
Archaic 0.03
Altered the nace name to Archaic, made Neander one of 3 race contingents.
Adjusted many unit type point costs and amount in some.
Added a couple of new unit types and altered some others -and threw artillery engines out.
Quote from IoM-Christian on 2020-07-02, 19:51Archaic 0.04
Changed Crom's men to Cromagi
Changed Heiberger to Heibeger
Changed Sabre Tooth Tiger handler to Neander and Lil'Put handler to Cromagi.
Archaic 0.04
Changed Crom's men to Cromagi
Changed Heiberger to Heibeger
Changed Sabre Tooth Tiger handler to Neander and Lil'Put handler to Cromagi.
Quote from IoM-Christian on 2021-10-03, 15:44Archaic 0.05
Changed Army description to the revised composition system.
Archaic 0.05
Changed Army description to the revised composition system.
Quote from IoM-Christian on 2021-10-24, 20:22Archaic 0.06
Changed:
General Special rule.Moved Haze-spinners, Catchers, Shooters, Lobbers and Throwers from Auxiliary to Core.
Elaborated: most subrace units have been collapsed
Archaic 0.06
Changed:
General Special rule.
Moved Haze-spinners, Catchers, Shooters, Lobbers and Throwers from Auxiliary to Core.
Elaborated: most subrace units have been collapsed
Quote from IoM-Christian on 2021-10-29, 15:03Archaic 0.07
Removed Mount restrictions towards Archaic subclasses.
Changed Archaic Move from 6 to 5.
Lowered Archaic Morale from 8 to 7.
Specified Mount cost & stats.Note the altered Charge distance rule.
Archaic 0.07
Removed Mount restrictions towards Archaic subclasses.
Changed Archaic Move from 6 to 5.
Lowered Archaic Morale from 8 to 7.
Specified Mount cost & stats.
Note the altered Charge distance rule.
Quote from IoM-Christian on 2021-10-30, 08:42Archaic 0.08
Added Rerolls (Spc)
10 point: 1 Morale Reroll
10 point: 1 Combat Die Reroll
ARMY COMPOSITION
1 General, 4 Core and any amount of Command, Auxiliary, Special, Machines, Allies and Heroes as per Unit/Size limitations below.
Armour cost 1 point per Armour value.
Weapon cost 3 Point + 1 point per inch Range.
- - - - - - - - - - - - General - - - - - - - - - - - -
1 Chieftain in 1 Unit of 1 (Gen) (any contingent)
MOVE MORALE ARMOUR 5 8 1-3 Special Rule: Makes models within 8" immune to Morale failure.
Wield either: 1 long spear, r1 / 1 2H club, r1 / 1 Great hammer, r1 / 2 1H clubs, r0
Mount either:
Mammoth
MOVE MORALE ARMOUR 6 - 3 Woolly Rhino
MOVE MORALE ARMOUR 7 - 4 Rim-Elk
MOVE MORALE ARMOUR 8 - 2 Big-Beak
MOVE MORALE ARMOUR 9 - 1
- - - - - - - - - - - - Command - - - - - - - - - - - -
0-4 Battle Weaver in 1-4 units of 1 (any contingent)
MOVE MORALE ARMOUR 5 7 1-3 Wield: 1 club, r0.
Special Rule: Carries a Battle Banner making models within 8" immune to Morale failure, and allow for Order passing.
0-4 Battle Howler in 1-4 units (any contingent)
MOVE MORALE ARMOUR 5 7 1-3 Wield: 1 1H weapon, r0.
Special Rule: Instrument allow models within 8" to Reorder without spending an Order.
- - - - - - - - - - - - Core - - - - - - - - - - - -
Army must have at least 4 Core Units, worth at least 35% of army value.
0-42 Heiberger in 1-12 units of 4-8
MOVE MORALE ARMOUR 5 7 1-3 Wield: Random hand weapon(s), r0 / 1H Mammoth fang, r1 / x Throwing rocks, r8 / Net & Rock, r1
Special Rule: May buy masks that makes the unit cause FEAR.
0-24 Cromagi in 1-3 units of 1-8
MOVE MORALE ARMOUR 5 7 1-3 Wield: Huge Spear, r1 / 2H Stone Head Hammer, r1 / Bow, r12
0-36 Neander in 1-6 units of 1-6
MOVE MORALE ARMOUR 5 7 1-2 Wield: Tree trunk, r2 / Large Rocks, r6 / 2H Stone Axe, r1
- - - - - - - - - - - - Auxiliary - - - - - - - - - - - -
0-8 Cromagi Firestarter in 1 unit of 1-8
MOVE MORALE ARMOUR 5 7 1-2 Special rule: cause FEAR. Enemy units within 16" must take a LD test.
0-8 Neander Haze-spinners in 1 unit of 1-8
MOVE MORALE ARMOUR 6 7 1 Special Rules: Enemy units must take a LD test before charging them. Can MESMERIZE
0-4 Neander Shaman + 5 pts per level) in units of 1
MOVE MORALE ARMOUR 5 8 1-2 Special Rule: Allow models who died within 8" (+1" per level) a roll to be restored 'the life die'.
0-2 Heiberger Ancestorian (30 pts) in 1-2 units of 1-2
MOVE MORALE ARMOUR 5 6 1-3 Special Rule: Each handle a group of Missing Links.
MOVE MORALE ARMOUR 7 - 2
0-2 Neander Fangclaw (30 pts) in 1 unit of 1-2
MOVE MORALE ARMOUR 5 6 1-3 Special rule: Each handle 2 Sabre-tooth Tigers.
MOVE MORALE ARMOUR 9 - 1
0-2 Cromagi Lil'Put (30 pts) in 1-2 units of 1
MOVE MORALE ARMOUR 7 8 1-2 Special Rule: Each handle a Mountain Giant. Cause FEAR
0-4 Mammoth Riders in 1-2 units of 1-4
MOVE MORALE ARMOUR 6 7 1-3 Wield either: 1 long spear, r1 / 1 2H club, r1 / 1 Great hammer, r1
MOVE MORALE ARMOUR 6 - 3 Special Rule: causes FEAR. It has 2 attack die, r1
0-6 Rim-Elk (Megaloceros) Riders in 1 unit of 1-6
MOVE MORALE ARMOUR 6 7 1-3 Wield either: 1 long spear, r1 / 1 2H club, r1 / 1 Great hammer, r1 / 2 1H clubs, r0
MOVE MORALE ARMOUR 8 - 2 Special Rule: causes FEAR. It has 2 attack die, r0
0-4 Rhino Riders in 1-2 units of 1-4
MOVE MORALE ARMOUR 6 7 1-3 Wield either: 1 long spear, r1 / 1 2H club, r1 / 1 Great hammer, r1
MOVE MORALE ARMOUR 7 - 4 Special Rule: causes FEAR. They have 1 attack die each, r0
0-6 Big-Beak Riders in 1 unit of 1-6
MOVE MORALE ARMOUR 6 7 1-2 Wield either: 1 long spear, r1 / 1 2H club, r1 / 1 Great hammer, r1 / 2 1H clubs, r0
MOVE MORALE ARMOUR 9 - 1 Special rule: It has 2 attack die, r1
- - - - - - - - - - - - Allies - - - - - - - - - - - -
Heroes (50 pts) Max 1 Hero at game start per Weaver. (from the realms of: Cyan, Green, Yellow)
Other Races: Maximum 5% of total army cost from Ogryl, Utarik, Moss'ari, Izir, Utarik, Clovincaz, Findograa, Tatongol, Markian, Darim, Ortagui, N'aldan, Common, and Realmar.
Archaic 0.08
Added Rerolls (Spc)
10 point: 1 Morale Reroll
10 point: 1 Combat Die Reroll
ARMY COMPOSITION
1 General, 4 Core and any amount of Command, Auxiliary, Special, Machines, Allies and Heroes as per Unit/Size limitations below.
Armour cost 1 point per Armour value.
Weapon cost 3 Point + 1 point per inch Range.
- - - - - - - - - - - - General - - - - - - - - - - - -
1 Chieftain in 1 Unit of 1 (Gen) (any contingent)
MOVE | MORALE | ARMOUR |
5 | 8 | 1-3 |
Special Rule: Makes models within 8" immune to Morale failure.
Wield either: 1 long spear, r1 / 1 2H club, r1 / 1 Great hammer, r1 / 2 1H clubs, r0
Mount either:
Mammoth
MOVE | MORALE | ARMOUR |
6 | - | 3 |
Woolly Rhino
MOVE | MORALE | ARMOUR |
7 | - | 4 |
Rim-Elk
MOVE | MORALE | ARMOUR |
8 | - | 2 |
Big-Beak
MOVE | MORALE | ARMOUR |
9 | - | 1 |
- - - - - - - - - - - - Command - - - - - - - - - - - -
0-4 Battle Weaver in 1-4 units of 1 (any contingent)
MOVE | MORALE | ARMOUR |
5 | 7 | 1-3 |
Wield: 1 club, r0.
Special Rule: Carries a Battle Banner making models within 8" immune to Morale failure, and allow for Order passing.
0-4 Battle Howler in 1-4 units (any contingent)
MOVE | MORALE | ARMOUR |
5 | 7 | 1-3 |
Wield: 1 1H weapon, r0.
Special Rule: Instrument allow models within 8" to Reorder without spending an Order.
- - - - - - - - - - - - Core - - - - - - - - - - - -
Army must have at least 4 Core Units, worth at least 35% of army value.
0-42 Heiberger in 1-12 units of 4-8
MOVE | MORALE | ARMOUR |
5 | 7 | 1-3 |
Wield: Random hand weapon(s), r0 / 1H Mammoth fang, r1 / x Throwing rocks, r8 / Net & Rock, r1
Special Rule: May buy masks that makes the unit cause FEAR.
0-24 Cromagi in 1-3 units of 1-8
MOVE | MORALE | ARMOUR |
5 | 7 | 1-3 |
Wield: Huge Spear, r1 / 2H Stone Head Hammer, r1 / Bow, r12
0-36 Neander in 1-6 units of 1-6
MOVE | MORALE | ARMOUR |
5 | 7 | 1-2 |
Wield: Tree trunk, r2 / Large Rocks, r6 / 2H Stone Axe, r1
- - - - - - - - - - - - Auxiliary - - - - - - - - - - - -
0-8 Cromagi Firestarter in 1 unit of 1-8
MOVE | MORALE | ARMOUR |
5 | 7 | 1-2 |
Special rule: cause FEAR. Enemy units within 16" must take a LD test.
0-8 Neander Haze-spinners in 1 unit of 1-8
MOVE | MORALE | ARMOUR |
6 | 7 | 1 |
Special Rules: Enemy units must take a LD test before charging them. Can MESMERIZE
0-4 Neander Shaman + 5 pts per level) in units of 1
MOVE | MORALE | ARMOUR |
5 | 8 | 1-2 |
Special Rule: Allow models who died within 8" (+1" per level) a roll to be restored 'the life die'.
0-2 Heiberger Ancestorian (30 pts) in 1-2 units of 1-2
MOVE | MORALE | ARMOUR |
5 | 6 | 1-3 |
Special Rule: Each handle a group of Missing Links.
MOVE | MORALE | ARMOUR |
7 | - | 2 |
0-2 Neander Fangclaw (30 pts) in 1 unit of 1-2
MOVE | MORALE | ARMOUR |
5 | 6 | 1-3 |
Special rule: Each handle 2 Sabre-tooth Tigers.
MOVE | MORALE | ARMOUR |
9 | - | 1 |
0-2 Cromagi Lil'Put (30 pts) in 1-2 units of 1
MOVE | MORALE | ARMOUR |
7 | 8 | 1-2 |
Special Rule: Each handle a Mountain Giant. Cause FEAR
0-4 Mammoth Riders in 1-2 units of 1-4
MOVE | MORALE | ARMOUR |
6 | 7 | 1-3 |
Wield either: 1 long spear, r1 / 1 2H club, r1 / 1 Great hammer, r1
MOVE | MORALE | ARMOUR |
6 | - | 3 |
Special Rule: causes FEAR. It has 2 attack die, r1
0-6 Rim-Elk (Megaloceros) Riders in 1 unit of 1-6
MOVE | MORALE | ARMOUR |
6 | 7 | 1-3 |
Wield either: 1 long spear, r1 / 1 2H club, r1 / 1 Great hammer, r1 / 2 1H clubs, r0
MOVE | MORALE | ARMOUR |
8 | - | 2 |
Special Rule: causes FEAR. It has 2 attack die, r0
0-4 Rhino Riders in 1-2 units of 1-4
MOVE | MORALE | ARMOUR |
6 | 7 | 1-3 |
Wield either: 1 long spear, r1 / 1 2H club, r1 / 1 Great hammer, r1
MOVE | MORALE | ARMOUR |
7 | - | 4 |
Special Rule: causes FEAR. They have 1 attack die each, r0
0-6 Big-Beak Riders in 1 unit of 1-6
MOVE | MORALE | ARMOUR |
6 | 7 | 1-2 |
Wield either: 1 long spear, r1 / 1 2H club, r1 / 1 Great hammer, r1 / 2 1H clubs, r0
MOVE | MORALE | ARMOUR |
9 | - | 1 |
Special rule: It has 2 attack die, r1
- - - - - - - - - - - - Allies - - - - - - - - - - - -
Heroes (50 pts) Max 1 Hero at game start per Weaver. (from the realms of: Cyan, Green, Yellow)
Other Races: Maximum 5% of total army cost from Ogryl, Utarik, Moss'ari, Izir, Utarik, Clovincaz, Findograa, Tatongol, Markian, Darim, Ortagui, N'aldan, Common, and Realmar.
Quote from IoM-Christian on 2021-11-12, 17:26Archaic 1.0
Totally rewamped the Archaic army...
Archaic 1.0
Totally rewamped the Archaic army...