Forum

Please or Register to create posts and topics.

Pigryn 1.6.5

Page 1 of 3Next

Their army can be any mixture of southern Boary or northern Pig'Ynz and their social ranks are visible by the number of beard-rings. 1 ring is their worker class, generally used as auxiliaries, 2 are their core rank and file, 3 are their core champions, command, 4+ are reserved for their generals, and support individuals yave from 1 to 3.

Pigryn theme

 

----- ARMY -----

1 General of higher rank than any champion and support individual, and 4 Core Units making up for at least 40% of Army total value

Pigryn are prone to Fleshfeaster, making their units prefer to feast upon defeated foes, rather than doing their generals bidding. To avoid Fleshfeasting, a victorious unit, or one already Fleshfeasting, must pass a leadership.

Command levels @ 10 point.

Melee weapons @ 1 point per cm reach, and 1 point per strength.

Armour @ 1 point per level.

 

----- COMMAND -----

1 General in 1 Unit of 1 (CMD) [37 pts]

The General is the commanding mastermind more often screaming commands than smacking foes.

MOVE ATTACK STRENGTH REACH ARMOR HEALTH MORALE
11 1 1 0 1-4 2 9

Command Level: Must have a higher Command level than any Champion in the army, up to a maximum of 6.

May wield: 1 1H Sword, 1 1H Axe, 1 1H Spear, 1 2H Sword, 1 2H Axe, 1 2H Spear, 1 2H Club, 1 2H Halberd, 1 2H Forkblade.

 

0-2 Guard in 1 Unit of 1-2 (CMD) [50 pts] + [28 per model]

Proud ones safeguarding the General.

MOVE ATTACK STRENGTH REACH ARMOR HEALTH MORALE
11 1 1 0 1-4 2 -

May wield: 1 1H Sword, 1 1H Axe, 1 1H Spear, 1 2H Sword, 1 2H Axe, 1 2H Spear, 1 2H Club, 1 2H Halberd, 1 2H Forkblade.

Special rule: Wound Soaker

 

0-2 Army Battle Banner in 1-2 Units of 1 (CMD) [46 pts]

As one of their most favoured strategies are double envelopment, called 'The Fork', with two flanking forces besting the foes flanks and attacking the foes main rear, they utilize up to two Battle Banners.

MOVE ATTACK STRENGTH REACH ARMOR HEALTH MORALE
11 1 1 0 1-4 2 8

May wield: 1 1H Sword, 1 1H Axe, 1 1H Spear.

Special Rule: One unit per round, with line of sight to a Army Banner, may ignore a Fleshfeaster roll or emerge from such state and continue the generals battle plan.

 

0-2 Army Battle Jester in 1-2 Units of 1 (CMD) [46 pts]

As one of their most favoured strategies are double envelopment, called 'The Fork', with two flanking forces besting the foes flanks and attacking the foes main rear, they utilize up to two Battle Jesters.

MOVE ATTACK STRENGTH REACH ARMOR HEALTH MORALE
11 1 1 0 1-4 2 8

May wield: 1 1H Sword, 1 1H Axe, 1 1H Spear.

Special Rule: The Jester can use Taunter.

 

----- CORE -----

Core units may buy Champions, recognised by the odd wood-rack they carry on their shoulders, with attached skulls indicating the level.

Each can buy up to Command level 3 @ 10 points each.

Armour and weapon as unit

If a champion is opted as SKIRMISH leader, it gains Inspirator (D6A)

 

0-24 Boary's in 1-4 Units of 4-8 (COR) [120 pts] + [28 per model]

Furred and long-snouted Pigryns from the southern parts of Outlands.

MOVE ATTACK STRENGTH REACH ARMOR HEALTH MORALE
11 1 1 0 1-4 2

Units may wield: 1 1H Sword, 1 1H Axe, 1 1H Spear, 1 2H Sword, 1 2H Axe, 1 2H Spear, 1 2H Club, 1 2H Halberd

Units may buy Shield preventing dualwield, and 2H use.

Units may buy Dual wield @ 10 points.

 

0-24 Pig'Ynz in 1-4 Units of 4-8 (COR) [120 pts] + [28 per model]

Non-furred and short-snouted Pigryns from the northern parts of Outlands.

MOVE ATTACK STRENGTH REACH ARMOR HEALTH MORALE
11 1 1 0 1-4 2 8

Units may wield: 1 1H Sword, 1 1H Axe, 1 1H Spear, 1 2H Sword, 1 2H Axe, 1 2H Spear, 1 2H Club, 1 2H Halberd

Units may buy Shield, preventing dual wield and 2H use.

Units may buy Dual wield @ 10 points.

 

0-24 Greatfang in 1-3 units of 2-8 (COR) [77 pts] + [29 per model]

These Pigryn, native to the highlands of southern upper Melian in the centre portion of Kultu, are slightly larger than the rest of their kin. More like Pig'Ynz than Boary, a thicker muscular neck supports a big-mouthed head with a pack of massive teeth and fangs. Due their relatively exalted position, Greatfang units are less willing to waste their lives.

MOVE ATTACK STRENGTH REACH ARMOR HEALTH MORALE
11 1 2 0 1-4 2 7

May wield: 1 2H Forkblade, 1 2H Pitchfork, 1 2H Spear, 1 2H Halberd, or 1 2H Mallet.

Special rule: Vanguard.

 

----- AUXILIARY -----

0-16 Thrally' in 1-4 Units of 2-8 (AUX) [82 pts] + [28 per model]

These units can be a mix of Boary or Pig'Ynz.

MOVE ATTACK STRENGTH REACH ARMOR HEALTH MORALE
11 1 1 0 1-3 2 6

Units may wield: 1H Sword, 1H Axe, 1H Spear, 2H Sword, 2H Axe, 2H Spear.

Special Rule: FlankforceWeapon Mixer.

 

0-16 Truffle Snorters in 1-2 units of 2-8 (AUX) [85 pts] + [29 per model]

Longer snouts and skinnier limbs distinguish these Boary or Pig'Ynz.

MOVE ATTACK STRENGTH REACH ARMOR HEALTH MORALE
12 1 1 0 1-3 2 7

Wield: 1 2H Rake, or 1 1H Spear and a Catching Net.

Special Rule: Scouting, Flankforce.

 

0-16 Berzerks' in 1 unit of 2-8 (AUX) [98 pts] + [28 per model]

Generally filled with those unable to adhere to any strategy, these units may be a mix of Boary and Pig'Ynz and are normally just let loose on a flank to roam foes.

MOVE ATTACK STRENGTH REACH ARMOR HEALTH MORALE
11 1 1 0 1-3 2 -

Wield: 2H Club, 1H Sword, 1H Whip, 1H Axe, 1H Spear.

Units may buy dual wield for one-hand weapons.

Special Rule: FrenzyFlankforceWeapon Mixer

 

0-2 Packmaster in 1-2 units of 1 (AUX) [80 pts]

These units can be led by either a Boary or a Pig'Ynz.

MOVE ATTACK STRENGTH REACH ARMOR HEALTH MORALE
11 1 1 0 1-3 2 7

Wield: 1 2H Beasttamer Staff, or 2 1H Beasttamer Claws.

Beasttamers comes with 1 of the odd Belly Boars and may buy an additional 1-3 Belly-Boar @ 35 points each.

MOVE ATTACK STRENGTH REACH ARMOR HEALTH MORALE
11 1 1 0 3 3 7

Special Rule: Fear

 

----- SUPPORT -----

0-2 Grynt'Gronz' in 1-2 Units of 1 (SUP) [35 pts]

As they are in contact with their deties Boary or Pig'Ynz Mana Manipulators does not consume actions but Magic Shards to release energies of the Pigryn path.

MOVE ATTACK STRENGTH REACH ARMOR HEALTH MORALE
11 1 1 0 1-2 2 7

Special Rule: Grynt'Gronz' can buy Mana Manipulator up to level 5.

 

0-3 Slaughter Site Sacrificers in 1-3 units of 1 (SUP) [47 pts]

The Slaughter-sites turns the Pigryn army into a even more beastial foe as it brings out the urge to destroy and fleshfeast. The more sites the more gruesome they act. Slaughter Site Sacrificers can be Boary or Pig'Ynz.

MOVE ATTACK STRENGTH REACH ARMOR HEALTH MORALE
11 1 1 0 1-3 2 9

The Slaughter site

Slaughter-site effects works on any unit within range. 1 Slaughter-site makes eligble units cause Fear, 2 sites deployed raise it to Dread, and 3 sites raise it to Terror. If a site is destroyed its Sacrificer may leave it.

REACH ARMOUR HEALTH
5 CM * HEALTH 4 5

Special Rule: Prebattle Deploy (Deployment Zone).

 

0-* Pigmenders in 1-* units of 1 (Sup) [35 pts]

Pigmenders are support for core units and one Pigmender may join such one. Pigmenders are healers and their enchanted skulls allow them a single attempt at healing wounds recieved to their unit.

 

MOVE ATTACK STRENGTH REACH ARMOR HEALTH MORALE
11 1 1 0 1-2 2 8

Special Rule: Each can buy up to 3 enchanted skulls, @ 10 points per skull. Each skull allow a action free instant D6A roll, and the number shown are the amount healed by that skull.

IOM-Peter has reacted to this post.
IOM-Peter

Pigryn 0.0.1

Added the first draft of the list, which are focused around autonomous units with their own Champion, yelling, showing, and knocking, the lot around in what they either think the general has planned or to avoid what they see as upcoming disasters.

I want the army to be melee focused, thus no missile troops or engines.

Pigryn 0.0.2

Defined racial health and strength.

Added unit stats.

Pigryn 0.0.3

Only cosmetic, but as I began sculpting the first rank and file trooper, I removed one of its beard-rings. Doing so I decided that for my range, command models will have 4+, unit champions will have 3, core rank and file 2, and auxiliaries will have only 1.

Pigryn 0.1.0

CORE

As Pigryn have no unit banners nor musicians, core units gained the option to buy a Jester, who taunt enemies within range to charge if failing a leadership to avoid.

grieftains - banner bearers

 

AUXILIARY

0-16 Vanguard Greatfang Brutes in 1-2 units of 2-8

May wield: Pitchforks or Rake and Net.

 

0-16 Trouffle Snorters in 1-2 units of 2-8

Special Rule: Scout

 

0-8 Rampaging Berzerks'  in 1 unit of 2-8

Special Rule: Frenzy

 

0-2 Packmaster in 1-2 units of 1

May buy: 1-4 wild boars.

 

SUPPORT

0-5 Sacrificers in 1-5 units of 1

Special rule: These are either Fear causing slaughter-sites, or shrines of some deity.

 

0-2 Werebeasts in 1-2 units of 1

Pigryn 0.2.0

I forgot to add Fleshfeaster, a planned core Pigryn rule in the list.

Fleshfeaster makes a unit prefer to feast upon defeated foes, rather than doing their generals bidding.

To avoid Fleshfeasting, a victorious unit, or one already Fleshfeasting, must pass a leadership.

 

Changed packmaster beasts to Ooarloonts.

Pigryn 0.3.0

Altered all units armour to 0 - number.

Altered unit stat tables to display base cost of the minimum unit.

Altered the unit header to display the cost of adding models.

Note: all units must still have weapon reach/strength, and armour values added per model.

Pigryn 0.4.0

Removed Werebeasts.

Removed Catching Net from Greatfangs.

Changed Mana Manipulator description, and armour classes.

Trouffle Snorters was given Spear and Catching Net.

Pigryn 0.4.1

Sacrificers had their descriptions revised.

All other Units, had cost moved to title and armour values added to the stats row.

Pigryn 0.5.1

Battle Banner had their special rules defined.

Gave Champions the option to buy Taunter ability.

Redefined Jester ability and moved them to CMD.

Gave Berzerks the ability Flankforce.

Page 1 of 3Next