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Pigryn 0.0.7

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Pigryn must have a General of higher rank than any unit champion and support individual.

Their social ranks are visible by the number of beard-rings. 1 rings is their worker class, generally used as auxiliaries, 2 are their core rank and file, 3 are their core champions, command, and support individuals, 4+ are reserved for their generals.

Pigryn are prone to 'Fleshfeaster', making their units prefer to feast upon defeated foes, rather than doing their generals bidding. To avoid Fleshfeasting, a victorious unit, or one already Fleshfeasting, must pass a leadership.

Command levels @ 10 point.

Weapons @ 1 point per cm reach, and 1 point per strength.

Armour @ 1 point per level.

 

- - - - - - - - - - - - - - - - - - - - - - - - Command - - - - - - - - - - - - - - - - - - - - - - - -

1 General in 1 Unit of 1 (Gen)

MOVE CHARGE ATTACK STRENGTH REACH HEALTH MORALE COST
6 7 1 1 0 2 9 35

Command Level: Must have a higher Command level than any Champion in the army, up to a maximum of 5.

May wield: 1 1H Sword, 1 1H Axe, 1 1H Spear, 1 2H Sword, 1 2H Axe, 1 2H Spear, 1 2H Club, 1 2H Halberd, 1 2H Forkblade.

Armour: 0-4

 

0-2 Guard in 1 Unit of 1-2 (Cmd) + [31 per model]

MOVE CHARGE ATTACK STRENGTH REACH HEALTH MORALE COST
6 7 1 1 0 2 8 49

May wield: 1 1H Sword, 1 1H Axe, 1 1H Spear, 1 2H Sword, 1 2H Axe, 1 2H Spear, 1 2H Club, 1 2H Halberd, 1 2H Forkblade.

Armour 0-4

Special rule: Wound Soaker

 

0-2 Army Banner in 1-2 Units of 1 (Cmd)

MOVE CHARGE ATTACK STRENGTH REACH HEALTH MORALE COST
6 7 1 1 0 2 8 34

May wield: 1 1H Sword, 1 1H Axe, 1 1H Spear.

Armour 0-4

 

0-2 Army Musicians in 1-2 Units of 1 (Cmd)

MOVE CHARGE ATTACK STRENGTH REACH HEALTH MORALE COST
6 7 1 1 0 2 8 34

May wield: 1 1H Sword, 1 1H Axe, 1 1H Spear.

Armour 0-4

 

- - - - - - - - - - - - - - - - - - - - - - - - Core - - - - - - - - - - - - - - - - - - - - - - - -

Core units may buy Champions and Jesters.

 

0-1 Champion in a Unit (Cor)

MOVE CHARGE ATTACK STRENGTH REACH HEALTH MORALE COST
6 7 1 1 0 2 8 34

Special rule: can have up to Command level 3 (visible to subordinates and foes by amount of skulls carried.)

Armour and weapon as unit

 

0-1 Jester in a Unit (Cor)

MOVE CHARGE ATTACK STRENGTH REACH HEALTH MORALE COST
6 7 1 1 0 2 8 34

Special rule: Taunter

Armour and weapon as unit

 

0-24 Boary's in 1-4 Units of 4-8 (Cor) + [31 per model]

Furred and long-snouted Pigryns from the southern parts of Outlands.

MOVE CHARGE ATTACK STRENGTH REACH HEALTH MORALE COST
6 7 1 1 0 2 8 132

Furred southern ones

Units may wield: 1 1H Sword, 1 1H Axe, 1 1H Spear, 1 2H Sword, 1 2H Axe, 1 2H Spear, 1 2H Club, 1 2H Halberd

Armour 0-4

Units may buy Shield preventing dualwield, and 2H use.

Units may buy dual wield for one-hand weapons.

 

0-24 Pig'Ynz in 1-4 Units of 4-8 (Cor) + [31 per model]

Non-furred and short-snouted Pigryns from the northern parts of Outlands.

MOVE CHARGE ATTACK STRENGTH REACH HEALTH MORALE COST
6 7 1 1 0 2 8 132

Armour 0-4

Units may wield: 1 1H Sword, 1 1H Axe, 1 1H Spear, 1 2H Sword, 1 2H Axe, 1 2H Spear, 1 2H Club, 1 2H Halberd

Units may buy Shield, preventing dual wield and 2H use.

Units may buy dual wield for one-hand weapons.

 

- - - - - - - - - - - - - - - - - - - - - - - - Auxiliary - - - - - - - - - - - - - - - - - - - - - - - -

0-24 Thrally' in 1-4 Units of 4-8 (Aux) + [31 per model]

These units can be a mix of both furred and nonfurred Pigryn.

MOVE CHARGE ATTACK STRENGTH REACH HEALTH MORALE COST
6 7 1 1 0 2 7 131

Units may wield: 1 1H Sword, 1 1H Axe, 1 1H Spear, 1 2H Sword, 1 2H Axe, 1 2H Spear, 1 2H Club, or 1 2H Halberd

Armour 0-3

 

0-16 Greatfang Brutes in 1-2 units of 2-8 (Aux) + [31 per model]

MOVE CHARGE ATTACK STRENGTH REACH HEALTH MORALE COST
6 7 1 1 0 2 7 79

May wield: 1 2H Forkblade, 1 2H Pitchfork, 1 2H Spear, or 1 2H Mallet.

Armour 0-4

Special rule: Vanguard

 

0-16 Trouffle Snorters in 1-2 units of 2-8 (Aux) + [31 per model]

MOVE CHARGE ATTACK STRENGTH REACH HEALTH MORALE COST
6 7 1 1 0 2 7 79

Wield: 1 2H Rake, or 1 1H Club and a Catching Net.

Armour 0-3

Special Rule: Scout

 

0-8 Rampaging Berzerks'  in 1 unit of 2-8 (Aux) + [32 per model]

MOVE CHARGE ATTACK STRENGTH REACH HEALTH MORALE COST
6 8 1 1 0 2 - 84

Armour 0-2

Special Rule: Frenzy

 

0-2 Packmaster in 1-2 units of 1 (Aux)

MOVE CHARGE ATTACK STRENGTH REACH HEALTH MORALE COST
6 7 1 1 0 2 7 33

Armour 0-3

May buy: 1-4 beastly Ooarloonts (entelodont) + [40 per model]

MOVE CHARGE ATTACK STRENGTH REACH HEALTH MORALE COST
10 10 1 1 0 2 - 40

Armour 2

 

- - - - - - - - - - - - - - - - - - - - - - - - Support - - - - - - - - - - - - - - - - - - - - - - - -

These Mana Manipulators are either tattoed or wear cloth armour.

0-2 Grynt'Gronz' in 1-2 Units of 1 (Sup)

MOVE CHARGE ATTACK STRENGTH REACH HEALTH MORALE COST
6 6 1 1 0 2 7 32

Armour 0-2

Can be both furred and nonfurred.

 

0-5 Sacrificers in 1-5 units of 1 (Sup)

MOVE CHARGE ATTACK STRENGTH REACH HEALTH MORALE COST
6 7 1 1 0 2 8 34

Armour 1-4

Special rule: These are either Fear causing slaughter-sites, or shrines of some deity.

IOM-Peter has reacted to this post.
IOM-Peter

Pigryn 0.01

Added the first draft of the list, which are focused around autonomous units with their own Champion, yelling, showing, and knocking, the lot around in what they either think the general has planned or to avoid what they see as upcoming disasters.

I want the army to be melee focused, thus no missile troops or engines.

Pigryn 0.02

Defined racial health and strength.

Added unit stats.

Pigryn 0.03

Only cosmetic, but as I began sculpting the first rank and file trooper, I removed one of its beard-rings. Doing so I decided that for my range, command models will have 4+, unit champions will have 3, core rank and file 2, and auxiliaries will have only 1.

Pigryn 0.04

CORE

As Pigryn have no unit banners nor musicians, core units gained the option to buy a Jester, who taunt enemies within range to charge if failing a leadership to avoid.

grieftains - banner bearers

 

AUXILIARY

0-16 Vanguard Greatfang Brutes in 1-2 units of 2-8

May wield: Pitchforks or Rake and Net.

 

0-16 Trouffle Snorters in 1-2 units of 2-8

Special Rule: Scout

 

0-8 Rampaging Berzerks'  in 1 unit of 2-8

Special Rule: Frenzy

 

0-2 Packmaster in 1-2 units of 1

May buy: 1-4 wild boars.

 

SUPPORT

0-5 Sacrificers in 1-5 units of 1

Special rule: These are either Fear causing slaughter-sites, or shrines of some deity.

 

0-2 Werebeasts in 1-2 units of 1

Pigryn 0.05

I seemingly forgot to add Fleshfeaster, a planned core Pigryn rule in the list.

Fleshfeaster makes a unit prefer to feast upon defeated foes, rather than doing their generals bidding.

To avoid Fleshfeasting, a victorious unit, or one already Fleshfeasting, must pass a leadership.

 

Changed packmaster beasts to Ooarloonts.

Pigryn 0.06

Altered all units armour to 0 - number.

Altered unit stat tables to display base cost of the minimum unit.

Altered the unit header to display the cost of adding models.

Note: all units must still have weapon reach/strength, and armour values added per model.

Pigryn 0.07

Removed Werebeasts.

Removed Catching Net from Greatfangs.

Changed Mana Manipulator description, and armour classes.

Trouffle Snorters was given Spear and Catching Net.