Forum
Arisen 1.9.0
Quote from IoM-Christian on 2025-01-05, 07:24Arisen 1.1.2
Changed gravecalling, so that Auxiliary Units don't disintegrate automatically, but the longer since Generals death, the stronger the Gravecalling urge each round.
If the General is slain, each Unit without a Champion, rolls for Gravecalling. On 1+, the amount of rounds since the general's death, it's removed as a casualty. If resisting each Unit generates their own 'Deep Blue Drop' for activation.
Champions now also generate a 'Deep Blue Drop' for their Unit.
Arisen 1.1.2
Changed gravecalling, so that Auxiliary Units don't disintegrate automatically, but the longer since Generals death, the stronger the Gravecalling urge each round.
If the General is slain, each Unit without a Champion, rolls for Gravecalling. On 1+, the amount of rounds since the general's death, it's removed as a casualty. If resisting each Unit generates their own 'Deep Blue Drop' for activation.
Champions now also generate a 'Deep Blue Drop' for their Unit.
Quote from IoM-Christian on 2025-01-05, 18:58Arisen 1.2.0
Merged Skeleton cavalry and infantry.
Added Zombies and Draugr as Core Units.
Adjusted most Units Armour permissions.
Arisen 1.2.0
Merged Skeleton cavalry and infantry.
Added Zombies and Draugr as Core Units.
Adjusted most Units Armour permissions.
Quote from IoM-Christian on 2025-01-18, 21:56Arisen 1.3.0
Added explosion info to Barrel Band.
Removed redundant psychology immunity from Auxiliary units.
Added Fear to Ghosts and Wights.
Removed Champions effect on Gravecalling, and gave them Maelstroem Mist Levels so the army generally has more than 1 action per Unit.
Arisen 1.3.0
Added explosion info to Barrel Band.
Removed redundant psychology immunity from Auxiliary units.
Added Fear to Ghosts and Wights.
Removed Champions effect on Gravecalling, and gave them Maelstroem Mist Levels so the army generally has more than 1 action per Unit.
Quote from IoM-Christian on 2025-02-07, 20:24Arisen 1.4.0
Moved Ghoul from Core to Auxiliary as they are more monstrous then actual arisen.
Upped the amount of several unit model limits.
Edited several unit movements/charges.
Gave ghouls 2 attack and 2 health.
And a few spelling revisions.
Reduced shrine ranges
Arisen 1.4.0
Moved Ghoul from Core to Auxiliary as they are more monstrous then actual arisen.
Upped the amount of several unit model limits.
Edited several unit movements/charges.
Gave ghouls 2 attack and 2 health.
And a few spelling revisions.
Reduced shrine ranges
Quote from IoM-Christian on 2025-03-04, 20:39Arisen 1.5.0
Made the entire army cause Fear.
Removed Vampire ally option.
Arisen 1.5.0
Made the entire army cause Fear.
Removed Vampire ally option.
Quote from IoM-Christian on 2025-03-07, 14:07Arisen 1.5.1
Renamed Deep Blue Magic to 'Maelstroem Mist'
Renamed Lich Priest to Maelstroem Lich.
Arisen 1.5.1
Renamed Deep Blue Magic to 'Maelstroem Mist'
Renamed Lich Priest to Maelstroem Lich.
Quote from IoM-Christian on 2025-04-08, 21:18Arisen 1.5.2
Moved Ghosts from Auxiliary to Core.
Arisen 1.5.2
Moved Ghosts from Auxiliary to Core.
Quote from IoM-Christian on 2025-04-22, 20:13Arisen 1.5.3
Added Etheral to Ghosts, Weights, and Wraiths.
Arisen 1.5.3
Added Etheral to Ghosts, Weights, and Wraiths.
Quote from IoM-Christian on 2025-05-13, 07:15Arisen 1.5.4
Adjusted all movement/charge.
Arisen 1.5.4
Adjusted all movement/charge.
Quote from IoM-Christian on 2025-05-15, 15:26Arinse 1.6.0
Added the new stats bar for all units
Updated Fear ability to include charging against
Edited Terraintravel from construction to model
Added Terraintravel (Water) to Draugr infantry instead of their own description
Edited Skeleton Chariot, Cadaver Wagon, Shrine Macabre, Organ Casket, and Phylactery
Arinse 1.6.0
Added the new stats bar for all units
Updated Fear ability to include charging against
Edited Terraintravel from construction to model
Added Terraintravel (Water) to Draugr infantry instead of their own description
Edited Skeleton Chariot, Cadaver Wagon, Shrine Macabre, Organ Casket, and Phylactery