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Arisen 1.9.0

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Arisen 1.1.2

Changed gravecalling, so that Auxiliary Units don't disintegrate automatically, but the longer since Generals death, the stronger the Gravecalling urge each round.

If the General is slain, each Unit without a Champion, rolls for Gravecalling. On 1+, the amount of rounds since the general's death, it's removed as a casualty. If resisting each Unit generates their own 'Deep Blue Drop' for activation.

Champions now also generate a 'Deep Blue Drop' for their Unit.

Arisen 1.2.0

Merged Skeleton cavalry and infantry.

Added Zombies and Draugr as Core Units.

Adjusted most Units Armour permissions.

Arisen 1.3.0

Added explosion info to Barrel Band.

Removed redundant psychology immunity from Auxiliary units.

Added Fear to Ghosts and Wights.

Removed Champions effect on Gravecalling, and gave them Maelstroem Mist Levels so the army generally has more than 1 action per Unit.

Arisen 1.4.0

Moved Ghoul from Core to Auxiliary as they are more monstrous then actual arisen.

Upped the amount of several unit model limits.

Edited several unit movements/charges.

Gave ghouls 2 attack and 2 health.

And a few spelling revisions.

Reduced shrine ranges

Arisen 1.5.0

Made the entire army cause Fear.

Removed Vampire ally option.

Arisen 1.5.1

Renamed Deep Blue Magic to 'Maelstroem Mist'

Renamed Lich Priest to Maelstroem Lich.

Arisen 1.5.2

Moved Ghosts from Auxiliary to Core.

Arisen 1.5.3

Added Etheral to Ghosts, Weights, and Wraiths.

Arisen 1.5.4

Adjusted all movement/charge.

Arinse 1.6.0

Added the new stats bar for all units

Updated Fear ability to include charging against

Edited Terraintravel from construction to model

Added Terraintravel (Water) to Draugr infantry instead of their own description

Edited Skeleton Chariot, Cadaver Wagon, Shrine Macabre, Organ Casket, and Phylactery

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