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Abilities

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Steadfast (x) 0.0.1

Gain (x) Leadership tests against being pushed back or broken in melee.

Battle-eyes (x) 0.0.1

Due to their strategic overview, the unit models gain (x) extra Attack on Charge.

Stealthy (x) 0.0.1

Enemies suffer -x penalty to hit them because of their size/abilities

Toss Aside (x) 0.0.1

The model can can "toss" x mm-based models 1D3 cm away on charge impact.

Trapper (x) 0.0.1

Each model may prebattle-deploy a 2.5 cm trap template up to x cm from it.

Primal Fury 0.0.1

If unit models lose a health point, they gain +1 attack.

Unstoppable 0.0.1

Cannot be slowed by difficult terrain or magical snares.

Pounce (x) 0.0.1

If delivering hits when charging, opponent is pushed back x cm.

Beak Snap 0.0.1

Ignores non-magic armour.

Tireless 1.0.0

Unit can perform a "March Move" without ending its activation sequence.

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