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Abilities
Quote from IoM-Christian on 2026-02-23, 08:32Steadfast (x) 0.0.1
Gain (x) Leadership tests against being pushed back or broken in melee.
Steadfast (x) 0.0.1
Gain (x) Leadership tests against being pushed back or broken in melee.
Quote from IoM-Christian on 2026-02-23, 08:34Battle-eyes (x) 0.0.1
Due to their strategic overview, the unit models gain (x) extra Attack on Charge.
Battle-eyes (x) 0.0.1
Due to their strategic overview, the unit models gain (x) extra Attack on Charge.
Quote from IoM-Christian on 2026-02-23, 08:38Stealthy (x) 0.0.1
Enemies suffer -x penalty to hit them because of their size/abilities
Stealthy (x) 0.0.1
Enemies suffer -x penalty to hit them because of their size/abilities
Quote from IoM-Christian on 2026-02-23, 08:40Toss Aside (x) 0.0.1
The model can can "toss" x mm-based models 1D3 cm away on charge impact.
Toss Aside (x) 0.0.1
The model can can "toss" x mm-based models 1D3 cm away on charge impact.
Quote from IoM-Christian on 2026-02-23, 08:42Trapper (x) 0.0.1
Each model may prebattle-deploy a 2.5 cm trap template up to x cm from it.
Trapper (x) 0.0.1
Each model may prebattle-deploy a 2.5 cm trap template up to x cm from it.
Quote from IoM-Christian on 2026-02-23, 08:43Primal Fury 0.0.1
If unit models lose a health point, they gain +1 attack.
Primal Fury 0.0.1
If unit models lose a health point, they gain +1 attack.
Quote from IoM-Christian on 2026-02-23, 08:47Unstoppable 0.0.1
Cannot be slowed by difficult terrain or magical snares.
Unstoppable 0.0.1
Cannot be slowed by difficult terrain or magical snares.
Quote from IoM-Christian on 2026-02-23, 08:48Pounce (x) 0.0.1
If delivering hits when charging, opponent is pushed back x cm.
Pounce (x) 0.0.1
If delivering hits when charging, opponent is pushed back x cm.
Quote from IoM-Christian on 2026-02-23, 08:50Beak Snap 0.0.1
Ignores non-magic armour.
Beak Snap 0.0.1
Ignores non-magic armour.
Quote from IoM-Christian on 2026-02-25, 15:33Tireless 1.0.0
Unit can perform a "March Move" without ending its activation sequence.
Tireless 1.0.0
Unit can perform a "March Move" without ending its activation sequence.
