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Archaic 2.0.0
Quote from IoM-Christian on 2025-05-15, 14:46Archaic 1.2.0
Added the new stats bar for all units
Elaborated general mounts
Removed generals ability cost amount
Core unit tatoo special ability cost removed
Haze-Spinners ability description removed as its described at the ability
Elaborated on Ancestorian, Fangclaw, and Beak-Squeaker creatures
Elaborated on Beast Rider mounts
Big-Beaks cause Dread instead of Fear
Edited Shaman desscription and also the Healing Ability
Edited Parent of Tribes Totem range from D6 to D6A
Archaic 1.2.0
Added the new stats bar for all units
Elaborated general mounts
Removed generals ability cost amount
Core unit tatoo special ability cost removed
Haze-Spinners ability description removed as its described at the ability
Elaborated on Ancestorian, Fangclaw, and Beak-Squeaker creatures
Elaborated on Beast Rider mounts
Big-Beaks cause Dread instead of Fear
Edited Shaman desscription and also the Healing Ability
Edited Parent of Tribes Totem range from D6 to D6A
Quote from IoM-Christian on 2025-06-21, 09:56Archaic 1.3.0
Added the SKIRMISH rules.
Core Units may buy a Champion with Command Level 1-3, for 10 points per level
If a champion is opted as SKIRMISH leader, it gains Inspirator (D6A)
Archaic 1.3.0
Added the SKIRMISH rules.
Core Units may buy a Champion with Command Level 1-3, for 10 points per level
If a champion is opted as SKIRMISH leader, it gains Inspirator (D6A)
Quote from IoM-Christian on 2026-02-19, 23:01Archaic 2.0.0
As I wanted more focus on the Archaic subraces, I as good as totally rewamped the Archaic army.
Archaic 2.0.0
As I wanted more focus on the Archaic subraces, I as good as totally rewamped the Archaic army.
