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Command Levels 2.1.1
Quote from IoM-Christian on 2019-11-26, 14:00Each Army General can buy Command Levels extending their 20CM Morale influence range by +5CM per Command Level. They can be used to activate themselves or passed to other Units as Order Activation Tokens (OAT).
Passing OAT occur at beginning of a Game Turn, before Initiative and Unit Type Chits (UTC) Rolls. Passing within 20CM are free, but for each additional 20CM an OAT is consumed to complete the pass, unless the army include extenders.
Some Command and Core Units Champions, can also buy Command Levels, but can't pass them on.
Each Army General can buy Command Levels extending their 20CM Morale influence range by +5CM per Command Level. They can be used to activate themselves or passed to other Units as Order Activation Tokens (OAT).
Passing OAT occur at beginning of a Game Turn, before Initiative and Unit Type Chits (UTC) Rolls. Passing within 20CM are free, but for each additional 20CM an OAT is consumed to complete the pass, unless the army include extenders.
Some Command and Core Units Champions, can also buy Command Levels, but can't pass them on.

Quote from IoM-Christian on 2020-07-02, 16:49Command Levels 0.1.0
Added the following orders to the chit pool.
'Tighten'
'Rest'
'Reorder'
Command Levels 0.1.0
Added the following orders to the chit pool.
'Tighten'
'Rest'
'Reorder'
Quote from IoM-Christian on 2020-09-19, 14:34Command Levels 0.2.0
Added the following order to the chit pool.
'March'
'Blank'
Command Levels 0.2.0
Added the following order to the chit pool.
'March'
'Blank'
Quote from IoM-Christian on 2021-01-01, 13:43Command Levels 0.2.1
Elaborated on [Fatigue] and [Broken].
Command Levels 0.2.1
Elaborated on [Fatigue] and [Broken].
Quote from IoM-Christian on 2021-09-16, 07:11Command Levels 0.3.0
Removed:
[Tighten] A units models gain +1 Armour, by arranging into base-to-base in a solid line in its previous facing.
Added:
[Wildcard] 1 extra action can be performed without adding any sideeffects.
Command Levels 0.3.0
Removed:
[Tighten] A units models gain +1 Armour, by arranging into base-to-base in a solid line in its previous facing.
Added:
[Wildcard] 1 extra action can be performed without adding any sideeffects.
Quote from IoM-Christian on 2021-09-21, 20:22Command Levels 0.4.0
Changed how Units recieve and perform Orders.
Command Levels 0.4.0
Changed how Units recieve and perform Orders.
Quote from IoM-Christian on 2021-09-25, 19:39Command Levels 0.5.0
Changed Orders slightly...
Orders for a Unit cannot contain 2 or more of the same Order.
Orders now consist of 3 types; Normal, Fatigue-adders and Command-concluders.
Fatigue-adders can't be used together.
Command-concluders can't be used together and must be the last performed.
Merged:
[Rest] A unit may cancel one gained [Fatigue], and[Reorder] A unit may recover form Broken state.
Removed:
[Wildcard] 1 extra action can be performed without adding any sideeffects.
Command Levels 0.5.0
Changed Orders slightly...
Orders for a Unit cannot contain 2 or more of the same Order.
Orders now consist of 3 types; Normal, Fatigue-adders and Command-concluders.
Fatigue-adders can't be used together.
Command-concluders can't be used together and must be the last performed.
Merged:
[Rest] A unit may cancel one gained [Fatigue], and[Reorder] A unit may recover form Broken state.
Removed:
[Wildcard] 1 extra action can be performed without adding any sideeffects.
Quote from IoM-Christian on 2022-01-13, 10:46Command Levels 0.5.1
Changed:
[Reorder] A unit may recover from [Broken] or cancel all gained [Fatigue].
Command Levels 0.5.1
Changed:
[Reorder] A unit may recover from [Broken] or cancel all gained [Fatigue].
Quote from IoM-Christian on 2022-04-25, 14:19Command Levels 0.6.0
Added [Counter] A unit may respond to a [Charge] by intercepting it midways. Gives 1 [Fatigue]
Command Levels 0.6.0
Added [Counter] A unit may respond to a [Charge] by intercepting it midways. Gives 1 [Fatigue]
Quote from IoM-Christian on 2022-05-04, 08:03Command Levels 0.7.0
Added [Feign] A unit may disengage from close combat, turn 180 degrees and in a straight line move up to half its charge factor. Gives 1 [Fatigue]
Command Levels 0.7.0
Added [Feign] A unit may disengage from close combat, turn 180 degrees and in a straight line move up to half its charge factor. Gives 1 [Fatigue]