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Command Levels 2.1.1

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Each Army General can buy Command Levels extending their 20CM Morale influence range by +5CM per Command Level. They can be used to activate themselves or passed to other Units as Order Activation Tokens (OAT).

Passing OAT occur at beginning of a Game Turn, before Initiative and Unit Type Chits (UTC) Rolls. Passing within 20CM are free, but for each additional 20CM an OAT is consumed to complete the pass, unless the army include extenders.

Some Command and Core Units Champions, can also buy Command Levels, but can't pass them on.

Command Levels 0.1.0

Added the following orders to the chit pool.

'Tighten'

'Rest'

'Reorder'

Command Levels 0.2.0

Added the following order to the chit pool.

'March'

'Blank'

Command Levels 0.2.1

Elaborated on [Fatigue] and [Broken].

Command Levels 0.3.0

Removed:

[Tighten] A units models gain +1 Armour, by arranging into base-to-base in a solid line in its previous facing.

 

Added:

[Wildcard] 1 extra action can be performed without adding any sideeffects.

Command Levels 0.4.0

Changed how Units recieve and perform Orders.

Command Levels 0.5.0

Changed Orders slightly...

Orders for a Unit cannot contain 2 or more of the same Order.

Orders now consist of 3 types; Normal, Fatigue-adders and Command-concluders.

Fatigue-adders can't be used together.

Command-concluders can't be used together and must be the last performed.

 

Merged:

[Rest] A unit may cancel one gained [Fatigue], and[Reorder] A unit may recover form Broken state.

 

Removed:

[Wildcard] 1 extra action can be performed without adding any sideeffects.

Command Levels 0.5.1

Changed:

[Reorder] A unit may recover from [Broken] or cancel all gained [Fatigue].

Command Levels 0.6.0

Added [Counter] A unit may respond to a [Charge] by intercepting it midways. Gives 1 [Fatigue]

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Command Levels 0.7.0

Added [Feign] A unit may disengage from close combat, turn 180 degrees and in a straight line move up to half its charge factor. Gives 1 [Fatigue]

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