Forum

Please or Register to create posts and topics.

PATH OF BODY - RED 0.3.1

Red Male, Constitution, span both Essence, Channelling and Mentalism
Kaganthi: God of Body, Wultar: God of Strength, Sejr: God of Joy
The general ability to resist disease, poison, pain, shock, bleeding and other fatiguing hardships, as well as absorbing damage and handle the strain on the Mana Carcass when performing Magic outbursts or flow-throughs.

Pow. Rng. Title Description
1 20 Kaganthi’s Touch Target MODEL heals all Wounds.
2 30 Kaganthi’s Arm Target gains/suffers +1/1 Strength.
2 40 Kaganthi’s Hide Target Gains +1 Armour.
2 BF Kaganthi’s Grasp Dispel or prevent a Spell from taking effect.
1 20 Wultar’s Rage Target gains Frenzy.
2 30 Wultar’s Dance Target gains/suffers +1/-1 Attacks.
2 40 Wultar’s Speed Target gains/suffers +6 Move
1 10 Sejr’s Blood Target gains D6 random Shards.
2 30 Sejr’s Song Target gains +1 Morale.
2 40 Sejr’s Mantle Target clears Broken.

 

Wind of Kaganthi renamed to Kaganthis Storm, and changed from, "Target removes all Fatigue", to a Health boost.

Added 2 more and adjusted as good as every spell cost or description.

Body 0.3

Revised the entire Spell List

Path of Body 0.3.1

Revised ranges to centimeter.