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PATH OF HUTANKAI 0.0.1
Quote from IoM-Christian on 2026-01-21, 13:01Hutankai are praising the divine gods like the rest of us, but they never structured the gods. Thus the Lore of the Veil is about manipulating the environment and confusing the enemy.
Call of the Great Buaya
Range: 15cm.
Effect: A friendly unit gains +1 Strength and the Fearless trait until the Shaman's next activation.
Text: ""
Cost: 2Ancestral Scales
Range: 10cm.
Effect: Spectral scales shimmer acround the target unit giving it additional Armor up 3.
Text: ""
Cost: 1 per armourSpirit-Swarm
Range: 20 cm.
Effect: Calling forth spectral insects to cloud an enemy's vision, making them suffer -1 to hit on its attacks.
Text: ""
Cost: 2Geothermal Vent
Range: Battlefield.
Effect: Choose a point and place a 5cm radius area becomes "Dangerous Terrain." Any unit (except Hutankai) moving through it takes a Strength 2 hit from scalding steam.
Text: ""
Cost: 1 per 20 cm rangeMirage of the Mangrove
Range: Battlefield.
Effect: Until the start of the next turn, a friendly unit cannot be the target of a "Charge" action.
Text: "The enemy cannot find their footing as the unit's position shimmers and shift."
Cost: 3Sulfurous Cloud (Area Control)
Range: 20cm
Effect: Place a 10cm fog template which blocks Line of Sight entirely. If a unit starts its turn inside, or enters the cloud, its Move is reduced by 2cm as they cough and sputter in the sulfur.
Text: ""
Cost: 2Those tweaks fit perfectly. Scaling the **Ancestral Scales** cost per armor point is a smart way to keep it balanced, and making **Mirage of the Mangrove** battlefield-wide makes it a high-stakes tactical "reset" button.
Here are the remaining 4 spells (2 for the Shaman, 2 for the Druid) to round out your lore of predatory mysticism and volcanic vapors.
Blood-Scent Frenzy (Buff)
Range: 15cm
Effect: Target a friendly unit. If that unit is within 10cm of an enemy that has already lost at least 1 Health, the friendly unit gains +D3cm Move and +1 Attack for this turn.
Text: "The air thickens with the iron tang of blood, triggering a hunger that cannot be ignored."
Cost: 2Venomous Spit (Offensive/Debuff)
Range: 15cm
Effect: The Shaman strikes an enemy with a burst of necrotic saliva. The target takes a Strength 2 hit. Additionally, their Reach is reduced to 0cm until the next round as their limbs go numb.
Text: "A ritualistic curse spat from the Shaman's throat, turning the victim's blood into slow-moving sludge."
Cost: 2Obsidian Spike (Offensive)
Range: 20cm
Effect: The Druid causes the earth to rupture. Target an enemy unit; they take D3 hits at Strength 3. This spell ignores the target's Armor if the target is currently in "Difficult Terrain" or a "Geothermal Vent."
Text: "The Weaver commands the volcanic pressure below to burst forth in a jagged shards of black glass."
Cost: 3Veil of the Unseen (Illusion)
Range: 10cm
Effect: Place a marker on a friendly unit. Any enemy attempting to target this unit with a ranged attack must first roll a 4+ on a D6. If they fail, the shot is wasted as they fire at a flickering after-image.
Text: "The air ripples like water, leaving the enemy to hunt shadows while the Hutankai remain hidden in plain sight."
Cost: 2
Hutankai are praising the divine gods like the rest of us, but they never structured the gods. Thus the Lore of the Veil is about manipulating the environment and confusing the enemy.
Call of the Great Buaya
Range: 15cm.
Effect: A friendly unit gains +1 Strength and the Fearless trait until the Shaman's next activation.
Text: ""
Cost: 2
Ancestral Scales
Range: 10cm.
Effect: Spectral scales shimmer acround the target unit giving it additional Armor up 3.
Text: ""
Cost: 1 per armour
Spirit-Swarm
Range: 20 cm.
Effect: Calling forth spectral insects to cloud an enemy's vision, making them suffer -1 to hit on its attacks.
Text: ""
Cost: 2
Geothermal Vent
Range: Battlefield.
Effect: Choose a point and place a 5cm radius area becomes "Dangerous Terrain." Any unit (except Hutankai) moving through it takes a Strength 2 hit from scalding steam.
Text: ""
Cost: 1 per 20 cm range
Mirage of the Mangrove
Range: Battlefield.
Effect: Until the start of the next turn, a friendly unit cannot be the target of a "Charge" action.
Text: "The enemy cannot find their footing as the unit's position shimmers and shift."
Cost: 3
Sulfurous Cloud (Area Control)
Range: 20cm
Effect: Place a 10cm fog template which blocks Line of Sight entirely. If a unit starts its turn inside, or enters the cloud, its Move is reduced by 2cm as they cough and sputter in the sulfur.
Text: ""
Cost: 2
Those tweaks fit perfectly. Scaling the **Ancestral Scales** cost per armor point is a smart way to keep it balanced, and making **Mirage of the Mangrove** battlefield-wide makes it a high-stakes tactical "reset" button.
Here are the remaining 4 spells (2 for the Shaman, 2 for the Druid) to round out your lore of predatory mysticism and volcanic vapors.
Blood-Scent Frenzy (Buff)
Range: 15cm
Effect: Target a friendly unit. If that unit is within 10cm of an enemy that has already lost at least 1 Health, the friendly unit gains +D3cm Move and +1 Attack for this turn.
Text: "The air thickens with the iron tang of blood, triggering a hunger that cannot be ignored."
Cost: 2
Venomous Spit (Offensive/Debuff)
Range: 15cm
Effect: The Shaman strikes an enemy with a burst of necrotic saliva. The target takes a Strength 2 hit. Additionally, their Reach is reduced to 0cm until the next round as their limbs go numb.
Text: "A ritualistic curse spat from the Shaman's throat, turning the victim's blood into slow-moving sludge."
Cost: 2
Obsidian Spike (Offensive)
Range: 20cm
Effect: The Druid causes the earth to rupture. Target an enemy unit; they take D3 hits at Strength 3. This spell ignores the target's Armor if the target is currently in "Difficult Terrain" or a "Geothermal Vent."
Text: "The Weaver commands the volcanic pressure below to burst forth in a jagged shards of black glass."
Cost: 3
Veil of the Unseen (Illusion)
Range: 10cm
Effect: Place a marker on a friendly unit. Any enemy attempting to target this unit with a ranged attack must first roll a 4+ on a D6. If they fail, the shot is wasted as they fire at a flickering after-image.
Text: "The air ripples like water, leaving the enemy to hunt shadows while the Hutankai remain hidden in plain sight."
Cost: 2
