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PATH OF MIND - CYAN 0.4.1

Cyan, Male, Empathy, span both Essence, Channelling and Mentalism
Mumra: God of Mind, Avandii: God of Awareness, Flokil: God of Inspiration
The general ability to act with proper bearing, courage, and self-discipline. Its also the ability to exercise control of mind over body to push harder in the pursuit of goals, affecting other characters, and draw upon inner reserves , etc.

Pow. Rng. Title Description
1 20 Mumra’s Haste Target takes 1 additional Action.
2 30 Mumra’s Gaze Target is BEWILDERED and each model must roll to attack.
2 30 Mumra’s Guidance Target ignore Morale tests.
2 40 Mumra’s insight Target clears Broken.
1 10 Avandii’s Hand Target gains D6 random Shards.
2 40 Avandii’s Mantle Target gains/suffers +1/-1 Armour.
2 BF Avandiis Awareness Dispel or prevent a Spell from taking effect.
1 20 Flokil’s Roar Target gains FEARLESS.
2 30 Flokil’s Aim Target must reroll failed Attacks.
2 30 Flokil’s Gaze Target gains/suffers +6/-6 March.

 

Step of the Bright - added the word legal to the description.

Mantle of Mumra, changed from "Target removes all Fatigue" to Morale bonus.

Added 2 more and adjusted as good as every spell cost or description.

Mind 0.4

Revised the entire Spell List

Path of Mind 0.4.1

Revised ranges to centimeter.