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RULES 0.2.0

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Version 0.1.0

Added a split of army compositions in accordance with point size.

SKIRMISH <= 1000 point

Armies need not have a general; instead, they can promote one of their characters or core champions to warband leader.

Each round, the Warband Leader can roll a D6A to determine how many command points to use or distribute.

 

WARBAND > 1000 and <= 1500 point.

Armies follow the Army lists.

 

BATTLE > 1500 point.

Armies may have twice the models, units, and sizes in the Army lists.

 

Also altered it so that the Phase Activation Initiative (PAI) winner can decide to start or hand over activating units matching the drawn Unit Type Chists (UTC).

Rules 0.2.0

A models free pivoting is still in place, but as an 'already engaged' rule felt in place. The game will change to rectangular bases, except for Divine Objects. So, a model will, when it ends its charge, be facing its target. The target will pivot, to make its front match the charger. If more charging models surge in, they may spread to the targets sides, if theres passage and room. If sides becomes filled, the rear may by chosen. Both sides and rear only if the charging model has sufficient move left.

When cavalry is mounted on anything that has a +1 or more in its Health. It means that the mounted individual gains that much additional Health.

It will no longer just be Barding that subtracts from a mounts move, but all physical Protection (Armour, Helm, Shield, and Barding).

AIM in excess of Protection, now delivers 1 Wound per amount in excess. (AIM 11 vs Protection 9, gives 2 Wounds)

Blind-picking Order Activation Tokens (OAT), is changed into free picking of the D6A amount rolled amongst the remaining face-up Unit Type Chits.

Anything that utilise the Artillery Die will gain a minimum range.

A natural roll of 1 on the Leadership Die is an automatic success regardless of any modifier.

A natural roll of 1 on the Attack Die is an automatic failure regardless of any modifier.

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