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Unit types 1.3.1

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All miniature entities on the tabletop are defined as a Unit, a body of homogeneous troops acting together as one in a loose skirmish formation.

A Unit consist of 1+ Model (s) that must stay within range of its other Unit Models, if any.

Units Types are;

[CMD] Command (Banner icon)

[COR] Core (Puzzle tight icon)

[AUX] Auxiliary (Puzzle loose icon)

[MAC] Machines (Gears icon)

[SUP] Support [Open hand icon)

[ALL] Allies (Handshake icon)

Units must be bought as indicated by their Army List but share these common rules.

 

COMMAND: GENERAL - Pass their Morale value to any Unit within a range of 20cm, + 5cm per Command Level.

COMMAND: ARMY STANDARD - Each Army Standard, extend the Generals Order Passing range by 20cm.

COMMAND: ARMY MUSICIAN  - Each Army Musician, extend the Generals Morale passing by 20cm and adds +1 to roll for Rallying Broken Units.

COMMAND: ARMY SHRINE - Each Divine Object can only have one divine effect embedded.

COMMAND: GENERALS BODYGUARD - Each can soak up wound(s) inflicted on the General, with a D6 ‘Watch It’ roll of 5+.

CORE: CHAMPION - If a Champion is hired, the Units ability to carry out orders are increased with their own command. For the purpose of combat the Champion fight exactly like the other rank-and-file models.

CORE: STANDARD BEARER/MUSICIAN - Units receive +1 to combat result for banner, and +1 to Morale for instrument. For the purpose of combat Standard-bearers and Musicians fight like other rank-and-file models. If becoming casualties, the models are removed as ordinary troopers do not know their abilities.

Here's an empty Unit Card with unit, mount, and attachment stat rows.

Units 0.0.1

Altered Order ability of a Unit, Banner and Musician Ability was changed.

Units 0.0.2

Unit, Champion and Banner abilities and descriptions changed.

Units 0.0.3

Altered Order execution text, to include a Units own Orders.

Units 0.1.0

Units gaining [Fatigue] loose 1" Move/Charge and suffer -1 to Morale per [Fatigue] recieved.

Units performing a [Charge] gains +1 [Strength] in the first Melee.

Units 0.2.0

As Champions can buy up to 3 Command Levels and thus perform [Reorder] by their own Banner and Musician effects are altered to instead boost Unit Morale.

Added the Generals Morale influence on nearby Units to this thread.

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IOM-Peter

Units 1.0.0

Units will have their possible Action types printed on their Unit Card.

Units beside General and other Command can no longer buy Command Level as the new Unit Activation system is implemented.

A drawn Unit Activation Token is just placed on the Units Action Token to show the selected Activation type.

Should a Command Unit transfer Action Tokens [!] to a unit for boost or reactivation. These are simply placed on said Units Action Icon.

Units breaking and fleeing are given a [Broken] marker.

Units 1.1.0

Units Orders are removed from the card.

Unit facing is removed and models may turn, wheel, etc., freely.

Units 1.1.1

Added blank Unit Card template.

Units 1.2.0

Generally Core Units can buy a Champion with Command Level 1.

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