Forum
Weapon stats 0.1.0
Quote from IoM-Christian on 2021-09-16, 09:36All Reach /Range s are in centimeters.
Fired and thrown indicate the shooting process.
Hands amount indicate how many required, if any.
- Range 140 - Fired
- Great cannon (+3 Strength) - Piercing [Explosive Powder]
- Catapult (+2 Strength) - Concussion
- Trebuchet (+3 Strength) - Concussion
- Range 120 - Fired
- Bolt Thrower (+2 Strength) - Piercing
- Cannon (+2 Strength) - Piercing [Explosive Powder]
- Range 100 - Fired
- Hand Cannon (+2 Strength) - Piercing [Explosive Powder]
- Range 80 - Fired
- Arquebus (+1 Strength) - Piercing [Explosive Powder]
- Range 80 - Drawn
- Longbow - Piercing
- Range 60 - Drawn
- Composite Bow - Piercing
- Range 40 - Drawn
- Short bow - Piercing
- Range 60 - Fired
- Crossbow (+1 Strength) - Piercing
- Range 40 - Thrown
- Javelin - Piercing
- Range 50 - Fired
- Sling - Concussion
- Range 20 - Thrown
- Darts - Piercing
- Plium - Piercing
- Stars - Edged
- Reach 4 - 2Hand Pole Arm
- Pike - Piercing
- Reach 4 - 2Hand
- Meteor Hammer - Concussion
- Reach 3 - 2Hand Pole Arm
- Halberd, Partisan, Billhook, Glaive, Bardiche - (+1 Strength) - Edged
- Club, Maul - (+1 Strength) - Concussion
- Spear, Ranseur - (+1 Strength) - Piercing
- Reach 2 - 2Hand - Edged (+1 Strength)
- Battle axe, Greatsword, Bastard sword, Falchion, Claymore, Naginata
- Reach 2 - 2Hand - Concussion (+1 Strength)
- Flail, Quarterstaff, War mattock, Bludgeon, War hammer, War mace, Lucerne hammer, Sledgehammer, Maul
- Reach 2 - 2Hand - Piercing (+1 Strength)
- Short Spear, Lance.
- Reach 1 - 1Hand - Edged
- Broadsword, Falchion, Hand axe, Main gauche, Scimitar, Short sword, Khopesh, Gladius, Cutlass, Hand-and-half, Katana, War axe, Great claw
- Reach 1 - 1Hand - Concussion
- Club, Mace Flanged, Mace spiked, Morning star, War hammer, Whip, Crow bill, Bludgeon, Rod, Cudgel
- Reach 1 - 1Hand - Piercing
- Rapier,
- Reach 0 - 1Hand - Edged
- Pugio, Poingard, Dagger, Katar, Kukri, Kris, Claw/Talon
- Reach 0 - 1Hand - Concussion
- Fist, Vajra, Kick, Sweep
- Reach 0 - 1Hand - Piercing
- Stiletto, Pincher
- Reach 0 - 0Hand - Concussion
- Bite
- Reach 0 - 0Hand - Piercing
- Horn, Tusk, Beak
Reach/Range 0 means models must be in base-to-base contact to deliver damage.
[Explosive Powder] can't fire in rainy weather unless in cover and must reload after firing.
All Reach /Range s are in centimeters.
Fired and thrown indicate the shooting process.
Hands amount indicate how many required, if any.
- Range 140 - Fired
- Great cannon (+3 Strength) - Piercing [Explosive Powder]
- Catapult (+2 Strength) - Concussion
- Trebuchet (+3 Strength) - Concussion
- Range 120 - Fired
- Bolt Thrower (+2 Strength) - Piercing
- Cannon (+2 Strength) - Piercing [Explosive Powder]
- Range 100 - Fired
- Hand Cannon (+2 Strength) - Piercing [Explosive Powder]
- Range 80 - Fired
- Arquebus (+1 Strength) - Piercing [Explosive Powder]
- Range 80 - Drawn
- Longbow - Piercing
- Range 60 - Drawn
- Composite Bow - Piercing
- Range 40 - Drawn
- Short bow - Piercing
- Range 60 - Fired
- Crossbow (+1 Strength) - Piercing
- Range 40 - Thrown
- Javelin - Piercing
- Range 50 - Fired
- Sling - Concussion
- Range 20 - Thrown
- Darts - Piercing
- Plium - Piercing
- Stars - Edged
- Reach 4 - 2Hand Pole Arm
- Pike - Piercing
- Reach 4 - 2Hand
- Meteor Hammer - Concussion
- Reach 3 - 2Hand Pole Arm
- Halberd, Partisan, Billhook, Glaive, Bardiche - (+1 Strength) - Edged
- Club, Maul - (+1 Strength) - Concussion
- Spear, Ranseur - (+1 Strength) - Piercing
- Reach 2 - 2Hand - Edged (+1 Strength)
- Battle axe, Greatsword, Bastard sword, Falchion, Claymore, Naginata
- Reach 2 - 2Hand - Concussion (+1 Strength)
- Flail, Quarterstaff, War mattock, Bludgeon, War hammer, War mace, Lucerne hammer, Sledgehammer, Maul
- Reach 2 - 2Hand - Piercing (+1 Strength)
- Short Spear, Lance.
- Reach 1 - 1Hand - Edged
- Broadsword, Falchion, Hand axe, Main gauche, Scimitar, Short sword, Khopesh, Gladius, Cutlass, Hand-and-half, Katana, War axe, Great claw
- Reach 1 - 1Hand - Concussion
- Club, Mace Flanged, Mace spiked, Morning star, War hammer, Whip, Crow bill, Bludgeon, Rod, Cudgel
- Reach 1 - 1Hand - Piercing
- Rapier,
- Reach 0 - 1Hand - Edged
- Pugio, Poingard, Dagger, Katar, Kukri, Kris, Claw/Talon
- Reach 0 - 1Hand - Concussion
- Fist, Vajra, Kick, Sweep
- Reach 0 - 1Hand - Piercing
- Stiletto, Pincher
- Reach 0 - 0Hand - Concussion
- Bite
- Reach 0 - 0Hand - Piercing
- Horn, Tusk, Beak
Reach/Range 0 means models must be in base-to-base contact to deliver damage.
[Explosive Powder] can't fire in rainy weather unless in cover and must reload after firing.
Quote from IoM-Christian on 2022-01-02, 20:22Added Weapon Strength
Added Weapon Strength
Quote from IoM-Christian on 2022-04-25, 15:03Increased 1H and 2H Weapon ranges.
Increased 1H and 2H Weapon ranges.
Quote from IoM-Christian on 2022-05-27, 16:51Added missile weapons and increased some melee weapon ranges
Added missile weapons and increased some melee weapon ranges
Quote from IOM-Peter on 2022-06-08, 18:00If edged and piercing are categories, the rapier should be in piercing, or it could be replaced by the sabre
If edged and piercing are categories, the rapier should be in piercing, or it could be replaced by the sabre
Quote from IoM-Christian on 2022-06-08, 18:10Yes they are...
Moved Rapier to a new Range 1 - 1H - Piercing categori.
Yes they are...
Moved Rapier to a new Range 1 - 1H - Piercing categori.
Quote from IoM-Christian on 2022-06-11, 14:06Lowered as good as all 1"+ weapon ranges
Lowered as good as all 1"+ weapon ranges
Quote from IoM-Christian on 2022-08-14, 07:52Added:
- Range 3" 2Hand - Concussion
- Meteor Hammer
- Range 0" 1Hand - Concussion
- Vajra
Added:
- Range 3" 2Hand - Concussion
- Meteor Hammer
- Range 0" 1Hand - Concussion
- Vajra
Quote from IoM-Christian on 2022-08-19, 21:50Added:
- Range 30" (+3 Strength)
- Stone Thrower, Trebuchet
- Range 24" Fired
- Bolt Thrower (+1 Strength)
Added:
- Range 30" (+3 Strength)
- Stone Thrower, Trebuchet
- Range 24" Fired
- Bolt Thrower (+1 Strength)
Quote from IoM-Christian on 2023-07-22, 20:54Weapon Stats 0.03
Added damage type to some ranged weapons.
Moved some to drawn type, as DRAWN weapons use firers Strength, meanwhile FIRED has a fixed value.
Weapon Stats 0.03
Added damage type to some ranged weapons.
Moved some to drawn type, as DRAWN weapons use firers Strength, meanwhile FIRED has a fixed value.
