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Weapon stats 0.1.0

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All Reach /Range s are in centimeters.

Fired and thrown indicate the shooting process.

Hands amount indicate how many required, if any.

  • Range 140 - Fired
    • Great cannon (+3 Strength) - Piercing [Explosive Powder]
    • Catapult (+2 Strength) - Concussion
    • Trebuchet (+3 Strength) - Concussion
  • Range 120 - Fired
    • Bolt Thrower (+2 Strength) - Piercing
    • Cannon (+2 Strength) - Piercing [Explosive Powder]
  • Range 100 - Fired
    • Hand Cannon (+2 Strength) - Piercing [Explosive Powder]
  • Range 80 - Fired
    • Arquebus (+1 Strength) - Piercing [Explosive Powder]
  • Range 80 - Drawn
    • Longbow - Piercing
  • Range 60 - Drawn
    • Composite Bow - Piercing
  • Range 40 - Drawn
    • Short bow - Piercing
  • Range 60 - Fired
    • Crossbow (+1 Strength) - Piercing
  • Range 40 - Thrown
    • Javelin - Piercing
  • Range 50 - Fired
    • Sling - Concussion
  • Range 20 - Thrown
    • Darts - Piercing
    • Plium - Piercing
    • Stars - Edged

 

  • Reach 4 - 2Hand Pole Arm
    • Pike - Piercing
  • Reach 4 - 2Hand
    • Meteor Hammer - Concussion
  • Reach 3 - 2Hand Pole Arm
    • Halberd, Partisan, Billhook, Glaive, Bardiche - (+1 Strength) - Edged
    • Club, Maul - (+1 Strength) - Concussion
    • Spear, Ranseur - (+1 Strength) - Piercing
  • Reach 2 - 2Hand - Edged (+1 Strength)
    • Battle axe, Greatsword, Bastard sword, Falchion, Claymore, Naginata
  • Reach 2 - 2Hand - Concussion (+1 Strength)
    • Flail, Quarterstaff, War mattock, Bludgeon, War hammer, War mace, Lucerne hammer, Sledgehammer, Maul
  • Reach 2 -  2Hand - Piercing (+1 Strength)
    • Short Spear, Lance.
  • Reach 1 - 1Hand - Edged
    • Broadsword, Falchion, Hand axe, Main gauche, Scimitar, Short sword, Khopesh, Gladius, Cutlass, Hand-and-half, Katana, War axe, Great claw
  • Reach 1 - 1Hand - Concussion
    • Club, Mace Flanged, Mace spiked, Morning star, War hammer, Whip, Crow bill, Bludgeon, Rod, Cudgel
  • Reach 1 - 1Hand - Piercing
    • Rapier,
  • Reach 0 - 1Hand - Edged
    • Pugio, Poingard, Dagger, Katar, Kukri, Kris, Claw/Talon
  • Reach 0 - 1Hand - Concussion
    • Fist, Vajra, Kick, Sweep
  • Reach 0 - 1Hand - Piercing 
    • Stiletto, Pincher
  • Reach 0 - 0Hand - Concussion 
    • Bite
  • Reach 0 - 0Hand - Piercing 
    • Horn, Tusk, Beak

Reach/Range 0 means models must be in base-to-base contact to deliver damage.

[Explosive Powder] can't fire in rainy weather unless in cover and must reload after firing.

Added Weapon Strength

Increased 1H and 2H Weapon ranges.

Added missile weapons and increased some melee weapon ranges

IOM-Peter has reacted to this post.
IOM-Peter

If edged and piercing are categories, the rapier should be in piercing, or it could be replaced by the sabre

Yes they are...

Moved Rapier to a new Range 1 - 1H - Piercing categori.

Lowered as good as all 1"+ weapon ranges

Added:

  • Range 3" 2Hand - Concussion
    • Meteor Hammer
  • Range 0" 1Hand - Concussion
    • Vajra

Added:

  • Range 30" (+3 Strength)
    • Stone Thrower, Trebuchet
  • Range 24" Fired
    • Bolt Thrower (+1 Strength)

Weapon Stats 0.03

Added damage type to some ranged weapons.

Moved some to drawn type, as DRAWN weapons use firers Strength, meanwhile FIRED has a fixed value.

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