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Rimzir 1.3.0
Quote from IoM-Christian on 2019-11-11, 19:38
----- ARMY ----- 1 General and 4 Core Units making up for at least 50% of Army total value. Rest as described below.
Rimzir are the fiercest of Human fighters and have two major differences from other Armies: Factions and Traits.
Factions
- Ursusars: +1 Health @ 150 point
- Wildlings: May ignore difficult terrain effects @ 100 point
- Wherenars: Beasts never flee @ 50 Point
Traits
- Roaring Folk: Army Units cause Fear @ 75 Point
- Marked Folk: Army Units gain Tatto Armours not reducing Move @ 75 point
- Bold Folk: Army units may counter charge without having Ready state @ 75 point
- Wild Folk: Army Units may go Berserk @ 75 point
----- COMMAND -----
1 General in 1 Unit of 1 (Gen)
MOVE ATTACK STRENGTH REACH ARMOR HEALTH MORALE 10 1 0 0 1-4 2 9 May buy Command Level up to 5.
Wield: 1 1H Sword / 1 1H Axe / 1 2H Longaxe / 1 2H Spear
May buy Shield.
May Mount: Horse
MOVE BARDING 20 0-3 May buy Palanquin, which comes as 2 bearers carrying a large shield upon which the King stand or sits @ 50 pts.
MOVE ATTACK STRENGTH REACH ARMOR HEALTH MORALE 10 1 0 0 1-4 1 - Bearers wield 1 1H hand weapon. Shooting at it hits the King on 5+.
Special rule: General makes models within 30 CM immune to Morale.
0-2 Generals Guard in 1 unit of 1-2 (Cmd)
MOVE ATTACK STRENGTH REACH ARMOR HEALTH MORALE 10 1 0 0 1-4 1 - Wield: 1 1H Sword / 1 1H Axe / 1 2H Longaxe / 1 2H Spear
May buy Shield.
Special rule: Wound Soaker
0-4 Horde Herolds in units of 1 (Cmd)
The Herolds boost army morale and the more the wider their reach.
MOVE ATTACK STRENGTH REACH ARMOR HEALTH MORALE 10 1 0 0 1-3 1 8 Wield: 1 1H sword
Mount: Horse
MOVE BARDING 20 0-3 Special Rule: Herolds adds 20 CM to each others range, and all friendly Rimzir Units within range of any Herold gains +1 to Morale.
0-4 Horde Howlers in units of 1 (Cmd)
MOVE ATTACK STRENGTH REACH ARMOR HEALTH MORALE 10 1 0 0 1-3 1 8 Wield: 1 1H sword
Mount: Horse
MOVE BARDING 20 0-3 Special Rule: May perform one of these Ballads, inspiring all Rimzir Units within 30 CM:
- The Heroic Hymn: Units gains +1 Attack.
- The Timberwolf Tale: Units is Immune to Morale.
- The Roar of Rage: Units gains +1 Strength.
0-4 Jarl in units of 1 (Cmd)
MOVE ATTACK STRENGTH REACH ARMOR HEALTH MORALE 10 1 0 0 1-4 1 8 Wield: 1 1 H / 1 2H / 1 1H Javelins / 1 2H Bow
May buy Shield if not 2H
May buy Command levels up to 3 @ 10 point per level.
Special rule: These Nobility may join a Core Unit improving its Morale. But, also add their Activation to the entire Unit increasing the amount of Activations it can perform.
----- CORE ----- Core Units may buy a Banner, a Musician, and a Champion with Command Level 1-3, for 10 points per level
If a champion is opted as SKIRMISH leader, it gains Inspirator (D6A)
Jarls may join core units serving as their leaders.
Champions are equipped as their unit.
4-36 Bondsmen in 1-4 Units of 4-9 (Cor)
With Greataxe and Armour 1 (Gripping Beast Plastics)
With Spear and Armour 1 (Gripping Beast Plastics)
With Bows and Armour 1 (Gripping Beast Plastics)
MOVE ATTACK STRENGTH REACH ARMOR HEALTH MORALE 10 1 0 0 1-3 1 7 Wield: 1 1H Sword / 1 1H Axe / 1 2H Spear, r2 / 1 2H Greataxe, r2 / 1H Throwing Axe / 1 2H Bow
1 Unit may buy Shield.
4-27 Karls in 1-3 Units of 4-9 (Cor)
With Spear and Armour 1 (Gripping Beast Plastics)
With Sword, Armour 3 and Shield (Gripping Beast Plastics)
With Axe, Armour 4 and Shield (Gripping Beast Plastics)
MOVE ATTACK STRENGTH REACH ARMOR HEALTH MORALE 10 1 0 0 1-4 1 7 Wield: 1 2H Spear, r2 / 1 2H Greataxe, r2 / 1 1H Longsword, r1 / 1 1H Handaxe, r0
Can buy Shield.
1 Unit may Mount Horse
MOVE BARDING 20 1-3
0-9 Hird in 1 unit of 3-9 (Cor)
With Longsword, Armour 4 and Shield.
MOVE ATTACK STRENGTH REACH ARMOR HEALTH MORALE 10 1 0 0 3-5 1 8 Wield: 1 1H Longsword, r1, s1.
Can buy Shield.
May buy Wolfcloaks adding +1 to Move or Bearcloaks adding +1 to Health @ 5 points per model.
----- AUXILIARY ----- 0-24 Thrall in 1-2 unit of 4-12 (Aux)
With Slings and Armour 1
MOVE ATTACK STRENGTH REACH ARMOR HEALTH MORALE 10 1 0 0 1-2 1 6 Wield: 1 1H weapon, r0 / 1 1H weapon, r1 / 1 2H weapon, r2 / 1 Sling / 1 Javelin
Special Rule: Expendable
0-24 Freemen in 1-2 Units of 4-12 (Aux)
With Javelin and Armour 1 (Gripping Beast Plastics)
MOVE ATTACK STRENGTH REACH ARMOR HEALTH MORALE 10 1 0 0 1-3 1 7 Wield: 1 1H Shortsword, r0 / 1H Javelin, r12 / 1 2H Bow, r18
0-12 Shieldmaiden in 1-2 Units of 4-12 (Aux)
With Swords, Armour 2 and Shield. (V & V Miniatures)
MOVE ATTACK STRENGTH REACH ARMOR HEALTH MORALE 10 1 0 0 1-4 1 7 Wield: 1 1H Longsword, r1
Can buy Shield.
0-24 Berserkers in 1-2 Units of 4-12 (Aux)
With 2 1H Weapons and Armour 1
With 1 2H Axe r2", s1 and Armour 1 (V & V Miniatures)
MOVE ATTACK STRENGTH REACH ARMOR HEALTH MORALE 10 1 0 0 1-2 2 8 Wield: 2 1H Melee Weapon, r1 / 1 2H Longaxe, r2
0-12 Hunters in 1-2 units of 4-12 (Aux)
With Bows, Armour 1 (Gripping Beast Plastics)
MOVE ATTACK STRENGTH REACH ARMOR HEALTH MORALE 10 1 0 0 1-2 1 7 Wield: 1 2H Bow,
Special Rule: Ambush, Skirmisher
0-12 Mounted Bondsmen in 1-2 units of 4-12 (Aux)
MOVE ATTACK STRENGTH REACH ARMOR HEALTH MORALE 10 1 0 0 1-4 1 7 Wield:
May buy Shield
Mount Horse
MOVE BARDING 20 1-3
0-12 Valkyries 1 Unit of 4-12 (Aux)
MOVE ATTACK STRENGTH REACH ARMOR HEALTH MORALE 10 1 0 0 1-3 1 - Wield:
May buy Shield.
0-4 Beastmasters 1-4 Units of 1 (Aux)
MOVE ATTACK STRENGTH REACH ARMOR HEALTH MORALE 10 1 0 0 1-3 1 7 Wield:
Handle one of the types below
0-2 Bears @ 40 pts each
MOVE ATTACK STRENGTH REACH ARMOUR HEALTH 14 2 2 1 3 2 0-4 Dire Wolves @ 35 points each
MOVE ATTACK STRENGTH REACH ARMOUR HEALTH 22 1 1 0 2 1 0-6 Feral Hounds @ 29 points each
MOVE ATTACK STRENGTH REACH ARMOUR HEALTH 18 1 0 0 1 1
0-6 Ulfwherenar in 1-2 units of 2-6 (Aux)
MOVE ATTACK STRENGTH REACH ARMOR HEALTH MORALE 11 2 1 0 3 1 - Special Rule: Immune to Psycology
1 Unit may buy 1 more Health and become Ulfjarl
0-6 Urwherenar in 1-2 units of 2-6 (Aux)
MOVE ATTACK STRENGTH REACH ARMOR HEALTH MORALE 9 2 2 0 4 2 - Special Rule: Immune to Psycology
1 Unit may buy 1 more Health and become Urjarl
----- SUPPORT ----- 0-2 Shaman in 1-2 Units of 1 (Sup)
MOVE ATTACK STRENGTH REACH ARMOR HEALTH MORALE 10 1 0 0 1-3 1 8 May buy Mana Manipulator up to Level 6 from any Colour
0-5 War Totem in 1-5 units of 1 (Sup)
The Rimzir may buy Divine Objects of any Realm Colour.
REACH ARMOUR HEALTH 1DA * HEALTH 4 5 Special Rule: Prebattle Deploy (Deployment Zone, more than 8 CM away from other War Totems).
----- MACHINES ----- 0-1 War Mammoth in 1 Unit of 1 (Mac)
crew
MOVE CHARGE ATTACK STRENGTH REACH ARMOR HEALTH MORALE 10 20 1 0 0 1-3 1 7 Mammoth
MOVE ATTACK STRENGTH REACH BARDING HEALTH 21 3 3 2 0-3 2 Mammoths thick hide gives it natural armour of 3
0-4 War Chariot in 1 Unit of 1-4 (Mac)
2 crew @ 47 points
MOVE CHARGE ATTACK STRENGTH REACH ARMOR HEALTH MORALE 10 20 1 0 0 1-2 1 7 Wield: 1 1H weapon / 1 2H weapon
Construction
MOVE MORALE ARMOUR HEALTH -4 - 3 3 When charging it delivers D6A damage
The Unit may buy 2 Horse @ 50 Points
MOVE ATTACK STRENGTH REACH BARDING HEALTH 20 0 0 0 0-3 1 The Unit may buy 2 Great Goats @ 66 Points
MOVE ATTACK STRENGTH REACH BARDING HEALTH 18 1 0 0 0-3 2
----- ALLIES ----- Maximum 5% of total army cost from:
Heroes: (Orange, Red, Pink, Violet, Blue, Cyan, Green)
Jomzaar or Vular, Realmar Ogryl, Utarik, Utarik, Clovincaz, Findograa, Tatongol, Markian, Darim, Ortagui, N'aldan, Common, and Realmar.
Dwarf: Bonds- Bersekers- Slayer-
Fylgia Berserkers - mercenary raiders

| ----- ARMY ----- |
1 General and 4 Core Units making up for at least 50% of Army total value. Rest as described below.
Rimzir are the fiercest of Human fighters and have two major differences from other Armies: Factions and Traits.
Factions
- Ursusars: +1 Health @ 150 point
- Wildlings: May ignore difficult terrain effects @ 100 point
- Wherenars: Beasts never flee @ 50 Point
Traits
- Roaring Folk: Army Units cause Fear @ 75 Point
- Marked Folk: Army Units gain Tatto Armours not reducing Move @ 75 point
- Bold Folk: Army units may counter charge without having Ready state @ 75 point
- Wild Folk: Army Units may go Berserk @ 75 point
| ----- COMMAND ----- |
1 General in 1 Unit of 1 (Gen)

| MOVE | ATTACK | STRENGTH | REACH | ARMOR | HEALTH | MORALE |
| 10 | 1 | 0 | 0 | 1-4 | 2 | 9 |
May buy Command Level up to 5.
Wield: 1 1H Sword / 1 1H Axe / 1 2H Longaxe / 1 2H Spear
May buy Shield.
May Mount: Horse
| MOVE | BARDING |
| 20 | 0-3 |
May buy Palanquin, which comes as 2 bearers carrying a large shield upon which the King stand or sits @ 50 pts.
| MOVE | ATTACK | STRENGTH | REACH | ARMOR | HEALTH | MORALE |
| 10 | 1 | 0 | 0 | 1-4 | 1 | - |
Bearers wield 1 1H hand weapon. Shooting at it hits the King on 5+.
Special rule: General makes models within 30 CM immune to Morale.
0-2 Generals Guard in 1 unit of 1-2 (Cmd)
| MOVE | ATTACK | STRENGTH | REACH | ARMOR | HEALTH | MORALE |
| 10 | 1 | 0 | 0 | 1-4 | 1 | - |
Wield: 1 1H Sword / 1 1H Axe / 1 2H Longaxe / 1 2H Spear
May buy Shield.
Special rule: Wound Soaker
0-4 Horde Herolds in units of 1 (Cmd)
The Herolds boost army morale and the more the wider their reach.
| MOVE | ATTACK | STRENGTH | REACH | ARMOR | HEALTH | MORALE |
| 10 | 1 | 0 | 0 | 1-3 | 1 | 8 |
Wield: 1 1H sword
Mount: Horse
| MOVE | BARDING |
| 20 | 0-3 |
Special Rule: Herolds adds 20 CM to each others range, and all friendly Rimzir Units within range of any Herold gains +1 to Morale.
0-4 Horde Howlers in units of 1 (Cmd)
| MOVE | ATTACK | STRENGTH | REACH | ARMOR | HEALTH | MORALE |
| 10 | 1 | 0 | 0 | 1-3 | 1 | 8 |
Wield: 1 1H sword
Mount: Horse
| MOVE | BARDING |
| 20 | 0-3 |
Special Rule: May perform one of these Ballads, inspiring all Rimzir Units within 30 CM:
- The Heroic Hymn: Units gains +1 Attack.
- The Timberwolf Tale: Units is Immune to Morale.
- The Roar of Rage: Units gains +1 Strength.
0-4 Jarl in units of 1 (Cmd)

| MOVE | ATTACK | STRENGTH | REACH | ARMOR | HEALTH | MORALE |
| 10 | 1 | 0 | 0 | 1-4 | 1 | 8 |
Wield: 1 1 H / 1 2H / 1 1H Javelins / 1 2H Bow
May buy Shield if not 2H
May buy Command levels up to 3 @ 10 point per level.
Special rule: These Nobility may join a Core Unit improving its Morale. But, also add their Activation to the entire Unit increasing the amount of Activations it can perform.
| ----- CORE ----- |
Core Units may buy a Banner, a Musician, and a Champion with Command Level 1-3, for 10 points per level
If a champion is opted as SKIRMISH leader, it gains Inspirator (D6A)
Jarls may join core units serving as their leaders.
Champions are equipped as their unit.
4-36 Bondsmen in 1-4 Units of 4-9 (Cor)

With Greataxe and Armour 1 (Gripping Beast Plastics)


With Spear and Armour 1 (Gripping Beast Plastics)

With Bows and Armour 1 (Gripping Beast Plastics)
| MOVE | ATTACK | STRENGTH | REACH | ARMOR | HEALTH | MORALE |
| 10 | 1 | 0 | 0 | 1-3 | 1 | 7 |
Wield: 1 1H Sword / 1 1H Axe / 1 2H Spear, r2 / 1 2H Greataxe, r2 / 1H Throwing Axe / 1 2H Bow
1 Unit may buy Shield.
4-27 Karls in 1-3 Units of 4-9 (Cor)

With Spear and Armour 1 (Gripping Beast Plastics)

With Sword, Armour 3 and Shield (Gripping Beast Plastics)

With Axe, Armour 4 and Shield (Gripping Beast Plastics)
| MOVE | ATTACK | STRENGTH | REACH | ARMOR | HEALTH | MORALE |
| 10 | 1 | 0 | 0 | 1-4 | 1 | 7 |
Wield: 1 2H Spear, r2 / 1 2H Greataxe, r2 / 1 1H Longsword, r1 / 1 1H Handaxe, r0
Can buy Shield.
1 Unit may Mount Horse
| MOVE | BARDING |
| 20 | 1-3 |
0-9 Hird in 1 unit of 3-9 (Cor)

With Longsword, Armour 4 and Shield.
| MOVE | ATTACK | STRENGTH | REACH | ARMOR | HEALTH | MORALE |
| 10 | 1 | 0 | 0 | 3-5 | 1 | 8 |
Wield: 1 1H Longsword, r1, s1.
Can buy Shield.
May buy Wolfcloaks adding +1 to Move or Bearcloaks adding +1 to Health @ 5 points per model.
| ----- AUXILIARY ----- |
0-24 Thrall in 1-2 unit of 4-12 (Aux)


With Slings and Armour 1
| MOVE | ATTACK | STRENGTH | REACH | ARMOR | HEALTH | MORALE |
| 10 | 1 | 0 | 0 | 1-2 | 1 | 6 |
Wield: 1 1H weapon, r0 / 1 1H weapon, r1 / 1 2H weapon, r2 / 1 Sling / 1 Javelin
Special Rule: Expendable
0-24 Freemen in 1-2 Units of 4-12 (Aux)


With Javelin and Armour 1 (Gripping Beast Plastics)
| MOVE | ATTACK | STRENGTH | REACH | ARMOR | HEALTH | MORALE |
| 10 | 1 | 0 | 0 | 1-3 | 1 | 7 |
Wield: 1 1H Shortsword, r0 / 1H Javelin, r12 / 1 2H Bow, r18
0-12 Shieldmaiden in 1-2 Units of 4-12 (Aux)

With Swords, Armour 2 and Shield. (V & V Miniatures)
| MOVE | ATTACK | STRENGTH | REACH | ARMOR | HEALTH | MORALE |
| 10 | 1 | 0 | 0 | 1-4 | 1 | 7 |
Wield: 1 1H Longsword, r1
Can buy Shield.
0-24 Berserkers in 1-2 Units of 4-12 (Aux)

With 2 1H Weapons and Armour 1

With 1 2H Axe r2", s1 and Armour 1 (V & V Miniatures)
| MOVE | ATTACK | STRENGTH | REACH | ARMOR | HEALTH | MORALE |
| 10 | 1 | 0 | 0 | 1-2 | 2 | 8 |
Wield: 2 1H Melee Weapon, r1 / 1 2H Longaxe, r2
0-12 Hunters in 1-2 units of 4-12 (Aux)

With Bows, Armour 1 (Gripping Beast Plastics)
| MOVE | ATTACK | STRENGTH | REACH | ARMOR | HEALTH | MORALE |
| 10 | 1 | 0 | 0 | 1-2 | 1 | 7 |
Wield: 1 2H Bow,
Special Rule: Ambush, Skirmisher
0-12 Mounted Bondsmen in 1-2 units of 4-12 (Aux)
| MOVE | ATTACK | STRENGTH | REACH | ARMOR | HEALTH | MORALE |
| 10 | 1 | 0 | 0 | 1-4 | 1 | 7 |
Wield:
May buy Shield
Mount Horse
| MOVE | BARDING |
| 20 | 1-3 |
0-12 Valkyries 1 Unit of 4-12 (Aux)
| MOVE | ATTACK | STRENGTH | REACH | ARMOR | HEALTH | MORALE |
| 10 | 1 | 0 | 0 | 1-3 | 1 | - |
Wield:
May buy Shield.
0-4 Beastmasters 1-4 Units of 1 (Aux)
| MOVE | ATTACK | STRENGTH | REACH | ARMOR | HEALTH | MORALE |
| 10 | 1 | 0 | 0 | 1-3 | 1 | 7 |
Wield:
Handle one of the types below
0-2 Bears @ 40 pts each
| MOVE | ATTACK | STRENGTH | REACH | ARMOUR | HEALTH |
| 14 | 2 | 2 | 1 | 3 | 2 |
0-4 Dire Wolves @ 35 points each
| MOVE | ATTACK | STRENGTH | REACH | ARMOUR | HEALTH |
| 22 | 1 | 1 | 0 | 2 | 1 |
0-6 Feral Hounds @ 29 points each
| MOVE | ATTACK | STRENGTH | REACH | ARMOUR | HEALTH |
| 18 | 1 | 0 | 0 | 1 | 1 |
0-6 Ulfwherenar in 1-2 units of 2-6 (Aux)
| MOVE | ATTACK | STRENGTH | REACH | ARMOR | HEALTH | MORALE |
| 11 | 2 | 1 | 0 | 3 | 1 | - |
Special Rule: Immune to Psycology
1 Unit may buy 1 more Health and become Ulfjarl
0-6 Urwherenar in 1-2 units of 2-6 (Aux)
| MOVE | ATTACK | STRENGTH | REACH | ARMOR | HEALTH | MORALE |
| 9 | 2 | 2 | 0 | 4 | 2 | - |
Special Rule: Immune to Psycology
1 Unit may buy 1 more Health and become Urjarl
| ----- SUPPORT ----- |
0-2 Shaman in 1-2 Units of 1 (Sup)


| MOVE | ATTACK | STRENGTH | REACH | ARMOR | HEALTH | MORALE |
| 10 | 1 | 0 | 0 | 1-3 | 1 | 8 |
May buy Mana Manipulator up to Level 6 from any Colour
0-5 War Totem in 1-5 units of 1 (Sup)
The Rimzir may buy Divine Objects of any Realm Colour.

| REACH | ARMOUR | HEALTH |
| 1DA * HEALTH | 4 | 5 |
Special Rule: Prebattle Deploy (Deployment Zone, more than 8 CM away from other War Totems).
| ----- MACHINES ----- |
0-1 War Mammoth in 1 Unit of 1 (Mac)
crew
| MOVE | CHARGE | ATTACK | STRENGTH | REACH | ARMOR | HEALTH | MORALE |
| 10 | 20 | 1 | 0 | 0 | 1-3 | 1 | 7 |
Mammoth
| MOVE | ATTACK | STRENGTH | REACH | BARDING | HEALTH |
| 21 | 3 | 3 | 2 | 0-3 | 2 |
Mammoths thick hide gives it natural armour of 3
0-4 War Chariot in 1 Unit of 1-4 (Mac)

2 crew @ 47 points
| MOVE | CHARGE | ATTACK | STRENGTH | REACH | ARMOR | HEALTH | MORALE |
| 10 | 20 | 1 | 0 | 0 | 1-2 | 1 | 7 |
Wield: 1 1H weapon / 1 2H weapon
Construction
| MOVE | MORALE | ARMOUR | HEALTH |
| -4 | - | 3 | 3 |
When charging it delivers D6A damage
The Unit may buy 2 Horse @ 50 Points
| MOVE | ATTACK | STRENGTH | REACH | BARDING | HEALTH |
| 20 | 0 | 0 | 0 | 0-3 | 1 |
The Unit may buy 2 Great Goats @ 66 Points
| MOVE | ATTACK | STRENGTH | REACH | BARDING | HEALTH |
| 18 | 1 | 0 | 0 | 0-3 | 2 |
| ----- ALLIES ----- |
Maximum 5% of total army cost from:
Heroes: (Orange, Red, Pink, Violet, Blue, Cyan, Green)
Jomzaar or Vular, Realmar Ogryl, Utarik, Utarik, Clovincaz, Findograa, Tatongol, Markian, Darim, Ortagui, N'aldan, Common, and Realmar.
Dwarf: Bonds- Bersekers- Slayer-
Fylgia Berserkers - mercenary raiders
Quote from IoM-Christian on 2022-05-02, 14:33Rimzir 1.1
Totally new army description, with focus on Infantry.
Rimzir 1.1
Totally new army description, with focus on Infantry.
Quote from IoM-Christian on 2022-06-04, 21:44Rimzir 1.2
Merged General into Command Section.
Altered Champion to only buy Command level up to 3.
Rimzir 1.2
Merged General into Command Section.
Altered Champion to only buy Command level up to 3.
Quote from IoM-Christian on 2022-08-21, 21:06Rimzir 1.3
Champion Command Level lowered to 1.
Rimzir 1.3
Champion Command Level lowered to 1.
Quote from IoM-Christian on 2022-08-30, 19:56Rimzir 1.4
Moved Shaman to Support.
Upped Battle Banners and Battle Musicians to 4.
Lowered Morale to 7.
Added Jarls.
Merged and renamed most Units to Karls, Freemen and Thralls.
Adjusted as good as every Army Unit.
Added a Generals Guard Unit.
Rimzir 1.4
Moved Shaman to Support.
Upped Battle Banners and Battle Musicians to 4.
Lowered Morale to 7.
Added Jarls.
Merged and renamed most Units to Karls, Freemen and Thralls.
Adjusted as good as every Army Unit.
Added a Generals Guard Unit.
Quote from IoM-Christian on 2022-09-01, 17:35Rimzir 1.5
Added Factions & Traits
CMD
Added Musician songs:
Added Totem ShrineCOR
Added Bondsmen
Lowered Karls Unit sizes
Karls have 1 unit that may mount HorseAUX
Lowered amount of Freemen
moved Thralls from Support to Auxiliary
added Ulfwerenar / Ulfjarl
added Urwherenar/urjarl
added Hunters - ambush troops with bow
added Mounted bondsmenMAC
Added War mammoth, with battle tower , with bolt thrower - the dwarf variant
Added ChariotSUP
added Valkyries
added Beastmastes with: Bears / Dire wolves / WarhoundsALL
Added Dwarf: Bonds- Bersekers- Slayer-
Added Arisen: Draugr
Added Bearmen of Urslo - mercenary raiders
Added Jotunn Frost Giant
Rimzir 1.5
Added Factions & Traits
CMD
Added Musician songs:
Added Totem Shrine
COR
Added Bondsmen
Lowered Karls Unit sizes
Karls have 1 unit that may mount Horse
AUX
Lowered amount of Freemen
moved Thralls from Support to Auxiliary
added Ulfwerenar / Ulfjarl
added Urwherenar/urjarl
added Hunters - ambush troops with bow
added Mounted bondsmen
MAC
Added War mammoth, with battle tower , with bolt thrower - the dwarf variant
Added Chariot
SUP
added Valkyries
added Beastmastes with: Bears / Dire wolves / Warhounds
ALL
Added Dwarf: Bonds- Bersekers- Slayer-
Added Arisen: Draugr
Added Bearmen of Urslo - mercenary raiders
Added Jotunn Frost Giant
Quote from IoM-Christian on 2022-09-02, 15:45Rimzir 1.6
Lowered Hird to 4.
Lowered Bannersmen to 2.
Merged Bondsmen, upped unit amount and added minimum Models requirement.
Merged Karls, upped unit amount and added minimum Models requirement.
Removed Shield option from Thralls.
Rimzir 1.6
Lowered Hird to 4.
Lowered Bannersmen to 2.
Merged Bondsmen, upped unit amount and added minimum Models requirement.
Merged Karls, upped unit amount and added minimum Models requirement.
Removed Shield option from Thralls.
Quote from IoM-Christian on 2022-09-03, 19:36Rimzir 1.7
Moved Ulfwherenar and Urwherenar from Auxiliary to Support.
Rimzir 1.7
Moved Ulfwherenar and Urwherenar from Auxiliary to Support.
Quote from IoM-Christian on 2022-09-04, 22:32Rimzio 1.8
Renamed Generals Guard.
Renamed Army Banner and Musician.
Adjusted Army Totem rules.
Adjusted Unit minimum requirements for all Cor, Aux, Sup and Mac.
Added a Hird Unit in Core.
Rimzio 1.8
Renamed Generals Guard.
Renamed Army Banner and Musician.
Adjusted Army Totem rules.
Adjusted Unit minimum requirements for all Cor, Aux, Sup and Mac.
Added a Hird Unit in Core.
Quote from IoM-Christian on 2022-09-14, 17:41Rimzir 1.9
Added being carried on a large Shield to the King
Rimzir 1.9
Added being carried on a large Shield to the King
