Forum

Please or Register to create posts and topics.

Rimzir 1.3.0

Page 1 of 3Next

Rimzir theme

 

----- ARMY -----

1 General and 4 Core Units making up for at least 50% of Army total value. Rest as described below.

Rimzir are the fiercest of Human fighters and have two major differences from other Armies: Factions and Traits.

Factions

  • Ursusars: +1 Health @ 150 point
  • Wildlings: May ignore difficult terrain effects @ 100 point
  • Wherenars: Beasts never flee @ 50 Point

Traits

  • Roaring Folk: Army Units cause Fear @ 75 Point
  • Marked Folk: Army Units gain Tatto Armours not reducing Move @ 75 point
  • Bold Folk: Army units may counter charge without having Ready state @ 75 point
  • Wild Folk: Army Units may go Berserk @ 75 point

 

----- COMMAND -----

1 General in 1 Unit of 1 (Gen) 

MOVE ATTACK STRENGTH REACH ARMOR HEALTH MORALE
10 1 0 0 1-4 2 9

May buy Command Level up to 5.

Wield: 1 1H Sword / 1 1H Axe / 1 2H Longaxe / 1 2H Spear

May buy Shield.

May Mount: Horse

MOVE BARDING
20 0-3

May buy Palanquin, which comes as 2 bearers carrying a large shield upon which the King stand or sits @ 50 pts.

MOVE ATTACK STRENGTH REACH ARMOR HEALTH MORALE
10 1 0 0 1-4 1 -

Bearers wield 1 1H hand weapon. Shooting at it hits the King on 5+.

Special rule: General makes models within 30 CM immune to Morale.

 

0-2 Generals Guard in 1 unit of 1-2 (Cmd)

MOVE ATTACK STRENGTH REACH ARMOR HEALTH MORALE
10 1 0 0 1-4 1 -

Wield: 1 1H Sword / 1 1H Axe / 1 2H Longaxe / 1 2H Spear

May buy Shield.

Special rule: Wound Soaker

 

0-4 Horde Herolds in units of 1 (Cmd)

The Herolds boost army morale and the more the wider their reach.

MOVE ATTACK STRENGTH REACH ARMOR HEALTH MORALE
10 1 0 0 1-3 1 8

Wield: 1 1H sword

Mount: Horse

MOVE BARDING
20 0-3

Special Rule: Herolds adds 20 CM to each others range, and all friendly Rimzir Units within range of any Herold gains +1 to Morale.

 

0-4 Horde Howlers in units of 1 (Cmd)

MOVE ATTACK STRENGTH REACH ARMOR HEALTH MORALE
10 1 0 0 1-3 1 8

Wield: 1 1H sword

Mount: Horse

MOVE BARDING
20 0-3

Special Rule: May perform one of these Ballads, inspiring all Rimzir Units within 30 CM:

  • The Heroic Hymn: Units gains +1 Attack.
  • The Timberwolf Tale: Units is Immune to Morale.
  • The Roar of Rage: Units gains +1 Strength.

 

0-4 Jarl in units of 1 (Cmd)

MOVE ATTACK STRENGTH REACH ARMOR HEALTH MORALE
10 1 0 0 1-4 1 8

Wield: 1 1 H / 1 2H / 1 1H Javelins / 1 2H Bow

May buy Shield if not 2H

May buy Command levels up to 3 @ 10 point per level.

Special rule: These Nobility may join a Core Unit improving its Morale. But, also add their Activation to the entire Unit increasing the amount of Activations it can perform.

 

----- CORE -----

Core Units may buy a Banner, a Musician, and a Champion with Command Level 1-3, for 10 points per level

If a champion is opted as SKIRMISH leader, it gains Inspirator (D6A)

Jarls may join core units serving as their leaders.

Champions are equipped as their unit.

 

4-36 Bondsmen in 1-4 Units of 4-9 (Cor)

With Greataxe and Armour 1 (Gripping Beast Plastics)

With Spear and Armour 1 (Gripping Beast Plastics)

With Bows and Armour 1 (Gripping Beast Plastics)

MOVE ATTACK STRENGTH REACH ARMOR HEALTH MORALE
10 1 0 0 1-3 1 7

Wield: 1 1H Sword / 1 1H Axe / 1 2H Spear, r2 / 1 2H Greataxe, r2 / 1H Throwing Axe / 1 2H Bow

1 Unit may buy Shield.

 

4-27 Karls in 1-3 Units of 4-9 (Cor)

With Spear and Armour 1 (Gripping Beast Plastics)

With Sword, Armour 3 and Shield (Gripping Beast Plastics)

With Axe, Armour 4 and Shield (Gripping Beast Plastics)

MOVE ATTACK STRENGTH REACH ARMOR HEALTH MORALE
10 1 0 0 1-4 1 7

Wield: 1 2H Spear, r2 / 1 2H Greataxe, r2 / 1 1H Longsword, r1 /  1 1H Handaxe, r0

Can buy Shield.

1 Unit may Mount Horse

MOVE BARDING
20 1-3

 

0-9 Hird in 1 unit of 3-9 (Cor)

With Longsword, Armour 4 and Shield.

MOVE ATTACK STRENGTH REACH ARMOR HEALTH MORALE
10 1 0 0 3-5 1 8

Wield: 1 1H Longsword, r1, s1.

Can buy Shield.

May buy Wolfcloaks adding +1 to Move or Bearcloaks adding +1 to Health @ 5 points per model.

 

----- AUXILIARY -----

0-24 Thrall in 1-2 unit of 4-12 (Aux)

With Slings and Armour 1

MOVE ATTACK STRENGTH REACH ARMOR HEALTH MORALE
10 1 0 0 1-2 1 6

Wield: 1 1H weapon, r0 / 1 1H weapon, r1 / 1 2H weapon, r2 / 1 Sling / 1 Javelin

Special Rule: Expendable

 

0-24 Freemen in 1-2 Units of 4-12 (Aux)

With Javelin and Armour 1 (Gripping Beast Plastics)

MOVE ATTACK STRENGTH REACH ARMOR HEALTH MORALE
10 1 0 0 1-3 1 7

Wield: 1 1H Shortsword, r0 / 1H Javelin, r12 / 1 2H Bow, r18

 

0-12 Shieldmaiden in 1-2 Units of 4-12 (Aux)

With Swords, Armour 2 and Shield. (V & V Miniatures)

MOVE ATTACK STRENGTH REACH ARMOR HEALTH MORALE
10 1 0 0 1-4 1 7

Wield: 1 1H Longsword, r1

Can buy Shield.

 

0-24 Berserkers in 1-2 Units of 4-12 (Aux)

With 2 1H Weapons and Armour 1

With 1 2H Axe r2", s1 and Armour 1 (V & V Miniatures)

MOVE ATTACK STRENGTH REACH ARMOR HEALTH MORALE
10 1 0 0 1-2 2 8

Wield: 2 1H Melee Weapon, r1 / 1 2H Longaxe, r2

 

0-12 Hunters in 1-2 units of 4-12 (Aux)

With Bows, Armour 1 (Gripping Beast Plastics)

MOVE ATTACK STRENGTH REACH ARMOR HEALTH MORALE
10 1 0 0 1-2 1 7

Wield: 1 2H Bow,

Special Rule: Ambush, Skirmisher

 

0-12 Mounted Bondsmen in 1-2 units of 4-12 (Aux)

MOVE ATTACK STRENGTH REACH ARMOR HEALTH MORALE
10 1 0 0 1-4 1 7

Wield:

May buy Shield

Mount Horse

MOVE BARDING
20 1-3

 

0-12 Valkyries 1 Unit of 4-12 (Aux)

MOVE ATTACK STRENGTH REACH ARMOR HEALTH MORALE
10 1 0 0 1-3 1 -

Wield:

May buy Shield.

 

0-4 Beastmasters 1-4 Units of 1 (Aux)

MOVE ATTACK STRENGTH REACH ARMOR HEALTH MORALE
10 1 0 0 1-3 1 7

Wield:

Handle one of the types below

0-2 Bears @ 40 pts each

MOVE ATTACK STRENGTH REACH ARMOUR HEALTH
14 2 2 1 3 2

0-4 Dire Wolves @ 35 points each

MOVE ATTACK STRENGTH REACH ARMOUR HEALTH
22 1 1 0 2 1

0-6 Feral Hounds @ 29 points each

MOVE ATTACK STRENGTH REACH ARMOUR HEALTH
18 1 0 0 1 1

 

0-6 Ulfwherenar in 1-2 units of 2-6 (Aux)

MOVE ATTACK STRENGTH REACH ARMOR HEALTH MORALE
11 2 1 0 3 1 -

Special Rule: Immune to Psycology

1 Unit may buy 1 more Health and become Ulfjarl

 

0-6 Urwherenar in 1-2 units of 2-6 (Aux)

MOVE ATTACK STRENGTH REACH ARMOR HEALTH MORALE
9 2 2 0 4 2 -

Special Rule: Immune to Psycology

1 Unit may buy 1 more Health and become Urjarl

 

----- SUPPORT -----

0-2 Shaman in 1-2 Units of 1 (Sup)

MOVE ATTACK STRENGTH REACH ARMOR HEALTH MORALE
10 1 0 0 1-3 1 8

May buy Mana Manipulator up to Level 6 from any Colour

 

0-5 War Totem in 1-5 units of 1 (Sup)

The Rimzir may buy Divine Objects of any Realm Colour.

REACH ARMOUR HEALTH
1DA * HEALTH 4 5

Special Rule: Prebattle Deploy (Deployment Zone, more than 8 CM away from other War Totems).

 

----- MACHINES -----

0-1 War Mammoth in 1 Unit of 1 (Mac)

crew

MOVE CHARGE ATTACK STRENGTH REACH ARMOR HEALTH MORALE
10 20 1 0 0 1-3 1 7

Mammoth

MOVE ATTACK STRENGTH REACH BARDING HEALTH
21 3 3 2 0-3 2

Mammoths thick hide gives it natural armour of 3

 

0-4 War Chariot in 1 Unit of 1-4 (Mac)

2 crew @ 47 points

MOVE CHARGE ATTACK STRENGTH REACH ARMOR HEALTH MORALE
10 20 1 0 0 1-2 1 7

Wield: 1 1H weapon / 1 2H weapon

Construction

 MOVE  MORALE   ARMOUR  HEALTH
-4 - 3 3

When charging it delivers D6A damage

The Unit may buy 2 Horse @ 50 Points

MOVE ATTACK STRENGTH REACH BARDING HEALTH
20 0 0 0 0-3 1

The Unit may buy 2 Great Goats @ 66 Points

MOVE ATTACK STRENGTH REACH BARDING HEALTH
18 1 0 0 0-3 2

 

----- ALLIES -----

Maximum 5% of total army cost from:

Heroes: (Orange, Red, Pink, Violet, Blue, Cyan, Green)

Jomzaar or Vular, Realmar Ogryl, Utarik, Utarik, Clovincaz, Findograa, Tatongol, Markian, Darim, Ortagui, N'aldan, Common, and Realmar.

Dwarf: Bonds- Bersekers- Slayer-

Fylgia Berserkers - mercenary raiders

Rimzir 1.1

Totally new army description, with focus on Infantry.

Rimzir 1.2

Merged General into Command Section.

Altered Champion to only buy Command level up to 3.

Rimzir 1.3

Champion Command Level lowered to 1.

Rimzir 1.4

Moved Shaman to Support.

Upped Battle Banners and Battle Musicians to 4.

Lowered Morale to 7.

Added Jarls.

Merged and renamed most Units to Karls, Freemen and Thralls.

Adjusted as good as every Army Unit.

Added a Generals Guard Unit.

Rimzir 1.5

Added Factions & Traits

CMD
Added Musician songs:
Added Totem Shrine

COR
Added Bondsmen
Lowered Karls Unit sizes
Karls have 1 unit that may mount Horse

AUX
Lowered amount of Freemen
moved Thralls from Support to Auxiliary
added Ulfwerenar / Ulfjarl
added Urwherenar/urjarl
added Hunters - ambush troops with bow
added Mounted bondsmen

MAC
Added War mammoth, with battle tower , with bolt thrower - the dwarf variant
Added Chariot

SUP
added Valkyries
added Beastmastes with: Bears / Dire wolves / Warhounds

ALL
Added Dwarf: Bonds- Bersekers- Slayer-
Added Arisen: Draugr
Added Bearmen of Urslo - mercenary raiders
Added Jotunn Frost Giant

Rimzir 1.6

Lowered Hird to 4.
Lowered Bannersmen to 2.
Merged Bondsmen, upped unit amount and added minimum Models requirement.
Merged Karls, upped unit amount and added minimum Models requirement.
Removed Shield option from Thralls.

Rimzir 1.7

Moved Ulfwherenar and Urwherenar from Auxiliary to Support.

 

Rimzio 1.8

Renamed Generals Guard.

Renamed Army Banner and Musician.

Adjusted Army Totem rules.

Adjusted Unit minimum requirements for all Cor, Aux, Sup and Mac.

Added a Hird Unit in Core.

Rimzir 1.9

Added being carried on a large Shield to the King

Page 1 of 3Next