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Rimzir 1.0.15
Quote from IoM-Christian on 2019-11-11, 19:38Rimzir are the fiercest of Human fighters and have two major differences from other Armies: Factions and TRaits.
Factions
Ursusars: +1 Health @ 150 point
Wildlings: May ignore difficult terrain effects @ 100 point
Wherenars: Beasts never flee @ 50 PointTraits
Roaring Folk: Army Units cause Fear @ 75 Point
Marked Folk: Army Units gain Tatto Armours not reducing Move @ 75 point
Bold Folk: Army units may counter charge without having Ready state @ 75 point
Wild Folk: Army Units may go Berserk @ 75 point
- - - - - - - - - - - - - - - - - - - - - - - - ARMY - - - - - - - - - - - - - - - - - - - - - - - -
1 General and 4 Core Units making up for at least 50% of Army total value. Rest as described below.
- - - - - - - - - - - - - - - - - - - - - - - - Command - - - - - - - - - - - - - - - - - - - - - - - -
1 General in 1 Unit of 1 (Gen)
MOVE CHARGE ATTACK STRENGTH REACH ARMOR HEALTH MORALE 7 8 1 0 0 1-5 2 8 May buy Command Level up to 5.
General making models within 12" immune to Morale.
Wield: 1 1H Sword / 1 1H Axe / 1 2H Longaxe / 1 2H Spear
May buy Shield.
May buy Palanquin, which comes as 2 bearers carrying a large shield upon which the King sits @ 50 pts.
Bearers wield 1 1H hand weapon and wear same Armour as their King. King is hit on 5+.
0-2 Generals Guard in 1 unit of 1-2 (Cmd)
MOVE CHARGE ATTACK STRENGTH REACH ARMOR HEALTH MORALE 7 8 1 0 0 1-5 1 7 Wield: As General
Shield: As General
Special rule: Wound Soaker
0-1 Horde Herold in 1 unit of 1 (Cmd)
MOVE CHARGE ATTACK STRENGTH REACH ARMOR HEALTH MORALE 7 8 1 0 0 1-3 1 7 Wield: 1 1H sword
Mount: Horse
MOVE MORALE BARDING HEALTH 9 - 1-3 - Special Rule: All friendly Rimzir Units within 8" gains +1 to Morale. For each additional Banner the range is extended 8" and +1 added to the roll.
0-1 Horde Howler in 1 unit of 1 (Cmd)
MOVE CHARGE ATTACK STRENGTH REACH ARMOR HEALTH MORALE 7 8 1 0 0 1-3 1 8 Wield: 1 1H sword
Mount: Horse
MOVE MORALE BARDING HEALTH 9 - 1-3 - Special Rule: May perform one of these Ballads, inspiring all Rimzir Units within 12":
The Heroic Hymn: Units gains +1 Attack.
The Timberwolf Tale: Units is Immune to Morale.
The Roar of Rage: Units gains +1 Strength.
0-1 Jarl in 1 units of 1 (Cmd)
MOVE CHARGE ATTACK STRENGTH REACH ARMOR HEALTH MORALE 7 8 1 0 0 1-5 1 8 Wield: 1 1 H / 1 2H / 1 1H Javelins / 1 2H Bow
May buy Shield if not 2H
Special rule: Warleader. These Nobility may join a Core Unit improving its Morale. But, also add their Activation to the entire Unit increasing the amount of Activations it can perform.
0-2 War Totem in 1-2 units of 1 (Cmd)
The Rimzir may buy Divine Objects of any Realm Colour.
MOVE CHARGE ATTACK STRENGTH REACH ARMOR HEALTH MORALE - - - - - 4 5 - Special Rule: Prebattle Deploy (Deployment Zone, more than 12" apart from other War Totems).
- - - - - - - - - - - - - - - - - - - - - - - - Core - - - - - - - - - - - - - - - - - - - - - - - -
CORE Units may buy 1 totem (banner), 1 skjald (musician), 1 champion and can have a Jarl join them.
2-8 Bondsmen in 1-2 Units of 2-8 (Cor)
With Greataxe and Armour 1 (Gripping Beast Plastics)
With Spear and Armour 1 (Gripping Beast Plastics)
With Bows and Armour 1 (Gripping Beast Plastics)
MOVE CHARGE ATTACK STRENGTH REACH ARMOR HEALTH MORALE 7 8 1 0 0 1-3 1 7 Wield: 1 1H Sword / 1 1H Axe / 1 2H Spear, r2 / 1 2H Greataxe, r2 / 1H Throwing Axe / 1 2H Bow
1 Unit may buy Shield.
2-8 Karls in 1-2 Units of 2-8 (Cor)
With Spear and Armour 1 (Gripping Beast Plastics)
With Sword, Armour 3 and Shield (Gripping Beast Plastics)
With Axe, Armour 4 and Shield (Gripping Beast Plastics)
MOVE CHARGE ATTACK STRENGTH REACH ARMOR HEALTH MORALE 7 8 1 0 0 1-5 1 7 Wield: 1 2H Spear, r2 / 1 2H Greataxe, r2 / 1 1H Longsword, r1 / 1 1H Handaxe, r0
Can buy Shield.
1 Unit may Mount Horse
MOVE MORALE BARDING HEALTH 8 - 1-3 -
0-8 Hird in 1 unit of 2-8 (Cor)
With Longsword, Armour 4 and Shield.
MOVE CHARGE ATTACK STRENGTH REACH ARMOR HEALTH MORALE 7 8 1 0 0 3-5 1 8 Wield: 1 1H Longsword, r1, s1.
Can buy Shield.
May buy Wolfcloaks adding +1 to Move or Bearcloaks adding +1 to Health @ 5 points per model.
- - - - - - - - - - - - - - - - - - - - - - - - Auxiliary - - - - - - - - - - - - - - - - - - - - - - - - -
0-8 Thrall in 1-2 unit of 2-8 (Aux)
With Slings and Armour 1
MOVE CHARGE ATTACK STRENGTH REACH ARMOR HEALTH MORALE 7 8 1 0 0 1-2 1 6 Wield: 1 1H weapon, r0 / 1 1H weapon, r1 / 1 2H weapon, r2 / 1 Sling / 1 Javelin
Special Rule: Expendable
0-8 Freemen in 1-2 Units of 2-8 (Aux)
With Javelin and Armour 1 (Gripping Beast Plastics)
MOVE CHARGE ATTACK STRENGTH REACH ARMOR HEALTH MORALE 7 8 1 0 0 1-3 1 7 Wield: 1 1H Shortsword, r0 / 1H Javelin, r12 / 1 2H Bow, r18
0-8 Shieldmaiden in 1-2 Units of 2-8 (Aux)
With Swords, Armour 2 and Shield.
MOVE CHARGE ATTACK STRENGTH REACH ARMOR HEALTH MORALE 7 8 1 0 0 1-4 1 7 Wield: 1 1H Longsword, r1
Can buy Shield.
0-8 Berserkers in 1-2 Units of 2-8 (Aux)
With 2 1H Weapons and Armour 1
With 1 2H Axe r2", s1 and Armour 1
MOVE CHARGE ATTACK STRENGTH REACH ARMOR HEALTH MORALE 7 8 1 0 0 1-2 2 9 Wield: 2 1H Melee Weapon, r1 / 1 2H Longaxe, r2
0-8 Hunters in 1-2 units of 2-8 (Aux)
With Bows, Armour 1 (Gripping Beast Plastics)
MOVE CHARGE ATTACK STRENGTH REACH ARMOR HEALTH MORALE 7 8 1 0 0 1-2 1 7 Wield: 1 2H Bow,
Special Rule: Ambush, Skirmisher
0-8 Mounted Bondsmen in 1-2 units of 2-8 (Aux)
MOVE CHARGE ATTACK STRENGTH REACH ARMOR HEALTH MORALE 7 8 1 0 0 1-4 1 7 Wield:
May buy Shield
Mount Horse
MOVE MORALE BARDING HEALTH 8 - 1-2 -
0-8 Valkyries 1 Unit of 2-8 (Aux)
MOVE CHARGE ATTACK STRENGTH REACH ARMOR HEALTH MORALE 7 8 1 0 0 1-3 1 - Wield:
May buy Shield.
0-2 Beastmasters 1-2 Units of 1 (Aux)
MOVE CHARGE ATTACK STRENGTH REACH ARMOR HEALTH MORALE 7 8 1 0 0 1-3 1 7 Wield:
Handle one of the types below
0-2 Bears
MOVE MORALE ARMOUR HEALTH 7 - 3 2 Wield: 2 1H Claw, r1, s2
0-2 Dire Wolves
MOVE MORALE ARMOUR HEALTH 8 - 2 1 Wield: 1 Bite, r0, s1
0-2 Feral Hounds
MOVE MORALE ARMOUR HEALTH 7 - 1 1 Wield:1 Bite, r0, s0
0-6 Ulfwherenar in 1-2 units of 2-6 (Aux)
MOVE CHARGE ATTACK STRENGTH REACH ARMOR HEALTH MORALE 7 9 1 0 0 3 1 - Wield: 2 1H Claws, r0
Special Rule: Immune to Psycology
1 Unit may buy 1 more Health and become Ulfjarl
0-6 Urwherenar in 1-2 units of 2-6 (Aux
MOVE CHARGE ATTACK STRENGTH REACH ARMOR HEALTH MORALE 7 7 1 0 0 4 2 7 Wield: 2 1H Claws, r0
Special Rule: Immune to Psycology
1 Unit may buy 1 more Health and become Urjarl
- - - - - - - - - - - - - - - - - - - - - - - - Support - - - - - - - - - - - - - - - - - - - - - - - -
0-2 Shaman in 1-2 Units of 1 (Sup)
MOVE CHARGE ATTACK STRENGTH REACH ARMOR HEALTH MORALE 7 8 1 0 0 1-3 1 8 May buy Mana Manipulator up to Level 7 @ at 5 Points per level from any Colour
0-5 War Totem in 1-5 units of 1 (Sup)
The Rimzir may buy Divine Objects of any Realm Colour.
MOVE CHARGE ATTACK STRENGTH REACH ARMOR HEALTH MORALE - - - - - 4 5 - Special Rule: Prebattle Deploy (Deployment Zone, more than 12" apart from other War Totems).
- - - - - - - - - - - - - - - - - - - - - - - - Machines - - - - - - - - - - - - - - - - - - - - - - - -
0-1 War Mammoth in 1 Unit of 1 (Mac)
MOVE CHARGE ATTACK STRENGTH REACH ARMOR HEALTH MORALE 7 8 1 0 0 1-3 1 7
MOVE MORALE ARMOUR HEALTH 7 - 3 2 3 Combat Dice (2 Tusks & 1 stomp)
0-1 War Chariot in 1 Unit of 1 (Mac)
MOVE CHARGE ATTACK STRENGTH REACH ARMOR HEALTH MORALE 7 8 1 0 0 1-2 1 7
MOVE MORALE ARMOUR HEALTH - - 3 3 Wield: 1 1H weapon / 1 2H weapon
Horse
MOVE MORALE BARDING HEALTH 8 - 1-2 1 The Unit may buy Great Goats @ 10 Points
MOVE MORALE BARDING HEALTH 7 - 1-3 1
- - - - - - - - - - - - - - - - - - - - - - - - Allies - - - - - - - - - - - - - - - - - - - - - - - -
Maximum 5% of total army cost from:
Heroes: (Orange, Red, Pink, Violet, Blue, Cyan, Green)
Jomzaar or Vular, Realmar Ogryl, Utarik, Utarik, Clovincaz, Findograa, Tatongol, Markian, Darim, Ortagui, N'aldan, Common, and Realmar.
Dwarf: Bonds- Bersekers- Slayer-
Fylgia Berserkers - mercenary raiders
Jotunn: Frost Giant
Rimzir are the fiercest of Human fighters and have two major differences from other Armies: Factions and TRaits.
Factions
Ursusars: +1 Health @ 150 point
Wildlings: May ignore difficult terrain effects @ 100 point
Wherenars: Beasts never flee @ 50 Point
Traits
Roaring Folk: Army Units cause Fear @ 75 Point
Marked Folk: Army Units gain Tatto Armours not reducing Move @ 75 point
Bold Folk: Army units may counter charge without having Ready state @ 75 point
Wild Folk: Army Units may go Berserk @ 75 point
- - - - - - - - - - - - - - - - - - - - - - - - ARMY - - - - - - - - - - - - - - - - - - - - - - - -
1 General and 4 Core Units making up for at least 50% of Army total value. Rest as described below.
- - - - - - - - - - - - - - - - - - - - - - - - Command - - - - - - - - - - - - - - - - - - - - - - - -
1 General in 1 Unit of 1 (Gen)
MOVE | CHARGE | ATTACK | STRENGTH | REACH | ARMOR | HEALTH | MORALE |
7 | 8 | 1 | 0 | 0 | 1-5 | 2 | 8 |
May buy Command Level up to 5.
General making models within 12" immune to Morale.
Wield: 1 1H Sword / 1 1H Axe / 1 2H Longaxe / 1 2H Spear
May buy Shield.
May buy Palanquin, which comes as 2 bearers carrying a large shield upon which the King sits @ 50 pts.
Bearers wield 1 1H hand weapon and wear same Armour as their King. King is hit on 5+.
0-2 Generals Guard in 1 unit of 1-2 (Cmd)
MOVE | CHARGE | ATTACK | STRENGTH | REACH | ARMOR | HEALTH | MORALE |
7 | 8 | 1 | 0 | 0 | 1-5 | 1 | 7 |
Wield: As General
Shield: As General
Special rule: Wound Soaker
0-1 Horde Herold in 1 unit of 1 (Cmd)
MOVE | CHARGE | ATTACK | STRENGTH | REACH | ARMOR | HEALTH | MORALE |
7 | 8 | 1 | 0 | 0 | 1-3 | 1 | 7 |
Wield: 1 1H sword
Mount: Horse
MOVE | MORALE | BARDING | HEALTH |
9 | - | 1-3 | - |
Special Rule: All friendly Rimzir Units within 8" gains +1 to Morale. For each additional Banner the range is extended 8" and +1 added to the roll.
0-1 Horde Howler in 1 unit of 1 (Cmd)
MOVE | CHARGE | ATTACK | STRENGTH | REACH | ARMOR | HEALTH | MORALE |
7 | 8 | 1 | 0 | 0 | 1-3 | 1 | 8 |
Wield: 1 1H sword
Mount: Horse
MOVE | MORALE | BARDING | HEALTH |
9 | - | 1-3 | - |
Special Rule: May perform one of these Ballads, inspiring all Rimzir Units within 12":
The Heroic Hymn: Units gains +1 Attack.
The Timberwolf Tale: Units is Immune to Morale.
The Roar of Rage: Units gains +1 Strength.
0-1 Jarl in 1 units of 1 (Cmd)
MOVE | CHARGE | ATTACK | STRENGTH | REACH | ARMOR | HEALTH | MORALE |
7 | 8 | 1 | 0 | 0 | 1-5 | 1 | 8 |
Wield: 1 1 H / 1 2H / 1 1H Javelins / 1 2H Bow
May buy Shield if not 2H
Special rule: Warleader. These Nobility may join a Core Unit improving its Morale. But, also add their Activation to the entire Unit increasing the amount of Activations it can perform.
0-2 War Totem in 1-2 units of 1 (Cmd)
The Rimzir may buy Divine Objects of any Realm Colour.
MOVE | CHARGE | ATTACK | STRENGTH | REACH | ARMOR | HEALTH | MORALE |
- | - | - | - | - | 4 | 5 | - |
Special Rule: Prebattle Deploy (Deployment Zone, more than 12" apart from other War Totems).
- - - - - - - - - - - - - - - - - - - - - - - - Core - - - - - - - - - - - - - - - - - - - - - - - -
CORE Units may buy 1 totem (banner), 1 skjald (musician), 1 champion and can have a Jarl join them.
2-8 Bondsmen in 1-2 Units of 2-8 (Cor)
With Greataxe and Armour 1 (Gripping Beast Plastics)
With Spear and Armour 1 (Gripping Beast Plastics)
With Bows and Armour 1 (Gripping Beast Plastics)
MOVE | CHARGE | ATTACK | STRENGTH | REACH | ARMOR | HEALTH | MORALE |
7 | 8 | 1 | 0 | 0 | 1-3 | 1 | 7 |
Wield: 1 1H Sword / 1 1H Axe / 1 2H Spear, r2 / 1 2H Greataxe, r2 / 1H Throwing Axe / 1 2H Bow
1 Unit may buy Shield.
2-8 Karls in 1-2 Units of 2-8 (Cor)
With Spear and Armour 1 (Gripping Beast Plastics)
With Sword, Armour 3 and Shield (Gripping Beast Plastics)
With Axe, Armour 4 and Shield (Gripping Beast Plastics)
MOVE | CHARGE | ATTACK | STRENGTH | REACH | ARMOR | HEALTH | MORALE |
7 | 8 | 1 | 0 | 0 | 1-5 | 1 | 7 |
Wield: 1 2H Spear, r2 / 1 2H Greataxe, r2 / 1 1H Longsword, r1 / 1 1H Handaxe, r0
Can buy Shield.
1 Unit may Mount Horse
MOVE | MORALE | BARDING | HEALTH |
8 | - | 1-3 | - |
0-8 Hird in 1 unit of 2-8 (Cor)
With Longsword, Armour 4 and Shield.
MOVE | CHARGE | ATTACK | STRENGTH | REACH | ARMOR | HEALTH | MORALE |
7 | 8 | 1 | 0 | 0 | 3-5 | 1 | 8 |
Wield: 1 1H Longsword, r1, s1.
Can buy Shield.
May buy Wolfcloaks adding +1 to Move or Bearcloaks adding +1 to Health @ 5 points per model.
- - - - - - - - - - - - - - - - - - - - - - - - Auxiliary - - - - - - - - - - - - - - - - - - - - - - - - -
0-8 Thrall in 1-2 unit of 2-8 (Aux)
With Slings and Armour 1
MOVE | CHARGE | ATTACK | STRENGTH | REACH | ARMOR | HEALTH | MORALE |
7 | 8 | 1 | 0 | 0 | 1-2 | 1 | 6 |
Wield: 1 1H weapon, r0 / 1 1H weapon, r1 / 1 2H weapon, r2 / 1 Sling / 1 Javelin
Special Rule: Expendable
0-8 Freemen in 1-2 Units of 2-8 (Aux)
With Javelin and Armour 1 (Gripping Beast Plastics)
MOVE | CHARGE | ATTACK | STRENGTH | REACH | ARMOR | HEALTH | MORALE |
7 | 8 | 1 | 0 | 0 | 1-3 | 1 | 7 |
Wield: 1 1H Shortsword, r0 / 1H Javelin, r12 / 1 2H Bow, r18
0-8 Shieldmaiden in 1-2 Units of 2-8 (Aux)
With Swords, Armour 2 and Shield.
MOVE | CHARGE | ATTACK | STRENGTH | REACH | ARMOR | HEALTH | MORALE |
7 | 8 | 1 | 0 | 0 | 1-4 | 1 | 7 |
Wield: 1 1H Longsword, r1
Can buy Shield.
0-8 Berserkers in 1-2 Units of 2-8 (Aux)
With 2 1H Weapons and Armour 1
With 1 2H Axe r2", s1 and Armour 1
MOVE | CHARGE | ATTACK | STRENGTH | REACH | ARMOR | HEALTH | MORALE |
7 | 8 | 1 | 0 | 0 | 1-2 | 2 | 9 |
Wield: 2 1H Melee Weapon, r1 / 1 2H Longaxe, r2
0-8 Hunters in 1-2 units of 2-8 (Aux)
With Bows, Armour 1 (Gripping Beast Plastics)
MOVE | CHARGE | ATTACK | STRENGTH | REACH | ARMOR | HEALTH | MORALE |
7 | 8 | 1 | 0 | 0 | 1-2 | 1 | 7 |
Wield: 1 2H Bow,
Special Rule: Ambush, Skirmisher
0-8 Mounted Bondsmen in 1-2 units of 2-8 (Aux)
MOVE | CHARGE | ATTACK | STRENGTH | REACH | ARMOR | HEALTH | MORALE |
7 | 8 | 1 | 0 | 0 | 1-4 | 1 | 7 |
Wield:
May buy Shield
Mount Horse
MOVE | MORALE | BARDING | HEALTH |
8 | - | 1-2 | - |
0-8 Valkyries 1 Unit of 2-8 (Aux)
MOVE | CHARGE | ATTACK | STRENGTH | REACH | ARMOR | HEALTH | MORALE |
7 | 8 | 1 | 0 | 0 | 1-3 | 1 | - |
Wield:
May buy Shield.
0-2 Beastmasters 1-2 Units of 1 (Aux)
MOVE | CHARGE | ATTACK | STRENGTH | REACH | ARMOR | HEALTH | MORALE |
7 | 8 | 1 | 0 | 0 | 1-3 | 1 | 7 |
Wield:
Handle one of the types below
0-2 Bears
MOVE | MORALE | ARMOUR | HEALTH |
7 | - | 3 | 2 |
Wield: 2 1H Claw, r1, s2
0-2 Dire Wolves
MOVE | MORALE | ARMOUR | HEALTH |
8 | - | 2 | 1 |
Wield: 1 Bite, r0, s1
0-2 Feral Hounds
MOVE | MORALE | ARMOUR | HEALTH |
7 | - | 1 | 1 |
Wield:1 Bite, r0, s0
0-6 Ulfwherenar in 1-2 units of 2-6 (Aux)
MOVE | CHARGE | ATTACK | STRENGTH | REACH | ARMOR | HEALTH | MORALE |
7 | 9 | 1 | 0 | 0 | 3 | 1 | - |
Wield: 2 1H Claws, r0
Special Rule: Immune to Psycology
1 Unit may buy 1 more Health and become Ulfjarl
0-6 Urwherenar in 1-2 units of 2-6 (Aux
MOVE | CHARGE | ATTACK | STRENGTH | REACH | ARMOR | HEALTH | MORALE |
7 | 7 | 1 | 0 | 0 | 4 | 2 | 7 |
Wield: 2 1H Claws, r0
Special Rule: Immune to Psycology
1 Unit may buy 1 more Health and become Urjarl
- - - - - - - - - - - - - - - - - - - - - - - - Support - - - - - - - - - - - - - - - - - - - - - - - -
0-2 Shaman in 1-2 Units of 1 (Sup)
MOVE | CHARGE | ATTACK | STRENGTH | REACH | ARMOR | HEALTH | MORALE |
7 | 8 | 1 | 0 | 0 | 1-3 | 1 | 8 |
May buy Mana Manipulator up to Level 7 @ at 5 Points per level from any Colour
0-5 War Totem in 1-5 units of 1 (Sup)
The Rimzir may buy Divine Objects of any Realm Colour.
MOVE | CHARGE | ATTACK | STRENGTH | REACH | ARMOR | HEALTH | MORALE |
- | - | - | - | - | 4 | 5 | - |
Special Rule: Prebattle Deploy (Deployment Zone, more than 12" apart from other War Totems).
- - - - - - - - - - - - - - - - - - - - - - - - Machines - - - - - - - - - - - - - - - - - - - - - - - -
0-1 War Mammoth in 1 Unit of 1 (Mac)
MOVE | CHARGE | ATTACK | STRENGTH | REACH | ARMOR | HEALTH | MORALE |
7 | 8 | 1 | 0 | 0 | 1-3 | 1 | 7 |
MOVE | MORALE | ARMOUR | HEALTH |
7 | - | 3 | 2 |
3 Combat Dice (2 Tusks & 1 stomp)
0-1 War Chariot in 1 Unit of 1 (Mac)
MOVE | CHARGE | ATTACK | STRENGTH | REACH | ARMOR | HEALTH | MORALE |
7 | 8 | 1 | 0 | 0 | 1-2 | 1 | 7 |
MOVE | MORALE | ARMOUR | HEALTH |
- | - | 3 | 3 |
Wield: 1 1H weapon / 1 2H weapon
Horse
MOVE | MORALE | BARDING | HEALTH |
8 | - | 1-2 | 1 |
The Unit may buy Great Goats @ 10 Points
MOVE | MORALE | BARDING | HEALTH |
7 | - | 1-3 | 1 |
- - - - - - - - - - - - - - - - - - - - - - - - Allies - - - - - - - - - - - - - - - - - - - - - - - -
Maximum 5% of total army cost from:
Heroes: (Orange, Red, Pink, Violet, Blue, Cyan, Green)
Jomzaar or Vular, Realmar Ogryl, Utarik, Utarik, Clovincaz, Findograa, Tatongol, Markian, Darim, Ortagui, N'aldan, Common, and Realmar.
Dwarf: Bonds- Bersekers- Slayer-
Fylgia Berserkers - mercenary raiders
Jotunn: Frost Giant
Quote from IoM-Christian on 2022-05-02, 14:33Rimzir 1.1
Totally new army description, with focus on Infantry.
Rimzir 1.1
Totally new army description, with focus on Infantry.
Quote from IoM-Christian on 2022-06-04, 21:44Rimzir 1.2
Merged General into Command Section.
Altered Champion to only buy Command level up to 3.
Rimzir 1.2
Merged General into Command Section.
Altered Champion to only buy Command level up to 3.
Quote from IoM-Christian on 2022-08-21, 21:06Rimzir 1.3
Champion Command Level lowered to 1.
Rimzir 1.3
Champion Command Level lowered to 1.
Quote from IoM-Christian on 2022-08-30, 19:56Rimzir 1.4
Moved Shaman to Support.
Upped Battle Banners and Battle Musicians to 4.
Lowered Morale to 7.
Added Jarls.
Merged and renamed most Units to Karls, Freemen and Thralls.
Adjusted as good as every Army Unit.
Added a Generals Guard Unit.
Rimzir 1.4
Moved Shaman to Support.
Upped Battle Banners and Battle Musicians to 4.
Lowered Morale to 7.
Added Jarls.
Merged and renamed most Units to Karls, Freemen and Thralls.
Adjusted as good as every Army Unit.
Added a Generals Guard Unit.
Quote from IoM-Christian on 2022-09-01, 17:35Rimzir 1.5
Added Factions & Traits
CMD
Added Musician songs:
Added Totem ShrineCOR
Added Bondsmen
Lowered Karls Unit sizes
Karls have 1 unit that may mount HorseAUX
Lowered amount of Freemen
moved Thralls from Support to Auxiliary
added Ulfwerenar / Ulfjarl
added Urwherenar/urjarl
added Hunters - ambush troops with bow
added Mounted bondsmenMAC
Added War mammoth, with battle tower , with bolt thrower - the dwarf variant
Added ChariotSUP
added Valkyries
added Beastmastes with: Bears / Dire wolves / WarhoundsALL
Added Dwarf: Bonds- Bersekers- Slayer-
Added Arisen: Draugr
Added Bearmen of Urslo - mercenary raiders
Added Jotunn Frost Giant
Rimzir 1.5
Added Factions & Traits
CMD
Added Musician songs:
Added Totem Shrine
COR
Added Bondsmen
Lowered Karls Unit sizes
Karls have 1 unit that may mount Horse
AUX
Lowered amount of Freemen
moved Thralls from Support to Auxiliary
added Ulfwerenar / Ulfjarl
added Urwherenar/urjarl
added Hunters - ambush troops with bow
added Mounted bondsmen
MAC
Added War mammoth, with battle tower , with bolt thrower - the dwarf variant
Added Chariot
SUP
added Valkyries
added Beastmastes with: Bears / Dire wolves / Warhounds
ALL
Added Dwarf: Bonds- Bersekers- Slayer-
Added Arisen: Draugr
Added Bearmen of Urslo - mercenary raiders
Added Jotunn Frost Giant
Quote from IoM-Christian on 2022-09-02, 15:45Rimzir 1.6
Lowered Hird to 4.
Lowered Bannersmen to 2.
Merged Bondsmen, upped unit amount and added minimum Models requirement.
Merged Karls, upped unit amount and added minimum Models requirement.
Removed Shield option from Thralls.
Rimzir 1.6
Lowered Hird to 4.
Lowered Bannersmen to 2.
Merged Bondsmen, upped unit amount and added minimum Models requirement.
Merged Karls, upped unit amount and added minimum Models requirement.
Removed Shield option from Thralls.
Quote from IoM-Christian on 2022-09-03, 19:36Rimzir 1.7
Moved Ulfwherenar and Urwherenar from Auxiliary to Support.
Rimzir 1.7
Moved Ulfwherenar and Urwherenar from Auxiliary to Support.
Quote from IoM-Christian on 2022-09-04, 22:32Rimzio 1.8
Renamed Generals Guard.
Renamed Army Banner and Musician.
Adjusted Army Totem rules.
Adjusted Unit minimum requirements for all Cor, Aux, Sup and Mac.
Added a Hird Unit in Core.
Rimzio 1.8
Renamed Generals Guard.
Renamed Army Banner and Musician.
Adjusted Army Totem rules.
Adjusted Unit minimum requirements for all Cor, Aux, Sup and Mac.
Added a Hird Unit in Core.
Quote from IoM-Christian on 2022-09-14, 17:41Rimzir 1.9
Added being carried on a large Shield to the King
Rimzir 1.9
Added being carried on a large Shield to the King