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Unit/Model cost 2.1.0
Quote from IoM-Christian on 2022-01-02, 19:48Unit/Model cost 1.0.0
Weapon strength inflict on Armour saves 1:1
Each increase in Strength value cost 1 point.
Altered Model/Unit cost calculation.
Unit/Model cost 1.0.0
Weapon strength inflict on Armour saves 1:1
Each increase in Strength value cost 1 point.
Altered Model/Unit cost calculation.
Quote from IoM-Christian on 2022-06-05, 11:05Unit/Model cost 1.1.0
removed weapon strength as cost factor
removed charge distance as cost factor
Unit/Model cost 1.1.0
removed weapon strength as cost factor
removed charge distance as cost factor
Quote from IoM-Christian on 2022-06-11, 22:08Unit/Model cost 1.2.0
As the Unit Activation and Orders system changed totally, Command level cost is raised to 10.
Unit/Model cost 1.2.0
As the Unit Activation and Orders system changed totally, Command level cost is raised to 10.
Quote from IoM-Christian on 2022-06-18, 15:24Unit/Model cost 1.3.0
Weapon Strength is included as cost calculation factor.
Unit/Model cost 1.3.0
Weapon Strength is included as cost calculation factor.
Quote from IoM-Christian on 2023-06-11, 21:28Unit/Model cost 1.4.0
Changed Cost calculation from Move value to Charge value.
Unit/Model cost 1.4.0
Changed Cost calculation from Move value to Charge value.
Quote from IoM-Christian on 2023-07-22, 21:42Unit/Model cost 1.5.0
Since MOVE is a vital factor on all three levels (Strategic, Tactical and Operational) I decided to include it in cost determination alongside CHARGE.
Note that MOVE cost is calculated after ARMOUR/BARDING/SHIELD are selected. Thus, a Model with MOVE 8", buying Armour 5, Barding 3 and Shield. Ends with 3,5" (M-(9*0,5)) and thus cost 3,5 points regarding MOVE.
Unit/Model cost 1.5.0
Since MOVE is a vital factor on all three levels (Strategic, Tactical and Operational) I decided to include it in cost determination alongside CHARGE.
Note that MOVE cost is calculated after ARMOUR/BARDING/SHIELD are selected. Thus, a Model with MOVE 8", buying Armour 5, Barding 3 and Shield. Ends with 3,5" (M-(9*0,5)) and thus cost 3,5 points regarding MOVE.
Quote from IoM-Christian on 2025-01-14, 21:57Unit/Model cost 2.0.0
Since missile units was far too expensive the entire system has been changed.
Determine point value of a MODEL...
- 1 point per cm Move
- 1 point per cm Melee Reach
- 1 point per Strength
- 1 point per ARMOUR/BARDING/SHIELD value*
- 5 point per COMBAT Die
- 5 Point per HEALTH value
- 2 * Model cost point for Champion
- 2 * Model cost point for Banner
- 2 * Model cost point for Musician
If equipped with Missile weapons add per MODEL...
- 0-10cm + 1 point
- 10-20cm + 2 point
- 20-30cm + 3 point
- 30+ cm + 4 point
Determine point value of a UNIT...
- 1 point per Morale value
- 10 point per Command level
- 10 point per Ability (Mesmerize, Frenzy, Fear, etc)
* Each Armour Point reduce CHARGE by 1 cm unless otherwise noted.
Unit/Model cost 2.0.0
Since missile units was far too expensive the entire system has been changed.
Determine point value of a MODEL...
- 1 point per cm Move
- 1 point per cm Melee Reach
- 1 point per Strength
- 1 point per ARMOUR/BARDING/SHIELD value*
- 5 point per COMBAT Die
- 5 Point per HEALTH value
- 2 * Model cost point for Champion
- 2 * Model cost point for Banner
- 2 * Model cost point for Musician
If equipped with Missile weapons add per MODEL...
- 0-10cm + 1 point
- 10-20cm + 2 point
- 20-30cm + 3 point
- 30+ cm + 4 point
Determine point value of a UNIT...
- 1 point per Morale value
- 10 point per Command level
- 10 point per Ability (Mesmerize, Frenzy, Fear, etc)
* Each Armour Point reduce CHARGE by 1 cm unless otherwise noted.
Quote from IoM-Christian on 2026-03-17, 15:22Unit/Model cost 2.1.0
Strength cost has been increased from 1 to 2 point per raise.
Unit/Model cost 2.1.0
Strength cost has been increased from 1 to 2 point per raise.
