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Unit/Model cost 2.1.0

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Determine point value of a MODEL...

  • 1 point per cm Move
  • 1 point per cm Melee Reach
  • 2 point per Strength
  • 1 point per ARMOUR/BARDING/SHIELD value*
  • 5 point per COMBAT Die
  • 5 point per HEALTH value
  • 1 point per 10 cm missile reach
  • 2 * Model cost point for Champion
  • 2 * Model cost point for Banner
  • 2 * Model cost point for Musician

Determine point value of a UNIT...

  • 1 point per Morale value
  • 10 point per Command level
  • 10 point per Ability

* Each Armour Point reduce CHARGE by 1 cm unless otherwise noted.

Units must be army-listed with WEAPON CATEGORY as close as possible to models at table.

Units must be army-listed with ARMOUR CATEGORY as close as possible to models at table.

Unit/Model cost 0.0.1

3 point not 1 per cm of ranged attack.

3 point per armour save value.

5 point per Champion level.

 

1 point of Armour reduce Unit move by 1 cm of move.

Unit/Model cost 0.1.0

The cost for movement is unchanged, but each movement and missile range factor is now 1 inch instead of 1 cm.

Unit/Model cost 0.2.0

Removed the 25 point additional cost for Army leader.

Changed Inches to Centimeter.

Changed ranged value cost-calculation from 3 to 1 point per CM

Unit/Model cost 0.3.0

Added point cost for charge range...

Altered some point calculation values as they should adhere to whole Unit, not each Unit model...

  • 1 point per CM charge of unit. (added)
  • 1 point per CM move of unit. (altered)
  • 1 point per Morale value of unit. (altered)

Unit/Model cost 0.4.0

To make tailoring of units/army easier, I decided to alter these costs to 1.

  • 1 point per Armour value of each model.
  • 1 point per Combat die of each model.
  • 1 point per Champion level of unit.
  • 1 point per Special Ability (Mesmerize, Frenzy, Fear, etc)

Unit/Model cost 0.5.0

Altered cost of Combat Die to 1 per die, as the actual cost lies in Weapon Range and purchase of an additional Weapon.

Unit/Model cost 0.5.1

Elaborated on model/unit cost.

Added in descriptions for banner/musician.

Unit/Model cost 0.6.0

Refined some texts, elaborated on Banner/Musician.

And changed the Armour reduction to only inflict on CHARGE.

Unit/Model cost 0.7.0

Armour reduction is Move as well..

Altered cost of Banner, Musician and Champion

Altered how Model and Unit cost is calculated.

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