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Unit/Model cost 2.1.0
Quote from IoM-Christian on 2019-11-29, 10:39Determine point value of a MODEL...
- 1 point per cm Move
- 1 point per cm Melee Reach
- 2 point per Strength
- 1 point per ARMOUR/BARDING/SHIELD value*
- 5 point per COMBAT Die
- 5 point per HEALTH value
- 1 point per 10 cm missile reach
- 2 * Model cost point for Champion
- 2 * Model cost point for Banner
- 2 * Model cost point for Musician
Determine point value of a UNIT...
- 1 point per Morale value
- 10 point per Command level
- 10 point per Ability
* Each Armour Point reduce CHARGE by 1 cm unless otherwise noted.
Units must be army-listed with WEAPON CATEGORY as close as possible to models at table.
Units must be army-listed with ARMOUR CATEGORY as close as possible to models at table.
Determine point value of a MODEL...
- 1 point per cm Move
- 1 point per cm Melee Reach
- 2 point per Strength
- 1 point per ARMOUR/BARDING/SHIELD value*
- 5 point per COMBAT Die
- 5 point per HEALTH value
- 1 point per 10 cm missile reach
- 2 * Model cost point for Champion
- 2 * Model cost point for Banner
- 2 * Model cost point for Musician
Determine point value of a UNIT...
- 1 point per Morale value
- 10 point per Command level
- 10 point per Ability
* Each Armour Point reduce CHARGE by 1 cm unless otherwise noted.
Units must be army-listed with WEAPON CATEGORY as close as possible to models at table.
Units must be army-listed with ARMOUR CATEGORY as close as possible to models at table.
Quote from IoM-Christian on 2020-09-12, 07:01Unit/Model cost 0.0.1
3 point not 1 per cm of ranged attack.
3 point per armour save value.
5 point per Champion level.
1 point of Armour reduce Unit move by 1 cm of move.
Unit/Model cost 0.0.1
3 point not 1 per cm of ranged attack.
3 point per armour save value.
5 point per Champion level.
1 point of Armour reduce Unit move by 1 cm of move.
Quote from IoM-Christian on 2020-09-13, 00:54Unit/Model cost 0.1.0
The cost for movement is unchanged, but each movement and missile range factor is now 1 inch instead of 1 cm.
Unit/Model cost 0.1.0
The cost for movement is unchanged, but each movement and missile range factor is now 1 inch instead of 1 cm.
Quote from IoM-Christian on 2020-09-19, 16:23Unit/Model cost 0.2.0
Removed the 25 point additional cost for Army leader.
Changed Inches to Centimeter.
Changed ranged value cost-calculation from 3 to 1 point per CM
Unit/Model cost 0.2.0
Removed the 25 point additional cost for Army leader.
Changed Inches to Centimeter.
Changed ranged value cost-calculation from 3 to 1 point per CM
Quote from IoM-Christian on 2020-09-22, 12:18Unit/Model cost 0.3.0
Added point cost for charge range...
Altered some point calculation values as they should adhere to whole Unit, not each Unit model...
- 1 point per CM charge of unit. (added)
- 1 point per CM move of unit. (altered)
- 1 point per Morale value of unit. (altered)
Unit/Model cost 0.3.0
Added point cost for charge range...
Altered some point calculation values as they should adhere to whole Unit, not each Unit model...
- 1 point per CM charge of unit. (added)
- 1 point per CM move of unit. (altered)
- 1 point per Morale value of unit. (altered)
Quote from IoM-Christian on 2020-09-24, 09:26Unit/Model cost 0.4.0
To make tailoring of units/army easier, I decided to alter these costs to 1.
- 1 point per Armour value of each model.
- 1 point per Combat die of each model.
- 1 point per Champion level of unit.
- 1 point per Special Ability (Mesmerize, Frenzy, Fear, etc)
Unit/Model cost 0.4.0
To make tailoring of units/army easier, I decided to alter these costs to 1.
- 1 point per Armour value of each model.
- 1 point per Combat die of each model.
- 1 point per Champion level of unit.
- 1 point per Special Ability (Mesmerize, Frenzy, Fear, etc)
Quote from IoM-Christian on 2020-09-24, 19:07Unit/Model cost 0.5.0
Altered cost of Combat Die to 1 per die, as the actual cost lies in Weapon Range and purchase of an additional Weapon.
Unit/Model cost 0.5.0
Altered cost of Combat Die to 1 per die, as the actual cost lies in Weapon Range and purchase of an additional Weapon.
Quote from IoM-Christian on 2020-10-03, 12:17Unit/Model cost 0.5.1
Elaborated on model/unit cost.
Added in descriptions for banner/musician.
Unit/Model cost 0.5.1
Elaborated on model/unit cost.
Added in descriptions for banner/musician.
Quote from IoM-Christian on 2021-01-01, 14:00Unit/Model cost 0.6.0
Refined some texts, elaborated on Banner/Musician.
And changed the Armour reduction to only inflict on CHARGE.
Unit/Model cost 0.6.0
Refined some texts, elaborated on Banner/Musician.
And changed the Armour reduction to only inflict on CHARGE.
Quote from IoM-Christian on 2021-09-21, 20:35Unit/Model cost 0.7.0
Armour reduction is Move as well..
Altered cost of Banner, Musician and Champion
Altered how Model and Unit cost is calculated.
Unit/Model cost 0.7.0
Armour reduction is Move as well..
Altered cost of Banner, Musician and Champion
Altered how Model and Unit cost is calculated.
