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Ughuz 0.0.5

Ughuz theme

Originating from the Tatongols they have evolved into their own.

 

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Army Special: 1 General and 4 Core Units making up at least 40% of Army total value. Army must be at least 60% Cavalry.

 

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Subcommanders may join Units, regardless they can pass their extra action to a Unit within 4"

 

1 General in 1 Unit of 1 (Cmd) 

 MOVE  MORALE   ARMOUR  HEALTH
6 10 1-4 2

Wield:

Special Rule: Units within 8" * Horsetail Tugs are immune to Morale effects.

May mount: Horse / https://en.m.wikipedia.org/wiki/Akhal-Teke

 MOVE  MORALE   BARDING  HEALTH
8 - 0-3 -

May be bought as the following with different amount of Horsetail Tugs:

Emir/Sultan with 4

Vizier with 3 @ 

 

0-2 Sanjak Subcommanders in 1-2  Units of 1 (Cmd) 

 MOVE  MORALE   ARMOUR  HEALTH
6 9 1-4 1

Wield:

Special Rule: Have 1 Command Point

 

May mount: Horse

 MOVE  MORALE   BARDING  HEALTH
8 - 0-3 -

 

0-2 Alay Subcommanders in 1-2 Units of 1 (Cmd) 

 MOVE  MORALE   ARMOUR  HEALTH
6 8 1-4 1

Wield:

Special Rule: They have 1 Horsetail Tug making Units within 8" immune to Morale effects.

May mount: Horse

 MOVE  MORALE   BARDING  HEALTH
8 - 0-3 -

 

0-2 Commanders Guard in 1 Unit of 1-2 (Cmd) 

 MOVE  MORALE   ARMOUR  HEALTH
6 8 1-4 1

Wield: Long Axe, Halberd

Special Rule: Wound Soaker.

May mount: Horse

 MOVE  MORALE   BARDING  HEALTH
8 - 0-3 -

 

0-2 Funeral site 1-2 Units of 1 (Cmd)

Wooden statue with surrounding stone figures.

Special Rules: Must be deployed in own zone. Add +1 Morale within 18"

 

- - - - - - - - - - - - - - - - - - - - - - - - Core - - - - - - - - - - - - - - - - - - - - - - - -

Special Rules:

All Units may buy Beys (Leaders) with 1 Horsetail Tug making the Unit immune to Morale effects.

Cavalry Units may FEIGN RETREAT @the

Cavalry Units may buy Turkomen horses @

 

0-12 Janissars in 1-3 Units of 4-8 (Core)  (Proudly uniformed, no beards but goatee moustaches, turban/hats (börk, white felt cap, or high black pipe.))

 MOVE  MORALE   ARMOUR  HEALTH
6 7 1-5 1

Wield: Sling, Crossbow, Javelin, Sword (yaiagan), Composite bow, Heavy long handgun, axe, scimitar (kilij)

Units may be ELITE @

1 Unit may be Sappers

1 Unit may be Miners

1 Unit may be Grenadiers

1 Unit may be Trench Gunners

Janissaries may buy a Bektasi Dervish Chaplain and be Kapikulu +1 Morale

 

0-12 Siphai in 1-3 Units (alti bölük) of 2-6 (Core)  (Timariot enfiefed Anatolian Knight retinues) (turban/hats (börk, white felt cap, or high black pipe.))

 MOVE  MORALE   ARMOUR  HEALTH
6 7 1-3 1

Wield: Composite bows, Swords, Bozdogan, Sesper mace, Aydogan, Jeber, Sagir Axe.

Mount: Horse

 MOVE  MORALE   BARDING  HEALTH
8 - 0 -

Special Rule: Can Gallop Shoot with Bows/Javelins

1 Unit may buy Lances

 

 

0-12 Siphai in 1-3 Units of 1-6 (Core)  (Timariot enfiefed Rumelian Knight retinues)

 MOVE  MORALE   ARMOUR  HEALTH
6 8 1-3 1

Wield: Lance, Kilij swords, javelins, Bozdogan, Sesper mace, Aydogan, Jeber, Sagir Axe.

Mount: Horse

 MOVE  MORALE   BARDING  HEALTH
8 - 0-4 -

Units may buy Shields

1 Unit may be Hussars

 

0-8 Safavids in 1-2 Units of 1-6 (Core) 

 MOVE  MORALE   ARMOUR  HEALTH
6 8 1-3 1

Wield: Sword, Lance, Bow

Mount: Horse

 MOVE  MORALE   BARDING  HEALTH
8 - 0-1 -

 

0-8 Reiters in 1-2 Units of 1-6 (Core) (Süvari Toru Neferi) 

 MOVE  MORALE   ARMOUR  HEALTH
6 8 1-3 1

Wield:

Mount: Horse

 MOVE  MORALE   BARDING  HEALTH
8 - 0-3 -

 

0-8 Azab in 1-2 Units of 1-6 (Core) (Light inf)

Warlord Games

 MOVE  MORALE   ARMOUR  HEALTH
6 7 1-3 1

Wield: Composite Bow, Sword

May be Deniz (Mariners) and can cross water as Skirmishers, or Kale (Castleguard) +1 Morale

1 Unit may become Bashi-Bazouk @ 50pts

 MOVE  MORALE   ARMOUR  HEALTH
6 8 1-3 2

Special Rule: Cause fear

May buy Horse

 

0-4 Sultans Solak Guard in 1 Unit of 1-4 (Core)

Only if Sultan is General

 MOVE  MORALE   ARMOUR  HEALTH
6 8 1-4 1

Wield: Long Axe, Halberd

May mount: Horse

 MOVE  MORALE   BARDING  HEALTH
8 - 0-2 -

 

- - - - - - - - - - - - - - - - - - - - - - - - Auxiliary - - - - - - - - - - - - - - - - - - - - - - - - -

0-8 Deli in 1-2 Units of 1-6 (Aux) (Light)

The Assult Group

 MOVE  MORALE   ARMOUR  HEALTH
6 7 1-3 1

Wield: Composite bow, Lance

Horse

 MOVE  MORALE   BARDING  HEALTH
8 - 0-2 -

May be ELite with +1 Morale

 

0-8 Bedouins in 1-2 Units of 1-6 (Aux)

Perry Miniatures

 MOVE  MORALE   ARMOUR  HEALTH
6 7 1-3 1

Wield: Spear, Sword.

Horse

 MOVE  MORALE   BARDING  HEALTH
8 - 0-1 -

 

0-8 Ghazis / Akincis Raiders in 1-2 Units of 1-6 (Aux)

 MOVE  MORALE   ARMOUR  HEALTH
6 7 1-3 1

Horse

 MOVE  MORALE   BARDING  HEALTH
8 - 0-1 -

Wield: Composite bow, Lasso,

May be Scirmish Scouts +1 Move, and elite Yürüks +1 Morale

 

0-8 Gönüllüyan Militia in 1-2 Units of 4-8 (Aux)

 MOVE  MORALE   ARMOUR  HEALTH
6 6 1-2 1

Wield:

 

- - - - - - - - - - - - - - - - - - - - - - - - Machines -- - - - - - - - - - - - - - - - - - - - - - - -

0-4 Topçu Ballymez Cannon in 1 Unit of 1-4 (Mac)

 

0-4  Topçu Sahi Cannon in 1 Unit of 1-4 (Mac)

0-8 Abus Cannon in 1 Unit of 1-6 (Mac)

 

0-4 Tabur Arabalari War Wagon in 1 Unit of 1-4 (Mac)

Crew of 8

 MOVE  MORALE   ARMOUR  HEALTH
6 7 1-3 1

Wield:

Hull:

 MOVE  MORALE   ARMOUR  HEALTH
- - 4 5

Steed

 MOVE  MORALE   BARDING  HEALTH
8 - 1-3 1

 

- - - - - - - - - - - - - - - - - - - - - - - - Support -- - - - - - - - - - - - - - - - - - - - - - - -

0-8 Grenadiers in 1-2 Units of 1-4 (Sup)

 MOVE  MORALE   ARMOUR  HEALTH
6 6 1-3 1

Wield throwing Grenades, r5, s0. If hit and surviving, target is set aflame and must move using Scatter die, spreading Fear. For each round aflamed s increase by +1.

 

0-x Djebedi Supply in X Units of 1-4 (Sup)

Only if the Sultan is with the Army.

Special Rule: Add +1 Combat Die to the Armys Pool per Core Unit.

 

0-1 Mobile Hospital in 1 Unit of 1 (Sup)

 

0-1 Oturak Veteran Unit in 1 Unit of 1 (Sup)

Revieved Models must be placed in a Zaviyes Hospice Camp

 

0-2 Surgeons in 1 Unit of 1-2 (Sup)

Special Rule: Must be with Mobile Hospital. Can prevent models from becoming casualties and instead join the Oturak Veteran Unit.

 

0-6 Road Engineers in 1 Unit of 1-6 (Sup)

0-4 Ogpu Khalci in 1 Unit of 1-4 (Sup)

0-8 Mehteran in 1 Unit of 1-8 (Sup)

0-4 Fortification in 1-4 Units of 1-4 (Sup)

0-4 Trenches in 1-4 Units of 1-4 (Sup)

 

0-4 Bagage Wagons in 1 Unit of 1-4 (Sup)

 MOVE  MORALE   ARMOUR  HEALTH
6 - 3 5

Pulled by; Ox, Buffalo, Mule, Horse, Camel

 

0-4 Crop Fields 1-4 Units of 1-4 (Sup)

Field of Crops.

Special Rules:  Add +1 Combat Die to friendly Units within 12".

 

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0-12 Ortagui Müsellem in 1-3 Units of 1-6 (All)

 MOVE  MORALE   ARMOUR  HEALTH
6 6 1-3 1

May buy Horse

 MOVE  MORALE   BARDING  HEALTH
8 - 0-1 -

Weld: Composite bow, Scimitar

 

0-12 Yayas in 1-3 Units of 1-6 (All) 

Sopecial rule: if protecting Road/Bridge they gain +1 Morale

 

0-12 Akritoi in 1-3 Units of 1-6 (All) 

 

Some good theme thoughts here...

Turkic Confederations of the Dark Ages

Bedouin Cavalry

Azabs (Azap)

Early 15th century Ottoman Empire

Various minis

 

Ughuz 0.02

Made changes to as good as all Units in the list.

Ughuz 0.03

Elaboraded and changed as good as half the army list.

Ughuz 0.04

Altered several Units amount and min/max.

Ughuz 0.05

Added Grenadiers.