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Ughuz 0.0.5
Quote from IoM-Christian on 2022-09-29, 08:13Originating from the Tatongols they have evolved into their own.
- - - - - - - - - - - - - - - - - - - - - - - - ARMY - - - - - - - - - - - - - - - - - - - - - - - -
Army Special: 1 General and 4 Core Units making up at least 40% of Army total value. Army must be at least 60% Cavalry.
- - - - - - - - - - - - - - - - - - - - - - - - Command - - - - - - - - - - - - - - - - - - - - - - - -
Subcommanders may join Units, regardless they can pass their extra action to a Unit within 4"
1 General in 1 Unit of 1 (Cmd)
MOVE MORALE ARMOUR HEALTH 6 10 1-4 2 Wield:
Special Rule: Units within 8" * Horsetail Tugs are immune to Morale effects.
May mount: Horse / https://en.m.wikipedia.org/wiki/Akhal-Teke
MOVE MORALE BARDING HEALTH 8 - 0-3 - May be bought as the following with different amount of Horsetail Tugs:
Emir/Sultan with 4 @
Vizier with 3 @
0-2 Sanjak Subcommanders in 1-2 Units of 1 (Cmd)
MOVE MORALE ARMOUR HEALTH 6 9 1-4 1 Wield:
Special Rule: Have 1 Command Point
May mount: Horse
MOVE MORALE BARDING HEALTH 8 - 0-3 -
0-2 Alay Subcommanders in 1-2 Units of 1 (Cmd)
MOVE MORALE ARMOUR HEALTH 6 8 1-4 1 Wield:
Special Rule: They have 1 Horsetail Tug making Units within 8" immune to Morale effects.
May mount: Horse
MOVE MORALE BARDING HEALTH 8 - 0-3 -
0-2 Commanders Guard in 1 Unit of 1-2 (Cmd)
MOVE MORALE ARMOUR HEALTH 6 8 1-4 1 Wield: Long Axe, Halberd
Special Rule: Wound Soaker.
May mount: Horse
MOVE MORALE BARDING HEALTH 8 - 0-3 -
0-2 Funeral site 1-2 Units of 1 (Cmd)
Wooden statue with surrounding stone figures.
Special Rules: Must be deployed in own zone. Add +1 Morale within 18"
- - - - - - - - - - - - - - - - - - - - - - - - Core - - - - - - - - - - - - - - - - - - - - - - - -
Special Rules:
All Units may buy Beys (Leaders) with 1 Horsetail Tug making the Unit immune to Morale effects.
Cavalry Units may FEIGN RETREAT @the
Cavalry Units may buy Turkomen horses @
0-12 Janissars in 1-3 Units of 4-8 (Core) (Proudly uniformed, no beards but goatee moustaches, turban/hats (börk, white felt cap, or high black pipe.))
MOVE MORALE ARMOUR HEALTH 6 7 1-5 1 Wield: Sling, Crossbow, Javelin, Sword (yaiagan), Composite bow, Heavy long handgun, axe, scimitar (kilij)
Units may be ELITE @
1 Unit may be Sappers
1 Unit may be Miners
1 Unit may be Grenadiers
1 Unit may be Trench Gunners
Janissaries may buy a Bektasi Dervish Chaplain and be Kapikulu +1 Morale
0-12 Siphai in 1-3 Units (alti bölük) of 2-6 (Core) (Timariot enfiefed Anatolian Knight retinues) (turban/hats (börk, white felt cap, or high black pipe.))
MOVE MORALE ARMOUR HEALTH 6 7 1-3 1 Wield: Composite bows, Swords, Bozdogan, Sesper mace, Aydogan, Jeber, Sagir Axe.
Mount: Horse
MOVE MORALE BARDING HEALTH 8 - 0 - Special Rule: Can Gallop Shoot with Bows/Javelins
1 Unit may buy Lances
0-12 Siphai in 1-3 Units of 1-6 (Core) (Timariot enfiefed Rumelian Knight retinues)
MOVE MORALE ARMOUR HEALTH 6 8 1-3 1 Wield: Lance, Kilij swords, javelins, Bozdogan, Sesper mace, Aydogan, Jeber, Sagir Axe.
Mount: Horse
MOVE MORALE BARDING HEALTH 8 - 0-4 - Units may buy Shields
1 Unit may be Hussars
0-8 Safavids in 1-2 Units of 1-6 (Core)
MOVE MORALE ARMOUR HEALTH 6 8 1-3 1 Wield: Sword, Lance, Bow
Mount: Horse
MOVE MORALE BARDING HEALTH 8 - 0-1 -
0-8 Reiters in 1-2 Units of 1-6 (Core) (Süvari Toru Neferi)
MOVE MORALE ARMOUR HEALTH 6 8 1-3 1 Wield:
Mount: Horse
MOVE MORALE BARDING HEALTH 8 - 0-3 -
0-8 Azab in 1-2 Units of 1-6 (Core) (Light inf)
Warlord Games
MOVE MORALE ARMOUR HEALTH 6 7 1-3 1 Wield: Composite Bow, Sword
May be Deniz (Mariners) and can cross water as Skirmishers, or Kale (Castleguard) +1 Morale
1 Unit may become Bashi-Bazouk @ 50pts
MOVE MORALE ARMOUR HEALTH 6 8 1-3 2 Special Rule: Cause fear
May buy Horse
0-4 Sultans Solak Guard in 1 Unit of 1-4 (Core)
Only if Sultan is General
MOVE MORALE ARMOUR HEALTH 6 8 1-4 1 Wield: Long Axe, Halberd
May mount: Horse
MOVE MORALE BARDING HEALTH 8 - 0-2 -
- - - - - - - - - - - - - - - - - - - - - - - - Auxiliary - - - - - - - - - - - - - - - - - - - - - - - - -
0-8 Deli in 1-2 Units of 1-6 (Aux) (Light)
MOVE MORALE ARMOUR HEALTH 6 7 1-3 1 Wield: Composite bow, Lance
Horse
MOVE MORALE BARDING HEALTH 8 - 0-2 - May be ELite with +1 Morale
0-8 Bedouins in 1-2 Units of 1-6 (Aux)
Perry Miniatures
MOVE MORALE ARMOUR HEALTH 6 7 1-3 1 Wield: Spear, Sword.
Horse
MOVE MORALE BARDING HEALTH 8 - 0-1 -
0-8 Ghazis / Akincis Raiders in 1-2 Units of 1-6 (Aux)
MOVE MORALE ARMOUR HEALTH 6 7 1-3 1 Horse
MOVE MORALE BARDING HEALTH 8 - 0-1 - Wield: Composite bow, Lasso,
May be Scirmish Scouts +1 Move, and elite Yürüks +1 Morale
0-8 Gönüllüyan Militia in 1-2 Units of 4-8 (Aux)
MOVE MORALE ARMOUR HEALTH 6 6 1-2 1 Wield:
- - - - - - - - - - - - - - - - - - - - - - - - Machines -- - - - - - - - - - - - - - - - - - - - - - - -
0-4 Topçu Ballymez Cannon in 1 Unit of 1-4 (Mac)
0-4 Topçu Sahi Cannon in 1 Unit of 1-4 (Mac)
0-8 Abus Cannon in 1 Unit of 1-6 (Mac)
0-4 Tabur Arabalari War Wagon in 1 Unit of 1-4 (Mac)
Crew of 8
MOVE MORALE ARMOUR HEALTH 6 7 1-3 1 Wield:
Hull:
MOVE MORALE ARMOUR HEALTH - - 4 5 Steed
MOVE MORALE BARDING HEALTH 8 - 1-3 1
- - - - - - - - - - - - - - - - - - - - - - - - Support -- - - - - - - - - - - - - - - - - - - - - - - -
0-8 Grenadiers in 1-2 Units of 1-4 (Sup)
MOVE MORALE ARMOUR HEALTH 6 6 1-3 1 Wield throwing Grenades, r5, s0. If hit and surviving, target is set aflame and must move using Scatter die, spreading Fear. For each round aflamed s increase by +1.
0-x Djebedi Supply in X Units of 1-4 (Sup)
Only if the Sultan is with the Army.
Special Rule: Add +1 Combat Die to the Armys Pool per Core Unit.
0-1 Mobile Hospital in 1 Unit of 1 (Sup)
0-1 Oturak Veteran Unit in 1 Unit of 1 (Sup)
Revieved Models must be placed in a Zaviyes Hospice Camp
0-2 Surgeons in 1 Unit of 1-2 (Sup)
Special Rule: Must be with Mobile Hospital. Can prevent models from becoming casualties and instead join the Oturak Veteran Unit.
0-6 Road Engineers in 1 Unit of 1-6 (Sup)
0-4 Ogpu Khalci in 1 Unit of 1-4 (Sup)
0-8 Mehteran in 1 Unit of 1-8 (Sup)
0-4 Fortification in 1-4 Units of 1-4 (Sup)
0-4 Trenches in 1-4 Units of 1-4 (Sup)
0-4 Bagage Wagons in 1 Unit of 1-4 (Sup)
MOVE MORALE ARMOUR HEALTH 6 - 3 5 Pulled by; Ox, Buffalo, Mule, Horse, Camel
0-4 Crop Fields 1-4 Units of 1-4 (Sup)
Field of Crops.
Special Rules: Add +1 Combat Die to friendly Units within 12".
- - - - - - - - - - - - - - - - - - - - - - - - Allies - - - - - - - - - - - - - - - - - - - - - - - -
0-12 Ortagui Müsellem in 1-3 Units of 1-6 (All)
MOVE MORALE ARMOUR HEALTH 6 6 1-3 1 May buy Horse
MOVE MORALE BARDING HEALTH 8 - 0-1 - Weld: Composite bow, Scimitar
0-12 Yayas in 1-3 Units of 1-6 (All)
Sopecial rule: if protecting Road/Bridge they gain +1 Morale
0-12 Akritoi in 1-3 Units of 1-6 (All)
Originating from the Tatongols they have evolved into their own.
- - - - - - - - - - - - - - - - - - - - - - - - ARMY - - - - - - - - - - - - - - - - - - - - - - - -
Army Special: 1 General and 4 Core Units making up at least 40% of Army total value. Army must be at least 60% Cavalry.
- - - - - - - - - - - - - - - - - - - - - - - - Command - - - - - - - - - - - - - - - - - - - - - - - -
Subcommanders may join Units, regardless they can pass their extra action to a Unit within 4"
1 General in 1 Unit of 1 (Cmd)
MOVE | MORALE | ARMOUR | HEALTH |
6 | 10 | 1-4 | 2 |
Wield:
Special Rule: Units within 8" * Horsetail Tugs are immune to Morale effects.
May mount: Horse / https://en.m.wikipedia.org/wiki/Akhal-Teke
MOVE | MORALE | BARDING | HEALTH |
8 | - | 0-3 | - |
May be bought as the following with different amount of Horsetail Tugs:
Emir/Sultan with 4 @
Vizier with 3 @
0-2 Sanjak Subcommanders in 1-2 Units of 1 (Cmd)
MOVE | MORALE | ARMOUR | HEALTH |
6 | 9 | 1-4 | 1 |
Wield:
Special Rule: Have 1 Command Point
May mount: Horse
MOVE | MORALE | BARDING | HEALTH |
8 | - | 0-3 | - |
0-2 Alay Subcommanders in 1-2 Units of 1 (Cmd)
MOVE | MORALE | ARMOUR | HEALTH |
6 | 8 | 1-4 | 1 |
Wield:
Special Rule: They have 1 Horsetail Tug making Units within 8" immune to Morale effects.
May mount: Horse
MOVE | MORALE | BARDING | HEALTH |
8 | - | 0-3 | - |
0-2 Commanders Guard in 1 Unit of 1-2 (Cmd)
MOVE | MORALE | ARMOUR | HEALTH |
6 | 8 | 1-4 | 1 |
Wield: Long Axe, Halberd
Special Rule: Wound Soaker.
May mount: Horse
MOVE | MORALE | BARDING | HEALTH |
8 | - | 0-3 | - |
0-2 Funeral site 1-2 Units of 1 (Cmd)
Wooden statue with surrounding stone figures.
Special Rules: Must be deployed in own zone. Add +1 Morale within 18"
- - - - - - - - - - - - - - - - - - - - - - - - Core - - - - - - - - - - - - - - - - - - - - - - - -
Special Rules:
All Units may buy Beys (Leaders) with 1 Horsetail Tug making the Unit immune to Morale effects.
Cavalry Units may FEIGN RETREAT @the
Cavalry Units may buy Turkomen horses @
0-12 Janissars in 1-3 Units of 4-8 (Core) (Proudly uniformed, no beards but goatee moustaches, turban/hats (börk, white felt cap, or high black pipe.))
MOVE | MORALE | ARMOUR | HEALTH |
6 | 7 | 1-5 | 1 |
Wield: Sling, Crossbow, Javelin, Sword (yaiagan), Composite bow, Heavy long handgun, axe, scimitar (kilij)
Units may be ELITE @
1 Unit may be Sappers
1 Unit may be Miners
1 Unit may be Grenadiers
1 Unit may be Trench Gunners
Janissaries may buy a Bektasi Dervish Chaplain and be Kapikulu +1 Morale
0-12 Siphai in 1-3 Units (alti bölük) of 2-6 (Core) (Timariot enfiefed Anatolian Knight retinues) (turban/hats (börk, white felt cap, or high black pipe.))
MOVE | MORALE | ARMOUR | HEALTH |
6 | 7 | 1-3 | 1 |
Wield: Composite bows, Swords, Bozdogan, Sesper mace, Aydogan, Jeber, Sagir Axe.
Mount: Horse
MOVE | MORALE | BARDING | HEALTH |
8 | - | 0 | - |
Special Rule: Can Gallop Shoot with Bows/Javelins
1 Unit may buy Lances
0-12 Siphai in 1-3 Units of 1-6 (Core) (Timariot enfiefed Rumelian Knight retinues)
MOVE | MORALE | ARMOUR | HEALTH |
6 | 8 | 1-3 | 1 |
Wield: Lance, Kilij swords, javelins, Bozdogan, Sesper mace, Aydogan, Jeber, Sagir Axe.
Mount: Horse
MOVE | MORALE | BARDING | HEALTH |
8 | - | 0-4 | - |
Units may buy Shields
1 Unit may be Hussars
0-8 Safavids in 1-2 Units of 1-6 (Core)
MOVE | MORALE | ARMOUR | HEALTH |
6 | 8 | 1-3 | 1 |
Wield: Sword, Lance, Bow
Mount: Horse
MOVE | MORALE | BARDING | HEALTH |
8 | - | 0-1 | - |
0-8 Reiters in 1-2 Units of 1-6 (Core) (Süvari Toru Neferi)
MOVE | MORALE | ARMOUR | HEALTH |
6 | 8 | 1-3 | 1 |
Wield:
Mount: Horse
MOVE | MORALE | BARDING | HEALTH |
8 | - | 0-3 | - |
0-8 Azab in 1-2 Units of 1-6 (Core) (Light inf)
Warlord Games
MOVE | MORALE | ARMOUR | HEALTH |
6 | 7 | 1-3 | 1 |
Wield: Composite Bow, Sword
May be Deniz (Mariners) and can cross water as Skirmishers, or Kale (Castleguard) +1 Morale
1 Unit may become Bashi-Bazouk @ 50pts
MOVE | MORALE | ARMOUR | HEALTH |
6 | 8 | 1-3 | 2 |
Special Rule: Cause fear
May buy Horse
0-4 Sultans Solak Guard in 1 Unit of 1-4 (Core)
Only if Sultan is General
MOVE | MORALE | ARMOUR | HEALTH |
6 | 8 | 1-4 | 1 |
Wield: Long Axe, Halberd
May mount: Horse
MOVE | MORALE | BARDING | HEALTH |
8 | - | 0-2 | - |
- - - - - - - - - - - - - - - - - - - - - - - - Auxiliary - - - - - - - - - - - - - - - - - - - - - - - - -
0-8 Deli in 1-2 Units of 1-6 (Aux) (Light)
MOVE | MORALE | ARMOUR | HEALTH |
6 | 7 | 1-3 | 1 |
Wield: Composite bow, Lance
Horse
MOVE | MORALE | BARDING | HEALTH |
8 | - | 0-2 | - |
May be ELite with +1 Morale
0-8 Bedouins in 1-2 Units of 1-6 (Aux)
Perry Miniatures
MOVE | MORALE | ARMOUR | HEALTH |
6 | 7 | 1-3 | 1 |
Wield: Spear, Sword.
Horse
MOVE | MORALE | BARDING | HEALTH |
8 | - | 0-1 | - |
0-8 Ghazis / Akincis Raiders in 1-2 Units of 1-6 (Aux)
MOVE | MORALE | ARMOUR | HEALTH |
6 | 7 | 1-3 | 1 |
Horse
MOVE | MORALE | BARDING | HEALTH |
8 | - | 0-1 | - |
Wield: Composite bow, Lasso,
May be Scirmish Scouts +1 Move, and elite Yürüks +1 Morale
0-8 Gönüllüyan Militia in 1-2 Units of 4-8 (Aux)
MOVE | MORALE | ARMOUR | HEALTH |
6 | 6 | 1-2 | 1 |
Wield:
- - - - - - - - - - - - - - - - - - - - - - - - Machines -- - - - - - - - - - - - - - - - - - - - - - - -
0-4 Topçu Ballymez Cannon in 1 Unit of 1-4 (Mac)
0-4 Topçu Sahi Cannon in 1 Unit of 1-4 (Mac)
0-8 Abus Cannon in 1 Unit of 1-6 (Mac)
0-4 Tabur Arabalari War Wagon in 1 Unit of 1-4 (Mac)
Crew of 8
MOVE | MORALE | ARMOUR | HEALTH |
6 | 7 | 1-3 | 1 |
Wield:
Hull:
MOVE | MORALE | ARMOUR | HEALTH |
- | - | 4 | 5 |
Steed
MOVE | MORALE | BARDING | HEALTH |
8 | - | 1-3 | 1 |
- - - - - - - - - - - - - - - - - - - - - - - - Support -- - - - - - - - - - - - - - - - - - - - - - - -
0-8 Grenadiers in 1-2 Units of 1-4 (Sup)
MOVE | MORALE | ARMOUR | HEALTH |
6 | 6 | 1-3 | 1 |
Wield throwing Grenades, r5, s0. If hit and surviving, target is set aflame and must move using Scatter die, spreading Fear. For each round aflamed s increase by +1.
0-x Djebedi Supply in X Units of 1-4 (Sup)
Only if the Sultan is with the Army.
Special Rule: Add +1 Combat Die to the Armys Pool per Core Unit.
0-1 Mobile Hospital in 1 Unit of 1 (Sup)
0-1 Oturak Veteran Unit in 1 Unit of 1 (Sup)
Revieved Models must be placed in a Zaviyes Hospice Camp
0-2 Surgeons in 1 Unit of 1-2 (Sup)
Special Rule: Must be with Mobile Hospital. Can prevent models from becoming casualties and instead join the Oturak Veteran Unit.
0-6 Road Engineers in 1 Unit of 1-6 (Sup)
0-4 Ogpu Khalci in 1 Unit of 1-4 (Sup)
0-8 Mehteran in 1 Unit of 1-8 (Sup)
0-4 Fortification in 1-4 Units of 1-4 (Sup)
0-4 Trenches in 1-4 Units of 1-4 (Sup)
0-4 Bagage Wagons in 1 Unit of 1-4 (Sup)
MOVE | MORALE | ARMOUR | HEALTH |
6 | - | 3 | 5 |
Pulled by; Ox, Buffalo, Mule, Horse, Camel
0-4 Crop Fields 1-4 Units of 1-4 (Sup)
Field of Crops.
Special Rules: Add +1 Combat Die to friendly Units within 12".
- - - - - - - - - - - - - - - - - - - - - - - - Allies - - - - - - - - - - - - - - - - - - - - - - - -
0-12 Ortagui Müsellem in 1-3 Units of 1-6 (All)
MOVE | MORALE | ARMOUR | HEALTH |
6 | 6 | 1-3 | 1 |
May buy Horse
MOVE | MORALE | BARDING | HEALTH |
8 | - | 0-1 | - |
Weld: Composite bow, Scimitar
0-12 Yayas in 1-3 Units of 1-6 (All)
Sopecial rule: if protecting Road/Bridge they gain +1 Morale
0-12 Akritoi in 1-3 Units of 1-6 (All)
Quote from IoM-Christian on 2022-09-29, 18:14Some good theme thoughts here...
Turkic Confederations of the Dark Ages
Early 15th century Ottoman Empire
Some good theme thoughts here...
Turkic Confederations of the Dark Ages
Early 15th century Ottoman Empire
Quote from IoM-Christian on 2022-10-01, 10:00Ughuz 0.02
Made changes to as good as all Units in the list.
Ughuz 0.02
Made changes to as good as all Units in the list.
Quote from IoM-Christian on 2022-10-02, 19:30Ughuz 0.03
Elaboraded and changed as good as half the army list.
Ughuz 0.03
Elaboraded and changed as good as half the army list.
Quote from IoM-Christian on 2022-10-09, 19:27Ughuz 0.04
Altered several Units amount and min/max.
Ughuz 0.04
Altered several Units amount and min/max.
Quote from IoM-Christian on 2023-03-20, 15:19Ughuz 0.05
Added Grenadiers.
Ughuz 0.05
Added Grenadiers.