Forum
Unit Stats 0.8.1
Quote from IoM-Christian on 2019-11-26, 14:03Each Unit has the following stats on their Unit Card:
- Amount - models in the Unit
- Move - CM the Unit can traverse on normal terrain
- Die - amount of combat die
- Reach - CM Unit models melee damage reach
- Range - CM Unit models missile damage reach
- Strength - Racial subtype value that is part of Attack Impact Modifier (AIM)
- Morale - number needed to roll equal to or less than to pass a Morale tests
- Armour / Barding / Shield - values added to Protection
- Health - number of Wounds Models can sustain before being marked as casualty
- Cost - of the Model/Unit
There are also abilities and equipment on unit cards.
(M) Morale: Is used to;
- avoid breaking and subsequently fleeing when losing an engagement
- rally fleeing troops
- take all tests that involve psychology.
Some mounts has a +X number as health. This is added to their riders profile.
Generals and some other Units can buy up to a maximum of 8 Command Levels. Amounts are indicated in their Army lists.
Each Unit has the following stats on their Unit Card:
- Amount - models in the Unit
- Move - CM the Unit can traverse on normal terrain
- Die - amount of combat die
- Reach - CM Unit models melee damage reach
- Range - CM Unit models missile damage reach
- Strength - Racial subtype value that is part of Attack Impact Modifier (AIM)
- Morale - number needed to roll equal to or less than to pass a Morale tests
- Armour / Barding / Shield - values added to Protection
- Health - number of Wounds Models can sustain before being marked as casualty
- Cost - of the Model/Unit
There are also abilities and equipment on unit cards.
(M) Morale: Is used to;
- avoid breaking and subsequently fleeing when losing an engagement
- rally fleeing troops
- take all tests that involve psychology.
Some mounts has a +X number as health. This is added to their riders profile.
Generals and some other Units can buy up to a maximum of 8 Command Levels. Amounts are indicated in their Army lists.
Quote from IoM-Christian on 2019-11-29, 10:29Unit Stats 0.1.0
Changed it to 4 stats:
Added the stat 'Range' to reflect how far the model can reach out with it's damage in a melee/missile action.
Also changed Morale die to D12.
Unit Stats 0.1.0
Changed it to 4 stats:
Added the stat 'Range' to reflect how far the model can reach out with it's damage in a melee/missile action.
Also changed Morale die to D12.
Quote from IoM-Christian on 2020-09-19, 14:17From Wikipedia;
"Compared to other land animals, humans are exceptionally capable of endurance, but incapable of great speed."
I find the above quote a great summary for why and how, a tabletop games movement/charge should work.
Take any in game Unit* and set its general movement distance (pace), and give it a charge distance (sprint speed) as well.
Then you would have movement like: [X:Y]
From Wikipedia;
"Compared to other land animals, humans are exceptionally capable of endurance, but incapable of great speed."
I find the above quote a great summary for why and how, a tabletop games movement/charge should work.
Take any in game Unit* and set its general movement distance (pace), and give it a charge distance (sprint speed) as well.
Then you would have movement like: [X:Y]
Quote from IoM-Christian on 2021-01-01, 13:46Unit Stats 0.2.0
Changed movement and reach factors from CM to INCHES
Unit Stats 0.2.0
Changed movement and reach factors from CM to INCHES
Quote from IoM-Christian on 2022-01-02, 20:07Unit Stats 0.3.0
Added Attack Strength.
Unit Stats 0.3.0
Added Attack Strength.
Quote from IoM-Christian on 2022-04-25, 14:55Note that a Unit can have Range/Range and Strength/Strength if it has several Weapons.
Note that a Unit can have Range/Range and Strength/Strength if it has several Weapons.
Quote from IoM-Christian on 2022-05-02, 18:48Unit Stats 0.3.1
Fixed the description of the Morale roll.
Unit Stats 0.3.1
Fixed the description of the Morale roll.
Quote from IoM-Christian on 2022-05-25, 20:32Unit Stats 0.4.0
Unit Models can have 1+ Health and Hits inflict 1 Wound per attack Strength above their Armour. Thus Health is added as Stat.
Missile Wounds may be distributed amongst Unit Models as owner sees fit.
If a Unit loose its last Model one of that Unit Type Tokens are removed from the Token Pile
Unit Stats 0.4.0
Unit Models can have 1+ Health and Hits inflict 1 Wound per attack Strength above their Armour. Thus Health is added as Stat.
Missile Wounds may be distributed amongst Unit Models as owner sees fit.
If a Unit loose its last Model one of that Unit Type Tokens are removed from the Token Pile
Quote from IoM-Christian on 2022-06-05, 11:38Unit Stats 0.5.0
Wounds may be distributed amongst a multihealth Units Models as owner sees fit, until it begins to suffer casualties in which case its the opponent who decides which Models within weapon range be removed.
Unit Stats 0.5.0
Wounds may be distributed amongst a multihealth Units Models as owner sees fit, until it begins to suffer casualties in which case its the opponent who decides which Models within weapon range be removed.
Quote from IoM-Christian on 2022-06-11, 14:11Unit Stats 0.5.1
Wounds inflicted upon a Unit is summed up per model and as soon as Health is 0 models are laid prone. Thus unable to fight back in the current Phase, they can be Healed if a Healer is activated. If not Healed, they are removed as Casualties at Phase end.
Unit Stats 0.5.1
Wounds inflicted upon a Unit is summed up per model and as soon as Health is 0 models are laid prone. Thus unable to fight back in the current Phase, they can be Healed if a Healer is activated. If not Healed, they are removed as Casualties at Phase end.
