Crafters
Legend
“Through time Crafting skills has grown to such height that some Crafters Objects are almost divine!”.
History
Refiners of Raw Materials, Resources, makers of Items and assemblers of complex Objects, has existed since dawn of time. In the beginning knowledge and skills gained in their lifetime, either died with the passing of the local Crafter, or where passed to a child of the family -or an adopted Apprentice. As time went on Crafters began sharing knowledge across workshops and towns in order to improve their work and secure not only gained knowledge, but also improve overall quality and set some sort of standard for workshop and market prices.
Though most Crafters stayed at their Location, some either moved to greater Locations and set up workshops there. Building up customer bases due their good quality, excellent service or clever design. Slowly all these factors set a production fee and time standard, and trading circumstances evolved into todays way of business. Either as a standalone or under the wings of Crafter Guilds securing standard and fees even more. These does though also tend to scorn Journeymen of exceptional skills arriving at a Location and disrupting worn outs customer base. But, customers go where quality are avaliable and Object purity and durability are the highest!
Skjald Sejrik
Organization
Today there’s hundreds of Guilds spread out across The Realm covering a vast range of specialized Professions. Listing them all here would be a hard tale for my throat. But if you listen to Skjald sigurds tale about Guilds you’ll be much wiser.
But common for as good as them all, are that they are structured with Apprentices as the lowest and Overlord as highest rank -and Skills. Most have also evolved strict rules for Skill usage and Object creation, so no respectable Guild will produce illegal Objects and the like. When they begin, they start as Apprentices and at some point they become skilled enough to be Journeyman. This mostly means they travel around with their tools, boxes and odd backpacks trying to learn more. Some even have small wheelbarrows, charts or even wagons making them a spectacular sight.
When they get skilled enough they become Chiefs and then generally takes over or start a new workshop. From there they improve their Skills further and slowly climb the Ranks of their Guild up until they become Lord. Amongst ther Lords, a Guild elects a Overlord either for a set period or lifetime until the person retires of their own free will or dies. These Overlords are at times invited to Mt. Vula by Gods or can get there from Questing. Guild Overlords are all candidates and every year they elect one Grandlord that must take residence at Mt. Vula for said year.
Skjald Sigurd
Apprentice (I)
Apprentices in a craft have skills from 1 to 125.
They are able to produce objects with a durability of 5/5.
Apprentice objects has 100‰ chance for durability wearing.
Create 1 slot for Enhancing.
Novice (II)
Novices in a craft have skills from 126 to 325.
They are able to produce objects with a durability of 10/10.
Novice objects has 75‰ chance for durability wearing.
They have 10 extra slots for Raw materials, and Items.
Create 2 slots for Enhancing.
Journeyman (III)
Journeymen in a craft have skills from 326 to 500.
Journeymen are able to produce objects with a durability of 20/20.
Journeyman objects has 50‰ chance for durability wearing.
They have 20 extra slots for Raw materials, and Items.
They have 1 extra slot for tools.
They have 1 extra slot for engines.
Create 3 slots for Enhancing.
Chief (IV)
Chiefs in a craft have skills from 501 to 650.
Chiefs are able to produce objects with a durability of 25/25.
Chief objects has 25‰ chance for durability wearing.
They have 1 slots available for students.
They have 30 extra slots for Raw materials, and Items.
They have 2 extra slots for tools.
They have 2 extra slots for engines.
They have 1 slot for workshop.
Chiefs are the first Crafting fame class level that allows for setting up a workshop.
Create 4 slots for Enhancing.
Master (V)
Masters in a craft have skills from 651 to 775.
Masters are able to produce objects with a durability of 50/50.
Master objects has 10‰ chance for durability wearing.
They have 2 slots available for students.
They have 50 extra slots for Raw materials, and Items.
They have 2 extra slots for tools.
They have 3 extra slots for engines.
They have 1 slot for workshop.
Create 5 slots for Enhancing.
Lord (VI)
Lords in a craft have skills from 776 to 875.
Lords are able to produce objects with a durability of 100/100.
Lord objects has 5‰ chance for durability wearing.
They have 3 slots available for students.
They have 60 extra slots for Raw materials, and Items.
They have 4 extra slots for tools.
They have 4 extra slots for engines.
They have 1 slot for workshop
Create 6 slots for Enhancing.
Lords are the candidates for a Crafting branch Overlord title.
Lords can be invited to Mt. Vula.
Overlord (VII)
Overlords in a craft have skills from 876 to 950.
Overlords are able to produce objects with a durability of 500/500.
Overlord objects has 3‰ chance for durability wearing.
They have 4 extra slots available for students.
They have 70 extra slots for Raw materials, and Items.
They have 5 extra slots for tools.
They have 5 extra slots for engines.
Create 7 slots for Enhancing.
Overlords are the candidates for the yearly Grandlord title.
Overlords can be invited to Mt. Vula or gain access by Questing.
Grandlord (VII)
Grandlords in a craft have skills from 951 to 1000.
Grandlords are able to produce objects with a durability of 1000/1000.
Grandlord objects has 1‰ chance for durability wearing.
They have 5 extra slots available for students.
They have 100 extra slots for Raw materials, and Items.
They have 6 extra slots for tools.
They have 6 extra slots for engines.
Create 8 slots for Enhancing.
Grandlords have temporary residence at Mt. Vula
Skjald Sigurd
Here a Master is about to Craft a Ravens Banner, and as you can see the Object will be able to get 5 Enhancements.
The Recipe show 2 major things; Raw materials, Resources and Items to be consumed in the Crafting and Tools needed. Tools can also be Engines and/or co-workers.
At the Raw materials, Resource and Item row, the top right numbers display how many of this is required out of the total amount in stock. The top left number and colour indicate if the resource Purity to be consumed are those with the lowest (Red), Middle (White) or highest (Green), which the Character has in their Inventory.
At the Tools row you can how many of a tool is required and the Skill level of the Crafter.
Skjald Sejrik
Special
Crafters make things… purest of rings…
Yet Enhance… They don’t by chance…
Skjald Kazumix
Last Updated on 2023-04-20 by IoM-Christian