Gods

Appearance:

Build:

From lithe to muscular

Height: (cm)

Females: 150-350

Males: 150-350

Weight: (kg)

Females: 50-200

Males: 55-250

Lifespan: (yr)

Females: –

Males: –

Skin:

Any

Hair:

Any

Eyes:

Any

Language:

Any

GREATER

CONTENDER

LESSER

  • Begur
  • Bokaele
  • Borrom
  • Bramlis
  • Branori
  • Dreko
  • Ekalysa
  • Faeline
  • Flokil
  • Forsato
  • Gharon
  • Gorum
  • Kaeliaka
  • Kaeliska
  • Kaelorda
  • Kaeloso
  • Kakelen
  • Karnag
  • Korisin
  • Lamuro
  • Lioran
  • Makelis
  • Morosipa
  • Niroth
  • Nixhina
  • Orlania
  • Ravali
  • Rebun
  • Rurika
  • Sejr
  • Sorlen
  • Suran
  • Sylvak
  • Tessopa
  • Thaloen
  • Thidalo
  • Thorma
  • Torinko
  • Ulfarilla
  • Valkaro
  • Vanelilda
  • Vannor
  • Varanor
  • Varekil
  • Verana
  • Vondis
  • Zirana
  • Zyrama

Legend

“Lastborn of the Divine yet with the strongest urge to manipulate World, Astral and all Races. Willingly teaching what they know with one hand while grabbing discoveries for themselves, if it can aid them in their internal struggle.”

“If you become the object of their attention, then rest assured you’re part of their scheme.” 

~Skjald El Mary

 

Description

The gods are astral energy manifestations of a certain aura colour, they know as good as all truenames and are capable of divine mana manipulation. They whimsically share knowledge, in return for praise, offers, or sacrifices, or at least thats how it might appear to any mortal. But it it our belief that they are guided by a higher, unified will, the mana sea. But we gave yet to figure what their and its agenda is. But if you stick to one or a few, please and praise them – they might reward you greatly.

~Skjald Yell'a'Beard

 

Windfall

Gods are fed by energies, be they thoughts, prayers, or sacrifices. It’s possible to strengthen ones ties with a god or divine realm by sacrificing Resources, Raw Materials, Items, Objects, Flora, Fauna, and whatever one decides to send ‘their way’. The amount of energies sent and faction gains depends on the amount and Purity of the sacrifice.

It’s generally due to the amount of energy sent that one can receive an unexpected, unearned, or sudden gain or advantage. But gods are rather whimsical, so ‘windfall’ has evolved as the common term for their return of support, and if one receives such, it is most likely more in the gods overall favour.

~Skjald Sejrik

 

History

Suddenly blinks… swirls… a pattern…

Spinning in growing force… and sound…

Mighty energies contracted… and gods came around!

“The Astrals mighty gasp… creating uncontrollable servants… to serve fragments.”

~Skjald Kazumix

 

Dark Ages

When the Boriac began to connect the myriad of things found in The Void by Astral mana links, and in an early crude form, began to use these links for Astravel, They never imagined that these links would become a very annoying and uncontrollable factor, but that’s the Astral in a nutshell.

As the Boriac began to use the links for their revisits rather than traverse the void, the links gained directional momentum, gravity, and an odd swirl. While roaming the void and studying findings, the continued growing links went unnoticed by Boriacs, as did their intensified pulsing where they were close or intersected. Also, Boriacs taught those of the races they found how to Astravel. Ensured a growing flow of traffic and thus momentum, which eventually led to the mindful intersections being able to accommodate and aid travellers, so even more would prefer using their path. Thus, this chaotic carpet of connecting threads has urged for individual growth and power for a very long time.

It was not until their mass grew and their weight made them start to retract their length that Boriacs noticed it. Yet, as the Boriac didn’t fully understand what was going on, they enhanced the process thus aiding the retractions and giving intersections more mass and momentum. Suddenly, the Astral mana link intersections gained a large burst of energies, so the already whimsical minds and swirling moods of the links, already able to influence those who passed. This was the actual birth of the Gods.

Uncertain which gods was first, a brutal struggle for control erupted, it ended as we know, with their eight colour realms and eight leaders. They became able to manifest themselves as physical beings, drawing energy directly from their astral link. Some, more than others, enforce their urge for more energy, traffic, and praise in our world as well. Thus, they often disguise themselves as Mortals and interact with Crafters or try in similar ways to strengthen their divine image.

At some point, Boriac and Vornir decided that they should try to remedy a couple of things in one sweep. The void had become a chaotic mess of opposite things being short-link neighbours. Mana was swirling away or breaking off as Magic Shards everywhere. It took its toll to remember where things were located and much more. After brief talks with, Sarcian, Stoicheian, and Wickeryadi, they decided to use the Void Gardens as a physical carpet and wrap the Astral inside it.

~Skjald Vinotis

 

Organisation

Gods are, according to themselves and the scholars, divided into 3 groups: greater, contending, and lesser gods. There are dozens, if not hundreds, but most notably are those often seen meddling with the various Organisations and Heroes of The Realm.

For the sake of clarity, I here list them grouped into their respective colours, and only the most notable of the lesser

 

Colour: Cyan

  • Mumra – Greater God of Mind
  • Avandii – Contender God of Awareness
  • Flokil – God of Inspiration, is the most prominent of the lesser gods
  • Kakelen – God of Memory & Record (governs recalled experience and lore keepers)
  • Niroth – God of Doubt & Inquiry (governs questioning, skepticism, and critical thought)
  • Makelis – God of Focus & Concentration (patron of scholars, strategists, and meditation)
  • Vannor – God of Dreams & Reverie (governs the sleeping mind and subconscious visions)
  • Zyrama – God of Logic & Deduction (governs problem-solving and puzzle-making)

The Colour Realm of Cyan spans both Essence and Channelling. and Mentalism

Colour: Green

  • Babusla – Greater Goddess of Spring
  • Ostrim – Contender Goddess of Birth
  • Rebun – Goddess of Growth, is the most prominent of the lesser gods
  • Faeline – Goddess of Rain-Shower & Dew (governs soft spring moisture and nourishment)
  • Korisin – Goddess of Roots & Sap (governs deep nourishment and tree vitality)
  • Orlania – Goddess of Pruning & Renewal (governs clearing the old to make way for new vegetation)
  • Thaloen – Goddess of Seeds & Soil-Fertility (governs planting and dormant life)
  • Verana – Goddess of Blossoms & Pollination (governs early bloom and wild meadow flowers)

The Colour Realm of Green spans both channelling and mentalism.

Colour: Yellow

  • Gulmur – Greater God of Heaven
  • Ehmdali – Contender God of Justice
  • Ravali – God of Truth, is the most prominent of the lesser gods
  • Kaeloso – God of Sunlight & Clarity (governs revealing that which is hidden in darkness)
  • Lioran – God of Mercy & Clemency (governs forgiveness within law and righteous restraint)
  • Sorlen – God of Oaths & Pledges (governs solemn contracts, vows, and covenants)
  • Thidalo – God of Honor & Rectitude (governs chivalry and personal integrity)
  • Varekil – God of Duty & Discipline (patron of guards, judges, and law-keepers

The Colour Realm of Yellow spans both channelling and mentalism.

Colour: Orange

  • Natiha – Greater Goddess of Summer
  • Vorril – Contender Goddess of Peace
  • Forsato – Goddess of Joy, is the most prominent of the lesser gods
  • Bramlis – Goddess of Feasts & Hospitality (governs shared meals, welcoming travelers, and abundance)
  • Ekalysa – Goddess of Passions & Romance (governs warmth of heart, attraction, and excitement)
  • Kaelorda – Goddess of Hearth & Flame (governs the domestic fire and community warmth)
  • Thorma – Goddess of Endurance & Noon-Heat (governs working under the sun and fierce energy)
  • Zirana – Goddess of Laughter & Merriment (governs festivals, tavern songs, and celebration)

The Colour Realm of Orange, spans both Channelling and Mentalism

Colour: Red

  • Kaganthi – Greater God of Body
  • Wultar – Contender God of Strength
  • Sejr – God of War, is the most prominent of the lesser gods
  • Dreko – God of Brawling & Valor (governs unstructured combat, street fights, and guts)
  • Gharon – God of Agility & Reflexes (patron of skirmishers, martial artists, and dodgers)
  • Karnag – God of Blood & Instinct (governs raw physical reflexes and visceral adrenaline)
  • Suran – God of Athletics & Competition (governs sports, physical feats, and trials)
  • Valkaro – God of Scars & Resilience (governs physical recovery, endurance, and tough skin)

The Colour Realm of Red, spans both Essence, Channelling and Mentalism

Colour: Pink

  • Nertilu – Greater Goddess of Autumn
  • Halvio – Contender Goddess of Herding
  • Lamuro – Goddess of Hunting, is the most prominent of the lesser gods
  • Branori – Goddess of Harvest & Storehouse (governs reaping crops, curing meat, and winter prep)
  • Kaeliaka – Goddess of Foraging & Wild Fruits (governs gathering berries, nuts, and mushrooms)
  • Rurika – Goddess of Track & Spoor (governs trailing wild game through the woods)
  • Tessopa – Goddess of Taming & Beasts (governs domesticating wild animals and companionship)
  • Vondis – Goddess of Butchery & Hide (governs respect for the animal carcass, leatherwork, and meat)

The Colour Realm of Pink, spans both Essence and Mentalism

Colour: Violet

  • Zazkar – Greater God of Earth
  • Relagin – Contender God of Crafting
  • Begur – God of Alchemy, is the most prominent of the lesser gods
  • Bokaele – God of Metallurgy & Smelting (governs refining raw ore into metal)
  • Gorum – God of Gemstones & Minerals (governs jewels, lapidary, and subterranean treasures)
  • Sylvak – God of Pottery & Clay (governs shaping soft earth into hardened vessels)
  • Torinko – God of Mining & Ores (governs digging into deep veins and stone cutting)
  • Varanor – God of Masonry & Architecture (governs building with stone, mortar, and bridges)

The Colour Realm of Violet, spans both Essence and Mentalism

Colour: Blue

  • Bylgi – Greater Goddess of Winter
  • Murf – Contender Goddess of Death
  • Borrom – Goddess of Magic, is the most prominent of the lesser gods
  • Kaeliska – Goddess of Slumber & Torpor (governs winter hibernation and deep rest)
  • Morosipa – Goddess of Frost & Ice (governs freezing temperatures, snowstorms, and glaze)
  • Nixhina – Goddess of Shadows & Veil (governs the space between life, death, and concealment)
  • Ulfarilla – Goddess of Preservation & Silence (governs preserving things unchanged in cold stillness)
  • Vanelilda – Goddess of Mourning & Remembrance (funerary rites, graves, and honoring the fallen)

The Colour Realm of Blue, spans both Essence and Mentalism

Skjald Vinotis

 

It’s said that Gods are half the ancestors of the Wanderers; the other Human part is unclear. It could be Archaic. but that would mean they also lived beyond The Rim.

~Skjald Ulrich

 

Special

The gods have an odd sense of humour, or is it really just part of the existence of all other races to endure their whims and tests? Anyway, it’s a known fact that just as they aid with power, they also allow power to be used towards themselves. They are thought to have such power that we have never heard of one being killed by mortal races, so when they Bend the Knee, they merely honour the wits, guts, and force of those attacking them in what is known as a raid. During these tests, other gods or servants might appear, trying to aid their god.

When the god has had enough it bends the knee, generally knocking back all attackers, expecting them to honour the submission to the deed and receive gifts and tokens of respect, known as Loot. Should attackers choose to raise up and continue the raid in hope for greater glory and loot beyond comprehension, the God most likely will enanger. Triggering what most adventurers call ‘Heroic Fight’ and a far more brutal and dangerous round of combat. The reason some try this is either being over confident in their own abilities, or trusting the rumors about gods bested again, rewards handsomly.

If and when, a god once more submits and are attacked, it will rage, most likely disperse its human form, and release a large Mana Burst suck everyone into its own domain, where it most likely will consume them all.

~Skjald Vinotis

 

Last Updated on 2026-08-15 by IoM-Christian