Mazeuri
Legend
“Untouched by the hands of time and Gods lies the cradle of the T'Aurs as strong as when first formed in The Void.”
History
It is said to be the place in the Void where T’Aurs sprang forth and created their home. Such was the power of the ancient T’Aurs that when the pull of Astral links began to distort the Void and sgape our World. Mazeuri stayed as they preferred it, and not even in the Old Reshape, 1st Cataclysm, or the destruction of Ljostari did it distort.
Through time, it has been a great bastion and often acted as shelter for N-Erectus.
Skjald El Mary
Description
It’s a great city with more than half being vast, deep, complex tunnels. Its outer walls are some of the highest and thickest in The Realm and the construction and mountain maze are praised by Kobold, Drakk Alfar, Mawmen and Dwarves alike.
Skjald Ulrich
Cartography
At the Isle of Dalip in Amrad. It lies at the Northern shores of Loplus Tributary. Stretching from the river harbour up the waled city into the Greymist Mountains deep carvings.
Its right at the spot where the rivers meet and floats south into Agion.
Skjald Sejrik
Organisation
Its currently led by 'Bos, Erelgé McIntaúré, who is one of the few T’Aurs that has trained with Latinoor. Erelgé rules his Clan with a firm hand, often sending contingents out as Mercenaries to keep his clan sharp.
The T’Aur military force’s LEGIO IV headquarters are at Mazeuri, and its current Commander is Trog le V'angil.
Skjald Ulrich
Special
They can be hired to do whatever, as long as the task is worthy of them.
Skjald Sigurd
Last Updated on 2024-05-28 by IoM-Christian