Organisation
- Oktogon
- Bards
- Borgians
- Dark Needles
- Five Fingers
- Hilt Hunters
- Monster Hunters
- Silver Hands
Legend
“Where more than one thinking creature existed, some sort of organisation sprang forth. So, our World now contains many great and dominating ones and hundreds, if not thousands, of local or lesser influence.”
Skjald El Mary
History
The earliest information about organisation forming, alongside the structures of nobility culture and commoner, is vague but goes back to the times before The Crossing. The documentation has since multiplied in both depth, width, and numbers. Back then, things were more tribe-like, but as more and more Races sprang forth, interactions became complicated, and as internal social life also grew in complexity, so did the organisational landscape.
Most often, there are shared interests in an area of development or a trade that bind individuals to form races together. Yet at rare times, it has also been a single task or goal that was either never reached or redefined when fulfilled.
Skjald Yell'a'Beard
Organisation
Both The Realm and Darin has many different organizations. Some are well known to the commoner, while others try to exist in secrecy. Some are huge in numbers, others have a score, or a few are very powerful individuals. Common to all is that they work to bend the world towards their own view of a better, most often profitable or empowering place. They generally also have a very strict hierarchy.
Skjald Valgrif
Special
Common for all is that they strife to uphold the highest standards of their ‘trade’, and banish those who fail to act by their, often very strict, rules and laws. They also, throughout the world, hunt down and punish impostors.
Skjald Ulrich
Last Updated on 2024-12-08 by IoM-Christian