Skills
GROUPS
- Academic
- Animal
- Armour
- Athletics
- Combat
- General
- Magical
- Perception
- Social
- Survival
Legend
“Before, we couldn’t even stand up straight; today, we can compete with the Gods...”
History
Since there was no definition of skills or their level in the beginning, tasks were simply completed to the best of one’s ability. Then people started to notice that others were better than them in some areas and used them for those tasks, while making minimal or no progress in other areas. This specialty and general beginner-level studies, as well as what was feasible. Resulted in the Skill system that is described below.
Skjald Valgrif
Organisation
Skills, which have a wide range of definitions and are categorized into different groups depending on how equal they are, are what people can do;
Academic, Animal, Armour, Athletics, Combat, General, Magical, Perception, Social, Survival
Despite being distinct, each of these groups’ skills share some characteristics in terms of using tools, having stamina, focusing, etc. As a result, as one becomes more adaptable, they improve not only in their specific skill but also in the entire set of related skills. The degree of adaptability or mastery is not determined by a skill group but rather by each individual skill.
Rag Tags (0)
The self-taught and completely untrained individual has Skills ranging from 1 to 49.
Apprentice (I)
Skill between 50 up to 174.
Novice (II)
Skill from 175 up to 299.
Journeyman (III)
Skill from 300 up to 424.
Chief (IV)
Skill from 425 up to 549.
Master (V)
Skill from 550 up to 674.
Lord (VI)
Skill from 675 up to 799.
Overlord (VII)
Skill from 800 up to 924.
Grand lord (VIII)
Skill from 925 up to 1000.
Skjald Sigurd
As previously mentioned, skills cover a wide range of interactions. These can be divided into two categories: learned and taught skills that are regarded as primary, secondary, or tertiary in terms of an individual’s day-to-day activities. They can all be divided into three categories once more because, in our World, some skills are considered Primary, others Secondary, and still others Tertiary, as listed here;
Primary Delevoped Skills
Armour: Maneuvering in fur, Maneuvering in soft leather
Athlectics: Climbing, Tumbling
Combat: Blades, Edged, Blunt, Bows, Slings
General: Fletching, Leatherworking, Rope Mastery, Skiing, Skinning, Wood Working
Perception: Fauna lore, Flora lore, Perception, Region lore, Tracking
Social: Singing, Tale telling
Survival: Trading, Begging, Cookery, Foraging, Gambling, Hunting, Stalk & hide
Secondary Developed Skills
Academic: Administration, Alchemy
Animal: Driving, Riding
Armour: Maneuvering in Hard Leather, Maneuvering in chain
Athlectics: Acrobatics, Dance, Grappling hook, Jumping, Rowing, Swimming
Combat: 2 Weapon Combination, Poles
General: Boat Pilot, Loading, Horticulture, Painting, Sailing, Stone-Working
Magical: Faerie Lore
Perception: Appraisal, Armour evaluation, Herb lore, Weapon evaluation
Social: Acting, Bribery, Interrogation, Leadership, Public speaking, Sculpting, Seduction
Survival: Caving, First Aid, Fishing, Streetwise, Subduing, Trap building, Trickery
Tertiary Developed Skills
Animal: Animal Healing
Armour: Maneuvering in Plate
Athletics: Juggling, Rappelling
Combat: Frenzy, Lancing
General: Mapping
Magical: Attunement
Perception: Bone Lore, Metal lore, Skin Lore, Stone lore, Symbol lore, Wood lore
Social: Diplomacy, Military organisation
Survival: Pick pocket, Poison lore
Other skills are generally thought to be best learned through instruction, as self-learning may lead to the development of bad habits, undesirable rhythms, awkward movements, etc. Therefore, it is best if these Skills are taught by a qualified teacher.
Primary Learned Skills
Animal: Animal Handling, Herding
Athlecthics: Athletic Games
Combat: Brawling
General: Drafting
Magic: Astravel, Hand Weaving, Magical Path Acquisition
Social: Racial history
Secondary Developed Skills
Academic: Butchery
Survival: Heraldry, Navigation, Star-Gazing, Weather-Watching
Animal: Animal Training
Combat: Ambush, Crossbows, Shields
General: Contortions, Disguise, Dowsing, Camouflage, Falsification, Gimmickry, Scrounge, Smithing
Magical: Macic Rituals, Runes
Perception: Direction sense, Lock lore
Social: Play Instrument.
Survival: Pick locks
Tertiary Developed Skills
Academic: Mathematics, Architecture, Diagnostics, Engineering, Missile Artillery, Second Aid, Siege Engineering, Surgery, Tactics
Animal: Beast Master
Combat: Silent Kill
General: Mechanisation, Mining, Signalling, Surveillance
Magical: Directed Spells, Divination, Magical Language, Spell Mastery
Social: Tactical games
Survival: Midwifery
Skjald Vinotis
Special
Characters gradually become dull and less accurate if their skills aren’t used; however, this decay can’t go below the current Rank and can be stopped by using that skill or skills from its Group.
Skjald El Mary
Last Updated on 2024-02-08 by IoM-Christian