Skills

GROUPS

  • Academic
  • Animal
  • Armour
  • Athletics
  • Combat
  • General
  • Magical
  • Perception
  • Social
  • Survival

Legend

Before, we couldn’t even stand up straight; today, we can compete with the Gods...”

Skjald Yell'a'Beard

 

History

Since there was no definition of skills or their level in the beginning, tasks were simply completed to the best of one’s ability. Then people started to notice that others were better than them in some areas and used them for those tasks, while making minimal or no progress in other areas. This specialty and general beginner-level studies, as well as what was feasible. Resulted in the Skill system that is described below.

Skjald Valgrif

 

Organisation

Skills, which have a wide range of definitions and are categorized into different groups depending on how equal they are, are what people can do;

Academic, Animal, Armour, Athletics, Combat, General, Magical, Perception, Social, Survival

Despite being distinct, each of these groups’ skills share some characteristics in terms of using tools, having stamina, focusing, etc. As a result, as one becomes more adaptable, they improve not only in their specific skill but also in the entire set of related skills. The degree of adaptability or mastery is not determined by a skill group but rather by each individual skill.

Rag Tags (0)
The self-taught and completely untrained individual has Skills ranging from 1 to 49.

Apprentice (I)

Skill between 50 up to 174.

Novice (II)

Skill from 175 up to 299.

Journeyman (III)

Skill from 300 up to 424.

Chief (IV)

Skill from 425 up to 549.

Master (V)

Skill from 550 up to 674.

Lord (VI)

Skill from 675 up to 799.

Overlord (VII)

Skill from 800 up to 924.

Grand lord (VIII)

Skill from 925 up to 1000.

Skjald Sigurd

 

As previously mentioned, skills cover a wide range of interactions. These can be divided into two categories: learned and taught skills that are regarded as primary, secondary, or tertiary in terms of an individual’s day-to-day activities. They can all be divided into three categories once more because, in our World, some skills are considered Primary, others Secondary, and still others Tertiary, as listed here;

Primary Delevoped Skills

Armour: Maneuvering in fur, Maneuvering in soft leather

Athlectics: Climbing, Tumbling

Combat: Blades, Edged, Blunt, Bows, Slings

General: Fletching, Leatherworking, Rope Mastery, Skiing, Skinning, Wood Working

Perception: Fauna lore, Flora lore, Perception, Region lore, Tracking

Social: Singing, Tale telling

Survival: Trading, Begging, Cookery, Foraging, Gambling, Hunting, Stalk & hide

 

Secondary Developed Skills

Academic: Administration, Alchemy

Animal:  Driving, Riding

Armour: Maneuvering in Hard Leather, Maneuvering in chain

Athlectics: Acrobatics, Dance, Grappling hook, Jumping, Rowing, Swimming

Combat: 2 Weapon Combination, Poles

General: Boat Pilot, Loading, Horticulture, Painting, Sailing, Stone-Working

Magical: Faerie Lore

Perception: Appraisal, Armour evaluation, Herb lore, Weapon evaluation

Social: Acting, Bribery, Interrogation, Leadership, Public speaking, Sculpting, Seduction

Survival: Caving, First Aid, Fishing, Streetwise, Subduing, Trap building, Trickery

 

Tertiary Developed Skills

Animal: Animal Healing

Armour: Maneuvering in Plate

Athletics: Juggling, Rappelling

Combat: Frenzy, Lancing

General: Mapping

Magical: Attunement

Perception: Bone Lore, Metal lore, Skin Lore, Stone lore, Symbol lore, Wood lore

Social: Diplomacy, Military organisation

Survival: Pick pocket, Poison lore

 

Other skills are generally thought to be best learned through instruction, as self-learning may lead to the development of bad habits, undesirable rhythms, awkward movements, etc. Therefore, it is best if these Skills are taught by a qualified teacher.

Primary Learned Skills

Animal: Animal Handling, Herding

Athlecthics: Athletic Games

Combat: Brawling

General: Drafting

Magic: Astravel, Hand Weaving, Magical Path Acquisition

Social: Racial history

 

Secondary Developed Skills

Academic: Butchery

Survival: Heraldry, Navigation, Star-Gazing, Weather-Watching

Animal: Animal Training

Combat: Ambush, Crossbows, Shields

General: Contortions, Disguise, Dowsing, Camouflage, Falsification, Gimmickry, Scrounge, Smithing

Magical: Macic Rituals, Runes

Perception: Direction sense, Lock lore

Social: Play Instrument.

Survival: Pick locks

 

Tertiary Developed Skills

Academic: Mathematics, Architecture, Diagnostics, Engineering, Missile Artillery, Second Aid, Siege Engineering, Surgery, Tactics

Animal: Beast Master

Combat: Silent Kill

General: Mechanisation, Mining, Signalling, Surveillance

Magical: Directed Spells, Divination, Magical Language, Spell Mastery

Social: Tactical games

Survival: Midwifery

Skjald Vinotis

 

Special

Characters gradually become dull and less accurate if their skills aren’t used; however, this decay can’t go below the current Rank and can be stopped by using that skill or skills from its Group.

Skjald El Mary

Last Updated on 2024-02-08 by IoM-Christian