Stats
PRIMARY STATS
SECONDARY STATS
- RACE
- GENDER
- MAGIC REALM
- AURA COLOUR
- BORN
- HEIGHT
- WEIGHT
- HAIR COLOUR
- EYE COLOUR
- INITIATIVE
TERTIARY STATS
- BACKGROUND
- PERSONALITY
- APPEARENCE
- SKILLS
Legend
“The formula of every being consists of a small number of variables. Distinguishing it amongst its kin Yin 'ar Rauloratis of the Scholars“
Description

Even today, scholars, sages, and scribes discuss the attributes that define us all. Is any left out? Are they properly named or labelled? Even grouping and importance are an ongoing debate. But what is certain is that they define each and every one, compared to the rest. Some are on such a fundamental level that there is an agreement that they are indeed primary. Being defined by a comprehensive set of attributes, abilities, and qualities is what makes each and every one stand out.
The primary stats are the foundation of your character, the core of a character’s capabilities. They represent fundamental, innate abilities that govern how one interacts with the world and overcomes challenges, acting as the eight core pillars of a being: Constitution, your physical resilience; Dexterity, your agility and reflexes; Empathy, your ability to understand and connect with others’ emotions; Intuition, your gut feeling and insight; Presence, your social influence and charisma; Quickness, your speed and reaction time; Strength, your raw physical power; and Wisdom, your knowledge and understanding. These stats are used in combat, acting as the primary key to success or failure.
Beyond the core abilities, secondary stats provide a deeper layer of detail that shapes a character’s identity and specific aptitudes. They include defining features such as race, gender, and the specific magic realm one draws power from. The aura colour reflects a character’s magical alignment, while details about when and where they were born provide important background context. Physical descriptors like height, weight, hair colour, and eye colour help flesh out appearances, and initiative determines your responses in moments of conflict. While these stats may not be as central to everyday actions, they are essential for defining characters.
Finally, the Tertiary Stats describe characters fully, with their personal history and a unique identity. This is where a character’s details blooms and go beyond mere measurements and neighbour gossip. The background explains where individuals come from, shaping their motivations and worldview. Their personality traits define a character’s nature and how they behave in situations. Their appearance brings all physical descriptors together into a cohesive whole, and their skills represent the specific proficiencies they have honed over time. Together, these stats create a rich and complete picture of a character.
Skjald Yell'a'Beard
History

During the unfathomably long Dark Ages, before theworld's creation, the concept of personal power was raw and uncodified. Beings lived by instinct and pure survival, understanding strength by the force of a blow and quickness by the speed of a retreat. Knowledge of an individual’s capabilities was purely observational, passed down through rough-hewn oral traditions and tribal songs. There were no scrolls, no academies, and no formal terms; only an innate, primal awareness of who was fast, who was strong, and who was resilient enough to survive another day. This era’s understanding was born of necessity, not scholarship.
The start of the First Age with the world’s creation changed everything. With the prior emergence of new divine beings and the N-Erectus, and the change of scattered void gardens into the rise of the first civilizations, a need for a common language to describe abilities became apparent. Scribes and early philosophers began to observe, categorize, and name the fundamental energies that drove all beings. This was the birth of the Primary Stats, though they were known by different names then, and their study was a blend of spiritual philosophy and martial observation. This early system was a foundational effort, a way to make sense of the myriad abilities displayed by the new world’s inhabitants.
This foundational study was brutally tested during the cataclysmic Vampire War. The theoretical purity of the First Age was shattered by the pragmatic needs of all-out conflict. Academies that once debated the spiritual nature of Wisdom were forced to develop metrics for a soldier’s resilience (Constitution) and a skirmisher’s agility (Dexterity). The value of each stat was no longer a matter of philosophical debate but a matter of life and death on the battlefield. This immense struggle forged the Primary Stats into a battle-tested and universally understood system, which are still used today as the primary metrics for evaluating potential party members and raiding groups.
In the rebuilding years of the Second Age, the study of stats became a formal discipline. Great academies and specialised guilds were founded to train and measure the next generation. It was here that the concept of Secondary Stats was pioneered. The need for tactical advantage in the wake of the war led to the development of Initiative as a formal measure of combat readiness. Moreover, as races increased their intermingling, scholars began to catalogue defining features like race, gender, and Magic Realm as measurable attributes, as they so clearly shaped a character’s potential.
This flourishing consensus was shattered by the emergence of the The Bullheaded God and its Vular followers. This new deity’s philosophy, which valued only brute force and unyielding purpose, caused a great schism in the academic community. Followers of the new god elevated Strength, Constitution, and Wisdom above all else, dismissing the more nuanced stats as frivolous. Their rise marked a period of fierce debate, where the very purpose and importance of stats like Empathy and Presence were openly challenged. Many scholarly texts from this era were burned, while new ones glorified pure physical and mental power.
This philosophical conflict bled into the Third Age. Driven by the previous debates, stat academies became specialised and often rivalrous. Some focused exclusively on martial prowess, while others clung to the study of social and intellectual stats. It was during this period of fragmentation that a new thought emerged, arguing that a character was more than the sum of their physical attributes and narrow mental factors. These sages began to formally catalogue Tertiary Stats such as Background and Personality, insisting that a person’s history and character were as vital to their identity as their physical and mental power.
The final, world-scale conflict that ended the Third Age proved the folly of this fragmentation. Leaders discovered that a well-rounded understanding of all stat tiers was necessary for true victory. A brilliant tactical mind (Wisdom) might be needed to win a battle, but a leader’s Presence might be needed to prevent a rebellion. The war demonstrated that the Background of a key general could turn the tide of a siege. This harsh lesson forced a philosophical reintegration of the three different ways of thought.
The Fourth Age, now come to a close, was the direct result of these long and bloody lessons. Our current three-tiered system is not a simple convenience but a hard-won consensus forged in war, philosophical conflict, and the careful scholarship of millennia. It represents the collective wisdom that a complete person is defined not just by their raw abilities, but also by their inherent nature and the unique history that shapes them.
The three-tiered system of wholeness was proven in practice during The Great Invasion, a cunning decoy instituted by the contender gods and ultimately ended by mortal victory. While the turmoil created by the invaders was handled by kings,heroes, and armies, eight unknown individuals found their paths impacted by fate. Brought together by unknown circumstances, they ended up at the location of the descending god and bested it at its weakest time—its emergence. This revealed to all that elder divines and the leaders of the new gods had together blessed the The Favoured Eight: totally random, everyday people who, due to their backgrounds, found the courage and energy to face and best the divine descender.
As we stepped into the Fifth Age, the three-tiered debate continues in hushed tones, but the framework stands as a testament to the turbulent ages that created it. Rumors of this incredible feat spread, inspiring every commoner as they face the trials of the scorched dawn.
Skjald Sejrik
Organisation

Stats are used to define a character’s inert skill capabilities and alignment within the realms of magic, as well as the character’s aura colour and strongest tie to a god. The higher a stat, the more it benefits the character, and even though characters can have low stats, it’s uncommon for heroes to have any stats below the average. Some of the currently living heroes has several stats at the highest possible values.
Skjald Sigurd
Primary Stats: Millennia-long studies and practices have defined the following attributes as core and supporting stats for the four magic realms and the performance capabilities of a mana manipulator.
CHANNELLING: INTUITION and QUICKNESS / DEXTERITY
ARCANE: CONSTITUTION and DEXTERITY / EMPATHY
ESSENCE: STRENGTH and EMPATHY / WISDOM
MENTALISM: PRESENCE and WISDOM / QUICKNESS
A further explanation of the primary attributes.

Intuition
The general ability to perceive things and figure out how to best handle situations, the likely consequences of actions, the odds on the fly, etc.
This stat is used for determining a character’s core magic abilities in Channelling.
This stat is associated with Yellow.
This stat is tied to the god Gulmur.
Constitution
The general ability to resist disease, poison, pain, shock, bleeding, and other fatiguing hardships, as well as absorbing damage and handling the strain on the Mana Husk when performing magic outbursts or flow-throughs.
This stat is used for determining a character’s core magic abilities in Arcane.
This stat is associated with Red.
This stat is tied to God. Kaganthi

Strength
The general ability to use brute musculature affects capabilities in melee combat, carrying loads, and other activities requiring physical effort.
This stat is used for determining a character’s core magic abilities in Essence.
This stat is associated with Violet.
This stat is tied to God. Zazkar

Presence
The general ability to act with proper bearing, courage, and self-discipline. Its also the ability to exercise control of mind over body to push harder in the pursuit of goals, affect other characters, draw upon inner reserves, etc.
This stat is used for determining a character’s core magic abilities in Mentalism.
This stat is associated with Cyan.
This stat is tied to the god Mumra.

Wisdom
The general ability to use common sense and reasoning affects activities that require thought or insight. As well as comprehending what was previously encountered, categorising it for future use, and drawing logical conclusions, such as learning languages, learning spell lists, reading runes, etc.
This stat is used for determining a character’s magic abilitiese in Channelling and Arcane.
This stat is associated with Orange.
This stat is tied to the godess Natiha.

Quickness
The general ability determining the speed of conscious reaction time and reflexes also affects a character’s readiness.
This stat is used for determining a character’s magic abilities in Arcane and Essence.
This stat is associated with Pink.
This stat is tied to the godess Nertilu.

Dexterity
The general ability to use one’s muscles to the greatest advantage and movement capabilities in manoeuvres such as defence, firing missiles, stealth, and litheness.
This stat is used for determining a character’s magic abilities in Essence and Mentalism.
This stat is associated with Blue.
This stat is tied to the godess Bylgi.
Empathy
The general ability to feel and display compassion towards one’s surroundings and the extent to which one is able to comfort others. It also impacts how well a character interacts with and handles any Fylgia.
This stat is used for determining a character’s magic abilities in Mentalism and Channelling.
This stat is associated with Green.
This stat is tied to the godess Babusla.
Skjald Ulrich
Secondary Stats: These also define a character’s identity and specific aptitudes.
Beyond the fundamental pillars of a being, secondary stats provide the crucial context that shapes who a character truly is. They are not the core elements of a character’s actions but the details that explain their strengths, weaknesses, and origins. Scholars of the Second Age, in the wake of the great Vampire War, began the arduous work of cataloguing these lesser-understood attributes. Their research revealed that these stats were essential for understanding why some individuals naturally excelled at certain tasks over others, regardless of their primary scores.
The descriptors of race and gender were among the earliest to be formally studied. As diverse peoples from across the Void Gardens mingled, it became clear that one’s heritage and physical form granted inherent inclinations and resistances. A dwarven’s stoutness and a faytyr’s nimbleness were not merely anecdotal; they were found to be fundamental truths of a being’s nature. These stats provide a baseline for a character’s potential and a starting point for their development, acting as an inherited legacy rather than a cultivated skill.
The magical attributes of Magic Realm and Aura Colour speak to a character’s connection to the mystical forces that permeate the world. It was discovered that a person’s very being is woven with threads of a specific magical domain, influencing their demeanour, passions, and how they perceive the world around them. The visible colour of one’s aura is a direct manifestation of this alignment, and for many, it is a key part of their identity. These are not learnt traits but rather an innate part of one’s magical essence that can be honed.
The physical and biographical stats provide tangible clues about a character’s life and history. The specific day and place of birth may carry a unique detail or divine resonance, believed to set one’s course through life. Likewise, physical descriptors like height, weight, hair colour, and eye colour often speak volumes about a character’s heritage and ancestry. A specific shade of hair or the shape of an eye might reveal a lineage long thought lost or a heritage from a forgotten void garden, now a hidden corner of the world.
Among the secondary stats, Initiative is a unique case, serving as a bridge between the descriptive and the functional. It is not an innate attribute in the same way as strength or dexterity, but rather a measure of a character’s situational awareness and instinctual response in moments of crisis. While influenced by a character’s innate quickness, it truly represents a person’s ability to act decisively in chaotic moments. It is a product of both physical ability and a quick mind, making it a perfect example of a derived aptitude.
Ultimately, these secondary stats give a character’s numbers meaning. A high Strength score on its own is just a number, but a high Strength score on a Sproblin, defined by their race and height, tells a story of unexpected power. These details prevent characters from being mere collections of numbers, ensuring they are seen as unique individuals with a rich history and a defined place in the world. They are the essential brushstrokes that fill in the outline provided by the primary stats.
Skjald Vinotis
Tertiary Stats: Define a character’s personal history and unique identity.
While primary and secondary stats provide the foundational and descriptive truths of a character, tertiary stats are where a being’s life truly blooms. They are the details that go beyond measurements and inherent traits to describe a character’s story and their place in the world. Championed by scholars and sages during the philosophical schisms of the Third Age, these stats represent the belief that a person is more than their physical abilities or inherited traits.
The stats of background and personality are the core of a character’s narrative. An individual’s background explains where they came from, shaping their motivations, ideals, and worldview. It might be a history of poverty, a lineage of royalty, or a life spent in quiet study. A person’s personality traits, in turn, define their inherent nature—how they behave in social situations, their moral compass, and their capacity for empathy and courage. These are the stats that drive a character’s choices and actions in a living, breathing world.
The stat of Appearance is the outward expression of a character’s unique identity. While a person’s height and hair colour are catalogued as secondary stats, their overall appearance is a holistic description that reflects how they present themselves to the world. It includes their manner of dress, their bearing, and the specific details of their face and form. It is the visual record of their journey and a powerful way of distinguishing one individual from another.
Finally, skills are the learnt proficiencies a character has acquired through training and experience over time. Unlike innate attributes, skills represent cultivated knowledge, from a warrior’s mastery of the longsword to a scholar’s command of ancient languages. A skill rating often works in concert with a primary stat, as a character’s proficiency is always tied to their innate ability. These stats prove that a person is not simply born but is also forged by the experiences they live.
Together, these tertiary stats form the complete picture of a character. They are the details that turned the tide in the epic conflicts of the past, as seen with The Favoured Eight, who, through the power of their humble backgrounds and simple personalities, defeated a descending god. This system of three tiers of stats acknowledges that while raw power is important, the courage found in one’s personal history and character is ultimately the most powerful stat of all.
Skjald Valgrif
Special

It’s now clear for everyone, that primary, secondary, and tertiary stats…
are all qually important, when it comes to the wholeness of a being…
eachs head, biting the tail ot the next.
Skjald Kazumix
Last Updated on 2025-10-10 by IoM-Christian
