Essence

AURAS
  • CYAN
  • GREEN
  • ORANGE
  • VIOLET
  • BLUE
  • RED
  • PINK
STATS MAGIC PATHS

 

HEROES

Legend

“In the shadows of enormous trees, something with fading heartbeats, laid on the ground. Sensing its fading emissions she picked it up, and with sparkling glimpses multicolored strands wrapped up around her arm. She touched her temples, sobbed loudly, and changed.”

Skjald Sejrik

 

Description

Essence magic is the art of attuning to the living heartbeat of the world — the silent thrum of stone, the breath of forests, the memory of rivers. It does not command nature; it listens, harmonises, and becomes part of it. Practitioners, often called attuners or essence-binders, draw power from the ambient energies that permeate all things: the warmth of sunlight, the tension in a storm, and the quiet resilience of moss. This magic is not summoned with words or gestures but felt — through meditation, movement, and communion. The more deeply one understands the balance of life and decay, growth and erosion, the more potent their connection becomes.

Unlike elemental magic, which manipulates discrete forces like fire or water, essence magic is holistic and fluid. It draws from the interconnectedness of ecosystems, the cycles of birth and death, and the subtle intelligence of the land itself. A skilled essence-binder might coax a dying tree to bloom, calm a raging beast with a whisper, or walk unseen through a glade by matching its rhythm. But the magic is not without consequence — to take from nature is to owe it, and imbalance invites retribution. Essence magic thrives on reciprocity; those who abuse it find themselves cut off or, worse, hunted by the very forces they once wielded.

Philosophically, Essence is seen as the most ancient and egalitarian of magic realms — accessible to any who are willing to listen and surrender ego. It teaches humility, patience, and reverence for the unseen patterns that govern life. Some say the world itself is conscious, and Essence magic is its language — spoken not in syllables, but in sensation and instinct. To wield it is to become part of something vast and unknowable, not above it. And in that surrender, many find not just power but peace.

Skjald Sigurd

 

History

Dark Ages

Arguably the oldest of the magic realms, as unlinked mana without aim, purpose, or thought, leaked into the void and created both things and the Divine Races. When this began is unknown, but it was at the beginning of what the divines call the dark ages.

During the dark ages the Boriac began to pick and collect what mana had transformed into raw material, flora, and fauna. And together with the Vornir they destroyed many a creation, and altered even more with their twisted tainting and truenaming.

The World Reforming and the ages that has followed has seen a great evolution in how mana manipulators of the essence can reshape things.

Skjald Vinotis

 

First Age

The substance of our world, its essence of shaped and named mana, is shared by all things, living and dead, organic and inanimate. It’s a floating sea with more or less continuous and volatile threads, with a sophisticated pattern that mortals normally cannot comprehend.

Despite this, some individuals of n-erectus, archaic, and human origin learned to become one with it. Realising that there are ways to influence the patterns of this shape-bound mana sea. This ephemeral strength allowed them to reshape reality by using true names and hand weaving certain patterns to set existence in motion.

As one becomes anchored in one of the magic wheel's aura colours, the opposing side becomes increasingly difficult to view, study, cope with, and learn. In fact, every Magic Academies teaches that the magic wheel’s exact opposite should be left alone—sort of forbidden lore. Because it has the potential to taint one’s lessons.

Skjald El Mary

 

Organisation

At times, the mana sea’s controlled energies appear to crystalize in the form of shards of solid matter tinged in its realm color. These shards, which do not have truenames, can be utilized as ingredients in modifying or constructing reality, as well as in alchemy to improve crafters objects, and items. There are eight in the Realm of Essence:

 

Colour: Orange

Gender: Female

Stat: Wisdom

Gods: Natiha, Vorril, and Forsato

 

Colour: Red

Gender: Male

Stat: Constitution

Gods: KaganthiWultarSejr

 

Colour: Pink

Gender: Female

Stat: Quickness

Gods: NertiluHalvioLamuro

 

Colour: Violet

Gender: Male

Stat: Strength

Gods: Zazkar, Relagin, Begur

 

Colour: Blue

Gender: Female

Stat: Dexterity

Gods: Bylgi, MurfBorrom

 

Colour: Cyan

Gender: Male

Stat: Presence

Gods: MumraAvandiiFlokil

 

Colour: Green

Gender: Female

Stat: Empathy

Gods: BabuslaOstrimRebun

 

Colour: Chaos (Rainbow) – Crystalized

Gender: Both

Stat: All

Gods: All

 

Colour: Chaos (Rainbow) – Living

Gender: Both

Stat: All

Gods: All

Skjald Ulrich

 

Special

A mana manipulator grounded on essence cannot and should not meddle with the energies of yellow or orange gods.

Skjald El Mary

 

Last Updated on 2025-08-17 by IoM-Christian