Magic Wheel

Legend

“Mastering the full ‘Wheel’ is not for mortals, yet one is close to standing tall among the Races, Deepminded know seven of eight.”

Skjald Sejrik

 

History

Scholars have studied the Magic Realms, Mana Flow and how a Mana Manipulator learns for centuries. And they have reached the conclusion that it seems impossible for mortals to cope with and master Magic Paths the opposite of Aura Colour.

Skjald Valgrif

 

Organisation

The wheel is not only divided into eight aura colours; each is separated into eight levels, or wheel circles, if you like, of growing skill and complexity. Each taking the mana manipulator further away from the wheel opposite.

 

Apprentice (I)

May learn and use spell paths at level 1 within one aura colour.

Novice (II)

May learn and use spell paths up to level 2, and span two aura colours.

Journeyman (III)

May learn and use spell paths up to level 3, and span 3 aura colours.

Chief (IV)

May learn and use spell paths up to level 4, and span four aura colours.

Master (V)

May learn and use spell paths up to level 5, and span five aura colours.

Lord (VI)

May learn and use spell paths up to level 6 and span six aura colours.

Overlord (VII)

May learn and use spell paths up to level 7 and span seven aura colours.

Grand lord (VIII)

May learn and use spell paths up to level 8, and span eight aura colours.

Skjald Valgrif

Last Updated on 2024-02-06 by IoM-Christian