“Clothes torn, skin scarred and eyes heavy, she trotted slowly up to the bloated Trader. Interrupting his boasting to the assembled she threw a large sack at his feet as everyone fell dead silent. As he gently kicked it open books revealed themselves. Turning to her, he nodded with a gentle smile and gave her the agreed Magic Shard.”
I need that… but can’t do… will you aid… for lore and gold…
Words from many through time… both legal and crime…
Honouring words and tasks… to faces and masks…
Aiding someone else, with mundane jobs or normal tasks, are not considered questing. Questing is out of the ordinary things one can accept to do, either to gain wealth, knowledge, improve skills, etc. Generally dangerous and dificult quests are the most rewarding, meanwhile those that are safe and simple are adding little to whatever experience one gets.
Quests always starts with someone or something giving a Character the option to accept or disregard. They always end when one has done as asked or when handing in the required. They always gives what was promished.
They have 1 quest starter and 1 qyest finisher. What lay inbetween can be simple or complex, easy or hard.
Quests can impact a Characters fame and factions as well as be cancelled at any point.
Last Updated on 2022-04-06 by IoM-Christian