Alchemy
Legend
“Since dawn of time Alchemists has improved refining of Raw material, raising Purity and improved Enhancing” -to almost Divine level.
History
There’s indications that it all started when sharp witted individuals noticed how Boriac, picked up Raw Material, scoffed it away or seemingly smiling tucked it in bag. Easily seeing what was scoffed and eventually figuring what was kept, the hunt to improve own finds began. Either for self usage or as barter goods as everyone knew Boriac rewarded well, in many ways. It was not long before attempts to refine or improve before barter was attempted, the rewards far outweighed the loss of a piece or two in borked handling.
Skjald Valgrif
Organization
Months
- Ianiuar
- Manitz
- Ipralia
- Yamay
- Youlai
- Scemti
- Novbii
- Demba
Raw materials
Inorganic and organic, in these groups:
Elements
- Air
- Earth
- Water
Skjald Sigurd
Alchemists are generally skilled in several of ther branches and organized in Guilds.
Apprentice (I)
Apprentices are able to make Items and Objects with Purity from 1 to 174.
Novice (II)
Novices are able to make Items and Objects with Purity from 1 up to 299.
Journeyman (III)
Journeymen are able to make Items and Objects with Purity from 1 to 424.
Chief (IV)
Chiefs are able to make Items and Objects with Purity from 1 to 549.
Master (V)
Masters are able to make Items and Objects with Purity from 1 to 674.
Lord (VI)
Lords are able to make Items and Objects with Purity from 1 to 799.
Overlord (VII)
Overlords are able to make Items and Objects with Purity from 1 to 924.
Grandlord (VIII)
Grandlords are able to make Items and Objects with Purity from 1 to 1000.
Skjald Ulrich
Special
Alchemists either have or can make what you want, or know who do.
Skjald Sejrik
Last Updated on 2023-02-19 by IoM-Christian