Climates
NOLANDS
SUNLANDS
MILDMARSH
SHADOWLANDS
FROSTHOLD
MULTIZONE
Legend
“As she aged she had noticed a change in both winds and precipation, especially when she topped the rim and looked down the plains. Turning her head she expressed her thoughts to the accompanying scholar.”
Description
The World of Isles of Midgard is a unique world, with the hottest zones at the poles and a sun-circling path that is far from, and briefly, at the equatorial belt, the climates and precipitation patterns differ dramatically. The transition between these climatic zones is gradual in some places while stark and abrupt in others, leading to diverse landscapes and ecosystems.
As the world changed, so did its climates, influenced by natural and supernatural events. It’s climates shaped the lives and activities of its inhabitants; farmers, hunters, and gatherers learned to read the skies and predict the weather, adapting their practices to the rhythms of nature. Initially a means of survival, the study of climates became a sophisticated science.
Scholars continually adapted their understanding, ensuring that knowledge of climates remained a cornerstone of society, guiding people through the ever-changing dance of the elements. Some of the measuring factors are temperature, humidity, wind, and precipitation; others are latitude, altitude, terrain, and nearby waters and their currents.
The understanding of weather and climates evolved over the ages, especially under scholars like Wralt Kröbzien and Ruidi Giggar, whose system categorises climates based on long-term weather patterns, aiding in the planning of settlements, agriculture, and daily life. The system remains in use to this day, and thus climate has become the long-term weather pattern in a region, typically averaged over 30 years.
Skjald Sigurd
History
Hunters are believed to have been among the first to distinguish between climate and weather. Slowly, the distinction arose into a thing scholars studied and categorised.
Skjald Ulrich
Dark Ages
Long ago, in the late dark ages, when the Astral leaks and work of the divines created vast void gardens, lakes, and skies, drifting high above in the odd landscape of the Void, Hunters, trackers, farmers, and others, whose activities depended on weather conditions, became adapted to predict weather and what would trigger changes.
Skjald Sigurd
First Age
Some began to study these long-term weather patterns full-time and plan settlements and daily business accordingly. Then came the world reforming, and after things had settled, populations grew, and people began to specialise more in their own crafts. A demand for increased crops, harvests, and wisely placed settlements arose. So, simple weather observation changed into the academy of climate studies.
Skjald El Mary
Second Age
Up through the first and second ages, weather and climate studies were conducted at several locations, but most notably, they were the work of Wralt Kröbzien. Which gained widespread recognition and usage up through the second age, mostly due to its inclusion of some of the results the world reform and 1st Cataclysm had brought along. *Late second age, Rüdi Giggar, improved Wralts system, so people today call it the Kröbziggar system.
Skjald Vinotis
Third Age
One of the odd things the teachers of the Academy of Climate Studies observed over time was the difference in how students pronounced things due to their origins. As time passed, they noticed it had less to do with racial and local origin than with where the students came from.
With the arrival of the Wanderers, the Vular convinced academic leaders of both climate and linguistic academies to create an academy covering both fields of research.
The first of these, Sadolin Citadel, led by the Ogryl Njallat Tindemar, was built in the city of Sadolin at Ljostari.
It didn’t take long before the linguistic aspect of climates rested in the hands of language folks, as climate sponsors and researchers were far more interested in the weather.
Skjald Valgrif
Fourth Age
The fourth age brought dramatic changes to climates, biomes, and weather. Scholars still use the Kröbziggar system due to its adaptability to world changes triggered by the Vular War aftermath, in which the world tilted slightly so the Sun and Moon courses ran differently. Ljostari sank, Mt. Vula erupted, and the Deep Blue Tsunami changed sea currents, destroying quite a large number of famous dishes and brews—my bad!
Skjald Yell'a'Beard
Recent remarkable weather events
In 1071, the Deluge of Markeoy, often referred to as “The Year of Endless Rain,” occurred on the island of Markeoy. For a full year, the skies wept without respite. Torrential rains turned roads into rivers and valleys into vast lakes. The ground, unable to absorb the sheer volume of water, led to catastrophic flooding across the island. Homes, farms, and entire towns were submerged under the relentless downpour.
The continuous precipitation caused landslides in the highlands and widespread destruction in low-lying areas. Crops were washed away, and infrastructure crumbled under the weight of the water. The people of Markeoy struggled to salvage their homes and belongings, often resorting to building makeshift rafts to navigate the submerged landscapes. The island’s economy, heavily reliant on agriculture, faced ruin as the persistent rain destroyed the year’s harvest and the following planting season.
In the aftermath of the disaster, Markeoy underwent significant changes. New methods of flood control and water management were developed, leading to the construction of extensive levees and canals. The Year of Endless Rain is commemorated annually with festivals that celebrate resilience and the unity of the island’s inhabitants. The event also inspired numerous songs, stories, and poems, embedding itself deeply into the cultural heritage of Markeoy.
Skjald Vinotis
In 1146, the Great Drought, known as “The Scorching,” was a cataclysmic event that afflicted the island of Dalip. For seven long years, the rains ceased entirely, and the once verdant fields and forests of Dalip withered under an unrelenting sun. Rivers and lakes dried up, and the land cracked and crumbled as the life-giving moisture was leached away. Crops failed year after year, and livestock perished in droves, leading to widespread famine.
The inhabitants of Dalip, largely agrarian, faced dire consequences. Entire villages were abandoned as people migrated in search of water and sustenance. The normally temperate climate turned harsh and unforgiving, reshaping the social and economic fabric of the island. The once-thriving trade in agricultural products came to a standstill, and the population was halved as starvation and disease took their toll.
To this day, Dalip bears the scars of the scorching. Ancient irrigation systems, built in a desperate bid to save the crops, remain monuments to the ingenuity and perseverance of the people. The memory of the Great Drought is a sombre reminder of the delicate balance between nature and survival, and the tales of those years are passed down through generations as both cautionary and inspirational legends.
Skjald Ulrich
In 1194, the Tempest of Naldar, also known as “The Great Gale,” struck the island of Naldar with unprecedented ferocity. The storm, brewing for days over the Sunlands, unleashed its full fury upon Naldar, with hurricane-force winds, torrential rains, and monstrous waves battering the coastline. The tempest raged for three days and nights, leaving a trail of devastation in its wake.
Buildings were torn apart by the winds, trees were uprooted, and entire coastal villages were obliterated by the storm surge. The seas, whipped into a frenzy, swallowed ships and flooded the land, causing immense destruction to the island’s fishing fleets and coastal defenses. In the interior, the tempest’s reach brought down forests and caused rivers to overflow, creating a widespread disaster that affected every corner of the island.
The aftermath of the Great Gale saw Naldar rebuild with renewed vigor. Stronger, more resilient structures were erected, and coastal defences were reinforced to withstand future storms. The event became a pivotal moment in the island’s history, uniting its people in the face of adversity. Memorials and monuments were established to honour those who perished, and the tale of The Tempest of Naldar is a stark reminder of nature’s might and the enduring spirit of the Naldaans. The storm also led to advancements in meteorological studies within the Academy of Climate Studies, aiming to better predict and prepare for such events in the future.
Skjald El Mary
Cartography
Scholars still use the Kröbziggar system, generally classifying climates in terms of the average precipitation and temperature that occur within a region over a period of time. Although additional climates have been added, for example, a highland climate, accounting for climatic differences in the same region, at higher elevations between the high mountains and their foothills, its adaptability to major changes and ability to define climates according to average weather patterns have kept it valid.
Skjald El Mary
In the mid-second century, the cartographer Njarl Ejsar devised a defining formula for the area covered by each of the larger islands. Coverage was specified using X, Y, and Z to represent the lower and higher western corners, respectively, as well as the eastern upper. However, each island region needed to be specified more exactly, so late-second-age Eirik Muras introduced Eimura-Grid, which had all four latitude and longitude corners as x:y/z, x:y/z, x:y/z, x:y/z. * This system is at times used alongside the Kröbziggar notation.
Skjald Valgrif
Climatic Interactions
The unique solar path shaped climates, which created a rich tapestry of weather patterns and ecosystems. The hottest poles, temperate mid-latitudes, and cold equatorial belt form an intriguing world where the intense heat from the north pole creates strong air currents moving towards the cooler mid-latitudes, leading to dynamic weather patterns and frequent storms, especially in the northern isles of Utari, Mealis, Findon, and northern parts of Midgard.
The contrast between the hot pole, the cool mountainous equatorial belt, and the lagre oceans parting the Realm and Outlands drives a unique atmospheric circulation. Resulting in large-scale climate phenomena, such as powerful wind systems blowing from Utari in the west down along the coasts of Naldar and Dalip, down to the Rim; in the east, blowing down the coasts of Findon and Markeoy; and when reaching Darins landmass, bending eastward across the seas towards East Fjella.
The temperature difference between the warmer mid-latitudes and the cold equatorial mountains created sharp climate gradients. Orographic lift as moist air ascends the mountain range often results in heavy precipitation on the windward sides, while the leeward sides remain arid.
Skjald Ulrich
Sunlands, Mildmarsh, Shadowlands, and Frosthold
There’s no north pole, but the northern parts of Utari, Mealis, and Findon are known as the Sunlands, the world’s hottest regions, experiencing intense and prolonged sunlight with burning sands and winds. The same goes for the Misty Isles and Uttalantu of the distant Outlands, according to Yell’a’beard. We have no knowledge of how things are below the rim or at the southern pole.
The climate there is tropical deserts or savannas, with high scorching temperatures year-round. The high temperatures lead to significant evaporation from lakes and rivers and, subsequently, heavy rainfall during certain periods. Especially in the straits between Utari, Mealis, Findon, and Midgard, the rainfall patterns result in monsoon-like rains.
Flora and fauna have adapted to heat and periodic rains, with vast deserts interspersed with lush oases or savanna-like regions. And many climate-specific animals.
Midlands are the name of the northern areas between Sunlands and the Rim and thus include the southern parts of Utari, Mealis, and Findon; all of Midgard, Naldar, and Markeoy; as well as the northern parts of Dalip, West Fjella, East Fjella, and Darin.
These areas have temperate to continental climates, with seasonal variations. These regions generally experience warm summers and cold winters, with significant temperature gradients throughout the year. The precipitation in these areas is moderate to high, especially in the straits between Midgard and Naldar, Dalip, West Fjella, East Fjella, Markeoy, and Darin. There are prevailing winds that carry moisture from the oceans or the Sunlands. The transition from the hot poles to the cooler mid-latitudes creates strong wind circulation, leading to frequent storms and rainfall.
Moderate precipitation, but frequent rain and storms, particularly during transitions between hot and cold seasons.
Biodiversities are rich and varied, with forests, grasslands, and fertile plains supporting diverse ecosystems.
Shadowlands is a name used for the regions of southern Dalip, West Fjella, East Fjella, and Mid-to-North Darin. These have a somewhat similar climate as the *midlands*, but as they consist of far more elevated and mountainous terrain, the weather is more windy and has a greater local difference.
The Rim is the common nickname for the continuous mountain range dominating the equatorial belt. Far from the path of the Thursar Twins of Sun and Moon and quickly spinning past the brief crossing point, the Rim receives weak sunlight and thus remains the coldest part of the world, almost freezing year-round. The highest elevations are the coldest, with strong wind currents across the top as the distant sun passes over.
Precipitation is low on the windward sides of the mountains, leading to arid desert conditions. However, orographic lift causes heavy snowfall on the mountains themselves, with snow accumulating at high elevations, preventing passing and eventually feeding glaciation. The glaciers are feeding into rivers and impacting lower-altitude areas of the Rim and Darin.
Skjald El Mary
Organisation
Climates are organised due to yearly average temperatures and precipation:
Nolands (Polar)
Sunlands (Dry/Tropical)
Mildmarsh (Temperate)
Shadowlands
Frosthold (The Rim)
Coastal
Affect the above zones with generally warmer temperatures and increased precipation.
Continental
Affect the above zones with generally colder temperatures and decreased precipation.
Highland
Affect the above zones with generally colder temperatures, stronger winds, and increased precipation
Skjald Ulrich
Arid are a steady part of life at Utari, Mealis, Findon, and Northern part of Midgard. But it can also be encountered in certain areas of Naldar and Markeoy.
Skjald Sejrik
1st | 2nd | 3rd |
---|---|---|
A (Tropical) | f (Rainforest)m (Monsoon) w (Savanna, Dry winter) s (Savanna, Dry summer) | |
B (Dry) | w (Arid Desert)S (Semi-Arid or Steppe) | h (Hot)k (Cold) |
C (Temperate) | w (Dry winter)f (No dry season) s (Dry summer) | a (Hot summer)b (Warm summer) c (Cold summer) |
D (Continental) | w (Dry winter)f (No dry season) s (Dry summer) | a (Hot summer)b (Warm summer) c (Cold summer) d (Very cold winter) |
E (The Rim) | T (Tundra)F (Eternal frost (ice cap)) |
Group A: This type of climate has every month of the year an average temperature of 18 °C or higher, with significant Precipitation.
Group B: This type of climate is defined by little precipitation that does not fit the polar (EF or ET) criteria of no month with an average temperature greater than 10 °C.
Group C: This type of climate has the coldest month averaging between 0 °C or −3 °C and 18 °C and at least one month averaging above 10 °C. For the distribution of precipitation in locations that both satisfy a dry summer (Cs) and a dry winter (Cw), a location is considered to have a wet summer (Cw) when more precipitation falls within the summer months than the winter months, while a location is considered to have a dry summer (Cs) when more precipitation falls within the winter months. This additional criterion applies to locations that satisfy both Ds and Dw as well.
Group D: This type of climate has at least one month averaging below 0 °C or −3 °C and at least one month averaging above 10 °C.
Group E: This type of climate has an average temperature below 10 °C every month of the year.
Skjald Valgrif
Special
At rare times… climate bursts out… into another… causing chaos.
Skjald Kazumix
Last Updated on 2024-10-20 by IoM-Christian