Mealis

LOCATION

COUNTRIES RACES HEROES

Legend

“The driest of all our World, burning deserts and a Sun tearing as lava on skin.”

“Once a bridge to Outlands and the then not so hostile races.”

~Skjald Ulrich

 

Description

The nature at Mealis is rough, deadly to the foolish or luck-dreamers trying to locate ancient artefacts. Not only the landscape, or the sun contributes to this. Flora and Fauna adds to it as well, so plan wisits well and keep provisions filled. Especially water is important as thirst comes swift.

The peoples that lives here has their daily doings, but visitors generally comes here for a few things; treasure hunting, Combat Herb collecting, lore studies, ingredients, and studying as a Mana Manipulator. This handfull of reasons is the majority of reasons, those here due any other reasons, should be approached with care.

“Admitted, a travel across the lands will make a lifelong experience, no matter how it whent.”

~Skjald Sigurd

 

History

First Age

When the world was formed travel to and from Outlands occurred frequently, although caravans was often robbed or even killed and consumed. So, when the Sun began to shine upon Mealis, and its light guided caravans across the thin strips of lands connecting it with Findon. The peninsulas almost touching the Northern parts of Utallantu became abandoned.

“I wonder, would they have been friendlier, or us long consumed, had we not separated?”

~Skjald El Mary

 

Due to the 1st Cataclysm, all lands at the pole sank beneath the sea or tilted and slid, creating massive mountains at Findon, and the routes to Outlands sank as well. When the lands finally stilled and calmed, the people of the decimated realms of Mealis noticed another change.

The world rotation had tilted, so the Sun and Moon had altered orbits, not floating the sky far to the south. Instead, they came floating rather close across the sky directly above, causing burning hot days and chilling cold nights. And why anyone cared to keep residing there beats me. By all means, it’s an exciting place to visit, but to live there under such a burning sun is beyond me. And, by all gods, thinking of those dry lands makes me thirsty, so let’s order some…

~Skjald Yell'a'Beard

 

Second Age

As the lands dried, many tribes created their own small kingdoms, realms, and whatsnots. Each is struggling for survival, either by conquest or by hard work to produce excess goods for sale or barter.

Third Age

As Mealis lie far from The Rim and Ljostari, they did not feel the colonial impact of the Wanderers, but merely an increase in trade.

Fourth Age

Not even the eruption of Mt. Vula, or the Deep Blue Tsunami, or The Realm, changed much of the daily lives in Mealis Countries.

It was not until The Great Invasion that the internal races, tribes, and nobility, turned to face a common enemy.

“So, the Great Invasion brought both suffering and unity. For a while.”

~Skjald Valgrif

 

Cartography

Located as the most northern of the Isles, with Udanzuu the country reaching slightly further north than Osmes. Udanzuu are drier than the rest of the Mealis countries, which is half part scorched lands and half part jungles, or at least have forest areas. Making it consist of burning deserts and scorched rocks stretching across their land.

“When one gains insight, in flora, fauna, races, and cultures. Mealis becomes a stunning place.”

~Skjald El Mary

The Isle has many high mountains, rolling, rough hills, packed with slow-growing hardwood trees, and sea-wise, an extremely large amount of coral reefs with a huge pearl industry.

Wildlife specials are the furred Ebony Squirrel and the Jumparooz known for their furs. Sea Turtle eggs are an island delicacy.

Special minerals are Serandite, and Gold.

“Its worth to mention its plenitude of gemstones and pearls.”

~Skjald Sejrik

 

GREAT RIVERS

The Isle of Mealis is the home of five of the greatest rivers in The Realm.

From Rokkoau springs two rivers; Ugnat River floating across Rokkoau into Pearlin. And Pearlin River, running all the way through Rokkoau, past Mt. Pearlins Peak in Pearlin, onwards through Gemstone Foothills, and Ivory Vale. Passing into Burfal, out into the Pearlin Channel.

Burfal not only act as the mound of Pearlin River, but are birthplace of Burfal River, springing forth in the Orthan Hills, it runs out into the Bay of Burfal.

Zanzati are the origin of Zophil River.

In Osmes springs Skarolo River forth, zigzag through Thang, and Meneya.

“These water sources brings life to a few very interesting realms.”

~Skjald Vinotis

 

Organisation

Despite the Isle being eight major countries in name and borders, they have all dissolved into local tribes, tending their own matters and ignoring their country courts, and the Law of The Realm that dissolved faster than it was built. They have agreed to meet on a yearly basis, trying to settle disputes atop the crumbling Law of the Realm texts.

“Crumbling realms always brings the chaotic fire from which things arise again.”

~Skjald Valgrif

 

Special

Deserts produce wind-warped crystal… Sand-Rose so rare and prized… Ingredient for Weavers… and called “Drakk’ars Dreamstone”.

“Drakk’ars Dreamstones… one of the reasons… Drakk Alfar is encountered here .”

~Skjald Kazumix

 

Last Updated on 2026-03-21 by IoM-Christian