Findon

LOCATION

Countries Races Heroes

Legend

“Most northern of the Isles, where the strongest of Magic Paths can unfold in all the World.”

“In fact it’s the best place to learn how to restrain and control ones gift.”

~Skjald Vinotis

 

Description

Far up north lies a great Isle, warm, hot, and burning sands as one travels north. At its apex, jagged windtorn cliff are all thats left of the gateway to the lost Nortralia. But experiencing the hot winds, and scorching sun in Namapa, Trevan, and Skelop, those sands would be as melted glass.

You might now understand that the northern lands of Findon are hot as if lava ran a feet below. But also understand Andalus, Gartia, and Brakyl, are as humid as their northern neighbours are burning. Heat is the signature of Findon lands, and only Rupeau has a somewhat tolerable climate for my taste.

The races that lives here, all deal with the heat each their own way. From the farmers of Rupeau, to the jungle tribes of Brakyl, the fishermen of Andalus, and the rest of them. In general the only thing they have in common is that at midday most rest inside. Besides that, each their own culture, habits, and welcomeness.

~Skjald Valgrif

 

History

Dark Ages

We have realised it is among the places with the longest tradition for Mana Manipulation. As texts of old mention a mountain now at the border between Andalus and Gartia, and a mountain in Rupeau. Both with cave paintings going that far back.

First Age

The aforementioned mountains and their caves was inhabited by the Archaic, who had their void isolation broken and gained several neighbouring races living close as our world were created. Some of these influenced the thinning and eventual demise of Findon Archaic tribes

Second Age

In the 1st Cataclysm, the tear of the Rim and the raise of its mountains had a tremendous impact on Findon. And the shift in underlying void garden soil, made a large portion of its lands sink beneath the sea. Thus was Nortralia lost and through time treasure hunters has used cool periods to sail north and try their hunting luck.

Third Age

Of course the Vular, whos appearance heralded the Third Age, are amongst those who has tried their luck the most. But the few Vular forts this far kept an isolated existence, and third age was, as the rest, dominated by the other races.

Fourth Age

Andalus was struck hard by the Deep Blue Tsunami, and quite a large number of former royal remains, sacrificed offerings, and buried corpses became Arisen. And when Mana or Void manipulators began their Lich endavours, it got real messy. Even now, a milennia later Andalus is a grand realm divided.

Generally Findoners stayed apart from the 1st Alliance, but enjoyed the wings of The Realm, so much that they rallied against the Great Invasion. But during The Great Invasion they became detached and gained no support from Midgard or the other Isles. So they broke ties officially and declined to join the Cleansing Crusade, focusing solely on cleaning their own Isle.

“Some Arisen are malicious and evil, others merely want to be left alone.”

~Skjald El Mary

 

Cartography

 

Organisation

Although their Kings and Queens sreluctantly wore allegiance to the High King and, as such, were part of The Realm. But during the Great Invasion they broke ties officially and declined to join the Cleansing Crusade, focusing solely on cleaning their own Isle.

Since then, their kings and queens have ruled their own countries and have agreed to meet once every six months to discuss Findon matters. A hot topic are the continued support of the Mana Manipulator population coming in and out of the academy, the uphold cost of the Findon Fleet, and supporting us Skjalds.

“A few of us are wealthy, or well connected, but the majority of Skjalds are in danger.”

~Skjald Sigurd

 

Special

Mana Manipulators need to be extra careful when setting the Mana Sea in motion, as the energies here run so strong that one can easily be sucked into their own manipulation and end up as swirling energies adding to the event. Speaking of energies, I’m low, so better get filled.

“Put blunt, never train alone, and never overcast up here.”

~Skjald Yell'a'Beard

 

It was not hard to tell she came from down south, close to The Rim, with her pale whiteish pink skin, freckles, big reddish hair, plumb cheeks, and braggingly loud voice. It was hard to tell if it was a nasty insult, a failed flirt, or cunning plotting. But, at some point late that evening, she became infuriated and said something really nasty to a Bard. She returned it with a fling of fingers and a small gust of manipulated force, resulting in her spilling her ale onto her breasts and laughter erupting across the tables. As she jumped up, uttering a curse and unsheating her curved hand and half blade, she Channeled forced herself into her sweep. Se felt a sudden surge of power, rage, fury, energy, and despair—a despair matched by the eyes of the bard as he could feel the manipulation reaching for him. Her blade swept through the room, ripping her arm clean off, and went straight through the bard and out through the wall. The rest of her became an odd swirling mist of clothes and flesh that merged with the target, and they whirled out through the hole as well. Some of the guests ran outside and claimed the merged couple at first attacked them in an insane rage, then sobbed and fled into the wilderness.

~Skjald El Mary

 

Last Updated on 2026-03-20 by IoM-Christian